If you are not satisfied with the attributes you chose before, for example, you used to have a lack of upper limit, so you chose the physical orb, but now you are no longer short of energy and have changed to the lack of body method, then you can use Tianhuang Crystals to change the attribute type added by the orb. After the change, the orb will retain its original level, but the attributes have changed! Tianhuang crystals can be purchased in the battle merit store. One Tianhuang crystal is worth 100 battle merits!

Regarding the Orb, there is also some bias towards the Tianlong Sect, but the degree of bias is not very obvious! The bias is that in the category of all-attribute attacks on offensive orbs, for example, assuming a level 1 orb, if a single-attribute attack is selected, then the value of this single-attribute attack is 10, and If you choose all attributes, then all attributes will be added by 5. For a Tianlong player, if he chooses a single attribute, it can only increase 50 points of damage, because the growth value of Tianlong's four attribute attacks are all one attribute. The attack corresponds to 5 points of damage, and if he chooses all attributes, it will be 100 points of damage! For Tianlong faction players, they must choose all attributes!

For players of a single-attribute sect, if they choose a single attribute, it can add 60 points of damage to them, because the attribute attack growth value of a single-attribute sect is that one point of attribute attack increases the damage by 6 points, and for the secondary attribute, one point The secondary attribute attack can increase the damage by 4 points! In other words, if a single-attribute martial player chooses to attack with all attributes, he can increase the damage by 90 points!

Some people may want to ask, since the damage caused by choosing an all-attribute attack is high, then who wouldn't choose an all-attribute attack? Only a fool would choose a single-attribute attack, right?

This matter, at first glance, is indeed the case, but if you think about it carefully, it is not the case. Not many players will choose to attack with all attributes. Why? Because in the later stage, the players' secondary resistance becomes higher. In the early stage, players may only inlay resistance stones with a single attribute. However, in the later stage, basically every player will use various channels to add their other resistance stones. The three secondary resistances have also been increased to 100, such as those added to equipment, such as those added to the possession of rare beasts, etc. In the later stage, there are more channels for increasing resistance, and they are no longer limited to stones. The players' secondary resistance values ​​have naturally increased. Their purpose of increasing the secondary resistance is to resist other people's secondary attributes, because except for the Tianlong faction players, it is impossible for other players to create secondary attribute resistance reduction, so just use As for Wei Bin, Wei Bin's secondary attributes include poison attack as high as 480, but he has no reduced poison resistance. In this case,

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As long as other players increase their secondary resistance to 100, they can resist Wei Bin's poison attack to death! This is why in the later stages, the secondary resistance of the players exceeds 100. They have to resist other players' secondary attributes to death so that they cannot take advantage of them!

Under this general trend, who would choose a full attribute attack when choosing the attribute attack of the Seal Orb? If they choose to attack with all attributes, the damage value will indeed increase on the surface, but because they have no resistance reduction, their three secondary attribute attacks can't do any damage at all! Only 30 of them can really play a role?

But if you choose a single attribute attack, it's different. Their single attribute can stably deal 60 points of damage. In this case, who wouldn't choose a single attribute attack?

When players from a single-attribute sect choose a single-attribute attack and Tianlong sect chooses a full-attribute attack, the single-attribute sect can increase damage by 60 points, while Tianlong sect can increase damage by 100 points. This is the advantage of Tianlong sect, and this is the game. My support and preference for Tianlong faction players!

This is only a first-level orb. What if the orb has a higher level? That gap is huge!

So far, Brother Li has upgraded all the orbs to level 60. Among these eight orbs, he has chosen all-attribute attack for the four attack-type orbs. A level 60 all-attribute attack orb can increase the overall attack by 525 points. Attribute attack, if you have four, you can increase the full attribute attack by 2100.

Among the four defensive orbs, Brother Li chose resistance in all of them. For him, resistance is the most cost-effective among the attributes in the defensive orbs!

The so-called cost-effectiveness, different attributes, have different cost-effectiveness for different audience groups. For example, for the majority of ordinary players, they will generally choose physical strength, because in the same team, outsiders can only see Except for the blood limit, teammates with other attributes cannot see the blood limit of their teammates. In this case, the higher your blood limit, the more powerful others will naturally think of you! Moreover, if their blood volume is low, they will not even be able to pass the dungeon. For various reasons, ordinary players are destined to have basically the same physical strength!

But high-combat players are different. They have no pressure to clear dungeons. Both their output and blood volume are enough to cope with the dungeon. For high-combat players, what they need to consider is not the dungeon, but the relationship with the players. of!

For example, this orb can increase your blood by 10,000, but if the opponent hits you, the opponent's output can cause 15,000 damage to you because your resistance is low. In this case, should you choose resistance? Is it more cost-effective? For ordinary players, they choose physical strength because they have no other choice, but for high-combat players, the first thing they need to consider is resistance, and the second is blood volume!

As for the orbs, Brother Li’s four offensive orbs all chose orbs with all attack attributes, and among the defensive orbs, he chose four resistance orbs!

Next is the last section of the seal, rising to the star!

Rising stars does not actually increase the attributes of the seal. In fact, to be precise, the third major section should be said to be engraving. The significance of rising stars is to unlock the engraving position. Only by unlocking the engraving position can you Different types of engravings are engraved on the engraving slots. The engravings can add different attributes to the owner, and the spirit summoning liquid is a prop for rising stars. Each one costs 100 merits. It can also be purchased in the merits store!

Engravings are divided into offensive engravings and defensive engravings. These two engravings can be said to cover all attributes of the player, such as attack, defense, hit, dodge, attribute attack, resistance reduction, resistance, and skill. Heart, knowing defense, strength, aura, physical strength, concentration, body technique! It is an excellent way for players to check for leaks and fill in the gaps. Which attribute of the player is their shortcoming, they can choose the corresponding engraving on the engraving to improve their shortcoming attribute!

Among these shortcomings, the most intuitive one should be the attribute of knowing defense, because there are many ways to increase knowingness, such as gems, equipment and player skills! However, there are only a handful of ways to increase understanding defense. This directly leads to the fact that the understanding value of many players is indeed not low, but their understanding defense is only a dozen points. Now, as long as there are some methods that can increase understanding Skills, almost all of them are a knowing blow after hitting the player! This is the most intuitive manifestation of low knowing defense!

But the engravings are not carved casually. Each seal has 8 engraving positions. These 8 engraving positions are divided into two groups, 4 attack engraving positions, and 4

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In the defensive engraving position, only offensive engravings can be carved on the offensive engraving position. In the same way, only defensive engravings can be carved on the defensive engraving position, and each type of engraving can only be engraved. One, for example, the engraving of external defense can be engraved on the defensive engraving slot, but only one can be engraved. External defense cannot be engraved on the other three defensive engraving slots!

The engraving after engraving is like a baby's skill. Once it is engraved, it cannot be removed and can only be replaced by other engravings! In other words, the engraving can be replaced at any time, but you must think carefully before replacing it, because the replacement is irreversible. If you regret it in the future and want to change the previous engraving back, then you must be honest Really buy another engraving!

In addition to covering all attributes of the player, the same type of engravings also have different qualities. The quality of engravings is divided into five engraving qualities: white, green, blue, purple and orange. As the quality of the engraving improves, the attributes added by the engraving are also different!

For example, let's take the engraving that increases the blood limit. The white engraving that increases the blood limit can only increase the blood limit by 2,000 points, while the green engraving that increases the blood limit can increase the blood limit by 4,000 points, and the blue engraving can increase the blood limit by 8,000 points. The upper limit, the purple engraving can increase the upper limit of blood by 16,000 points, and the orange engraving is the strongest, which can increase the upper limit of blood by 32,000 points! Of course, the price will definitely increase accordingly. The white engraving only requires 500 points of combat merit to purchase, while the green engraving directly doubles the price and requires 1,000 points of combat merit. The blue engraving requires 2,000 points of combat merit, the purple engraving requires 4,000 points of combat merit, and the orange one is the most expensive, requiring 8,000 points of combat merit! All engravings, whether they are offensive engravings or defensive engravings, are all priced at this price!

From a cost-effective point of view, the price-performance ratio is the same for white engravings and orange engravings. The attributes added by orange engravings are 16 times that of white engravings. Similarly, the price of orange engravings is also 16 times the price of white engraving, its price-performance ratio is the same!

Precisely because of the same price/performance ratio, this directly leads to engravings of different qualities and different audience groups. Take the upper blood limit engraving above as an example. For ordinary players, they have no combat achievements at all. You know, the only source of military exploits is the virtual city. Only when the gang occupies the virtual city can they obtain the output of military exploits from the virtual city every day!

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