Game Making: The Latest Chapter Begins With Healing the Player

Chapter 784 A comprehensive open world game

"What is the most important thing about an open world? Degree of freedom? Gameplay? None. The most important thing is the world."

Chen Xu looked at everyone and said slowly.

Regarding the core point of the open world, Chen Xu has actually mentioned it many times in internal meetings of Nebula Games.

“No matter what direction it takes, the most important core point of an open world is the shaping of the world. Just like in The Legend of Zelda: Breath of the Wild, the world is shaped by gameplay. The wind can make the fire burn brighter and stronger. , water and iron can conduct electricity, and wooden weapons will burn out due to high temperatures. These performances make players feel the reality of the world."

"This is the creation of the world in Zelda, while the creation of the open world in "Red Dead Redemption" is about details, and "The Witcher: Wild Hunt" is about the strong background."

“These contents are all designed to create a world that makes players feel real. So besides these, what else can let players feel the world in the open world?”

Without speaking immediately, looking at the thoughtful people, Chen Xu, who was sitting in the center of the conference room, paused and said with a smile: "That's life."

"Just like the temple tower in "The Legend of Zelda: Breath of the Wild", the player's map is very sparse at the beginning. As you explore, more cities are discovered, and through a conversation with a street NPC, a book Knowing a mission, that’s what exploration is about.”

"Similar to Link who wakes up from amnesia, players and the protagonist are allowed to understand the whole world and grow together. This is the content of the gameplay and the immersion that the game emphasizes."

"The last and most important point is to enrich the branch content outside the main line, just like "The Legend of Zelda: Breath of the Wild", which dilutes the main plot and enriches the shaping of the world."

Listening to Chen Xu's words, some general directions quickly emerged in everyone's minds.

In terms of gameplay, it is like "The Legend of Zelda: Breath of the Wild", which uses exploration and new characters to grow with players, and in terms of content and world creation, it is like "Red Dead Redemption" and "The Witcher: Wild Hunt" The same strong background and settings.

A comprehensive open world game that combines the two types of open world cores into one?

Thinking of this, everyone was a little excited.

"Mr. Chen, what is the name of the new game? What is its theme?" Qin Yi finally couldn't help but ask.

Chen Xu smiled and clicked on his laptop to connect to the projector. A newly created folder appeared on the big screen.

"The Elder Scrolls: Skyrim" (The Elder Scrolls: Skyrim)

The Elder Scrolls Past Life is an IP game that spans more than 20 years, a game with endless charm.

In the previous life of this series, a picture, a piece of music, and a title were enough to drive countless players crazy.

It is known for its vast and epic magical worldview and its ultimate freedom, making people completely immersed in the world called Tamriel.

The huge world view and the extremely free world. Everyone seems to have their own story behind them. The accumulation of details makes you feel that this is a real world.

Especially the one called Skyrim is an incomparable classic.

Although he did not achieve the ultimate in a certain direction due to the times and technology, he was perfect in terms of core development concepts.

Including later open world games, you can actually see the shadow of this game more or less.

Even though more than ten years have passed since its previous life, it is still one of the open world benchmarks for countless game manufacturers to learn from.

Although as time goes by, the shortcomings of this game are gradually magnified.

The interactive AI is not high, the game graphics cannot keep up with the times, and the action system in the game is even worse. Hitting people is like punching air.

But this cannot cover up its shining point.

As for the claim that The Elder Scrolls relies on MOD, that is naturally nonsense.

It is true that to a certain extent, the title of Maiden Scrolls is more popular than The Elder Scrolls, and there are indeed games that have become more successful because of MODs, but this list definitely does not include "The Elder Scrolls: Skyrim" , for Lao Gun, MOD is just the icing on the cake, not the destiny.

From the prisoner who was about to be beheaded at the beginning, he climbed to the Throat of the World step by step, saw Gray Beard and knew his fate, and finally fought against Alduin, the Devourer of Worlds.

It can be said to be a traditional fantasy story.

From a humble and humble person, he finally grew up to be a dragonborn who saves the world.

The entire Skyrim Province is as if it were a real world, allowing players to take adventures in it.

You can find a letter addressed to his wife on a robber you killed along the way.

According to the address of the letter, you can even actually find his wife's home and find clues about him in her home.

Everyone, even an ordinary NPC, has his own story behind him.

In The Elder Scrolls Skyrim, players can do what they want without paying attention to the main plot, just like in The Legend of Zelda: Breath of the Wild.

You can also participate in the magnificent epic plot just like in "Red Dead Redemption" and "The Witcher: Wild Hunt".

………………

In the conference room, the core developers of the team sat in their respective seats, listening to Chen Xu's explanation.

Regarding the basic settings of the game, no one was too surprised.

Because they are all relatively conventional settings.

For example, the settings of professions and races. The game has basic professions such as warriors, mages, assassins, and archers.

They are all considered very traditional.

The only difference is the degree of freedom in "The Elder Scrolls: Skyrim".

As long as the player is willing, the warrior can release powerful magic, and the assassin can hold dual axes and rush into the crowd to assassinate without witnesses.

The mage can wear armor and carry a giant sword to attack, while the archer can also sneak up behind the enemy and use a dagger to perform a perfect assassination.

Of course, whether it's powerful or not is another matter, but you can play it like this if you want.

At the same time, the game has a series of huge skill trees such as unlocking, enchanting, forging, etc.

The only surprising thing is that apart from the main plot in the game, some of the so-called branch plots described by Chen Xu are even richer than the main plot.

For example, players can participate in the war between the Stormcloaks and the Empire, join the Companions at the same time, or eradicate the Dark Brotherhood, go to Winterhold to become the Archmage, and complete tasks related to the Ancient Demon God.

………………

For Chen Xu, the core of the plot and gameplay of "The Elder Scrolls: Skyrim" is already very clear.

The main thing left is more important optimization. After all, "The Elder Scrolls: Skyrim" is not without its shortcomings.

The first point is the connection of the map. Compared with the previous life in "The Elder Scrolls: Skyrim", opening a door requires more powerful technical skills to read the map. Chen Xu can completely make the game smoother without using This experience of fragmentation occurs.

The second is the feel of combat.

"The Elder Scrolls: Skyrim" is a landmark ARPG masterpiece, there is no doubt about this.

But its combat performance is really too bad.

The combat effect in the game, especially melee combat, is equivalent to cutting the air.

Otherwise, the characters in the game are really ugly.

From princes, nobles, wizards and princesses to farmers and soldiers, the appearance of most NPCs can even be described as frightening, not to mention pretty.

From the beginning to the end, probably only the eldest lady Serana can catch my eye.

Of course, Chen Xu can’t do it beautifully. After all, the background of “The Elder Scrolls: Skyrim” is a bit similar to the Middle Ages, but at least most ordinary people should at least have human looks.

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