I Am a Nobleman in England

Chapter 279: Just die for money!

"... Hehe, of course, we can't buy items directly from the embedded mall. We can set that every new player can get a set of free items, and we can also set how many levels to get randomly rewarded items after completing the level perfectly. When we encounter difficult problems when solving puzzles, we are used to using props to jump over the difficulties, our props will be easy to sell..."

Arthur smiled and told Edward about the inspiration he had gained from various game practices in his previous life, and Edward, who concentrated on listening to the lecture, had a serious expression. Only the slight twitching of the corner of his mouth would let people know that he was at this time. How complicated the mood is.

   "Furthermore, buying props is not sold every day. There is an anniversary every few days and a big sale of holiday promotional items. I think this way, it can reduce the disgust of the players."

   "..." Edward nodded silently, indicating that he had already taken the boss's ideas several times.

"Be sure to pay attention to the difficulty of the game's levels. From easy to difficult, the difficulty should gradually increase. Maybe you can hire a few external physics and mathematics experts to join the puzzle level production of cutting the rope to increase the difficulty. Only in this way can we make The life of the game is prolonged, so that players are willing to spend money to buy props and clear levels!"

   Arthur's thoughts become clearer the more he speaks, and Edward listens with a cold sweat, and Edward can't help but worry that this promising game idea will be completely abolished because of death and money.

   However, Arthur didn't think that he was asking for money. To put it bluntly, it was just a very convergent method he learned from the many games in the previous life that didn't directly cost money for breathing.

If he is really black-hearted, he will first deceive the player into the game with "free" and wait for the player to have a certain sense of ownership and dependence on the game. After using the props to make huge profits, it will be difficult to be normal without paying a large sum Complete the game process.

You should know that props are like washing powder. The excitement after obtaining them, the satisfaction of using these props, and the sense of achievement to show off will make the players feel that the hard work for them is worthwhile, and for greater Satisfaction, players will also pursue more and more powerful items.

   Mobile game manufacturers have to earn money to eat, don’t they?

  Besides, whether to spend money depends on the players' wishes, and mobile game manufacturers are not obligated to play games for players for free, right. Besides, it is already a very conscientious manufacturer to make it clear that the props are charged, such as those who secretly deduct so much money without playing a few games. Game makers like Arthur are simply conscientious bosses.

   After all, no props in the game are created out of thin air. The person who designs the game needs to consider various balances, needs to go through various tests and improvements, and needs to design various appearances and uses. This process requires many, many people, and it takes a long, long time. These people need to be paid and paid.

"The harder an item is to obtain and the stronger the ability, the greater the YW people have for the item. The greater the YW of a person, the stronger the short-term satisfaction when obtaining it. If you put this satisfaction into reality In life, how much money can buy this kind of satisfaction?

   How much effort does this person need to make for the same intensity of satisfaction? If you skip the hard work and time and buy this kind of satisfaction directly, how much are you willing to pay? "

   Arthur's series of rhetorical questions directly caused Edward, who was earnestly ‘listening’, dumbfounded. At this time, Edward’s mind was as if ten thousand monsters ran past, spitting water at him.

   No, if you play games like this, it would be terrible. You must know that YW is infinite, but money is counted. One day YW will not be satisfied, and then?

Arthur did not give Edward more time to think, but continued to talk freely: "There is also the most used money-making model in the game, which is ranking. In the future, all games we develop will have a local area. As long as you connect to the Internet, you can make your account and name appear on the list depending on your results!

Make a batch of T-shirts, sweaters, baseball caps, scarves, backpacks, etc. with our studio LOGO, and game characters, and print the honor and ranking of the other party as a limited edition gift to the players on the list. Satisfaction Their vanity, I think, whether our game or studio will become a legend sought after by players, just like Blizzard! "

   "...understand!" Edward has come to his senses from all kinds of shock and consternation. Although the boss's dark idea of ​​asking for money is a bit reserved, he is convinced by all the remaining proposals.

   There is no limit to creativity. I can only sigh that my young boss’s brains are too big, and he can become a billionaire at such a young age. It really makes a difference. It makes sense.

Arthur put the remaining cigar directly into the crystal ashtray, took a big sip of coffee, stood up unsatisfied, walked to the side took off his suit and put it on, and said to Edward who also stood up: "Let's go, let's go upstairs to the studio together and have a meeting by the way..."

   Edward twitched, and he couldn't laugh or cry. It seems that the boss hasn't talked about the addiction just now, and the feedback he gave is not positive and enthusiastic enough. This is for everyone!

   Sure enough, the meeting was very successful and the response was very enthusiastic. Everyone in the studio was shocked by the idea of ​​their own boss asking for money, but it also gave everyone a good hope for the future development of the studio.

There is such a profitable boss, the future of the studio is definitely bright and lofty. The production of a good game does not mean success, it cannot be sold, the players are not interested, the viscosity is not enough, and the vitality is not strong. These are all Issues that can affect the fate of games and producers.

   To put it bluntly, whether you can make money when you develop a game is the most fundamental and most important!

After talking for almost an hour, instilling his own thoughts into his subordinates, and after a brainstorming with the enthusiastic subordinates, Arthur returned to the office and drank coffee, feeling that he was really real. It's Wen Siquan collapsed, and the brain can't stop stretching!

   Putting down the coffee cup, Arthur took the pen and paper, and began to write and draw. This time he thought of the game, which brought him a lot of money-for-money ideas, a game that he kept on his mobile phone in the past life-"Dream Home"

This is a simulation business game based on puzzle elimination games and integrating business elements. Players collect stars to obtain resources by eliminating gameplay, constantly develop home areas, and decorate according to their preferences. I have to say that the screen of this game is indeed After all, it is exquisite and has a good plot. The game is easy to use and full of fun. It is also a game he liked very much in his previous life.

Of course, this game naturally takes the number of ways to add props for free. Although props can be obtained through customs clearance, but it is also selling gold coins and props, which undoubtedly makes Arthur very pleased. Such a game is definitely The one who can best carry through his thought of asking for money!

While drawing sketches with simple strokes in accordance with the memory in his mind, Arthur thanked the somewhat boring aristocratic education that his predecessor had received since childhood, whether it was learning in music, literature, painting, or art appreciation. For Se, it is a very valuable asset.

   At least now he can make full use of his drawing skills and knowledge, which allows him to easily paint the memory picture in his mind with the pen and paper in his hand, without getting lost.

   So ~www.readwn.com~ It doesn't hurt to learn more knowledge, because maybe you can use it anytime, and these thoughts make Arthur think of university.

   The so-called university useless theories in the past life are simply ridiculous and funny when I think about it now.

   Let’s not talk about the knowledge learned in university, but also the benefits of classmates, understanding of oneself, cultivation of rest, the ability to think independently, knowledge, academic qualifications, etc.

   For example, those ‘useless’ knowledge learned in the most complained universities, even if they may often skip class, although they may miss courses many times, although they often sleep in class, in fact, they still gain a lot of knowledge. I always know more about my major than those who have never gone to college.

   Of course, if you are serious, you will be more rewarding, although you may not feel that they are useful for your work and life.

   However, to understand one thing, in today's world, making big money increasingly requires knowledge. Without knowledge, one can do a small business, but not a big one. The high-end industries of the economy and society are finance and investment, and people without knowledge can't do it. Arthur has a say in this.

   To be honest, if he didn't really want to be restricted by school life, he would really find a way to go back to campus and learn some knowledge he needed.

   Of course, even if he is not going to return to campus now, he has not stopped studying by himself, learning knowledge from various books, without knowledge and culture, he must suffer in the end!

  :. :

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