Game within game of online games
Chapter 984 Pianist Carl
Therefore, in this case, the first thing you should do is to control the captain, not the core hero who helps the void focus fire and is covered by the void!
This is Karl’s flexible use! When playing Karl, you must adapt to the situation on the battlefield. You must not be too dogmatic, rigid, or conservative. These are the most difficult parts of playing Karl well! Ability to adapt to changing situations!
What many of the world's top masters lack is not operation, but the ability to adapt to changes. Of course, they themselves also have a certain ability to adapt to changes, but their abilities are not enough to control Karl, at least with their ability. Due to his ability to adapt to changing circumstances, playing Karl is not as good as playing other heroes. This is the reason why Karl cannot be seen in the game!
A Karl who uses his skills reasonably will be the enemy's nightmare, and a Karl who doesn't use his skills reasonably will be the enemy's AT!
The game officially started. Since Li Ge’s team chose the hero during the 20-second countdown, this time, just like the previous game, Li Ge’s team successfully grabbed two talismans because the natural disaster team’s hero selection was very important. It's later than Brother Li and the others, so they definitely can't get it!
In the end, Brother Li's Karl ate the gold coin talisman on the top lane, and then went to the top offlane lane. Void ate the gold coin talisman on the bottom lane, and then went to the bottom lane. In addition, Shenniu went to the mid lane, while Ice Girl and Void went to the bottom lane together and was responsible for protecting Void!
On the opposite side of the natural disaster team, Ryan, the mage, must be in the mid lane, because the mage is very powerful in the early stage, plus Ryan has great control and strong ability to catch people, so it is inevitable for him to take the middle lane!
The ghost and the captain rushed to the top road, and the captain protected the ghost's development!
The Spirit of Vengeance and the Centaur Chief took the bottom lane. In fact, it is very wise to allocate the lanes like this. First of all, there is no doubt that Ryan is in the mid lane. In addition, there is no problem for the Ghost to go on the top lane, because the top lane is the disadvantaged lane of the Guards. For the natural disaster side, it is definitely the advantageous lane. Specter is a late-stage hero, and their lineup is a four-guarantee-one lineup. All resources must be drawn towards Specter. Next, there are Captain, Vengeful Soul and Half. The paths between the centaur chiefs are divided. Who should be sent to protect the growth of the ghosts, S, the captain, or the centaur chief, and how many people should be sent to protect the development of the ghosts, one or two!
This is very particular!
First of all, if you want to come up with the most reasonable road separation plan, you have to know how the road is divided on the other side. Only by knowing who the Guards will send to the road can the Natural Disaster Party be able to make targeted allocations. Obviously, it must be Ice Girl comes to the road, because Ice Girl is a long-range, he still has a chance to hit the last hit more or less, but if Shenniu, a melee hero, lets him come to the road, then he can only hide aside and hang up. What about the natural disaster party? Might Godox be allowed to last-hit? It would be nice to let you experience it! And if that's the case, wouldn't ghosts develop without pressure? This will definitely not work, so in the eyes of the natural disaster side, the Guards side must be Karl's mid laner, Void will go to the Guards side's advantageous lane, which is the bottom lane, while the Divine Ox will go to the bottom lane to protect Void's development, and Ice Girl will be in the top lane!
Now that we know the distribution plan of the Guards side, everything is easy to say. The natural disaster side can branch out in a targeted way. It is inevitable that Ryan will go to the middle, and there is no doubt that the ghost will go to the road. What about the other three heroes? ? At least one person must be sent to protect the development of the ghost, because if there is no one to protect it, then the ice girl must not destroy the ghost? Ice Girl has a brilliant aura, and the ghost can't bear the consumption of light skills!
But, should we send one person or two people? It must be one person, because sending one person up is enough. If you send two people, it is a complete waste. It is just one more person who hangs up. What's more, while choosing a few people to protect the ghost, you also You have to consider the opponent. You can't just think about how to protect the development of the ghost. You also have to consider how to suppress the development of the void on the guard side. Only when the void is suppressed can you buy more time for the ghost! Therefore, at most one person can be sent up to protect the ghost, and there must be two people in the bottom lane. If there is only one person in the bottom lane, wouldn't the void develop as stress-free as the ghost? Would you rather have two heroes idle on the top lane than come down to suppress the void?
And among the three people, the spirit of vengeance, the captain and the centaur, who is the best to send to protect the ghost?
In fact, the best candidate is not the captain at all!
The best candidate is definitely the Spirit of Vengeance, because the Spirit of Vengeance is a long-range hero. He can not only protect the ghost, but also hurt each other with the Ice Lady! Moreover, the control skill of the Spirit of Vengeance is effective immediately. As long as it is thrown here, the opponent will be controlled immediately! On the other hand, the captain's control is different. Although the captain's control is very stable, it has a two-second delay effect. If this delay effect is also taken into account, then the captain's control is not very stable. It can usually protect the ghost. No problem, but once the person on the other side comes to catch the ghost, something will probably go wrong!
And what about the Centaur Chief? The Centaur is a very physical hero. It is definitely better for him to suppress the void in the bottom lane than to protect the ghosts in the top lane. Furthermore, the Centaur Chief's control skills are close-range, and only the area around him will be affected. Dizziness, to be honest, this is not very effective for suppressing the ice girl! He's as good as the captain!
So, why was the captain finally sent on the road to protect the ghost? Because they also need to consider it comprehensively. No matter who they send, these three heroes are enough to deal with an ice girl. Therefore, the top priority is not the ghost side, but who needs to be given priority to suppress the void!
Obviously, it is definitely best to let the Soul of Vengeance suppress the Void, because the Soul of Vengeance is a long-range hero, and the Void is a melee hero. Anyway, it will be the same for anyone on the road, so why not put the suppression of the Void first?
Furthermore, the Spirit of Vengeance and the Centaur Chief have the opportunity to cooperate in killing people. The Spirit of Vengeance stuns him first, and the Centaur takes the opportunity to rush forward and step on it. This means that there is a great chance of killing!
However, when the heroes of both sides appeared on the battle line together, the natural disaster side was dumbfounded!
On the guard side, where is Karl's mid laner, Ice Lady's top laner, and Divine Ox going to the bottom lane to protect the void branch? On the guard side, Karl is in the top lane, Shenniu is in the mid lane, and Ice Girl is protecting the void in the bottom lane! Of the four heroes' paths, they actually guessed three wrong! How outrageous!
When the audience in the audience saw the split of Brother Li's team, they also made a roar!
"Damn it, what kind of split of paths is this? This is my first time seeing it. Is it because my consciousness is too superficial and I can't understand the intention of Brother Li's team to split up like this?"
"It's not just that you can't understand it, I'm afraid no one here can understand it, right? Because such a split of lanes is simply unreasonable! How can there be such a split of lanes? Let Carl go to the off-lane? Are you going to be suppressed by the natural disaster team? ? Karl must not be suppressed, once he is suppressed, then Karl, the hero, will be useless!"
"Yes, the reason why Karl is a strong hero is because his level and economic advantages are converted into combat power relatively quickly. The most important thing about Karl is level. If there is no level, then his skills will have no power. Then Karl But it’s useless! But Brother Li actually went to the top lane? To the low lane? Now it’s not four against five, but three against five! Isn’t he afraid of being suppressed? "
"It's okay for Karl to go on the road, but they actually let an ice girl protect the void? Since they abandoned Karl as a position, they must focus their strategy on protecting the void. But how does the ice girl protect the void? How does the ice girl protect the void? How can a woman's ability to protect people be compared to that of a sacred cow! They actually sent a sacred cow to the mid lane? Do they want to fight a sword cow? But a sword cow consumes too many resources. It is already very difficult to protect three people and one cow. , now we are letting the cows develop, so how many are guaranteed to be enough? Two to keep two?"
"What two guarantees two? Doesn't Carl need to develop? This horse is one guarantee three. Is the ice girl going to die from exhaustion in this round?"
It has to be said that the lineup of the Guards side was not as good as the Natural Disaster side, but now there is a problem with the branching. For a while, many spectators fought for Brother Li.
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The team was sweating!
As a natural disaster side, although the branching pattern of Brother Li's team was greatly beyond their expectations, fortunately everything is still under control. Even the current branching pattern of the Guards side is better than what they imagined. , more beneficial to them!
Why? Let’s take a look at what they expected to see when they split paths. First of all, Ice Girl’s top lane will be against Ghost and Captain. Ice Girl will definitely not be able to repair her sword, because there are two people in the Calamity Party, and one of them has Captains who mark their skills must know that the captain and the ghost have a chance to kill the ice girl! Therefore, the ice girl definitely doesn't dare to step forward to hit the target, she can only hide behind and gain experience! Why let the captain go on the road instead of the centaur chief? Isn't it just because the captain has the opportunity to cooperate with the ghost to kill people?
And what about the middle lane? Ryan vs. Karl, since Brother Li chose Karl, it means that Brother Li is very confident in his Karl. Brother Li’s Karl must be very strong. In this case, Ryan will most likely be suppressed by Karl!
Let’s look at the bottom lane. If the sacred cow protects the ghost, it will be difficult for the centaur chief and the spirit of revenge to kill the ghost. Even if the spirit of revenge can cooperate with the centaur chief, the spirit of revenge will go first and the centaur will follow. , However, long before the centaur approached the ghost, the sacred cow had already blocked the way of the centaur chief with a ravine! The sacred cow's ability to protect people is still very powerful! In this case, the ability of the Spirit of Vengeance and the Centaur Chief to suppress the void is very limited!
But what if we divide the paths according to the current actual situation? Ryan in the middle can definitely suppress the Divine Bull, because the Divine Bull is melee and Ryan is long-range. As for the bottom lane, Ice Girl's ability to protect people is far worse than that of the Divine Bull. Ice Girl can only freeze one person at a time. , if there really is a fight, he can only control one person, and the other person can still continue to attack the void. It is not like the sacred cow, which can control two people at once!
In other words, if the ice girl is asked to protect the void, the effect will be much worse than that of the sacred cow! The Spirit of Vengeance and the Centaur Chief will most likely be able to suppress the development of the Void!
And what about hitting the road? Although Karl on the road is a long-range hero, the natural disaster team is composed of two people: Ghost and the captain after all, and Karl cannot take advantage of it. This will not affect the development of Ghost at all!
In contrast, wouldn't the method of branching by the Guards be more beneficial to the natural disaster party?
However, will the real ending be like this?
Let's take a look at what Carl's going out outfit is. At the beginning, Carl directly bought a pendant and three branches and spent all the money. The Ice Girl bought a chicken at the beginning. She bought a set of eyes, gave one of the eyes to Carl, and then bought a set of eating trees for Carl. The ice girl bought another set of eating trees and a few branches and went out.
This is the miserable experience of assisting Ice Girl. Not only did she have to buy a chicken, but she also had to give one of the eyes to Carl. Most importantly, she also had to buy a set of eating trees for Carl, because Carl had no money, so he gave it to Carl. All the money was used to buy attribute equipment. After all, Karl was an off-lane player. Better attributes were better than lower attributes!
Then the Ice Girl inserted her eyes on the road leading from the Guards jungle to the bottom lane to monitor the situation in the jungle and prevent the opposite Spirit of Vengeance or Centaur Chief from getting around. As for Karl, his eyes were simply a The protective eye did not seal the natural disaster, but was inserted in the place that could best protect him, because he needed to protect himself. He needed to know if the captain was there and then mark him!
As for the ghost on the opposite side, he bought a set of eating trees plus three branches and a last-minute axe. What is a last-minute axe? The Lasting Ax is an equipment that can cause an additional 32 damage to wild monsters or creeps. To put it bluntly, it is to be able to smoothly last the last hit and play in the jungle. It is definitely easier to hit last hits with a high attack than with a low attack!
As for the eyes of the natural disaster party, one of them is inserted in the closed area to prevent the guards from pulling into the field, and the other eye is inserted in the same position as the ice girl. They also have vision to prevent being bypassed!
Alignment officially begins!
On the road, Brother Li's Karl seems to have given up on last-hitting. He has been attacking Spectre because he is a long-range hero. Of course, since Karl attacked Spectre, the hatred of the soldiers on the line is transferred from the guards' soldiers. After breaking away, they began to target Karl. This is the hatred mechanism. Just like a defense tower, they will give priority to attacking units that are attacking their own heroes!
And what about the captain? He definitely couldn't sit idly by. Karl was so obsessed with his elder brother, and he had to express his feelings. So the captain also started to attack Karl, but Karl was a long-range fighter, and the captain was a melee fighter, and neither side had any skills. Next, long-range combat definitely has an advantage over melee combat. Seeing the captain arriving, Karl retreated hurriedly. But seeing Karl retreating, the captain simply stopped because his attempt to attack Karl just now also attracted the guards. Fang Xiaobing’s hatred is gone!
But just when the captain gave up attacking Carl, Carl turned back and started attacking the captain again. When the captain saw this, he couldn't be beaten in vain, so the captain ran towards Carl again, and in the process, he had been beaten in vain Got attacked three times!
Again, Karl is a long-range hero, how could he be waiting for you to hit him? So, when Carl saw the captain running towards him menacingly, Carl immediately turned around and ran away!
This made the captain extremely anxious. Karl was long-range and everyone moved at about the same speed. As long as Karl adopted the combat concept of "you come and I retreat, you retreat and I fight" to deal with the captain, then the captain would have no temper at all!
What can he do? Are you chasing me all the way to the foot of Kalta? Is he dying? And if he turned back halfway after chasing him, wouldn't the captain still be beaten in vain like just now?
Carl's operation made the captain anxious. In desperation, the captain had no choice but to hide in the wild area to fight the wild!
That's right, the captain gave up protecting the ghost because he was already drained of health. How could he protect the ghost with his remaining health? He needs to take advantage of the time of pulling wild to recover his blood volume by eating trees. Restoring his blood volume and pulling wild to replenish his economy and level should not be delayed!
But Carl didn't think so. He kept chasing the captain until he got into the wild area. The captain thought he would give up the pursuit because he lost his vision, but Carl still chased him. This made The captain is angry!
What annoyed him most was not that Karl kept clicking on him, but Karl's attack skills!
Karl can actually practice mobile attack skills to such perfection? This is incredible!
What is mobile attack? The so-called mobile attack is actually the same as Wei Bin's operation of attacking and moving at the same time in Tianlong. Even the distance is the same! In fact, the movement skills in Tianlong are derived from the operations in Dota!
In Tianlong, since the player's attack has an attack forward and an attack back, if the target being attacked is always moving between each two intervals, it will be difficult for you to launch a second attack, because Before you can launch a second attack, the target will be gone! At this time, only if you master the A technique can you keep chasing the target!
The same is true in Dota. Everyone moves at the same speed, and everyone has a forward and backward swing when attacking. In this case, you can attack me once and you can attack me twice. After all, You are a long-range person, but why can you attack me three times and four times? Can you run faster than me? It doesn't matter if you run faster than me, but the key is that everyone moves at the same speed. When everyone moves at the same speed, why can you keep attacking me?
Unless, you also master the technique of walking a!
That’s right, Brother Li has mastered the technique of moving A, and his technique of moving A
You have already practiced to perfection!
The A technique in Dota is to quickly attack the ground after attacking the target. Of course, attacking the ground is just a command. The hero will not actually attack the ground. The reason why the player controls the hero to attack the ground is , in fact, it is to shake after canceling the attack!
The forward swing of attack cannot be canceled, but the back swing of attack can be shortened indefinitely. In this way, since you no longer have the back swing of attack, can you change the direction and move to A? Of course, the A move in Dota is not as exaggerated as in Tianlong. After all, in Tianlong, it is said that players put themselves in their shoes and operate it, but what about Dota? After all, Dota is a game where the hero is controlled by the mouse and keyboard. It is impossible for him to keep a distance from the target and chase the target like in Tianlong!
Because the attack roll in Dota cannot be canceled!
This directly leads to the fact that although the target will gradually distance itself from you, it will take time to settle! If a person who doesn't know how to move A takes three seconds to leave your attack range, then if you master technique A, it will take him six, seven or even eight seconds. , to be able to escape from your attack range! This all depends on the level of your A skill. If your skill is average, it may only take four or five seconds for the opponent to escape from your attack range. However, if you are a player who has mastered the A skill, , which can completely delay the time to eight seconds!
And what about Brother Li? He actually did it for nine seconds! This is terrifying. If your attack is high enough, then in these nine seconds, it is enough for you to kill the target!
And this is the situation now. The captain entered the woods when he was still at low health, but he didn't know that there was Karl's field of vision here. Karl just kept chasing him, and after two more attacks, he successfully took him away. The captain's head received first blood!
And just when the captain died, before the ghost man arrived, the ghost blade arrived first, and one of the ghost blades pierced Karl's body!
"Retreat, captain, don't go over there, this Karl is very good at playing!" said the captain who had just died.
In fact, even if the captain didn't say anything, the ghost would not go there. If the captain was not dead yet, the ghost would definitely go over to support him. This ghost blade already explained the problem, because the ghost blade was originally used to kill Karl. The captain had already sent a message before, and the ghost had already gone to support the captain, but the ghost blade did not move very fast. When it flew to Karl, the captain was already dead. After all, no one expected that Karl would be wild. A view of the area!
For Ghost, if the captain is dead, then there is no need for him to go over and fight Karl to the death. First, he is in the late stage, and his first priority is to make money, not to hurt each other with Karl. Karl is eager to If you hurt each other with him, the worst thing is that everyone should stop growing, and let’s see who loses!
Second, if he catches up now, he really may not be able to beat Karl, because Karl bought a lot of attribute equipment, and this is also a fire card with a very high attack power. After just taking the captain's head, Karl has been promoted to level two, and the fire card at level two can already cut out sky fire, so he will be even more unable to defeat Karl!
Therefore, even if the captain does not remind the ghost, the ghost will not go up and die!
However, Carl's set of operations just now really surprised the ghost and the captain. Carl's operations were really sharp!
"Sure enough, it is a team that can reach the finals. Although they only have four people, their overall strength is not weaker than five people. It seems that our guess is correct, precisely because their personal strength is too strong. , that’s why we dared to compete with four people, so everyone should be very alert and don’t underestimate the enemy!” Ghost said.
Brother Li’s Karl really put a lot of pressure on him!
And Karl, who had just won the captain's first blood, went directly into the jungle to buy a pair of shoes. With Karl's shoes, it would be easier to kill someone!
After buying the shoes, Carl went straight to the line. This time, his target was no longer the captain, because the captain had just been resurrected and had not returned to the line yet! Carl attacked the ghost again!
This is embarrassing. Now Karl has been promoted to level three after just eating a wave of soldiers, and what about him? But he is just a level 2 ghost. He definitely can't beat the level 3 fire cards. The most important thing is that the ghost doesn't want to kill Karl. All he wants is to do peaceful damage. Can't everyone develop peacefully? ? Although there are two of us, can we not suppress you? But don’t click on me either!
The most important thing is that Ghost discovered one thing, that is, Karl is not only very good at moving A, but he is also very good at transferring hatred! According to common sense, if Karl attacks the ghost within the range of the minion's hatred, then Karl will definitely attract the minion's hatred, but in fact? The soldiers did not attack Karl because Karl attacked the ghost. In other words, Carl did not attract the hatred of the soldiers!
This is a bit strong. As a top master, Ghost naturally knows how to divert the hatred of the minions. But if he is allowed to control Karl, even if he can divert the hatred of the minions, it is impossible to do so. Like Brother Li's Karl, because when Brother Li attacked the ghost, the minions showed no signs of turning back to attack Karl. If he were to control Karl, then he could indeed transfer hatred, but the minions would naturally first Run two steps in his direction, then turn back and continue attacking other minions!
This is the gap in hatred transfer technology! This illustrates a problem, it shows that Karl's hatred transfer technology is very good, and that his operation is too fast. The method of transferring hatred is actually very simple, that is to attack friendly forces, whether it is attacking friendly heroes or attacking Friendly soldiers, as long as you attack friendly units, the hatred will naturally be separated from you. Moreover, the more frequently you attack friendly units, the faster the hatred will transfer!
Of course, attacking friendly forces is just an order. Heroes cannot attack friendly forces in non-specified situations!
In other words, if you issue two commands to attack friendly forces per second, and if you issue five commands to attack friendly forces per second, the speed of transferring hatred is different! You must be the fastest to transfer the command to attack friendly forces five times!
As a world-class top player, Ghost can give instructions to attack his teammates five times per second. Even so, the soldiers will still run two steps towards him first, and then stop to transfer their hatred. !
But what about Brother Li’s Karl? He actually managed to prevent these soldiers from even turning around to attack him. What does this mean? It shows that Brother Li's hand speed is too fast. He has already transferred the hatred before the soldiers can react. This is a bit scary. You don't need to attract hatred when you attack others? Can this still be played?
Thinking of this, Ghost finally understood why Brother Li chose Carl, because Carl is very difficult to operate, and people with slow hands cannot play Carl at all. There used to be such a word, that is Carl, the piano player!
As the name suggests, only those who have practiced piano can play Carl, because people who have practiced piano generally have faster hand speeds!
In fact, Karl's hand speed is indeed faster. Like Geomancer, Karl is a hero that is very demanding on operations. Brother Li, why is Geomancer so slippery? Isn't it because of his fast hands? How high is the hand speed requirement for Geomancer? You know, in the Dota world, there is a term called "Five Dogs Flying Together", because after the geomancer learns the third-level ultimate move at level 16, he has a total of four geomancers, including the main body, and if something goes wrong If it's an account, then there are five geodivination masters. What does it mean to have five dogs flying together?
That is, I will fly to the military line next to you in front of you, and when you see the mark of my flying shoes, you don’t have to run, because you
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He is already a dead man. Even if you run, you can't escape!
Because after landing in the future, what comes down will not be one Geomancer, but five Geomancers!
So, where did this operation of five geomancers landing together come from? That is to let the Geomancer body fly to any minion on its own line. Since it takes three seconds to fly there, during this flying process, you must start to operate the Geomancer clone. Because Geomancer's deception has a two-second casting delay, it takes two seconds after use to take effect. In other words, after one second, you will start to operate the Geomancer clone to target the Geomancer's body. It's a lie!
What is the specific operation process?
First, select four Geomancer clones. Although you have selected four Geomancer clones at this time, there is only one active interface. If you use skills at this time, only the current Geomancer will release the skill. If you want other Geomancers to use skills, you need to press the tab key to switch. In other words, the specific operation is to select the four Geomancer clones, press the shortcut key f for F, and then click Click on the Geomancer's body, then press the tab key, then control the second Geomancer clone and use F, click on the Geomancer's body again, and press Tab again.
This set of operations needs to be repeated four times in total! Each operation requires three operations, that is to say, it takes 12 operations to complete the command for the four dogs to fly to the Geomancer's body together!
And do you think this is the end? No! It’s not over yet. You still need to keep an eye on the movements of the person you want to catch. When he sees the t sign, he will definitely run away. You need to be ready to control your geology at any time according to the direction of his escape. The master's main body uses the jumping knife. After your geomancer's main body lands, you must use the jumping knife to jump to the target as soon as possible, and then cast a net to control the target. How many operations is this?
How long does this series of operations take to be completed? Theoretically speaking, it needs to be completed within two seconds, because the fooling time is two seconds. If two seconds have passed and your fooling operation has not been completed, then wouldn't the clone of the Geomancer who fooled you earlier be gone? It's all in vain? If your Geomancer body has not jumped to the target after two seconds, wouldn’t all the Geomancers have passed by in vain?
But the theory is just a theory, it's just a theory. In fact, there is not that much time left for the players, because the players also need time to react. You can't jump out as soon as the Geomancer's body lands, right? Unless you are very precise in timing!
Generally speaking, this set of operations must be completed within 15 seconds at most! You have to leave room for your jumping knife to jump over!
And to complete a dozen operations in 15 seconds, can someone without some basic skills do it?
But Brother Li can do it, which is enough to show how fast his operation is!
The same is true for the current operation of transferring hatred. Brother Li needs to perform a large number of operations to attack friendly troops in a short period of time, so that he can quietly transfer the hatred away before the soldiers can react, and Brother Li The number of times to transfer hatred is ten times!
That's right, Brother Li can transfer hatred ten times per second, and his hand speed is twice that of Ghost!
You know, Ghost is one of the top ten players in the world, but what about Brother Li? His hand speed is twice that of a top ten player, which is a bit scary! With such a fast hand, can Brother Li not be able to play well with Karl?
In desperation, Ghost had no choice but to stay away from the military line. He couldn't stay in the military line and get beaten in vain, right? Only when the soldier is out of health will he go up and make the final cut!
Moreover, after Ghost withdrew from the army line, he did not do anything. He also chose to attack Karl. Of course, he only gave the order to attack Karl. He did not actually attack Karl. The purpose of this is to attract the hatred of the minions. To attract the hatred of the minions, you do not need to actually attack the target, as long as you issue the command to attack the target! The purpose of Specter's doing this is very simple, that is to draw the hatred of the minions, and then pull the minions under the tower, using the defensive tower to help him catch up. Specter must do this, because if he does not pull the minions under the tower, There is no doubt that Karl will definitely kill all the minions front and back!
But Ghost's plan was destined to fail, because he met Brother Li's Karl!
Aren't you trying to attract soldiers to the tower? OK! I’m going too! In this way, Karl went to the tower with the soldiers, and when the ghost saw Karl entering the attack range of the defense tower, he had no intention of continuing to retreat, because he knew that Karl was just bluffing, and Karl would never Dare to attack him under the tower, because as long as Karl takes action, the defense tower will definitely put down the attack target at hand and attack Karl instead! And with Karl's small body, the defense tower will definitely kill Karl first before Karl kills the ghost! Therefore, even though Karl forced him to come forward, Ghost Ghost was not worried at all!
However, he forgot that his opponent was Brother Li! He has forgotten Brother Li's hand speed since he was single for 2000 years!
Brother Li can transfer the hatred away from the soldiers before the soldiers react. Can't he transfer the hatred from the defense tower before the defense tower reacts? You know, the hatred of the defense tower is easier to transfer, because the attack speed of the defense tower is too slow. It is too easy for Brother Li to transfer the hatred away before his next attack, just like eating. Just as easy!
And the next second, Ghost reacted. In his desperation, Ghost had no choice but to run toward the woods above the defense tower. He saw the shoes on Karl's body, and he knew that if he ran away in the direction of the second tower, Then there is no way he could run away. How could someone with bare feet outrun someone wearing shoes? The only way for him to escape into the woods is to use the woods to block his vision, deal with Karl, and wait for support!
But at this time, Karl's attack had already been launched. Before the ghost escaped into the woods, Karl hit him three times. A quarter of his blood was gone. The ghost ate a tree to slowly regain its health, but Karl was tight. Followed in eagerly! It has to be said that the specter's sight-circling tactics are somewhat effective, because after Karl lost his vision, he stopped attacking the specter. However, it was too early for the specter to be happy. Just when the specter was happy to escape, At that time, a meteorite fell from the sky, hit the ghost hard, and headed in the same direction as the ghost!
This is a bit embarrassing! Although this forest is very large, there is only one road to walk on. Although this road also has some turns, the meteorite is very wide. Even if he hides in the corner, it will not help, because the meteorite will still affect him!
How can this be done? He is really blocked in front and pursued by soldiers behind him. If he goes forward, he will have to withstand the attacks of meteorites many times. He understands the damage caused by meteorites! And if he doesn't follow the direction of the meteorite, there will be Karl behind him. The damage caused by the meteorite at this stage is almost the same as Karl's!
In desperation, Ghost had to stop and hurt each other with Karl. Anyway, the damage Karl caused him was about the same as the damage caused by the meteorite, so why not fight Karl for a while? Wait until the meteorite is far away!
In this way, the two of them faced each other for a while. When the ghost's health was still half, the ghost dived into the woods again! And Karl has been chasing after him!
At this moment, Karl threw a move of sky fire onto the path that the ghost must pass. At the same time, he used a move of agility and swiftness to bless his whole body. Then he stopped and attacked the ghost on the spot!
The ghost ghost could no longer see Karl, but Karl was still attacking him. He suddenly understood something.
That is Sky Fire!
Because in the woods without wards, the field of vision of both parties is the same. If the ghost can't see Karl, it means that Karl can't see the ghost either. But what about now?
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