Game Making: The Latest Chapter Begins With Healing the Player
Chapter 679 Sword and Halberd Film Style
One month after "BioShock" was launched.
New games from major game manufacturers are also being launched one after another.
But it's not an imitation of this game.
There is no need for major game manufacturers to conduct market research or anything.
Because "BioShock" is so special.
Unique art style, background setting, and plot interpretation in the game.
It can be said that "BioShock" has formed a very unique feature.
After all, in terms of gameplay, "BioShock" actually didn't do much to shock the industry.
It is different from games like "Dark Souls", "Warcraft" and "The Legend of Zelda: Breath of the Wild".
The core points of "BioShock" lie in the art and plot settings.
But this is the most difficult game to make.
However, although games similar to "BioShock" have not been paid much attention by game manufacturers.
But "World of Warcraft" has also attracted the attention of many game manufacturers.
Some similar mmorpg games have also been launched.
It has avoided the previous peak popularity period of "World of Warcraft". After all, this is an mmorpg game with long-term operation.
Therefore, many game manufacturers are ready to take a piece of the pie when "World of Warcraft" enters a stable transition period after its peak popularity.
After all, the popularity of "World of Warcraft" is so enviable.
Even if it is just a time-charging game, the huge number of users makes it a golden mountain.
Different themes, or whether it is a buyout, a charge for free props, or a cheaper point card charge.
Major game manufacturers are also making frequent moves, but these games have not shaken the status of "World of Warcraft" at all, and they have not even caused much waves.
The reason is simple. They can copy the gameplay of "World of Warcraft", but it is difficult to copy the IP and shake the stable user base of "World of Warcraft".
For games like mmorpg, the first-mover advantage is huge.
The prerequisite for being comparable to or even surpassing the former is that it must at least surpass the quality of the original work in some aspects, such as gameplay, picture quality, IP, number of players, etc.
You must know that in the previous life of "World of Warcraft", under Blizzard's various tricks, it could be said that a rocket was stuck behind the butt and rushed downhill.
The plot collapse and gameplay changes that are unacceptable to players make "World of Warcraft" more and more like Diablo, and every detail disgusts players.
Titles such as the so-called greenskins will be deleted and changed directly, and more black people will be added to Stormwind City...
But even so, among the various versions of "Final Fantasy 14" that have received rave reviews, "World of Warcraft" is still a lean camel than a horse. The new version even achieved 3.7 million sales on the first day of the expansion pack, and This still eliminates some achievements in areas that do not require the purchase of expansion packs.
This is also a characteristic of mmorpg games, that is, players' stickiness is strong enough.
Now, although "World of Warcraft" has only been online for a few months, there is no way to compare it with its previous life, which was more than ten years ago.
But whether it is the version or gameplay, including the visual performance of the game, it can be said to be the most cutting-edge existence at present.
At the same time, there is also the emotional blessing of "Warcraft".
The popularity of "World of Warcraft" is something that no other game can replicate.
In addition, games like mmorpg have strong social attributes. The more people play, the greater the scale effect.
For other game developers, how to promote their own mmorpg-like games under the premise that "World of Warcraft" has become popular all over the world is an almost unsolvable problem.
It can be said that at this point, although it cannot be said that it has harvested the entire mmorpg market, it is almost an impossible task for other games to leverage the cornerstone of "World of Warcraft".
………………
Chen Xu didn't even pay special attention to MMORPGs launched by other game manufacturers.
With such a huge first-mover advantage, "World of Warcraft" can only be described as rock solid.
At this time, he was in the office, looking at related game development plans.
Up to now, in addition to its own direct department, Nebula Games also has many sub-studio.
When developing other projects, Chen Xu would basically not ask about the quality of these games. Anyway, they would be reviewed according to relevant regulations.
In the end, it just needs to be approved by him. Of course, if it can pass the internal cross-examination, the quality is basically not too bad.
When we get to him, it's basically just a formality.
"Hu Tu... "Onimu" sword and halberd piece, cutting the grass?"
After seeing one of the projects, Chen Xu couldn't help but be a little stunned.
Judging from the project introduction, this is a relatively small project.
As for the gameplay direction, it is mainly a grass-cutting action game.
But what is relatively novel is that the style of the sword and halberd film is incorporated into the game.
In fact, there are not many games of this type, not only the first-party ones under Nebula Games, but also many third-party ones.
As for Hu Tu, he is a newly promoted game designer within Nebula Games in the past two years.
But compared to ordinary game designers, his works are relatively niche and partial.
Before this project, he was working on a game based on the theme of "Fang Xiangshi", not to mention the global market.
Even though it didn't achieve much sales in the domestic market, the media's evaluation was very good.
This time he also turned his attention to swords and halberds with ninja and samurai themes.
But this sword and halberd film also includes ninjas and samurai, which reminded Chen Xu of a game.
After thinking about it, Chen Xu asked the office to notify Hu Tu.
………………
After receiving Chen Xu's notice, Hu Tu immediately contacted Chen Xu via video according to the contact information.
After all, Hu Tu’s office address is not in Nebula Games.
"Mr. Chen!" The video was connected, and Hu Tu over there looked very excited.
Chen Xu didn't exchange too many pleasantries. He smiled and said a few simple words, and then went straight to the topic.
"I've seen your setting for "Onimu". Do you want to make a sword and halberd movie-style game based on the Warring States Period of the Japanese Islands?" Chen Xu said with a smile.
"That's right, Mr. Chen." Hu Tu nodded.
"Have the relevant game framework and background settings been prepared?" Chen Xu asked.
"That...Mr. Chen..." Hu Tu seemed to realize something.
"I have some ideas about the direction of this theme. If you are interested, you can come over to the headquarters studio to participate. Of course, there is no need to rush to agree, because in my plan, in addition to the style of the sword and halberd film, the direction of the game It will be different from the background.”
"During the Tang Dynasty, because Baekje united with Goguryeo to hinder Silla's confession and exchanges with the Tang Dynasty, Tang Gaozong refused to change his teachings and Silla wrote a letter requesting Tang to send troops to intervene. Tang Gaozong sent a Tang army of 100,000 people by land and water to attack Baekje. Both sides Decisive battle outside Sixian City."
"Baekje fought with all its might, and its guardian dragon also participated in the battle, but was still easily defeated. The Tang army won a great victory and killed more than 10,000 Baekje troops. After this battle, Baekje surrendered."
"After Baekje surrendered, because its guardian dragon was good, it was not killed but expelled."
"Then the injured dragon came to Ashina Country in Japan during the Heian period. The first people who came into contact with the dragon worshiped it as a god and discovered that it possessed the ability of a divine weapon to make people immortal, so they respectfully called it "Sakura Dragon" , and began to study how to absorb the power of Sakura Dragon to achieve immortality."
"Then people discovered that Sakura Dragon has two ways to make people immortal. One is that Sakura Dragon takes the initiative to give it to humans. There is only one person in each era, and the holder of it is called 'Long Yin'. He can be immortal himself, or he can be immortal. Share the power of Dragon Yin with others. The other way is passive. The location of Sakura Dragon will emit energy, thus affecting surrounding creatures. The affected creatures will have part of the power of immortality, but its effect is weak. , even pathological, the further away from Sakura Dragon's body, the smaller this effect becomes."
"After knowing this information, people built a huge palace where the Sakura Dragon took root, letting the lost power of the Sakura Dragon pour into the lake in the palace, and making themselves immortal by grabbing the immortal power in the lake. People Proudly calling this palace the “Palace of Source,” meaning the source of gifts.”
"But everything comes at a price. Due to the long-term influence of the power of immortality, the residents of the Source Palace have become neither human nor ghosts. They need to absorb the essence of others to survive. They call themselves Yujia Beauty."
"At the same time, through the study of eels, the Yuga beauty has mastered the skills of manipulating thunder and lightning. They claim that the power of thunder and lightning comes from the dragon god."
"As the population increased, the Yuga Beauty needed more energy to survive, so the Yuga Beauty launched a protracted war. In order to survive, Ashina City, Xianfeng Temple and other forces intervened in the war. This war It later became known as the War to Protect the Country.”
Chen Xu briefly introduced the relevant background and settings of the game.
But listening to Chen Xu's words, Hu Tu on the other end of the video was completely confused.
Does this have anything to do with the sword and halberd film?
And dragons and immortality, why do these feel like myths?
Seeing through Hu Tu's doubts, Chen Xu smiled: "This is the background setting of an important gameplay core in the game. The specific and complete story. If you are interested, we will learn more about it at the meeting."
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