Genocide Reality

12. Land of the Necromancer

Upon entering the fourth floor, the air was cold.

Cold, temperatures in the morgue. Don't let the body rot, don't collapse.

Cobblestones not so different in appearance, dim flames of pine light that follow slightly.

Still, it's cold here. It's not where creatures live, it's a different world.

"Intermediate (middle) light (light) ……"

The ghost is hard to see, so I decided to make the light source stronger.

The more luxurious it is, the more mana it is. I guess the Magician (Magician) rank is up as well.

"What the hell, people?

People are letting them bring their backs to the stone walls and sit back. I thought you were alive for a moment, but no, it's wrinkled something.

I'm glad I made the light source stronger, seriously. I wear clothes except my skin is buyo buyo, and the prototype remains firm. But he's dead, a corpse.

I don't know the cause of death, but there are scratches all over the body, so I think it's one of them.

It's not a mummy... but it's called deadwaxing.

The corrosive fungus works weakly here because of the low temperatures.

This must have happened with blood coming out of the wound and a good state of preservation by chance.

"... I wonder when he died"

If there are few bacteria and they don't rot, this is what happens when the corpse soaps up.

I thought zombies or skeletons were coming out, so this doesn't feel right when this comes out.

"Hey, you're gonna make a move anyway. Come on, get up."

I stick with the tip of the Spiritual Knife, but I don't make it faint.

I don't know, creepy. I don't want to see it. I pushed the corpse when I grabbed the pine light that was standing in the aisle.

"Ooh, it burns well"

The fire rose and the body was engulfed in flames.

It's obvious because it's dead-waxed, or because the body's fat is like a candle, it's burning.

Maybe it wasn't called a monster.

I got this far in full creativity, and it could be the corpse of an exhausted adventurer.

The monsters that come out on the fourth floor of Genoria are only zombies or skeletons or ghosts. There's no way there's such a thing.

At least there was no such event in the game.

In fact, suppose there were lost and dead people just like us...

"I can't help thinking about things I don't know"

Of course there is a setup in Genoria where there are other adventurers who have tried in addition to the players. There are a few but also NPC (Non-Player Character) events.

There will also be a difference between the versions, North American, European, East Asian and Japanese translated and transplanted versions, and since the modifications were popular, the basic systems are just the same and may add a positive element that I don't know about.

"Ma'am, either way."

Either way, there's one thing I'll do.

"Moving forward"

That's all I need.

But before I challenged the boss for a second, I decided to stop by.

The next large room was filled with swarms of familiar zombies and skeletons, rather relieved.

Once pulled, he pulled them out one by one and crushed Skeleton's lumbar bones, quickly slashing and chopping both hands and feet of the zombie and making them immobile.

The task of turning a corpse into a piece of flesh is fun.

The Spiritual Knife "Grievance Brake Round" has served me as a proper undead killer.

Every time I shake it, the acreage blade glows blue and white like a snake, returning the rotten meat and bones that move out against the logic of this world to the form they should be.

Until after death, it's tragic to move around like this. This is sustenance.

Some zombies include things that are not human. Oak zombies, cobolt zombies, troll zombies, some of them slime zombies.

When they come down from the top tier, they're all killed and turned into dead spirits.

This hierarchy zombies even the slime of a corpse-eating cleaner (scavenger), so the corpse stays all the time.

Quite well done.

The Necromancer zone on the fourth basement floor functions to separate habitat areas between the weak organisms of the upper hierarchy and those of the lower hierarchy.

The Necromancers do not go out from the fourth basement floor with things like earth-bound spirits. 'Invasion' doesn't happen to creatures on the fourth floor, so novices (Newbies) who can't deal with the Ghost will not be attacked and die.

If you were going to strike a decent game balance here, I wish you could have managed some other balance.

Anyway, the Ghost can't get his hands on it without the magic and weapons he can handle.

Some monsters are as troublesome as ghosts who can get through walls, and it's going to be tough if this gets all over the other hierarchies.

It even seems to me that only the fourth floor is the realm of the Necromancer, rather the conscience of Genolia.

Well, there's really no way to take into account the novice (Newby).

If a zombie kills you, the monster becomes a zombie, too, so I guess that's why the whole genolia doesn't turn out to be a zombie game.

"Well..."

I don't go straight to the boss's room, I come all the way to the back room.

When I burst the floor with my sword tip, the paca burst into a hole. In front of a hole with no weirdness whatsoever, punch the pile in and drape the rope.

The rope allows you to descend without taking any falling damage.

There are two types of pitfalls, one that simply takes hit damage and returns to the upper hierarchy, and the other that leads to the lower hierarchy.

The descent point will be the fifth basement floor. This pit doesn't lead to the fifth floor, but I'm moving on.

There is an iron lattice fitted door across the street. Beyond that, you can see the buttoned door.

This is supposed to be a point where we can't move on in the game.

Abandoned in the middle of development, or abandoned with the intention of building more? I'm not so concerned because Genoria has wasted space that makes no sense, but I know how to move forward.

On the wall next to the iron lattice, proceed sideways as you move forward.

In other words, move diagonally. Then, for some reason, the body slips through the other side of the iron lattice sullenly.

Is this just a bug?

I don't think so, it's a kind of hidden door.

Thus, when the buttoned door in the back is opened, there is a large room full of glowing dazzles.

Long time no sunshine.

"Dazzling"

In spite of the fact that it's on the fifth basement, the sun is pouring down here.

Looking up, you can see that a reflector plate is installed over the sky separated by a large circle. I guess the lighting is engineered so that we can gather the light sources and reach this far. It is made real everywhere.

Because of the light of the sun, grass grows here, and there is a wooden log house that swims to fish in the pond that leads into the underground waters. Although small, there are fields, and there is a comfortable and self-sufficient living environment.

I call this a garden.

There were no tips to find out why Genolian developers created a hidden room like this one.

"Maybe it's a break area."

There are other hidden doors in the room on the fifth floor just now.

The passage, which runs all the way around the fifth basement floor, allows us to check the circulation of empty holes and spring water in the large room of the dungeon, which I think is a kind of maintenance room.

Genius game designer who developed Genolia. The noble night (Road Night) was just in the middle of the labyrinth, where he took a break.

Didn't you make it halfway and take a break here and then work on your continued creations? Think about it, it's a little fun.

Or seeing as it leads to the maintenance room, it may have been prepared as a staff room for the maintenance of the labyrinth.

Genoria, which later becomes MMO (Massibley Multiplayer Online), may have been designed by drawing its concept from the very beginning of its development.

The maintenance system surrounding the labyrinth is considered a waste to give Genolian-specific realities, but from the beginning it was prepared as a behind-the-scenes to make it an MMO.

If you think about it, there will be tsuji.

What a far-reaching plan.

In the 1989 AD phase, the noble night (Road Night) had incorporated itself into the design in anticipation of today's online gaming environment….

It's just my paranoia, but there's something to roll over when you think about it.

Here, the legendary genius game designer was working out the concept.

"Hum, I knew you were with me"

I'll try to get into the log house. Simple beds and cookware such as desks and chairs, bookshelves, closets, pot cauldrons, and cupboards are just placed, making life feel like nothing.

When I saw the dead waxed corpse, I thought maybe someone was getting here. Is that not the case?

When I open the item box attached to the log house, it's packed with rare items that have magical effects there.

My talisman (amulet), bracelet of disease, pendant of protection, pendant of health, ring of mana, ring of resistance, ring of warning...... Magic ornaments (accessories) are gobbly.

"What the hell is going on here..."

There is only one magical ornament (accessory) that has an auxiliary effect.

I thought maybe it would have a cumulative effect and tried to fill my fingers with rings but only the first one seems to work.

"Well, there's no such good story."

But was it set that the same decorations would offset each other?

In the meantime, be equipped with a faster, sickening bracelet.

Here is another important item.

Infinite storage rucksack. The space in the bag is magically distorted and the item theoretically infinitely enters.

Theoretically, of course. It also has some gravity-reducing effects, but the more items you put in, the more weight you accumulate, and any of them will weigh more than you can carry.

Conversely, this handy item can also be used in an interesting way to pack more items than you can carry and throw them at your enemies and kill them.

It's a rare item that I'll get one of these days in the middle tier, but I can't open a crate with a trap because I don't have the 'Untrap' skill, so I'd appreciate it if I could get it here for sure.

Also, there are totally useless but interesting items stuffed here, such as The Crystal of Farsightedness, which acts as a TV phone.

Next to the log house, he also rolls axes for breaking firewood, as well as tools such as rope ladders, wax, scoops and fishing rods.

There are also yarn knobs and looms. I don't keep it in my decorations, but I can actually pick cotton and make cloth.

Looking at the environment here, it may have been an experimental site for production-based skills that, once present in Genoria, were of little use, such as culinary, sewing, carpentry and so on.

Where do you use your playing skills, is there such a rare offering that the game balance doesn't go off, or a bit of service to players who have enjoyed looking for even such a hidden area?

Yes, do you want me to take the "Warning Ring" to Seki anyway?

Traps or items for beginners who vibrate and teach danger when a strong monster approaches.

It doesn't mean much to me, but it's supposed to increase beginner survival.

Wait, Kumiko would be loud if I only did the ring to Setsuki.

Will you take some more ornaments (accessories) appropriately because they will be luggage but not very heavy?

"I don't know..."

Maybe a genius game designer who sat in a wooden armchair inside the log house would be there for a noble evening (Road Night) and greet him with a smile, "Well played player".

I may have had such delusions, but there may not be a real producer (Kami) in this world.

"Well, when it comes to my sanctuary, I feel good about it."

Nobody knows this hidden area because it wasn't even on the overseas site.

Maybe it's just me and the developers.

It is an unparalleled bliss as a player.

It had been a long time since I had been exposed to sunlight, and when I took the tomatoes from the field and wore them over, the flavour expanded to be luscious and juicy.

I wasn't even usually conscious. Tomatoes that I even thought tasted thin and unsavory, but they are really delicious and delicious. Heta's blue odor was delicious, and I was obsessed with it and scratched it round. It tastes delightful to my body.

The tomatoes here are varieties that can revolutionize agriculture if planted in three days. That's why the flavour is so special.

I guess the vegetables are the foods that are originally sweet enough because they were lacking vitamins because they weren't eating all sorts of things and I just didn't feel them because my tongue was getting extravagant.

Speaking of which, I wonder how many days I've been in the labyrinth.

Thanks for staying in the ground all the time, the feeling of time is obscured.

In the meantime, I thought I'd take a bath. A drum can bath is provided in this lounge. No, I guess I should say Goemon bath.

You can take a bath in the water, but because of this, I draw water in a big bucket and burn the bath.

We even have a wooden snockout to pull down, so if you put it in carefully, it won't burn.

Even if it burns, it's a convenient world because it's cured by potion.

It's the primary flameball (fireball) that picks up the appropriate burning tree and lights it. All you have to do is pick up watermelons in the field and beat them to pieces and wait for them to burn while you eat them.

"Is it time to burn? You haven't had a bath in a long time. Do you want to wash your clothes?"

It stinks of poverty, but it is truthful. Clothes and body are drooling with monster fluids, so they won't fall off in a bit or softly laundry.

We've got this far, and you don't have any soap or detergent. It is a later festival even if you wish you had bought it in the city because it is not that much of a luggage.

"Well, no."

I'm the only one here, getting naked, washing Jabba Jabba clothes properly and drying them out. I don't know how to take care of leather armor better. You shouldn't do anything bad. All you have to do is enjoy the bath.

They get dirty in labyrinth exploration again soon anyway, so I don't care about the details as long as I can get my body dirty.

"Ugh, don't come back to life"

The human body does not form vitamin D without exposure to the ultraviolet rays of sunlight.

You should consciously keep it in the sunlight this way, as you can get sick from falling into a lack of calcium.

Maybe the recovery potion also solves the problem there, but there is also a mood problem.

If I had been in the dungeon for a long time, I'd be disgusted with how much of a drawstring I have.

Until my clothes were dry, I decided to do enough sunbathing before returning to my labyrinth exploration.

Once again, proceed to the fourth basement floor for the boss's room.

We were to deal with a rather nasty enemy, the Ghost. Even if you run away, your clear body will attack you over the wall, so you just have to take it down fast before you're surrounded.

If there is no spiritual knife, it can only be defeated by monk prayer or anti-spiritual magic that works against enemies who have no reality.

Moreover, there are even magical ranged attacks such as flameballs (fireballs).

"Damn!

You can also avoid magic attacks if you take a distance, but it's quicker to slash and carve while you dare.

The burn pain is tolerated because I think the anti-flame defense/anti-magic power is experience because it also grows by taking those attacks.

Even though I know the wound can be healed with a healing potion, the feeling of my meat burning is that it's unpleasant.

The only way to forget the pain and discomfort is to fill your brain with adrenaline with the excitement of battle.

"Whoa, whoa!

Even though it is a spiritual body, when I slash it with a spiritual knife, I have a firm slashing feeling.

Even ghosts can be killed properly, they can be killed.

"Gaaaa!"

Does it hurt if the ghost is also slashed, or screams?

That's what happens when you don't get Buddhist.

"Ha ha..."

My health is good, but how can I manage to burn my clothes and equipment?

Hard leather armor will not work as it is soon.

I can't open a chest other than my boss's room to get new gear.

Because after the fourth basement, lethality traps become a mix. It's a wall I can't help but have no bandit skills.

The scariest trap is paralysis poison (stunner), as long as it's about a round scorching bomb.

If you eat so much paralysis that your physical freedom is no longer advantageous by yourself while the enemy monsters are finally here, that's no different than you already died instantly.

"Well, I'm not gonna complain."

The difficulty of this one is the flavor of playing alone. From the beginning, I came down prepared.

Even with the difficulty of the Extremes, Genoria is a well made game. It's not impossible to attack, if you think about it properly, a breakthrough is available.

When I noticed, I came all the way to the boss's room.

The boss here is a zombie carrier. They are not so strong opponents, but they are enemies to watch out for.

Even if the undead attack doesn't kill you, it won't infect you and make you a zombie, but zombie carriers are a powerful source of zombie infection.

Sometimes even players undead when they get more than a certain amount of sharp nail attacks. If that happens, it's over.

No, Genoria keeps the game going even if she undead it with an interesting game, so on the contrary, there are ways to play it until the end with a necromancer, but I'm not going to do that with my own flesh.

It's no longer a bizarre lanobe, and there's no such thing as a zombie protagonist.

Arrange the potions for recovery and detoxification, finish the flesh-enhanced doping, and then when I broke into the boss room, there was a large chunk of dead meat.

At first glance, it's a fat zombie, but the closest thing to a meat golem that collects dead meat and takes the shape of a person.

Dead meat is physiologically disgusting.

Besides, it sucks because you have sharp poisonous fangs and that even makes you zombie infected.

"Intermediate (Middle) Flame (IA) Flying (Foy)!

Fireball spells. It is Theory Street where zombies are vulnerable to flames. I'll shoot you all the way to the limit of Mana and throw you to the pine lights that were nearby.

Zombie carriers jumped this way as they burned up Guzguz and Dead Meat.

"Guaah!"

Wild voices, I appreciate you not being as intelligent as the Murder Troll on the third floor.

"You don't talk, you don't talk!

"Guuuuuuu!"

Some sad scream, like a screaming roar. Huge chunks of dead meat. The carbide just comes wielding poison claws.

Faster than it looks, but for lack of intelligence, the movement is short-handed. With Hit and Away, continue to slash with the Spiritual Knife, Grievance Brake Round.

"Whoa, whoa, orah!

"Guuuuuuu!"

Waving poisonous nails, if you crush even a thick arm, you win this one.

While avoiding the attack of my opponent's swinging arm, I kept swinging the Spiritual Knife until my arm broke a thousand times.

"Giggle, gaggle, gaggle, gaggle"

Bottom of the line, both arms of the zombie carrier fall to rot. The lump of dead meat raises a curcum and an unnameable roar.

I wondered what my enemies would do when they could no longer attack poisonous nails, and now they stuck it in with a big figure.

"Oh, you hit me."

When he panicked, he tried to rub his face against the stone floor with Zusar and fell down.

Zombie carriers get up cleverly with just their heads and feet. Of course, I won't leave it alone. I'll slap it on my back and slap it with a spirit knife.

"Gah, gah!

"Pretty shabby"

Zombie carriers thrashing around with just their feet and heads, but surely slashing damage accumulates nonetheless.

Every time I slashed him, that intense movement slowed down gradually and eventually stopped moving.

"Ha ha..."

I drank out the recovery potion as I breathed roughly. I also drink the detoxification potion once, I ate several poisonous nail attacks.

Sometimes when the cumulative damage is high, it really undead. The detoxification potion should work because it's not universal but it's poison damage.

Because the crate is out, I guess it's dead, but I'll take the pine light in the room and bake the rest of the dead meat chunks, just in case. I'm finally relieved that I've burned them all.

When I turned my back, it wasn't suddenly a resurrection or anything. Undead enemies stay alert.

"Well, the treasure chest..."

Nevertheless, throw away the gold coins because they accumulate and become luggage. Being alone makes weight limits cynical is also fun with elements of increased difficulty.

All I need is a gem that I can dispose of as a mana healing pill and more useful items.

"Diminish Cloak"?

Rare item as expected. In this chest, there is usually a "black coat" or a "dark coat".

They are both made of a non-burning cloth, which in itself has a magical endurance and has the effect of increasing concealment,

This Diminish Cloak is a top compatible rare item. It reduces the power of all ranged attacks, including dragon braces as well as magic.

I would only have a pretty low chance of getting out, but defeating the boss on my own will increase Rare's appearance in the extreme.

Genoria has a generic name: "Bonus per person". It's like a reward for playing alone.

Only the boss's chest, including the fact that there are no traps, has Genoria adjusted the game balance for advanced players to play alone.

"Diminish Cloak" was a bit of a heavy fabric when it was woven, but it seems to have a strong defensive effect for that matter.

It's not bad to be able to equip from above the armor. Of course, it also has a solid effect on increasing secrecy.

Genoria, for example, has the skill of hiding (hiding).

Bandits, are the skills that ninjas are best at. Samurai is a bad technology, but there will also be a need to survive a strong enemy to live alone.

From now on, that should also be gradually worked out. I'm looking for a versatile way to live on my own.

And finally, open the door to the fifth floor with "The Necromancer's Key". That's a pattern here. Let's just head to the fifth floor.

Zombies and skeletons, not so strong, but already dead enemies, were hard to kill.

There is no tension in slashing an already dead enemy. I don't really want to come to this hierarchy anymore.

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