For ordinary players, the Treasure Pavilion may just be a platform where you can safely buy and consign equipment and props.

But in the eyes of official agencies, chaebol groups, and gangster organizations of various countries, the significance of the Treasure Pavilion is extraordinary.

Before this, it was quite difficult for players to buy and sell equipment and props.

On the one hand, there is a lack of information channels, and it is difficult to find a suitable trading partner.

On the other hand, you have to hide and be nervous, worrying that there may be fraud in the transaction! Cheating, fishing, and honey traps.

In Southeast Asia, South America, Black Africa and other places where the social environment is not stable, such phenomena are common.

For example, you finally negotiated a deal and arrived at the transaction location happily.

As a result, a car of fierce bread men with guns and live ammunition rushed out and surrounded you with long guns and short guns.

It can be said that there is no way to go up to heaven and no way to go down to earth, so you can only raise your hands and surrender obediently.

Now the launch of the Treasure Pavilion has undoubtedly eliminated the security risks of player transactions to a large extent.

The above is a benefit.

The second benefit is the huge boost this update will bring to the global player community.

Let's take an example.

For example, I grow vegetables and you raise pigs.

If we don't trade, the vegetable grower can only eat vegetables and the pig farmer can only eat meat.

Even if you eat until you vomit, you have to eat.

This is a process of diminishing marginal utility.

But what if we make some exchanges?

I sell you vegetables in exchange for some pork, so that we can both have a healthy diet with a combination of meat and vegetables.

If you enlarge me and you to two cities, the happiness index of hundreds of thousands or millions of people will rise.

So since the new century, the country has been vigorously developing the market economy and encouraging trade.

Advocate going abroad and selling things all over the world.

Another example.

Some places are so poor that they can only grow bananas, which is a dead end.

But if there is an advanced transportation system, through a professional cold chain, the transportation cost will be greatly reduced.

Then you can sell your bananas to America and Europe without geographical restrictions.

In the future, if you want to buy airplanes, tanks, and cannons, you can exchange them with bananas.

Resources for resources, nothing more than that.

Transform the concept.

Compare the Treasure Pavilion to a very low-cost transportation system.

American players far across the ocean need a firearm.

It happens that players who are in China and take the mysterious route have such an unnecessary equipment.

Then both parties can exchange resources in a very short time through the "transportation system" of the Treasure Pavilion.

You get the weapons you want, and I get a lot of game coins, and everyone is happy.

Did the pattern open up all of a sudden?

It is similar to the establishment of the WTO (World Trade Organization).

In a sense, it also contains the intention of the Destiny game to accelerate the growth of players.

"But in this way, it seems that the living space of lone wolf players will be further compressed." Qin Nuo, sitting on the sofa, crossed his legs and analyzed to himself: "Large organizations with more resources can choose and buy suitable equipment, props, and skills in the Treasure Pavilion according to the different growth paths of their players. And lone wolf players, even if they see something they like, will miss it because of their lack of money. If this continues, when the era of spiritual energy revival officially arrives. Lone wolf players with missing limbs will be suppressed to death before they even have time to swear allegiance to large organizations with reasonable matching and large numbers of people." Thinking of this, Qin Nuo couldn't help but make a "tsk tsk" sound. He thought that lone wolf players who are weak in strength and mainly muddle through will have a harder and harder life in the future. Let's put the matter of the Treasure Pavilion aside for now. He clicked on the system mall to check another update. The mall shelves changed from four rows to five rows. In this extra row, two positions are visible and three are invisible.

"Hey, is there still a level limit?"

Qin Nuo tried to click on the three temporarily invisible shelf slots.

The reply he got was that the current level was not enough and he needed to be at least LV10 to view it.

It turns out that players above level 10 can browse and purchase.

Doesn't it mean that the refreshed goods are likely to be perfect or even epic items that have never been displayed before?

"Perfect, epic items..."

Qin Nuo touched the two Nine-Curve Tokens in his bag, which were also of perfect quality.

These two items have been in his hands for quite a while, but he has been unable to find a way to use them, so he can only leave them to collect dust.

I don't know when they will be able to play their true role.

Putting aside distractions, he looked at the other two visible slots.

There were two coins of the same size and different colors on them.

They were named Huang and Huang.Gold and Silver Coins.

The names are tacky, but the effects are...

Very intriguing.

First is the Silver Coin, which is sold for 100 game coins.

The effect is that after use, the current task experience value settlement reward will be increased by 50%.

But there are restrictions, the task evaluation needs to reach A level or above.

The second is the Gold Coin, which is sold for 200 game coins.

The effect is that after use, the current task game coin settlement reward will be increased by 50%.

There are also restrictions, the task evaluation needs to reach A+ level or above.

"Silver Coins are easy to understand. They are a means to speed up the player's level. The price of 100 game coins is quite cost-effective.

It's this Gold Coin..."

Qin Nuo smiled.

The system has always been very stingy with game coin rewards.

According to the settlement of various tasks exposed in the player forum, the average basic game coin reward obtained for a task is about 600 points.

If the player uses Gold Coins, but the task evaluation is A level.

Then the total game coins he gets is 600*1.3=780 points.

After deducting 200 gold coins, the actual profit is 580 points.

In total, he still loses 20 points.

If it is a lower B-level or C-level evaluation, the loss will be even greater.

It is equivalent to weakening his growth rate in disguise.

In this way, the system launches gold and silver coins to encourage players to take on difficult tasks and pursue high task level evaluations.

And the benefits of players who reach high task evaluations will far exceed those of players who do not use war coins.

Let's take a simple calculation as an example.

Suppose a task rewards 600 experience points and 600 game coins.

After a strong player passes the level and obtains an S+ evaluation, plus two war coins, the total reward is 1320 experience points and 1320 game coins.

Ordinary players pass the level and obtain an A-level evaluation, without war coins, and the total reward is 780 experience points and 780 game coins.

The gap between the two is almost double.

In the long run, the strong will always be strong, and the weak will become weaker.

Well, this is very Spartan.

It is in line with the training purpose of the Destiny Game.

Qin Nuo didn't think much about it and directly spent 300 game coins to buy two war coins.

As a strong party with an average S+ rating, how can such an opportunity be missed?

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