Game within game of online games

Chapter 921 Junk Skills

As for this ancient dragon soul, its output actually has room for improvement. Why?

Because of skills!

Obviously, the current ancient dragon soul's skills are no longer applicable to it now!

Let’s take a look at what skills it has, including super combo, super beating, super mysterious thunder spell, super magical soul, super discernment, super bloodthirsty, mysterious thunder kill and evolution technique!

First of all, the super combo and super magic soul, super discernment, super bloodthirsty, and Xuan Lei kill skills must not be used, because super combo is the main output skill of the ancient dragon soul. It attacks twice in a row. The damage is doubled directly, and the super magic soul can't move even more. You know, as an internal power output baby, the magic soul is a standard skill. Even if you don't have any skills, you can't live without the magic soul, because the magic soul can provide The baby increases the attack power according to the percentage. If the ancient dragon soul does not have this super magic soul, its output will only be 330,000, which is directly reduced by 110,000! Therefore, the super magic soul must not be moved!

And super detection cannot be removed either, because this is a magical skill to prevent Tianshan. Whether it is to prevent tracking or for other purposes, it can play a huge role at critical moments! ??

Not to mention super bloodthirsty and Xuan Lei kill. Super bloodthirsty is a skill that cannot be changed in this life. This is a skill that allows the ancient dragon soul to achieve a qualitative leap in output, and Xuan Lei kill is also a group that dares to hurt. Attack, you can instantly kill players and clear the open space casually!

So what skills can be changed next?

Super Blow, this skill can actually be replaced or not, because the damage of this skill is linked to its qualifications. It can cause an additional 15 damage of the aura qualification. After calculation, it can increase the damage by about 90,000. Perhaps this 90,000 damage is compared to For the 440,000 attack power of the Ancient Dragon Soul, this additional 90,000 damage is nothing, but you must know that this is only relative. Compared with the output of the Ancient Dragon Soul at this time, this additional 90,000 The damage is indeed not much, but what if we change the reference object? How about comparing it with the attack power of the previous Ancient Dragon Soul? The previous Taikoo Dragon Soul only had 50,000 attack power. Wouldn't it be nice to have 90,000 more damage this time? Let’s compare the damage done by other players. How many players can achieve 90,000 normal attack damage? Even players with a limit of five or more can rarely reach this number! Doesn’t it look like it’s very high?

And what about the Super Mysterious Thunder Curse? This skill is actually the same as Super Bash. It is also a damage-increasing skill. How much damage can it add to the Ancient Dragon Soul? It can increase the extra damage by 15 times of the master's mysterious attribute damage. Wei Bin's mysterious attack is as high as 11820. After converted into damage, it is 11820670920 damage. On this basis, multiplied by 15, it is the damage of the super mysterious thunder curse. It is said that this damage is higher than the damage of Super Bash, so basically there is no need to replace it. You must know that this is additional damage, and the final damage will be added to the output of the Ancient Dragon Soul itself!

The two skills of Super Mysterious Thunder Curse and Super Thrash are skills that can be replaced or not, but since Wei Bin still has to change these two skills, even though the output of these two skills is actually very high!

So, among the remaining rare beast skills, which skills are more suitable for the ancient dragon soul at this time than these two skills?

Is it a flaw that can reduce the target's internal and external defense?

Or can it reduce the weakness of the target's attack?

Or is it a trip that can reduce the target's movement speed?

No! neither!

The above skills are all auxiliary skills. These skills are only applicable to ordinary rare beasts, because only ordinary players will carry ordinary rare beasts, because they have no money to summon divine beasts. Since they have no money, their combat effectiveness will naturally be very weak, and their combat effectiveness will be weak. , they need the skills of Flaw and Weakness to assist them! But for players who can summon mythical beasts, their combat effectiveness is very strong, and they don't need skills like flaws and weakness to assist them at all! What rich people need for their mythical beasts are output skills such as combos, heavy blows, and mysterious thunder spells!

And what about further up? It's Wei Bin's level. His ancient dragon soul has been refined ten thousand times. He no longer needs Thrashing and Xuan Lei Curse. Instead, he needs other skills that are more suitable for him at this time. And what is this skill?

That is a rubbish skill recognized by almost everyone - slowness!

That's right, it's Slowness. This skill book, Slowness, can be said to be a book that most players don't even bother to pick up after seeing it. Why? Because slowness is a skill that increases the blood limit of rare beasts!

Among them, level one slowness can increase the upper limit of the precious beast's blood by 5,000 points, level two slowness can increase the upper limit of the precious beast's blood by 10,000 points, level 3 slowness can increase the upper limit of the precious beast's blood by 15,000 points, and level 4 slowness can increase the upper limit of the precious beast's blood by 20,000 points. The upper limit of blood points. Level 5 slowness can increase the upper limit of blood points of rare beasts by 25,000 points!

Starting from advanced slowness, the bonus method of its skills has changed. It is no longer a fixed blood limit, but can increase the blood limit of rare beasts by 50. Super slowness can increase the blood limit of rare beasts by 100!

Obviously, this is a skill created for physical babies, because physical babies need to be alive, and only alive can help players. Although aggressive babies also need to be alive, aggressive babies have far less need for dullness than other babies. Due to the demand for skills, attacking babies simply don’t have any extra skill slots to use to learn slowness. Furthermore, the slowness before advanced slowness is not very effective. Even at level five, it only increases the blood limit by 25,000. That’s it. Enough blood for what? What about advanced retardation and super retardation? It was changed to increase the upper limit of blood by a percentage. In other words, the higher the upper limit of blood of the precious beast, the greater the bonus this skill will bring to it. The blood volume of physical babies is obviously much higher than that of output babies. Yes, that’s why I say this skill is designed for babies with physical strength!

The level 80 destiny black phoenix that Wei Bin's bloodline awakened now has 250,000 blood, and even a level 80 non-divine beast probably needs more than 100,000 blood. For such a rare beast, even if it is just It is a high-level slowness, which can also give it a blood limit of 50,000, which is much stronger than level five slowness! And what about super slow? Just double it! From the original 100,000 blood to 200,000 blood! If it is a destiny black phoenix with awakened bloodline, its blood limit can reach 500,000!

Some people may want to say, this skill looks good, isn't it good if it can increase the blood limit by so much? This should be a magical skill, right?

wrong! The reason is that this is only the upper limit of blood, not the real blood volume!

There is such a mechanism in Tianlong, that is, when you switch the scene, the baby's status skills will disappear. You have to give it a second or two to use them. Slowness is such a skill. The same skill will be used again. For example, Strengthen the body to increase the player's physical strength, Concentrate to increase the aura of the player, and Instant Shadow to increase the movement skills of the player. These are all status skills. The precious beast makes its blood flow by imposing a sluggish state on itself. The upper limit is also increased by imposing a state on the player, which brings aura, physical strength or movement skills to the player! This is the status skills that the rare beasts give to players or apply themselves. After switching scenes, these skills need to be re-applied. In other words, if Wei Bin's destiny black phoenix does not have 250,000 health ? If Wei Bin learns a super slow state for it, then it will still only have a maximum blood limit of 250,000 for the first time after switching scenes, and then its destiny Xuanfeng will impose this slow state on itself, and then its health will increase. The upper limit will become 500,000!

Someone may ask, isn't it just that the scene switching didn't take effect the first time? But it will take effect the next second. Will this delay things? This should be nothing, right?

It's really nothing. If it's a state-based skill like aura or movement that is applied to the player, it's really nothing. But if it's to strengthen the body or slow down,

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This type of skill that increases the blood limit would be a big problem!

You know, these status skills only increase the blood limit, not the real blood volume!

In other words, the maximum blood volume of Wei Bin's Destiny Black Phoenix did become 500,000 in the next second, but its actual blood volume was only 250,000 at most! If the HP of the Destiny Black Phoenix reaches 500,000 before switching scenes, then after switching the scene, since the Destiny Black Phoenix is ​​not in a dull state at that moment, its HP will drop to 250,000, because it The blood limit itself is 250,000! And if before changing the scene, its blood volume was only 100,000, then after changing the scene, it still only has 100,000. Does that make sense? In other words, the amount of blood in the upper limit of the baby's health added by slowness will be lost after switching scenes. In this case, what is the use of the skill slowness? It would be better if the player is given physical strength. After all, if there is Emei, those empty health bars can be turned into real blood, but if the baby is slow, it will be difficult. How can there be Emei? Go specifically to add blood to the baby? What kind of supreme treatment are you getting? Are you paying to hire me?

It is precisely because no one will specifically add blood to the baby that the skill Slowness will be reduced to a sewer skill. No one will choose to learn this skill for the baby. Not only is it ineffective, but it also occupies a skill slot. You can’t even learn other skills!

However, Wei Bin took out such a skill and prepared to learn it for his Ancient Dragon Soul! Slowness may be a rubbish skill to others, but to Wei Bin, it is a magical skill! No skill is rubbish. The reason why it is considered rubbish is just because there is no suitable place to use it. I am born with a talent that will be useful. As long as you find the right place, won't it be useful? It may even become a magical skill!

After Wei Bin learns super slowness for its ancient dragon soul, its blood volume will soar to one million! As a result, it will be even more difficult to kill its ancient dragon soul! Isn't this a magical skill?

You know, just because no one adds blood to other people's babies, it doesn't mean that no one will add blood to Wei Bin's ancient dragon soul! During the team battle, Wei Bin will definitely arrange two Emeis to take care of his ancient dragon soul. After all, its ancient dragon soul has an extremely high output, and its output is much higher than that of the player. Isn't it worth a special arrangement? Are the two exclusive to Emei?

The disadvantage of slowness only exists when switching scenes, but during a team battle, it is impossible to switch scenes. Could it be that he could fight in Songshan Mountain and reach Erhai Lake? The entire team battle process must be in the same scene, and as long as he cooperates with Emei, then for Wei Bin, slowness is equivalent to a magical skill with no drawbacks!

Wei Bin's ideal plan is to replace Super Bash with Super Slowness, but which skill should he use to replace Super Mysterious Thunder Curse?

Wei Bin has two alternatives here. The first one is super blood-sucking!

Among the many rare beast skills, in addition to the recognized rubbish skill of slowness, there is another rubbish skill. This skill is as rubbish as slowness, and that is blood-sucking!

The effect of the level 1 blood-sucking skill is that during the attack, there is a 6 chance to restore the blood volume equivalent to the damage caused by itself. That is to say, if your baby's attack caused 10,000 damage this time, and it happened to be triggered this time If it has a blood-sucking effect, your baby can recover 10,000 blood!

The effect of the level 2 blood-sucking skill is that during the attack, there is a 10 chance to recover the blood volume equivalent to the damage caused by oneself. The effect of the level 3 blood-sucking skill is that during the attack, there is a 14 chance to recover the damage caused by oneself. The effect of level 4 blood-sucking skills is that during the attack, there is a 18 chance to recover the blood volume equivalent to the damage caused by oneself. The effect of the level 5 blood-sucking skills is during the attack, there is a 22 chance It has a chance to restore blood volume equal to the damage caused by itself. The effect of advanced blood-sucking is that during the attack, there is a 26 chance to restore blood volume equal to the damage caused by itself. And the final super blood-sucking has a 30 chance to suck blood. !

At first glance, isn’t this skill awesome? With such a high chance of sucking blood, you should be able to be self-sufficient, right? Even if the baby's medicine is omitted, the baby still has to maintain a full blood state, right?

Yes, at first glance, it does look okay, and it does sound reasonable in theory, but what about in practice? Is this skill really as powerful as imagined?

Come see it in action!

If you let an aggressive baby learn this skill, then its recovery ability can indeed become very strong, and it can indeed be full of blood for a long time, because the baby's output is very high, and the blood recovery will naturally be fast. Yes, but have you ever thought about this problem? The offensive baby itself is very fragile. In a team battle, its death will definitely not be caused by losing blood bit by bit. With such a small amount of blood, it will die with such a low level. Defense is most likely to be killed instantly. In this case, do you have time to draw blood? I'm afraid he died before he could draw blood, right? If it is just a battle with a few people, then this skill may still be of some use, but once there are more than ten people, the blood-sucking is of little use. The opponent's group attack skill will accidentally injure you to death, and there is no need to deliberately target it!

And what if a physical baby is allowed to learn this skill? The physical baby has rough skin and thick flesh, and its survivability is much higher than that of the aggressive baby. If you teach it this skill, there is always room for blood-sucking, right?

There is indeed room for it. A baby with physical strength is indeed not easy to die, but have you ever thought that it is not enough for it to have room to suck blood? The most important thing is that it must have the ability to suck blood. It does not have that ability. So lonely! Does it have that output? What does blood-sucking rely on? It relies on your own attack power. Your attack power can't even break through the opponent's defense. Why do you still suck it? It is normal for babies with physical strength to be unable to break through the defenses of players. Let alone ordinary babies with physical strength, even Wei Bin’s destiny Xuanfeng with awakened bloodline is estimated to be able to break through the defenses of ordinary players. It's not easy to use with three or more players, let alone four or five players! But why do you want to teach your baby blood-sucking skills? Don’t you just want to increase your baby’s survivability? Ordinary players pose no threat to your baby, so what if you can break through the defenses of ordinary players? It’s completely meaningless! And for those players who can pose a threat to your baby, your baby can't break through their defenses. Isn't this embarrassing?

Therefore, it is not without reason that players hate the skill of blood-sucking and think that this skill is a waste skill! Of course, if you don't fight and just use it to kill monsters, then this skill is pretty good!

But why did Wei Bin choose to learn such a rubbish skill with the Ancient Dragon Soul given to him? In the same way, there is no useless skill, it's just that you haven't found a suitable place for it yet. Now, doesn't Wei Bin's Ancient Dragon Soul need such a skill?

Wei Bin's Ancient Dragon Soul is already very fleshy, and few players can break through its defense. Its dodge is also very high, and few people can hit it. Its blood limit has also been raised with the help of Slow. The survivability can be said to be very strong, and at the same time, its output is extremely explosive. Isn't this equivalent to combining the advantages of attack-type babies and physical strength-type babies? When the two come together, you can naturally learn the skill of blood-sucking. No one can instantly kill its ancient dragon soul, so it can continue to suck blood, increase its endurance, and its blood-sucking ability The value is not low. With an attack power of more than 400,000, it must cause 400,000 damage, right? With a knowingness of 130 and a knowing hit rate of almost 100, can it cause 800,000 damage? If another super combo is triggered, wouldn't it cause 1.6 million damage?

And what about blood-sucking? Either

If you suck 400,000 blood, you can either suck 800,000 blood, or even suck 1.6 million blood, which will directly fill your blood!

Although the skill description of the combo skill states that it attacks twice, these two attacks are actually counted as one. This is the skill mechanism of the combo, because the two attacks are effective at the same time!

Even if nothing is triggered, he can still suck 400,000 blood. With a blood-sucking probability of 30, he has to suck blood at least once every two seconds. If Emei's care is added, then his ancient dragon soul can really be called... It means you will never die!

Super blood-sucking is Wei Bin's first ideal alternative skill. In addition to super blood-sucking, Wei Bin actually has another alternative skill, and this skill Wei Bin is even more optimistic about!

That is - super counterattack!

The effect of counterattack is that when receiving an attack, there is a certain chance of counterattacking the opponent once, causing the opponent to be damaged by the attack of the precious beast itself. Of course, this damage must be calculated for defense! In the early stages of the game, didn't Wei Bin create a single-player baby? Counterattack skills are the essence of single-playing the baby. Single-playing the baby relies on roaring + counterattack to deal damage. The roar can cause damage to targets within 20 meters. After these targets are roared, they will naturally attack the baby. And in During the attack on this baby, if the counterattack skill is triggered, then the target will naturally be harmed!

Similar to counterattack, there is a skill called counterattack. The effect of counterattack is that when receiving an attack, there is a certain chance of counterattacking the opponent once, causing the opponent to suffer the same damage. This is easy to understand. You have to If you want to kill this baby, you must be mentally prepared to kill a thousand enemies and suffer eight hundred losses to yourself!

The difference between counterattack and counterattack is that the damage caused by counterattack is the defense of the target of the precious beast's own attack power, while the damage caused by counterattack is the damage caused by the precious beast itself!

According to the skill mechanism of these two skills, different target groups and applicable groups are naturally formed. The target group of counterattacks are those high-combat players. High-combat players dare not fight a rare beast that has learned the counterattack skill. In other words, he may have scruples because their output is very high and they are afraid of being counterattacked! As for the applicable groups of countershock, countershock is suitable for all babies, because the damage caused by countershock depends on the target's attack power and has little to do with the baby itself!

The target group of counterattacks is wider, and counterattacks are aimed at everyone, because the damage of counterattacks depends on the baby's own attack power. As long as the baby's attack power is high enough, it can cause damage! Although counterattack has a wide target audience, its scope of application is relatively narrow. It is obvious that counterattack is only suitable for aggressive babies, because only aggressive babies can break through the opponent's defense and cause damage to the opponent!

Among Wei Bin's alternative skills, there is no counterattack, only counterattack! Because its Ancient Dragon Soul's defense is very high, few people can break through its defense. Even if they can't break through the defense, how can it cause damage? If it can't cause any harm, how can it counteract this harm?

The counterattack is different. The damage caused by the counterattack depends on the attack power of the ancient dragon soul. Wei Bin's attack power of the ancient dragon soul is so high, so the damage of the counterattack will naturally be high!

Counterattack: Passive skill. When attacked, there is a 20 chance to counterattack the opponent with a normal attack. Smart babies have the highest triggering probability.

A level 1 counterattack skill has a 20 chance to counterattack the target, a level 2 counterattack skill has a 23 chance to counterattack the target, a level 3 counterattack skill has a 26 chance to counterattack the target, a level 4 counterattack skill has a 29 chance to counterattack the target. The target, the level 5 counterattack skill, has a 32% chance of counterattacking the target. The advanced counterattack skill is a bit stronger, with a 40% chance of counterattacking the target. The super counterattack is even more unsolvable. Super counterattack also has a 40% chance of counterattacking the target. , and at the same time, there is an additional effect, which is immunity to this damage!

What does it mean to be immune to this damage? For example, if the target attacks this rare beast once, causing it 10,000 damage, and also triggers the rare beast's counterattack skill, then the rare beast can fight back against this person once, and at the same time, it will also be immune For this 10,000 damage, it will not lose 10,000 blood!

With a 40% chance of triggering, plus immunity to damage when triggered, this skill is very powerful!

To be honest, the skill of counterattack is actually prepared for single-player babies. Similarly, the effect of immunity to damage is also prepared for single-player babies. The skill of counterattack looks very strong and can cause damage to the target equal to its own attack power. , but in fact, if combined with the actual situation, it is not very powerful!

Why do you say that? Because the skill of counterattack does not bring much deterrence to players at all, at least it is far less powerful than counterattack. Counterattack reflects the player's damage. Which player is not afraid of being killed instantly by him?

And what about counterattack? As mentioned before, its applicable group is aggressive babies. The attack of aggressive babies is indeed very high, but it is also very fragile. When the enemy attacks you, they will not consider whether you have counterattack skills at all. So what if there is? They'll kill you instantly in two hits. Do you have a chance to trigger a counterattack? Even if it can be triggered, it can only be triggered once at most, right? The baby's size directly determines its deterrence, and players are not afraid of counterattacks at all! It can be said that the skill of counterattack has minimal effect in the battle with players!

The skill of counterattack is actually prepared for single-player babies!

In the early stage, advanced counterattack is enough, with a trigger probability of 40, and it can also be effective on multiple units at the same time without affecting each other. But what about super counterattack? To be honest, single-spawning the baby has disappeared without a trace a long time ago, because the system has been updated, and the interval between the use of rations to restore the baby's blood has been adjusted from the original one second to five seconds. In the past, Why is single brushing popular? Because there are no teammates to share your experience when doing solo brushing, and counterattack is a one-to-many skill that can counterattack multiple targets at the same time. The damage is calculated separately without affecting each other. At the same time, the cooldown time of baby rations is only one second, which is huge. It enhances the baby's survivability. You must know that if you fight a baby alone, you must fight one against many. With so many monsters hitting your baby at the same time, if the interval between using the baby's rations is too long, who can withstand it? Can't you be killed in seconds?

And since the interval between using baby rations has been adjusted, single-swipe babies have disappeared! Because the use interval is too long, it suddenly increased to five seconds. Which single-spawning baby can survive for five seconds under the siege of a group of monsters? This is simply impossible. You must know that single-player babies are all output-type babies. It is said that physical-type babies cannot be single-player babies, because the damage of counterattacks comes from the baby's own attack power, and the defense of attack-type babies is very low. Fly?

The emergence of super counterattack has allowed single-player babies to return to Middle-earth. It is precisely because super counterattack has an immune damage effect, which is equivalent to making the baby more fleshy and less likely to die. It has a high trigger probability. Counterattack skills, combined with the damage-free effect, make single-swiping babies come alive again!

While the single-spawning baby is achieved, the existence of this damage-free effect also makes the output-type divine beast after soul refining!

As mentioned before, the skill of counterattack is not suitable to be used against players, because it is too brittle. If you counterattack, you will not be able to do much damage to yourself, but you will die first! But this also has a scope of application, and this scope of application does not include divine beasts that have been soul-refined!

Even a bloodline-awakened mythical beast cannot escape this circle, because even a bloodline-awakened mythical beast is still very fragile. It is fine if the opponent has few people, but once a team battle breaks out, that bloodline-awakened mythical beast will not be able to break out of this circle. It is also untenable!

Before Wei Bin's ancient dragon soul was refined, it only had 130,000 health, 10,000 defense and more than 6,000 dodge. To be honest, is this a scumbag? If there are few people, then such an ancient dragon soul is indeed a big help. But once there are more people, such an ancient dragon soul will definitely die in the face of light. There is no room for negotiation. Why are there so few people using the ancient dragon soul? Many people use Tianmingxuan

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Where is Feng? Isn't it because Tianming Xuanfeng is more fleshy and Ancient Dragon Soul is more fragile?

But the ancient dragon soul after soul refining is different. Wei Bin's ancient dragon soul, few people can break through its defense and hit it. In this case, there is a natural way to counterattack. As long as you hit me, you may not cause much damage to me, but I can counterattack your high damage, and even kill you directly, because the damage of counterattack is actually the damage of a normal attack!

What would it look like if Wei Bin's ancient dragon soul learned a super counterattack? Not only can it stand up, but its own output is also extremely high. At the same time, when facing the enemy's attack, it can also counterattack the opponent, and use the deterrence of the counterattack to dissuade the opponent from attacking itself. This is simply too powerful, super counterattack and The compatibility of this ancient dragon soul is too high!

This is Wei Bin’s second alternative skill!

It is certain that Super Slowness will replace Super Thrash. After all, Slowness can make the Ancient Dragon Soul become more fleshy. To replace Super Mysterious Thunder Curse, you must choose one of Super Blood-sucking and Super Counterattack!

This is a bit embarrassing. Super blood-sucking is very compatible with it, which can make its recovery ability stronger. As for super counterattack, although its recovery ability is not as good as super blood-sucking, it can increase damage and cause certain damage to the enemy. Deterrence, this deterrence can reduce the damage it suffers. After all, if no one dares to hit it, doesn't that mean the damage is reduced?

However, despite the dilemma, Wei Bin still chose Super Counterattack, because what they both have in common is to increase the survivability of the Ancient Dragon Soul. However, in comparison, Super Counterattack can also increase damage. In comparison, Super Counterattack Naturally it’s a little stronger!

In addition to the above skills, Wei Bin also wants to change another skill, and this skill is the awakening skill of the ancient dragon soul - Evolution Technique!

The effect of the evolution trick is that the rare beast has a 28 chance to evolve when attacking, which increases the attack by 9440, lasts for 3 seconds, and can evolve up to 5 times.

Judging from its high triggering probability and the attack frequency of the Ancient Dragon Soul twice per second, the Ancient Dragon Soul can easily be stacked five times. After the stack is full, it will have an attack of 40,000 to 50,000. Logically speaking, this damage In fact, it's okay. How did Wei Bin and the others defeat Murong Fu just now? Isn’t it just relying on this evolutionary secret?

However, its good damage does not mean that it does not need to be replaced. Wei Bin wants to replace this skill because in the category of awakening skills, there is one that is more suitable for the ancient dragon soul at this time!

There are 11 types of awakening skills in total.

Curse of Decay: When the precious beast dies, the damage caused by the defeater will be reduced by 50 for the next 10 seconds.

Power Transformation Spell: When the precious beast dies, it will cause a 5-second dispersion effect on the defeater.

Counter-spell: When the rare beast dies, damage equal to 900 of the rare beast's attack power will be caused to the defeater.

Decay Curse: When the precious beast dies, the healing effect received by the defeated player is reduced by 50 for the next 6 seconds.

Magical Art: When the precious beast is attacked, there is a 60% chance that it will be immune to control for 3 seconds.

Heart-breaking Curse: When the precious beast dies, the damage dealt by the defeater will be reduced by 100 for 6 seconds.

Tianji Jue: Reduce the cooldown time of all active skills of the precious beast by 30

Enlightenment Technique: The rare beast gives the owner a 16 chance to cause additional damage equal to the owner's attack power of 150 when attacking.

Guarding Technique: Allows the owner to gain a 4-second shield every 13 seconds. During the shield period, the owner can completely resist an attack.

Splash: When the rare beast attacks, it has a 30 chance to splash to 10 units within 5 meters of the target.

Evolution trick: The rare beast has a 28 chance to evolve when attacking, which increases the attack by 9440, lasts for 3 seconds, and can evolve up to 5 times.

Savage Beast: Reduces own attribute damage by 50%.

Among the above 11 awakening skills, the mythical beast can randomly comprehend one of them after awakening its bloodline. These awakening skills can be said to have their own merits, characteristics, and suitable fields!

Generally speaking, the Guardian Technique, the Enlightenment Technique, the Evolution Technique, and Splash are the mainstream among these awakening techniques. Similarly, the awakening techniques can be replaced. You only need to spend 1,000 gold here in Yun Piaopiao to renew them. Randomly, players only need to spend some money to get the awakening skills they want!

So among the many awakening skills, which one is more suitable for the Ancient Dragon Soul at this moment? How many other mainstream skills are there? Enlightenment? Or sputtering?

That was definitely sputtering! Other skills have nothing to do with whether the Ancient Dragon Soul is soul-refined or not. Even if the Ancient Dragon Soul is soul-refined, the effects of these skills will not change at all! But the skill of sputtering is different!

You know, splash is a range of damage. Why does Wei Bin want to change the skill of the Ancient Dragon Soul to splash? And no longer want the Evolution Secret? Because the output of the Ancient Ethereal Dragon Soul can already kill a person in seconds. Its output is no less than the 40,000 to 50,000. Even if you give it 3 million attack power, it can only kill one person in seconds. It can only kill in one click!

It will be different after it can be replaced by sputtering. Sputtering can spray damage to 10 units within 5 meters of the target, and its triggering probability is also terrifyingly high, with a 30% chance of triggering. In other words, Basically, this ancient dragon soul can splash once every three attacks, and as long as the splash effect is triggered, more than one person will die! Ten people will die at once. Unless you trigger unyielding or self-reward, otherwise, just go to Po Meng to drink soup!

This is a big killer! This is a teamfight meat grinder! In team battles, its output can be said to overwhelm everyone! Even Wei Bin can't compare. Maybe Wei Bin can use the counterattack to kill many people in an instant, but his counterattack only lasts for 8 seconds. What happens after 8 seconds? How many seconds can his grafting last? What about after the transplantation? The ancient dragon soul can trigger a splash every two seconds, which is ten heads at a time! Who can compare to this kind of harm? Therefore, the evolution formula must be replaced by sputtering!

This is very powerful. The ancient dragon soul that has relearned its skills has become even stronger. Not only has its own survivability been greatly improved, but its output capability has also reached a higher level again. Its output can be said to surpass Wei Bin himself. They are all far away!

This is the meaning of the soul refining of the divine beast. The soul refining of the divine beast itself can not only improve the strength of the divine beast. While improving its own strength, it also gives it the option to change the way it is built. After changing the way it is built, it can be improved again. Its strength, a divine beast that has been refined many times, is normal for its strength to far exceed the player's own strength!

And with the assistance of this ancient dragon soul, Wei Bin's combat effectiveness becomes even more powerful!

The soul refining of the mythical beasts has come to an end!

Let’s talk about Wei Bin’s plan to create a mythical beast. So far, although he has created a mythical beast for the members of the Nirvana main force, this is only the first step in his plan to create a mythical beast. It is far from his ultimate goal. In fact, there is still a long way to go, and what is his ultimate goal? That is to raise the comprehension of all these mythical beasts to 15, and to raise the spirituality to 10. You must know that both spirituality and comprehension can improve the qualifications of the divine beasts, and for a divine beast, the qualifications are its output, that is, it Defense, if there is no understanding and spirituality, then the combat effectiveness of this beast will be much worse! In addition to spirituality and understanding, Wei Bin also needs to add advanced skills to all their ancient dragon souls. Don't think about super skills. To upgrade advanced skills to super skills, you need comprehension pills. Wei Bin doesn't have many comprehension pills in his hand. Within a year, he would not be able to comprehend all their skills into super skills, and the advanced skills were not bad, and their power was already very powerful!

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