As the game plot progresses bit by bit, Zhang Yi gradually understands the basic settings of the game.

This is a combination of a traditional text adventure game and an RPG.

First of all, in the game, players need to complete various daily tasks, such as studying in school, working, watching movies, reading books, even eating hamburgers, etc.

Rely on these activities to improve your attribute points such as courage and dexterity, and gain favorability from NPCs with various personalities.

Different attribute points also correspond to NPCs with different personalities. If the attribute points are not up to standard, there will be no way to trigger the corresponding favorability event.

These nurturing daily routines did not make Zhang Yi feel bored. On the contrary, he felt even a little bit addicted.

Daily activities that can be experienced in the game include but are not limited to: eating burgers, working, playing video games, watching movies, reading books, taking classes, fishing and even dating girls.

As a game for the next generation, Chen Xu has done more to deal with the details compared to the original version.

Players can experience richer daily life. Of course, if they don’t want to experience it, they can skip it and just get the corresponding data.

And in addition to Shibuya, Shujin Academy and other places, there are many more locations, but they are not unlocked at this stage. They will obviously be unlocked as the subsequent plot progresses.

As for the battle, it is a very traditional maze gameplay, but the rich synthesis of personas and the exquisitely designed dungeon maze make this seemingly retro RPG very interesting.

Finally, "Persona" also has a unique and profound spiritual connotation. The boss settings of the Seven Deadly Sins give each character in the game an unusual story.

At first glance, this game tells a story like this: Ren Amamiya, an ordinary-looking high school student, lives a normal campus life with his friends, enjoying his youth like all ordinary peers, and then Secretly transforming into a masked thief, he challenges the darkness and evil of society with his own justice and beliefs.

Coupled with the comic and cartoon style of the game and the slightly middle-aged setting, this game looks full of youthful passion and splendor from the surface.

Especially Ren Amamiya's cool performance when he first appeared on the scene seems to have deepened the impression of players.

However, as the game plot progresses, and as the characters and bosses in the protagonist group appear one by one, players will realize that this is completely wrong!

The real story tone of the game is actually cold and gloomy, which also forms an extremely extreme contrast with the strong and distinctive art style of the game.

The protagonist and his friends, whether they are fighting partners or assistants who provide support on the periphery, are almost all forced by evil intentions for various reasons and wear heavy mental shackles.

Yuki Mishima: A classmate of Ren Amamiya and Anzu, he manages the official website of the Phantom Thieves and provides intelligence for Phantom Thieves operations, but he has been subjected to corporal punishment and abuse by Taku Kamoshida all year round.

Myo Takemi, the sister of a female physician at Shigen Tea House, resigned because her boss at the hospital where she was working had concealed the facts and framed her.

Kitagawa Yusuke, one of the four friends who joins the Phantom Thieves in the game, was adopted as an orphan by the art master Madarame Ichisai and taught painting techniques. However, in fact, the teacher he respected used the paintings left by his mother to make money and Scumbags who exploit student creations.

Starting from Ren Amamiya, it can be said that the origin of the Phantom Thieves of Heart is the resistance to the pain and torture they endured for no reason.

When they finally gather to face the darkness, each opposing villain's performance in the game can be said to be extremely vicious or even insane.

The rotten stench and ugliness exuded by the twisted soul seeped out unabashedly. Players can even smell the anger stirring in the player's heart through the VR game cabin.

And this manifestation of penetrating evil is highly consistent with the dark side of reality. They are not pure lunatics who want to destroy everything, but create pain and evil for their own benefit.

This kind of real evil is depressing and intolerable. At the same time, it is not just the villain boss in the game, but also the NPCs who serve as backgrounds in the game also exude unspeakable evil.

After the Taku Kamoshida incident is resolved in the game, what most players want to experience is probably the treatment of a hero.

But in fact, after returning to school, the feedback I received was just the opposite. Not only did I not have the sense of accomplishment of eradicating crime and upholding justice, but I was hit with various blows.

Some people are indifferent to Kamoshida Taku's bullying and are only worried about whether they will be negatively affected; some students seem to have known everything with hindsight; some are planning to have Kamoshida Taku go to jail and the volleyball club If the rights are freed up, can you profit from it?

All these expressions of indifference and despicability make players understand that the justice served by the Phantom Thieves has not actually changed the world.

Especially in the subsequent game process, it is even more vivid.

Their hunched bodies were perfectly matched by the profusion of vulgarity in public speech.

The cries of the Phantom Thieves cannot reach them, and the hearts of the Phantom Thieves cannot reach them. The so-called justice and conscience seem so small in front of their indifference.

The ugly side of human nature is nakedly displayed in front of players, and even in the game, the Phantom Thieves can enter the hearts of others and make them repent.

But this dark and evil human heart is so terrifying and heavy. The Phantom Thieves' meager efforts will not only not be rewarded, but will be easily swallowed up.

But what makes all players sincerely happy is that "Persona" is not a tragic story.

GuBa

When the game entered the casino hall of Niijima Sae, all the truth was revealed to the players.

In the prologue, Ren Amamiya was captured by the police in the casino because of the betrayal of the second and fifth members of the team.

Akechi Goro is a famous high school detective in the game who claims to be righteous. At the same time, his persona is also the symbol of justice, Robin Hood.

But in fact, he was one of the murderers behind the dehumanization, and he deliberately framed the dehumanization incident on the Phantom Thieves before getting close to the Phantom Thieves.

However, excellent hunters often appear as prey. Akechi Goro tried his best to frame the Phantom Thieves, but he did not know that Ren Amamiya was actually betrayed and arrested. This was all a trap, a trap specially laid by the Phantom Thieves.

As early as before Niijima Sae’s younger sister Niijima Makoto joined the Phantom Thieves, she gave a TV interview.

Ren Amamiya, Anzu Takamaki, Ryuji Sakamoto and Morgana have already discovered the sensible problem.

At that time, Akechi struck up a conversation with the three members of the Phantom Thieves and one cat, but he mentioned what Morgana had overheard, but because he turned a corner, he did not know that these words were actually spoken by Morgana.

And if one has not entered the inner world, which is the palace, no matter who looks at Morgana as an ordinary cat, it is naturally impossible to understand what it says.

Including later when Akechi was getting along with Ren Amamiya and others, he entered the palace world and pretended to know that Morgana could speak for the first time, thus exposing himself again.

So secretly, Ren Amamiya and others knew that there was something wrong with Akechi, and specially designed a torture plan as a strategy to lure the enemy, preparing to fish out the mastermind behind Akechi's real dehumanization.

After arriving at Niijima Sae's palace, everyone attacked the casino palace as normal, but when stealing the secret treasures, they secretly used Akechi's fake secret treasures and real secret treasures that had been prepared long ago to swap the packages to prevent Niijima Sae's palace from being destroyed. Lian deliberately attracted fire so that she could be caught by the police who were brought into the palace by Akechi and put into the special interrogation room.

As for the location of this interrogation room, the Phantom Thieves have already grasped it, because in the cognitive world, only the court has been distorted and turned into a palace.

However, there is no danger in the police station just like reality. This also means that as long as the court is not seen, even the Phantom Thieves will not know that they have entered the world of the palace.

At the same time, in the palace world, everyone has someone with corresponding cognition. For example, from the beginning, Kamoshida Taku in the academy fantasized about Takamaki Anzu who belonged to the palace to satisfy his desires.

At this time, the Phantom Thieves kidnapped Ren Amamiya, an ordinary high school student they knew from Niijima Sae Hall, into the interrogation room as a stand-in to be silenced by Akechi.

He also hid the other people in his cognition to prevent Zhenzhi from discovering the truth.

In the end, Ren Amamiya persuaded Sae Niijima after clearing the level for a short time in reality, and asked her to show the key prop [mobile phone] to Akechi, so that she could enter the palace world, complete the good show of the golden cicada escaping from the shell, and know the true story. The dehumanized murderer, Shido Masayoshi, who is about to become the prime minister, is also the powerful man who framed Ren Amamiya for intentionally hurting people.

"So, this is all a plan, and all of them are old cunts! And the TV station has already laid the groundwork!?"

When the game got here, Zhang Yi was also shocked.

Although during the game, he actually barely guessed that there was something wrong with Goro Akechi.

But he really didn't expect that joker's arrest was actually planned by him.

You must know that the previous scene where Joker was shot in the head by Akechi Goro, frightened him enough.

But the amazing thing doesn't stop here. It's different from the simple Phantom Thieves stealing hearts and punishing evildoers at the beginning.

At this point, the entire worldview and story are completely unfolded.

Impression Space, a twisted hall located in Shibuya underground station, at first most players just regarded it as a randomly generated maze that allowed players to level up and complete side tasks.

The biggest use is to increase the favorability of the yellow-haired brother Sakamoto Ryuji, and then drive the cat pie dump truck to kill the monsters inside one by one to earn money.

But in fact this is the biggest boss: the human heart.

Deep in the impression space, the huge Holy Grail encompasses everyone's dark side.

This is the subconscious mind of countless people.

The so-called persona is that people tend to become what others think of themselves. Simply put, people will become what others expect.

Just like Le Pen wrote "The Crowd".

In the bustling streets of Shibuya, everyone is a prisoner of their own subconscious.

Lust, greed, laziness... these are the seven deadly sins shared by the human subconscious.

But as long as you have a heart of resistance in your heart, you will eventually break through the prison of consciousness.

Because in the heart of people's consciousness, the Phantom Thieves are there: I am you, you are me.

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