With the launch of "World of Warcraft", players are also immersed in this lifelike world of Azeroth.

Most players have basically reached level 35.

As for the first batch of players like Song Ren, their mainstream levels have already reached over 40.

The previous Scarlet Cathedral had trapped them for a whole day, but in the end they had to push the level to level 40 before getting over it.

After a few days of playing the game, most players already have an understanding of the game-related mechanisms.

Various professional guide introductions and dungeon guides have also appeared.

The most popular profession among them is the Master, followed by the Warrior.

Although it feels very hard, but influenced by "Warcraft", it can be said that warriors still have a high status in the minds of players.

In addition, melee professions still have quite a sense of impact when fighting monsters, which also enhances the appeal of melee professions.

An endless stream of new players are constantly pouring into the huge world of Azeroth, joining the Alliance or Horde.

There are even many players who were directly attracted by "World of Warcraft" and have made up their minds to purchase the latest Universal VR equipment.

In the official forum of Nebula Games, there is an endless stream of hot posts about "World of Warcraft".

They are all recording what I have seen and heard in Azeroth these past few days.

"Haha, I finally got a set of Scarlet Crusade suit. With the whirlwind ax I just got, I feel like I am invincible!"

"But there are so many copies of "World of Warcraft", and there are so many tasks in each area."

"Yes, I don't know which way is faster to upgrade."

"I feel like the upgrade speeds of killing monsters, clearing dungeons, or completing quests are all about the same. However, I still like playing dungeons and being able to farm equipment."

"I like to do tasks, and the tasks in the game are simply too rich. At the same level, it is impossible to complete the tasks!"

"+1, I feel like there are tasks wherever I go."

"I still prefer equipment."

………………

Players are talking a lot. It can be said that different players have their own favorite gameplay and can feel the charm of "World of Warcraft".

Players who like PVP can turn on the PVP switch in the wild, or enter the arena and fight with tribe or alliance players on the battlefield.

Players who like plot can explore the world everywhere and learn the story of Azeroth through missions.

Of course, there are also players who like to be equipment-driven. They clear the dungeons again and again and then touch the corpses. That is their happiest life.

There are also players who like free-living professions, such as fishermen by the river, miners in the mines, and engineering and forging that non-rich people cannot control.

Compared with other games, "World of Warcraft" has many charms in different directions.

Players also have a lot of choices. From zero level to full level, there may be a most efficient route.

But it is definitely not the only route. Different maps and different methods can allow players to reach the full level.

It seems very simple, but few MMs can actually do this, and even most stand-alone games cannot do it.

In general MM games, when the player reaches a certain level, the system prompts you how many levels you need to reach to start the next main line.

There is no way for the main line in the game to allow players to directly reach the target level, and it is often one or two levels behind.

Therefore, if you want to reach this level, players must do side tasks and related fill-in gameplay, such as the following dungeon.

The biggest advantage of this kind of design is that it is easy to control.

Because players must faithfully follow the game route prescribed by the designer.

When to do tasks, when to play dungeons, when to spawn monsters, and even when to change equipment and upgrade skills.

All of this is a planned script.

Players are like puppets in the hands of mission designers and planners.

Why did you do this?

Because it can better control the player's rhythm in the game, and at the same time ensure that players can experience every setting of the game.

But in fact, most of the content is not needed by players.

And "World of Warcraft" really did it, creating a huge world.

Just like "The Witcher: Wild Hunt", a strong background open world game.

All kinds of content are in every corner of the game.

The player can discover it, but the game doesn't force the player to do it.

No matter whether you do the quests or not, explore or not, or download the dungeon, I will put it in the game anyway.

These contents are not simply created, but are designed to match the world of Azeroth and make the continent more colorful.

Allowing players to learn about Azeroth is what makes World of Warcraft most unique.

It is also for these reasons that it was still difficult to upgrade in the early days of "World of Warcraft."

Especially after reaching level 40, the time required is relatively long.

During this period, some purple equipment became the artifacts that countless players yearned for.

Blazing Battle Ax, Ice Scale Armor, Conn the Beheader, Jordan Staff, Crow's Blade... It can be said that as long as a player has such an artifact, he will definitely be the most beautiful kid walking on the road.

Of course, it is also the fastest cub to die on the battlefield.

…………

"Ouch, you guys are a bit slow! When will you be able to afford a mount?"

In the wild, Wang Han watched Song Ren and Zhang Yi happily while riding a horse.

Even though it is just a junior horse, accumulating 100 gold coins is not something that ordinary players can collect. Of course, this refers to the absence of selling cards.

Especially for Song Ren, as a warrior who has learned blacksmithing and engineering, his life is a little harder than that of ordinary people.

"Okay, okay, I know Sister Han, you have a mount! It's a pity that Sister Han, you are still a mascot." Qiao Yi said.

"The output is not high."

"Treatment won't work."

“I can’t bear it yet!”

Song Ren, Zhang Yi and Wang Yifan also complained one after another.

Wang Han didn't care at all about this and looked at the foal sitting under his butt with a happy face.

Anyway, her horse doesn’t cost any money, so it’s the last place!

Looking at Wang Han's mount, everyone complained, but Song Ren and others were still very envious.

Song Ren and others all showed envious expressions.

I have to say that I was able to get a horse in the early stage.

In addition to selling point cards to get gold coins, there are also professions like knights where you can get horses by completing tasks.

The rest of the players, in addition to raising funds to collect funds.

Or maybe you just focus on making money, otherwise it will be difficult to get 100 gold coins.

The main reason is that the economic system in "World of Warcraft" is very complete.

It is different from the script studio in the previous life.

The technology of Universal VR and Nebula Games can be said to have put an end to this kind of situation. Some are just studio teams who manually earn money, or players who specialize in life skills.

Compared with other games, the life occupation in "World of Warcraft" can be said to be very important, not only affecting the battle but also affecting the price of the server.

In the game, players can choose some sub-careers, and their skills can bring business gains.

At the same time, the improvement of these life skills and the props produced will also be of great help to the player's combat effectiveness.

For example, if a warrior has no props or potions, his winning rate against a mage is 28.

Then with props and potions, the winning rate can be shortened to 37.

And these players who have learned life professions naturally need to use materials to make things.

Therefore, the number of players in high-level life professions will also directly affect the prices of materials and output items.

PVP, PVE, leisure life skills and commerce, as well as its own huge world view, etc., allow "World of Warcraft" to create an extremely vivid world of Azeroth.

It can be said that these contents are blended together to make "World of Warcraft" a unique existence.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like