I am a god in another world

Chapter 488: Fusion of special abilities

Magic pets and spirit crystal servants are indeed of great help at low professional levels, but when they become legendary, they are easy to become a burden and a weak link targeted by powerful enemies. Looking at those famous spellcasters, most of them do not have magic pets. Even if they have them, they are temporarily born for a certain task and will be removed and discarded after use.

Now I am just doing it more extreme and more thorough, completely giving up this ability in exchange for two completely different spellcasting systems.

When the soul consciousness in the spirit crystal servant was taken back, the series of special abilities on the Death Roar were also pulled into the soul consciousness and into the Oring Soul Tower.

The soul runes, special abilities, and even the milestone of destiny hanging in the sky on the Oring Soul Tower all lit up, and then a wonderful chemical reaction occurred.

Especially the golden milestone of destiny: Enemy of the Undead Goddess of Vengeance, the golden light emitted was the most brilliant, and the Undead Goddess of Vengeance Blasphemer, Vampire Hunter, Vengeance, Vengeance Skull Crusher, Designated Enemy, Undead Manipulation, and Undead Vengeance Domain were all absorbed and flashed wildly.

The soul runes of the Oring Soul Tower also began to flash, and the pace became more and more similar to the golden milestone of destiny. Strands of blood floated up from it and merged into the Soul Mage Tower, and then the fifth floor began to appear at a speed visible to the naked eye, and a new layer was formed in the blink of an eye.

This is directly linked to Gavin's professional level. His Oring Master level has reached level two, and this is not over yet. The sixth floor is also being built wildly, and it only slowly ended when it was close to halfway.

A series of familiar and different special abilities are all embedded in this layer.

Revenge Asylum (Special Ability) - You have stolen some of the abilities of the Undead Goddess of Vengeance. You are shrouded in the sacred law of revenge. All enemies that attack you will automatically gain the enemy buff. Each time you stack a layer, you will cause an additional 1D8 damage when you attack them. The damage will be cleared as soon as it is caused. You can stack up to 10 layers, and each layer lasts for 30 seconds.

When the enemy you attack has the enemy buff, the power of revenge on the enemy may be triggered, causing an implosion. This skill ignores armor defense. The higher the number of revenge buff layers, the higher the probability of activation. When an implosion occurs, you will feel it and control the implosion location. Different locations will produce different effects.

Undead Enemy (Special Ability) - Your attacks are considered sacred damage to all undead, which will prevent their regeneration ability.

Revenge Mark (Special Ability) - You can use the revenge ability to mark an enemy. You will be able to clearly know the location of this person within 24 hours (only in the same plane), which can be used as a teleportation coordinate. The marked person will automatically receive five layers of revenge BUFF. You can mark three times a day. It can be different people or the same person. You can release this skill out of thin air, and it will automatically search and mark the nearest undead goddess of revenge.

Undead Revenge Field (Special Ability) - After activation, a 100-meter diameter undead revenge field centered on you will be opened. Everyone in it will be regarded as your enemy. Each round will automatically add a layer of BUFF, which will be calculated separately for each person and last for three minutes. It can be used once every ten days. Anyone killed by you in this field will be transformed into an undead shadow controlled by you for 24 hours.

Seven special abilities, fused to generate four special abilities, not only did not weaken by half, but became stronger.

Vengeance Asylum is a fusion of Vengeance and Vengeance Skullbreaker. The overall ability has not changed much. The only difference is that it shortens the duration of Vengeance Power from 60 seconds to 30 seconds, in exchange for a larger damage dice, from 1D6 to 1D8. This change has more advantages than disadvantages. This skill is either not activated or it is a thunder strike. The battle is often over in one minute, and it is impossible to fire only one shot.

Undead Enemy is an enlarged vampire hunter, targeting this feature at all undead creatures, not just vampires. This is very powerful, especially since I have provoked a lot of undead enemies recently. Holy damage to undead creatures, as long as it hits, is extreme damage.

Vengeance Mark is a fusion of the Undead Vengeance Goddess Blasphemer and the designated enemy. Although the number of combined uses has been reduced by one, the scope of application is wider. The tracking mark is not just the devout believers of the Undead Vengeance Goddess, but also those enemies who have not been killed in the battle can be tracked and uprooted.

The Undead Revenge Domain incorporates the ability to manipulate the undead. In this way, he cannot use the undead control normally, but the evilness of the Undead Revenge Domain has become stronger, especially the duration has been increased from one minute to three minutes, which makes his invincibility longer and can take the opportunity to form an undead shadow guard. It is a typical group battle reversal skill.

Most importantly, many of these abilities are the special abilities of Death Roar, which must be held in hand to take effect. Now they are directly converted into his own special abilities.

This means that he can put aside Death Roar and apply these abilities to other weapons, and the options are immediately much wider.

Don't forget, he is a spellcaster.

The damage of Death Roar is indeed amazing below the extraordinary level, but it is a bit insufficient in spells above the fifth ring.

Not to mention, there are group spells. Anyone who can attack Gavin will be automatically marked. A group spell will have additional damage bonus.

Gavin withdrew his soul consciousness and only destroyed the first form of the Spirit Crystal Servant. The second form of Death Roar was not affected at all, or it was more pure and became a real weapon.

Death Roar

This is a weapon enhanced by the immortal godhood. It has broken through the normal weapon restrictions and reached the ranks of sub-artifacts. It is regarded as a +6 shooting weapon with negative energy attributes. It has double bonuses for positive energy creatures and is regarded as a +12 weapon.

Effective range: 36 meters.

Damage dice: 5d8.

Special abilities: Strengthened mind bullets, ghost bullets, psionic recharge, double shots, indestructible.

Except for the extraction of the special abilities originally given, the abilities that originally belonged to Death Roar itself have not changed much.

The biggest difference is that it has obtained the indestructible characteristics that originally belonged to the artifact, as well as the exclusive bonus of magic weapons.

Just as Felixini said, as the second form of the Spirit Crystal Servant, Death Roar is a bit out of place, and some things that should be there cannot be activated.

In the future, the bullets fired by Death Roar will no longer be 5d8, but 5d8+6, and 5d8+12 for positive energy creatures. In view of Gavin's current expertise and professional level, etc., there will be an increase in bonuses.

It is no longer Gavin's exclusive weapon, and everyone else can use it.

In a short period of time, it can only exert its maximum power in his hands.

The warrior bonus expertise and a little attribute generated by the total professional level being raised to level eight, there is no objection. The former was chosen by Gavin for mobile shooting, and the latter was added to intelligence.

Needless to say, the former is still for strengthening long-range attack capabilities.

The nature of mobile shooting is the same as that of jumping attack. It is a combination expertise with prerequisites, and it belongs to the kind of special ability.

Its prerequisites are far more complicated than jumping attacks. It requires the user to have Agility 13, Basic Attack Bonus of +4, and three specialties: Dodge, Flexible Movement, and Close-Range Shooting. Generally, only the ranger who specializes in shooting can meet the requirements of this specialization at Gavin's current level. As a spellcaster, Gavin can open this specialization, which is completely the echo of the soul of a legendary warrior.

Trouble is often equated with strength, and the mobile shooting specialization is such a case.

Mobile Shooting (Special Ability)-When you make a long-range attack, whether you are moving or riding, you can automatically lock the target and greatly increase the hit rate.

This thing is the same as the automatic lock in shooting games. It is completely magic that moves the body. In many cases, you don't need to consider it at all, just shoot directly.

This skill is definitely a small top-notch skill for the shooter in the early stage. If it had been used before, it would have been much more difficult for Ji Peng to escape from his hands.

Compared to it, Gavin is more concerned about the improvement of intelligence attributes. This improvement is very critical to him because it directly breaks through a bottleneck. Don't forget that he has three ways to increase the intrinsic attributes of intelligence.

Bionics Fox Cunning can provide +4.

Overclocking can provide +2.

When the Singing Stone opens the ethereal or sad song, there will also be +2.

Under normal circumstances, the attribute bonuses provided by magic will cover each other, and only the largest one can be taken. For example, if a person has been applied with the power of the bull, if he wears a giant power belt, the attribute bonus they provide can only take effect with the higher one.

Because they are all external magic enhancements, the magic enhancement effects constructed in their bodies will overlap with each other.

But the internal attribute enhancement is not within this range.

Gavin's bionics and the attribute enhancement of the mage seem to be extremely similar in effect, but they are essentially different.

The same is the power of the bull. The attribute enhancement of the mage belongs to the magic external skeleton, providing +4 external strength bonus.

The bionics of the psychic is to adjust the internal structure of the body and imitate part of the structure of the bull, thereby greatly improving its own strength attribute. It is an absolute internal improvement, which is the so-called internal bonus.

In other words, these two spells can be superimposed.

This is where the latter is stronger than the former, but the former has an advantage that the latter does not have - bionics is a self-use spell and can only be cast on oneself, while the attribute enhancement of the mage can be cast on anyone. After the level is raised, there will be group bull power, which is not available in bionics.

It is also necessary to mention that bionics is an exclusive skill of the Variety. For psychics who are not specialized in this type of system, the difficulty of learning this spell rises sharply.

As the level gradually increases, Gavin slowly discovers that there are more and more differences between psychics and mages. Although its main attribute is also intelligence, it is called a psychic, not a psychic mage, for a reason.

Once you choose to specialize, it's not just a matter of imparting knowledge through the magic network, the combination of your mind and body is also developing in this direction. After the special ability of the combination of soul and flesh is unlocked, this feeling is even deeper. Before, when using bionics, the body was somewhat uncomfortable, but now it all depends on your own thoughts. The conversion of the six attribute enhancements is extremely smooth, just like an innate ability, and it comes easily.

Gavin and Nicole had a lot of difficulties in communicating about the psychic abilities, especially the exclusive abilities of their profession.

Nicole has not yet fully mastered the skills of bionics, and Gavin has not yet fully understood the concept of summoning and constructing astral constructs.

This is related to the fact that they are half-baked. Their spiritual knowledge comes directly from the indoctrination and inheritance of the magic network. They can use it, but it does not mean that they have fully understood the principles, let alone pass it on to others. Those who say that they copy the gourds are already dead. This is a spell with a low tolerance rate. If you are not careful, it will backfire. You must treat it with caution. The higher the level, the more careful you must be.

Let's go back to Gavin's intelligence. The three intrinsic attributes are superimposed, which can reach 30 points.

Just like 20 points of extraordinary, 30 points is also a threshold, called legendary, which can resonate with the magic network to unlock legendary rewards.

Strength and physique are the two attributes that are easiest to reach legendary, because large bodies often have bonuses in this aspect. Once you reach giant or super giant, you can't do without legendary strength and legendary physique, because without these two points, how can you support a huge body?

Agility is also not difficult to achieve. Its situation is the opposite of the first two. The smaller the body, the easier it is to achieve.

However, the three intrinsic attributes of perception, intelligence and charm are different. There is no shortcut to this. Except for some natural races that are a little higher than others, they all need to be accumulated and strengthened little by little.

The three intrinsic attributes are extraordinary. With hard work, many people can accumulate one before becoming legendary.

If you want the inner attribute to be legendary, it is not something that can be achieved by simple efforts, but also requires incredible luck.

Gavin is now extremely lucky. Many people have three enhanced inner attributes. If they can have one, it is good. If they have two, it is already amazing. It is estimated that there are not many people who have all three in one body.

Without even thinking about it, Gavin immediately added three abilities to himself, including the Singing Stone with its own BGM, all under Gavin's control, and a piece of ethereal classic music sounded.

Don't forget, he is a psychic, and he has been very good at self-hypnosis from the beginning. The Singing Stone is just a dead object. In many cases, the BGM is matched according to Gavin's emotions. As long as he hypnotizes his emotions to that degree, the Singing Stone will naturally respond, and it works every time.

Legendary Reward (choose one).

1. Permanent Intelligence +4

2. Orc Master Spell Level +2

3. Obtain special skill secondary overclocking (you can perform in-depth, secondary extreme overclocking in the overclocking state, and the powerful intelligence will be further integrated with the body, and the overall attributes will be increased by 2 points again. This bonus is an internal special bonus, which does not conflict with the attribute improvement, and lasts for half a minute/intelligence adjustment value every day).

Damn it! Damn it! Damn it!

After reading the legendary rewards, Gavin's heart jumped three times on the spot. It seemed that only this word could express his current feeling.

I knew that the legendary rewards were powerful, but I didn't expect them to be so powerful.

All three options are super practical, and none of them are useless.

Even the regular intelligence rewards are the same, because this time it is no longer two points, but four points of internal improvement. No matter who it is, it cannot be easily ignored.

Even Gavin can't do it. His current legendary intelligence is not really reached, but accumulated by special abilities. It cannot be opened frequently. If other special abilities are selected, they cannot be opened without accumulating 30 points of intelligence, just like his soul and flesh combination. However, once intelligence is selected, it will be directly strengthened to the body, making it a part of 30 points.

This is a well-known shortcut that can enjoy the internal two-point attribute improvement in advance, but the price is to give up a unique special ability or other aspects of improvement. Unless it is forced, few people will do this short-sightedly.

At least for extraordinary rewards, few people do this, but for legendary rewards, most people will do this, not only because the increase is enough, but also because it is too difficult to fully improve their attributes to this level. Many people cannot do it in their entire lives. It is better to take a shortcut, at least they can enjoy a series of additional benefits brought by high attributes.

But compared with the following two items, this is obviously not enough.

Needless to say, the +2 level of the Orion Master's spellcasting level, his Orion Soul Tower has already provided +1. If this is added, it will directly offset the impact of the part-time job of the mage and the psychic.

Not to mention the secondary overclocking, this is an advanced version of overclocking, and it belongs to Gavin's unique exclusive skill.

During this period of time, he has experienced the power of overclocking, and he is still one step away from the six-attribute extraordinary he originally envisioned.

Once this secondary overclocking is selected, this goal can be achieved directly.

Even if the strength with the most powerful shortcoming is only lacking a little in the case of secondary overclocking, and at that time, intelligence has two points of surplus, which can be supplemented by switching BGM.

In that case, Gavin's naked attributes will reach - Strength 21, Constitution 23, Agility 22, Intelligence 30, Perception 22, Charisma 24.

Even among the monster race, this attribute can be called a monster.

But Gavin saw another use of monsters in it.

Enhancing one attribute is not the limit of bionics. As long as Gavin's Psion level is high enough, he can continue to strengthen its ability after investing enough psychic points in the same power at one time.

This kind of strengthening does not allow it to gain more of the same attribute, but to imitate two or even more animal forms at the same time and obtain multiple attribute intrinsic bonuses.

Let's not talk about other things for now, at least Charm is certain to unlock the legendary reward.

Dual-attribute or even triple-attribute legends are not just monsters.

In this case, it is self-evident how to choose.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like