Game Making: The Latest Chapter Begins With Healing the Player
Chapter 715 Don’t overestimate the player’s understanding
Zhang Yi and Wang Han were playing and competing. At the same time, they opened "DOTA" that had been downloaded to the desktop. In the middle of a red box, there were openings on the upper right and lower left, and in the middle was a line similar to the one on a chess board. The horizontal bar dividing the Han Dynasty.
Double-click the icon to enter the game.
Entering the interface, the entire UI main body is still very simple and clear.
At the top, there are sub-options such as hero, shop, spectatorship, novice training, inventory and right-click respectively.
On the left is your personal user interface and friend interface, and in the lower right corner is the option to start the game.
In the middle, there is a hyperlink to 'Dragon's Blood'.
The overall UI layout of "DOTA" is generally based on Chen Xu's previous version of "DOTA".
Compared with ordinary online games, it can be said that the UI interface of "DOTA" is very simple.
Zhang Yi clicked on the hero interface and was shocked.
"Oh my god, are there too many heroes?" Looking at the dazzling array of heroes, Zhang Yi couldn't help but sigh.
Although Chen Xu has not added all DOTA heroes, such as Marcy, Mars, Stone Scale Swordsman, Evil Shadow Willow, Senhai Feixia, Lightning Jue Shou, etc., have not been added.
But the current number is enough to surprise players who have never experienced this type of game.
At the same time, Zhang Yi also noticed some details, that is, these heroes are divided into three different points.
Zhang Yi is no stranger to intelligence, agility and strength, because from the perspective of attributes, it is obvious that "DOTA" is modeled after the heroes in "Warcraft".
Three-dimensional attributes, six grids, three small skills and one big skill.
The only thing that made Zhang Yi feel that there was something wrong was that there were many labels under the hero interface.
Corresponding to: core and auxiliary.
After just a quick glance, it's not difficult to understand.
The core summary is that if he has money, he will be awesome, and if he is a support, he will be a worker.
In addition, it is divided into several sub-categories such as tanks, control, propulsion, escape, and explosion.
As for the tank, it is easy to understand that it is the main tank in World of Warcraft.
As for control, as the name suggests, the hero has limited skills. As for advancement, the hero has healing or summoning skills. Burst is a hero who can deal tons of damage instantly, and escape is like the flash of a mage or the charge of a warrior. A skill that allows for displacement.
As a player who has played "Warcraft" and "World of Warcraft", after looking at these descriptions, Zhang Yi quickly made up some corresponding scenes in his mind, and he had some ideas in his mind.
The only thing left that made him curious was how to play this game and what type of game it was.
"It feels very similar to an RPG. Isn't this just operating a hero to earn money and then synthesize equipment?" Wang Han, like Zhang Yi, quickly read the text introduction in the game and said.
Regarding the RTS content of "Warcraft", Wang Han doesn't play much, mainly because there are so many units that need to be controlled, which easily makes her confused.
So her Warcraft journey basically consisted of just starting a mine, and then building troops and circling them, then going through A.
This was her first wave, but although she couldn't play RTS, various Warcraft RPG maps were later released, and she had a lot of fun playing them.
"Don't worry so much, just have fun and see." Zhang Yi didn't worry too much, or in fact many players have this mentality.
Some players don't actually know much about "DOTA" and just download it without thinking out of trust in the four words "Nebula Games". Of course, it has a lot to do with the fact that the game itself is free.
After these players downloaded the game and figured out how to play the game, whether they were interested or not, they were basically ready to play it. After all, they had already downloaded it.
Zhang Yi and Wang Han clicked the [Start Game] button in the lower right corner, and several sub-options popped up.
They are [Training], [Cooperative Human-Computer Battle], [Normal Matching] and [Create Custom Competition Room].
The current system mechanism of the ladder has actually been completed.
However, Chen Xu has no intention of releasing it at this stage. After all, it is just a test now, and players in the initial stage certainly don’t understand the game well enough. Everyone has a new blank paper account, and relying on the winning rate and data performance statistics is enough to make the same Level players are matched together.
After most players have a basic understanding of the game, ladder matching will be updated and open to players. Of course, there are prerequisites.
That is, players need to perform 100 regular matches.
Now, new players must go through a mandatory novice tutorial, which cannot be skipped.
As for the trumpet experience, Nebula Games has always strictly prohibited the behavior of opening a trumpet to fry fish in a game with a competitive nature.
If you are a high-level player, simply practicing an alt account and playing it from scratch will actually have a limited impact on the game environment.
Because under the system's matching mechanism, if a new account's winning rate and KDA are particularly high, it will directly make him jump several levels and break away from the ordinary player's segment as soon as possible.
Players who specialize in frying fish are different. They don't get high scores and are specifically fixed in this segment. After getting high points in frying fish, they deliberately lose and fall down.
Over and over again, the impact on the game environment can be said to be extremely bad, so for this post-operation aspect, Nebula Games will have a dedicated team responsible for handling reports of incidents that maliciously damage the game experience.
Entering the game is not much different from what you imagined before.
Except for the difference in screen performance, the main perspective is the same God-down perspective as in "Warcraft".
At the same time, a female narration voice began to explain the novice tutorial of the game.
[Welcome to the world of "DOTA", where you will become the hero of the Catastrophe Night Banquet and the Guard Radiant. The first team to destroy the enemy's ruins will win the game...]
Along with the teaching voice, the game screen is constantly switching, showing players information such as the World Tree, defense towers, springs, and heroes.
This novice tutorial was also adjusted by Chen Xu.
Including some basic operations of the game and other content, Chen Xu also designed the perspective in the game to have a fixed perspective and a movable perspective.
To put it simply, the movable perspective means that you can move the perspective to other locations other than where the hero is and watch the situation in other places.
The fixed perspective is the perspective with the hero as the center point.
Players who have played "Warcraft" will basically use a mobile perspective. After all, a fixed perspective is equivalent to playing the game blindfolded, and the collection of this type of game information is very necessary.
But this is only for players who have played "Warcraft", and for some players who have only played RPG. When you first get started, it is easy to have a problem, that is, it is easy to find your own hero when playing. s position.
And although there is a button to transfer to your own hero, for many players sometimes they may simply forget it.
In this case, fixed viewing angle becomes a good solution.
As for some players complaining that the fixed perspective is equivalent to limiting the player's upper limit, but these players have not thought about a problem, that is, it is very likely that without this fixed perspective option, new players will lose their heroes after experiencing this sentence. I couldn't find where to go and chose to abandon the pit, let alone later understand the difference between fixed and non-fixed.
Zhang Yi completed a novice tutorial very neatly, and at the same time he also had some complaints in his heart.
Because as a player, he obviously doesn't know the meaning of these teachings. After all, to him, who has played "Warcraft", this teaching about perspective and movement is like taking off his pants and farting.
But it is still necessary. Everyone has areas they are good at and areas they are not good at. It is a very common phenomenon to overestimate the understanding of other players.
Just like the players who played Steam in the previous life, don’t you think that anyone who is a player can play this Steam?
But in fact, it is not very easy for newbies who are new to the game. Even if they don’t register an account to buy games, many players who come here even download it through some search engines instead of G Fat’s game. The 'Game Manager' that was listed at the top of the search engine is a fake and shoddy platform, which caused a waste of money. Of course, the kind of person who failed to download steam but downloaded Hsteam may not be a newbie, but he must be a senior LSP. .
This is the case with "DOTA". Players who have played "Warcraft" and many other games may think that these instructions are like taking off your pants and farting.
But for some newcomers who have never been exposed to it, these teachings are very necessary.
Of course, it is obviously impossible to throw out all the novice instructions in detail at once.
Chen Xu divided the novice tutorial of the game into different parts.
Because putting everything together is a bit lengthy.
The reason for the separation, in addition to the relatively long time, is mainly to use staged rewards to stimulate players.
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