Game Making: The Latest Chapter Begins With Healing the Player
Chapter 873 The depth of the chaos
"Why is it so difficult!" Zhang Yi's face ached.
"Yes! It's so difficult!" Song Ren also sighed.
When watching it, it doesn't feel difficult, and he knows every movement and can master it skillfully, but when it comes to actual operation, it's a bit confusing.
"Don't be discouraged, don't be discouraged. It's not the first time for you two anyway." Wang Han, who was watching the battle, hit the two of them with a very precise touch.
We have known each other for such a long time, how can she still not understand their tone?
Every time I see wonderful operations and highlights, I want to show off my skills in front of the opponent, and then transform into a big or small king.
The only pity is that they are playing the VR version of Super Smash Bros. Otherwise, she would be comfortable holding popcorn in one hand and happy water in the other.
"It's just that I'm not skilled enough. As long as I practice more, I will definitely be able to perform perfect operations!" Zhang Yi said confidently.
After playing so many games in the past, didn't he still practice it to the end?
"That's right!" Song Ren also nodded in agreement.
Thinking about how he dared to clear Resident Evil, Escape, and Silent Hill back then, wouldn't he still be able to learn the combo skills in a fighting game now?
As long as you have enough perseverance, an iron rod can be ground into a needle!
In fact, it's not just Song Ren and Zhang Yi.
Quite a few players who play Super Smash Bros., after watching Link's operations in the video, immediately started matching online battles, ready to personally replicate the wonderful operations in the video and achieve the success of intracranial training.
But for most players, it is obvious that these operations are still too difficult, and they are the kind that will be useless once they learn it.
So in the online battle matching, many players who were just playing games and didn't know about this Link video discovered something strange.
That is, a large number of Link players appeared in the match. They blew themselves up while trying to hit themselves, or after being knocked out of the field by themselves, they did not choose to return to the field honestly, but threw mines in the air. Let yourself go from being able to return to the point where you are unable to return.
However, for ordinary players, these operations are just a fun thing to watch and then let them learn from it.
But for some experienced players, the appearance of this video can be said to make them ecstatic.
Sometimes, for players, all they need is a direction and inspiration.
The Brawl itself has been online for only a week.
For many players, they have only played an overview of the entire game, but they are still completely unclear about some of the deep core systems inside.
And now a video released by Chen Xu is a good guide for these in-depth players who like to study.
In an instant, they saw how Super Smash Bros. was different from other fighting games.
The flying gameplay gives it its own unique mechanism.
That's the chase in the game.
This is a completely different experience from traditional fighting games.
In traditional fighting game battles, you basically attack while standing on the ground, and there is no so-called terrain killing.
In addition, the defensive moves can defend against any skill, and the price is only a small loss of blood volume.
But in Super Smash Bros., these methods are completely unworkable, because in addition to perfect defense, ordinary defense will reduce the thickness of the shield, including when being attacked by an enemy, the circle representing the parry value will gradually become smaller.
Gulan
When the parry value reaches zero, the characters in the game will fall into a dizzy state and be slaughtered.
This makes the rhythm of the game lean towards offense rather than defensive counterattack.
In addition, there is a grabbing function in the game.
Pure defense can only lead to death.
In addition, that is the effect of the game's moves.
Taking Link as an example, after knocking someone into the air, when the enemy is frozen and unable to move, he can use his own skills to execute a perfect combo.
This can be said to be the most exciting stage in the battle.
At the same time, coupled with the aircraft attack mechanism of the game itself, experts prefer to engage in constant duels on the edge of the cliff.
Unlike ordinary fighting games where the outcome is determined by the health bar, the game of Super Smash Bros. itself is full of uncertainty.
For example, in the previous life of Street Fighter, Umehara Daigo used ken to continuously cancel and block the 17-hit Chun-Li combo used by his opponent Wang Pang at the most critical moment, and finally turned defeat into victory with a trace of blood. This kind of Jedi counterattack scene is in the traditional It's rare to see this in fighting games.
However, in Brawl, in high-end games, you can often see situations similar to a Jedi comeback. Even if you beat the enemy to 100%, you may still be counter-killed.
Because in the chaos, as long as the character has not been knocked out of the field, then all you gain is an advantage rather than a victory.
This situation will lead to a result, that is, the masters will continue to pull the battle line to the edge of the field and engage in fierce confrontation.
Ordinary players do not have the psychology and skills of masters, but they still maintain a sense of expectation for the follow-up of the battle.
Because he always has a chance to make a comeback.
The video released by Chen Xu on the official blog is obviously a direction for all Smash Bros. players.
It shows everyone the endless possibilities in this game.
Many people think this is just an enjoyable brawling game where players just compete on the map.
But after watching Chen Xu’s video, all players knew about the game Super Smash Bros., although it seemed to have a very low threshold for entry.
But the characteristics of each fighter and the changes in the game mechanics also give the game a very high ceiling.
After figuring this out, many players who love fighting and action games felt as if they had been given a shot in the arm.
Many players had previously questioned it, saying that the content of Super Smash Bros. was not deep enough and there was not much challenge.
But obviously, the reason why players feel that way is simply because they still have too little exploration into the game of Super Smash Bros.
This game also has countless skills waiting for players to discover.
Before this, everyone still used their past fighting game experience to watch this game.
I feel that some things in traditional fighting games are completely simplified or even cut out in Super Smash Bros., making the game less deep.
But now looking at the combat mechanism of the game Super Smash Bros., far from being simple, it is actually quite hardcore.
Psychology, reactions, and on-the-spot operations are all covered.
If a game like this can still say that its combat system is not deep enough, then what are other fighting games?
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