The interesting gameplay of "Payday" quickly became a topic of discussion among players.

In terms of scale, "Payday" itself is a small to medium-sized game.

But it gives players an extraordinary feeling.

The first is the feeling about the subject matter. The gameplay of gangsters and robbery gives players the feeling of breaking a taboo.

And as a game, players can do whatever they want without being bound by morality or law. It can be said to be the best way to vent their stress.

This is also the reason why many games under Nebula Games have many aliases.

Putting aside the storyline in the game, Link became an old gangster in Hyrule under the operation of countless players, and Arthur Morgan became a great villain in the west...

There are many situations like this, and it can be said that this kind of behavior will bring some indescribable pleasure to the players.

"Payday" fixes it on the gameplay.

Secondly, that is the sense of reality that "Payday" brings to players.

In the game, Chen Xu and his team combined many real-life cases and learned a lot of professional knowledge.

Although if it is really to be used as an encyclopedia of robbery, it will definitely allow players to experience what it means to be tired of living.

But many details in the game are done very well.

Before playing "Payday", many players may not even know that the counters in places such as banks are not ordinary glass, but bulletproof glass, not to mention that bullets and even Ken's homemade explosives cannot explode.

There are also bank vaults, which usually have two doors and do not store as much money as players think.

At the same time, the banknotes stored in the bank also contain positioning chips and special dyes.

It can be said that many players have learned a lot of new knowledge after playing this game.

And as more and more players take part in the game and participate in more and more robberies, the topic of "Payday" has also ushered in a big explosion.

The unique theme of "Payday" itself has also made this game a lot of interesting 'memes' and talking points among players.

It has become a part of the culture of this game and has become a hot search on the official blog.

‘The game is so fun! I go to the bank to work during the day and work overtime at the bank at night. ’

‘The game I bought for my child, the child likes it very much and has been sentenced to a suspended death sentence. ’

'The child is 23 years old this year. He was inspired by this game during the darkest period of his life. For the first time, he paid off the Ferrari in full and bought a sea-view house. He didn't let the family pay a penny and it was all on his own. Again. ’

‘Someone asked me who is the stingiest person in the world? I thought of the pedantic Porushkin, the ferocious Shylock, the suspicious Abagon, the cunning Grandet, or the treacherous Jianhehou and Yan Jiansheng who never forgot to pick a wick to smoke, but It wasn't until I played this game and saw a group of gangsters with tens of billions of dollars risking their lives to rob, that they would rather face countless enemies than replace a drill that takes a few minutes and breaks down from time to time, that I understood the meaning of stinginess. How to write two words. ’

‘Brother upstairs, that’s not stingy, it’s dedicated, it’s called not forgetting your original intention. How many people can still remember their original intention after becoming rich and powerful? How many people, after becoming rich and powerful, can still remember the person who ate the chaff with them back then? How many people can share adversity but not wealth? Even if the four robbers robbed hundreds of homes, were worth tens of billions, and were already famous gangsters in the industry, they would never forget the electric drill they used for the first time. Yes, they had it. They have made better choices, but they have never forgotten the electric drill that carried them growing up and carrying their youth. ’

Gu Zhi

'grass! I almost believed your nonsense! ’

……………………

This is actually a very normal phenomenon. Due to the subject matter and scale of the game, Chen Xu didn’t actually give much resources to Nebula Games for promotion.

As a result, many players who do not pay attention to the gaming industry, but more often play games occasionally, or follow the trend of popular games on the market, were not aware of the game called "Payday" produced by Chen Xu at the beginning.

Secondly, the theme of the game itself is limited.

For games such as "Elden's Circle" and "Final Fantasy", which are based on plot, combat, and exploration, you can actually intuitively feel the charm and content of the game after entering the game.

But "Payday" is not of this type. Its essence is still a grinding game.

So when players enter the game at the beginning, although they can participate in some robberies, they are basically just four shops and jewelry stores.

As the length of the game increases, as well as the accumulation of experience and money, players gradually come into contact with deeper content in the game, and many interesting settings are also displayed in front of players.

For example, take skill points. By learning skill points from different skill trees in different professions, you can be promoted to become a high-level gangster with various special abilities.

Each genre has its own role, and its own set of theories.

What should be done in the early stage, what should be done in the mid-term, what should be done in the late stage, how to run when escaping, and how to fight when taking positions.

How to play the stealth game, and how to be reckless in the reckless game.

There are also related weapon selections, accessories selections, as well as the selection of props, the purchase and unlocking of favorable conditions, and even choosing a position to wear a mask when entering a robbery. These are all particular.

As the robberies become more complex and the choices become more difficult, the game becomes more and more professional later on.

Because of the complexity of the robbery and the increasing difficulty of the enemies, you are no longer allowed to act like a brainless gangster and just go up and grab a gun.

Otherwise, you can experience all kinds of doubts about life in the game.

For example, the 'Juggernaut' will beep an alarm while beating you violently.

The anti-riot stick in the hand of this unit rushes in front of the player at extremely fast speeds like a ghost, and hits the player's head with a Thomas dunk.

and Internet addicts who are proficient in using high technology.

This unit holds a special stun gun in its hand, which can directly incontinence the player's electronics and pin them in place in the hail of bullets, making them a living target for the most handsome boy.

In addition, there are many big brothers with distinctive characteristics, high difficulty, and as time goes by, the difficulty of the game will become higher and higher.

Therefore, if you want to escape successfully under the encirclement and suppression of so many big brothers, you must make good use of your professional knowledge.

The combination of various skills and genres, the exploration of the robbery map, and the determination of tactics.

In the end, these contents are more attractive than the gangster robbery theme that attracted the player's attention at the beginning.

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