I come from the world of punishment
Chapter 1297 The secret method really has a bright future (violent discussion)
Speaking of secrets, there are many secrets in Hearthstone, mainly three professions, hunter, thief, and mage.
But except for mages, the secrets of hunters and thieves are actually not magic in reality. Hunters are usually traps, and thieves generally refer to some countermeasures.
However, Luo Huai has the protection of Hearthstone rules, which does not necessarily have to follow realistic logic. Even his use of some secret cards can be actions other than magic.
Reading the book, Luo Huai thought about these... his thoughts seemed to be broadened a lot.
There is also a small notebook beside him, which is messily drawn with various lines. It is several mysterious matching plans that Luo Huai rejected.
The more powerful the mystery, the more difficult it is to solve. At the same time, you have to consider the balance between cost and effect. It is not something that can be done without thinking.
The best time to draw a card is when the secret is triggered, when the various mysterious elements around him are easiest to retrieve.
However, this chance is still not 100%. You must know that you can always believe that wherever there is a card draw, there will be someone with a bad face.
As for Luo Huai, does he have a dark face? I don’t know, with the protection of [Courtesy of Miracles], he won’t fall off the chain at critical moments, but usually... it’s a bit subtle.
'Draw card'
A flash of blood flashed in Luo Huai's palm, and he drew a two-fee card.
Now he has a book of secrets in his hand. Before he gets serious about drawing cards, he wants to try his luck first and warm up.
If you are lucky and draw a good secret directly, then it would be best to directly synthesize a permanent card.
Generally speaking, most secrets cost two to three fees, which is the best value for money. The cost is not too high and the effect is not too bad.
Red particles condensed in the palm of his hand, and finally some hard cards fell down.
It has a metallic texture to the touch, which indicates that this card is a weapon card. ://
Here I have to mention the differences between different cards.
After synthesizing permanent cards, although they can be used repeatedly, each card has its own CD time. Generally, cards are divided into three categories: spell cards, follower cards, and weapon cards.
A horizontal comparison of these three categories of cards at the same cost and level...the ones with the shortest cooldown are spell cards, followed by weapon cards, and finally follower cards.
It can be understood that the magic card needs to absorb the corresponding energy to restore the cooldown... and the weapon card also needs material... As for the biological follower card, it requires a more complex combination of energy and material. The generation efficiency and difficulty of these three increase in order. Naturally This results in a difference in the length of the cooling time.
Cards of the same type will also have different cooldown times due to effects, quality, cost, etc.
As for the material and energy of the recovery card, they all come from the hearthstone box - essentially it comes from Luo Huai's "infinity".
But Luo Huai would almost forget this thing if he didn't summon it.
Put it aside for now and look at the effect of the weapon card.
[Manuscript of the Mysterious Apprentice]
Attack/Durability: 0/2
Mana: three charges
[Halo] Your secret card costs one less.
[Description] Wait! This is cheating! You cannot bring your manuscript with you during the exam!
Ouch...it's a pity, it's not a mystery.
At first glance, Luo Huai still felt regretful that he didn't draw the secret.
But after pondering for a moment, he discovered a blind spot.
"The secret cost is reduced by one...it doesn't seem to say that the minimum cost cannot be less than one."
In Hearthstone, there are many cards with the effect of cost reduction. Whether it is battle cry, aura, deathrattle or other effects, they all involve cost reduction.
But as a designer once said: Zero fee is a dangerous design.
Indeed, countless players have experienced this from various versions of Cancer.
So one solution the designers thought of at this time is to add a restriction, such as: a certain type of card reduces the cost by a certain amount, but it cannot be less than a certain amount.
Basically, it costs less than one fee, which can basically prevent the strength of a set of cards from changing qualitatively.
But……
"I don't seem to be under the control of the designer." Thinking of this, Luo Huai's face showed an evil smile with clear ideas.
It was as if some great treasure had been discovered.
"A Luo...are you okay?" A Lang on the side saw that his expression changed several times, once or twice, this series of changes was a bit strange.
Yu Ling and Ai Yi also looked at him with some caring eyes.
"Master, I will study hard." Yu Ling felt that maybe he was too unsatisfactory, so he forced the master into a state of madness like Sister Si.
This state is more common among parents who help their children with their homework.
As for Ai Yi, she thought even further. She held Luo Huai's hand, shook it up and down twice, and said sincerely: "Brother, Ai Yi will wait for you!"
"Well, Ai is so nice." Luo Huai smiled and touched the little girl's head. Then after thinking about it, he also touched the heads of the two older girls.
Damn this uncle-like sense of caring.
Hmm... Then the four of them continued to study quietly, and Luo Huai continued to brainstorm.
He has now overturned his previous point of view, that is, the secret may not necessarily require two or three charges...even if the effect is slightly worse, but now that he has this weapon card, he can directly throw out these cards at zero cost, no consumption!
Moreover, the cooldown time of one-cost secrets is also faster. If the number is large enough, it may be possible to directly form a cycle.
Once such a secret is triggered, it can be replenished immediately. Regardless of the specific effect of the secret, this nearly cost-free continuous output capability is already strong enough in itself.
Moreover, he does not need to be restricted by hand cards like in the game. He can take it directly from the Hearthstone box... which is somewhat excessive.
The only uncertainty is that he doesn't know how many secrets he can hang up at one time. Is it the five in the game, or is there no limit?
Thinking about it, there should be some. After all, other rules are for the balance of the game's mechanics and can be ignored in reality. However, the mysteries in reality will also be affected by the number. The more mysteries a caster has, the less likely they are to release subsequent mysteries. The more difficult it is, the general limit is five.
No matter how much, UU reads www.uukanshu. net may affect the stability of all arcane magics. When the time comes, all of them will collapse, and the first five mysteries will all be in vain.
No matter what, try it first, even if you can only hang five, it's already scary.
In that case, let’s start pumping!
He has already recorded many of the mysteries in the Encyclopedia, and releasing them should not be a problem.
It's just that the effects triggered by these secrets are relatively ordinary magic counterattacks, and they need to be modified to have more "causal" effects on ready-made cards.
And since you can choose the secret cards yourself, instead of randomly drawing cards like in the game, the coordination between the secret effects can also be taken into consideration, and it is not a bad idea to form some kind of package.
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