Game Making: The Latest Chapter Begins With Healing the Player

Chapter 866 You told me this is a fighting game?

Listening to Chen Xu's words, watching countless players face to face, they are all full of expectations.

Along with Chen Xu's explanation, the corresponding demonstration screen will also appear on the large screen at the back.

The first is the highly integrated button system. The buttons used by players only have six functions in total.

Direction buttons, jump button, normal attack button, fatal attack button, defense button and grab and throw button.

There is no trick system, just different skills that are matched with the direction keys and normal attack buttons, and the special attack buttons.

And the move release buttons for each character are the same.

In addition, the knock-up percentage system and prop system in the game were also demonstrated to players one by one during the face-to-face meeting.

When it comes to high-end content, such as pursuits in games, etc., the direct meeting will naturally not involve them.

But for most players, they can understand what kind of game this is.

Ordinary players don't have much impression, but some sensitive game designers and media see the purpose of this design.

Obviously, Nebula Games wants to lower the threshold for gaming.

Even though Nebula Games has never said it, it is obvious that this is still how fighting games are played.

But can this really succeed? Many people have some doubts in their hearts.

But before they could get too far into this direction, everyone was shocked by what Chen Xu introduced later.

‘As an entertainment and casual action game, we will bring players the richest content ever in the game. ’

‘In the game, the original soundtracks of various classic IPs will be included, with a total of more than 800 pieces! ’

‘Hundreds of maps with different styles allow players to freely choose and become the battlefield for battle. Each map will have three different dynamic changes. ’

'And nearly a hundred popular game characters from various worlds, transformed into fighters for players to control fierce battles. ’

'The final game will also have a massive single-player story mode. ’

‘Hundreds of levels with different characteristics, thousands of classic character incarnations from different IPs for players to collect. ’

As Chen Xu finished speaking, the big screen behind him showed the contents of Chen Xu's words one by one.

Players around the world, including the media and the gaming industry, were all shocked!

This... this is a fighting game?

This content... you told me this is a fighting game!

Nebula Games, is your fighting game originally like this?

All players, designers, and media who watched this direct meeting were in a state of shock.

Because it was too unexpected for them.

Judging from what Chen Xu described, they can only use the word luxury to describe this game.

Yes, everyone uses a common word, that is luxury.

Characters from different series have their own game maps, and each map has three different forms.

A total of more than a thousand BGM theme songs are provided to players, and players can even use this game as a music player.

In addition to the nearly one hundred IP characters, it can be said that it has created the most in the history of this type of game, and each character is not simply covered with an IP skin.

Although it is a horizontal action game, in Super Smash Bros., each character is filled with details based on his unique game culture.

Gu Xie

As long as players have played this series of games, they will be able to discover these game cultural contents.

And aside from the carefully designed Star of Light levels, each character has their own trial path.

And each character will eventually face their old enemy, or the hands of the mysterious master.

A fighting game.

Well, although Nebula Games claims that it is an action game, it does not admit that it is a fighting game.

But most players and the media actually default to this being a fighting game.

And a fighting game has nearly a hundred controllable characters and hundreds of maps. Isn't this too exaggerated?

I won’t talk about the characters. In fact, the more the better, because fighting games also need freshness.

And what is freshness?

Isn't it just different characters? Most players who play fighting games believe that they have such an operation.

That is, in the training mode, choose a character that you have never played before and feels cool, and see how gorgeous and awesome his ultimate move is.

This is what is called freshness.

I won’t talk about the characters, but as a fighting game map, is it necessary to have hundreds of them?

Without giving everyone present much time to wonder, soon after Chen Xu's introduction, a new picture was played on the big screen behind him again.

Different from the previous explanation of game mechanics, this time it is a display of the map in the game.

Players who are familiar with some games will soon discover the characteristics of these maps.

In ordinary fighting games, especially side-scrolling fighting games, the map is basically just a background board.

But it's completely different in Super Smash Bros.

These maps are very well restored to the original game themes.

As the maps appeared one after another, various exclamations came from the players below.

‘This is Helgen Fortress, and Alduin actually appears and breathes fire! ’

‘Haha, the initial platform has also appeared! ’

Different from the map in ordinary fighting games that serves as a background board, in the map of Super Smash Bros., different maps have corresponding traps and interactions.

It can be said that among these more than 100 maps, no map has the same characteristics.

And between maps, during battle, if the switching mode is turned on, you can switch between different forms.

"Unique single-player story mode: Star of Light, heroes from various IPs are controlled by Zira, different worlds merge together, go and rescue these trapped heroes"

As Chen Xu finished speaking, countless players excitedly discovered that the big map of ‘Lighting Star’ appeared on the big screen on the stage.

Compared with the previous life of Light Star, it is different from the combination of most IPs and then forming scenes with themes of jungle, snow mountain, lava, city, desert, etc.

Chen Xu still made some changes in this area, because it is to be a VR version mode. As for the VR version of Nintendo on the switch in the previous life, it was really a bit of a joke.

Therefore, in the background of the game, Chen Xu designed the Star of Light world according to the open world model and planned different levels reasonably.

For Chen Xu, this aspect is relatively trouble-free, because most of the materials in the material library can be reused, and only compromises on art are needed.

The High Wall of Locris, Yharnan, Snowrun City, Castle, and the Beginning Land, all familiar scenes to players appeared on the big screen, making countless players excited.

The entire face-to-face meeting seemed to be a carnival for players.

7017k

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like