Level 52

School Hall

Lu Weiwei and several people took the elevator to the Saoxing Republic.

Ding~

When the elevator door opened, several people reappeared in the dilapidated building last time.

[We had a carnival here and accepted a lot of new members =)]

On the walls, the handwriting left by the partygoers is so clear, so ridiculous, and so ironic.

Looking down from the windowsill, the Republic of China is in shambles.



[AI painting, ruined Republic of Sweeping]

familiar scenes come into view.

Lu Weiwei and they have been involved in this war, so they know very well how tragic this war will be in the end.

"Don't be stunned." Lu Weiwei spoke, "The sweepers need our support now, hurry up and go to support!" "

Good~"

Several people left the building.

Lok Su arranged for the squads of the full experience player guild to disperse, each advancing at a distance of about fifty meters.

After all, if everyone gathers together, once they encounter a large-scale enemy attack, it is likely to cause everyone to be destroyed at the same time.

After marching for tens of minutes, the sound of distant artillery fire became clearer.

They are not much further away from the conflict zone.

"Rest in place for ten minutes, everyone adjusts to their state, replenishes their energy, and immediately enters the battle after ten minutes!"

This time they are here to help the Saoxing people, with their excellent equipment and numbers, let alone defeat this Saoxing Republic, even if it is a peaceful county, it is a very simple matter!

After all, the lineup of all-RX steel weapons is a complete dimensionality reduction blow for the hedonistic war of the past few decades.

Lu Weiwei and several people took out almond water to replenish energy.

Almond water not only restores the health bar, but also boosts the player's strength when the health bar is full.

More than fifty people use almond water at the same time, that is, more than fifty bottles of almond water.

The smell of so much almond water appeals to a kind of party entity in the ruins of war.

It is an entity that looks very similar to a partygoer, but is different from a partygoer.

They gathered together in groups, slowly surrounded Lu Weiwei and others, and approached several people little by little.

Lu Weiwei and Zhou Mei were the first to feel that something was wrong.

"Did you hear any weird noises?"

"Sound? What was that?

"Like some kind of nursery rhyme..."

Luo Su showed a puzzled expression on his face, "This is a hedonistic war, how can there be any strange nursery rhymes?"

"There is indeed some kind of strange and familiar nursery rhyme." Lu Weiwei said, and began to hum the nursery rhyme he heard, "Little white rabbit, white and white, grab your ears and pick it up, sprinkle green onions and sprinkle coriander, braised oil is really good

..." "Good guy, I'm hungry..."

Just between speaking, the song of the nursery rhyme is getting closer and clearer.

The sound seemed to come from all directions.

At this moment, even Luo Su and Da Xima heard that voice.

"Here they are." Zhou Mei frowned and said, "Just dozens of meters away, I don't know what it is, everyone is ready to fight!" Several

people took out their weapons, and the next moment, a strange-looking creature jumped down from a ruined tall building on the side and rushed towards several people!

It was a tall, bipedal creature with a hole in the end of its arm full of hooked teeth, rough leather-like skin, usually earthy yellow, and its "face" was made of cartoon smiley faces drawn from a substance similar to human blood.



A mask appeared on Zhou Mei's face.

Through the mask, Zhou Mei was able to see the information of the strange entity.

"It's a sender!" Zhou Mei exclaimed, "They are a kind of partygoer!" We were discovered! [

Current Entity: Entity 67: "Dispatcher"]

Dispatchers are highly intelligent, and reports indicate that they can operate complex machinery and easily traverse the back room to find prey.

They generally do not venture alone, but tend to hunt in groups.

In other words, when a Walker appears, it means that the Wanderer has been surrounded by a large number of Dispatchers.

Sure enough, in the next second, a large number of dispatchers rushed over from all directions, and there were a large number of them, a full twenty or thirty.

They hum a strange ballad in their mouths that makes people feel numb in the scalp and numb in the body.

"I lean? Why is my body numb? Luo Su scolded and grinned, "Could it be that the somatosensory suit leaked electricity?" Shouldn't it?!

"It's a paralyzed state!" Zhou Mei explained, "Pay attention to the status bar, we are paralyzed by nursery rhymes! Fight back! "

[Paralyzed state]

When hunting, the Walkers hide in the shadows of their habitat, waiting for their prey to pass by.

They chant a nursery rhyme with supernatural properties, fatigue and numb their prey, and then rush at 20 mph.

Fenders' attacks usually last only a few seconds, and they never engage in a constant chase.

Dispatchers can only run for an average of 30 seconds, after which they get tired and retreat, and if their prey has not been captured by then, their hunt will fail.

When multiple factions cooperate in hunting, they often immediately block and outflank the target, reducing their chance of escape, and some factions will ambush on the way out.

Dispatchers have the ability to build bunkers, so be careful if you see mountains of furniture or items.

Dispatchers also place bottled almond water in their ambush zones as bait to attract prey to bend down to pick it up and divert their attention.

They are willing to lie in the shadows for minutes in order to wait for their moment, and if the prey does not leave the area after they have regained their strength, the dispatcher usually attempts to launch a second attack.

In rare cases, they even snap into walls to track their prey.

However, they will only go after their prey if they can simply return to Level Fun – which also means that there is at least one exit on the current floor.

Runners have a hole in the end of their arm full of hooked teeth, and they hook their claws into the skin (usually the arm) of their prey to "fix" it, and trying to struggle will cause most of the flesh to be torn off and bleed.

After "fixing" the prey for 10 seconds, the Walker will retract its claws and leave, which is also the beginning of the prey "transformation process".

The toxin secreted by the paws will circulate in the veins of the prey, and the effect is first highlighted near the site of penetration.

If the site that was pierced at that time is in the arm, the blood will stop flowing to the arm, the arm will become numb, and the bone will dissolve in pain, crippled the arm.

The hands will gradually turn dark purple and fall off, replaced by the Walker's signature hooked teeth. The victim's face and hair will also fade as if they had been burned by fire.

At this point, the muscles and skin will take on a paper bag-like texture, eventually shriveling and shrinking, and blood will be deposited on the face into a smiley face pattern.

Eventually, victims also lose their previous memories, their intelligence is enhanced, but they develop a general hostility towards other life.

At this point, the victim can no longer communicate with others, the adrenaline in their blood has increased dramatically, and their limbs will be active again.

This "conversion" takes an average of 2 minutes and can be cured by amputation or the use of Super Almond Water within 20 seconds.

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