Game Making: The Latest Chapter Begins With Healing the Player
Chapter 767 Everyone has a Silent Hill in their heart
If possible, Zhang Yiting actually doesn't want to play the second or third week of "Silent Hill".
Because that kind of depressing feeling was really uncomfortable, but he never expected that Lao Song was much crueler than him.
Not only did I beat the level myself, but I also looked at the guide to beat the other endings.
As for why he was so sure that Song Ren read the strategy, it was because after a little understanding of the triggering conditions of the remaining endings, he understood that Lao Song's wisdom might not be enough to support him in discovering these branch points alone.
In fact, this is the case for most players. They do not rely on exchanging information with others and then practice a little bit.
The rest of the ending trigger conditions in "Silent Hill" are simply outrageous.
In the previous version of "Silent Hill", the game itself had a total of 6 endings.
But there are only three endings related to the content of the game plot itself.
Of the other three, two are spoof endings, and one is an Easter egg ending related to the first generation.
Therefore, during production, Chen Xu did not add these three endings. After all, these three endings themselves did not have much to do with the plot of the game.
As for the three normal endings, each triggering condition is different.
Unlike traditional RPG games, which have a variety of dialogues and branching options, in "Silent Hill" the ending is determined based on the player's habits.
It can be said that without any clear knowledge, the ending triggered by the player in one game must be the Silent Hill in the player's heart.
The first ending with Laura leaving Silent Hill, this is actually the easiest ending to achieve. Lao Zhang and most other players trigger this ending.
The conditions for triggering this ending are also very simple. You only need to keep James' blood volume above 50% at all times.
And after defeating the Triangle Head, you can finally trigger this ending by listening to Mary's conversation in the hotel corridor.
And these actions mean that James is thinking about Mary in his heart, but at the same time he also cherishes his own life.
So in the end he faced the evil in his heart and walked out and left Silent Hill. This was a matter of course.
The second is the ending of suicide. The player needs to control James to read a diary on the roof of the hospital, observe Ahn'Qiraj's knife many times during the game, and go to the bar at night to read the words on the wall that encourage suicide. Words, and always put James in an unhealthy state, and finally listened to what was said in the corridor.
These actions also mean that James still misses Mary deeply, and at the same time he has suicidal tendencies because of his love for Mary.
In the end, the car carrying Mary's body fell into the river together with him. Such a tragic ending can be said to be a natural outcome.
Of course, there is also the ending of the scumbag in the last reincarnation. If you want to achieve this ending, you have to get close to Maria.
In the hospital level, Maria will temporarily leave the team because she feels unwell.
At this time, if the player controls James, he will return to the ward to see Maria from time to time.
Also in the prison scene later, after Maria is killed by Triangle Head, she will continue to the underground labyrinth room where her body is.
And during the game, he kept a very close distance to Maria.
And walk quickly in the corridor and don't listen to the end of the conversation, then Maria's ending will be triggered in the end.
In terms of conditions, this ending is more time-consuming and complicated, but considering the unique game features of "Silent Hill", this is the second most triggered ending by players. valley
Because during the game, although Maria gives players a strange feeling at first, as the plot progresses, players will become somewhat dependent on Maria. After all, in the strange scene of darkness and white fog, there are people around A teammate is always something worth relaxing about.
So when Maria was forced to leave the team, many players were out of curiosity and other psychological factors, and couldn't help but go back to see if Maria was there and if everything was okay.
For James in the game, these behaviors also mean that he cares more about the current Maria than Mary, so it is logical for him to leave Maria in the end.
But when she finally left Silent Hill, Maria also started coughing.
This also means that in the near future, Maria will be seriously ill like Mary, just like reincarnation.
From the player's perspective, this ending is an out-and-out bad ending.
However, the theme song "promise" of the final ending is liked by many players. If you listen to the music carefully, you can seem to feel Mary's mood after being killed by James and completely abandoned.
The theme song of this ending is called Promise. Compared with the theme songs of the other two endings "overdose" and "angel's thanatos", it is obviously more ironic.
The track is called Promise, but the final ending is that James abandoned Mary and chose to be with another woman.
Different endings also lead to different perspectives.
Regarding these three endings, different players also believe that the one they triggered is the so-called true ending.
Because no matter which aspect you look at it, these three endings seem to have their own reasons and can all be explained.
Many players who have completed the level, or completed it through video, express their opinions in the community forum.
Even many players are still crazy about Aite Chen Xu's official blog, hoping for an official explanation.
But it was obvious that Chen Xu would not satisfy their request.
Because it doesn't really matter which one is the true ending.
"Silent Hill" itself is a game full of metaphors.
Players have various interpretations of the game.
Just like Souls games, players have their own understanding of the game's world view and the game's plot based on various clues and information in the game.
This is also the charm of blank space. There is no really strict answer.
Even game makers don't necessarily have to say that a certain answer is correct.
Why is it that only the official is correct and the players are wrong?
Just like those who go to Silent Hill in the game, everyone has a Silent Hill in their hearts.
Likewise, every player has their own Silent Hill story.
As for what this story should be like, it should be what the players themselves think and understand.
Rather than being imposed on them.
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