I’m in Hollywood
Chapter 339: Unrealistic plan
Although the studio has undergone earth-shaking changes in the past year, the way Pixar employees have worked has not changed, still as casual as Eric saw a year ago.
In addition to passing through the office area, a young female employee recognized Eric and shouted a bunch of sisters to jump out and ask for a few signatures. Eric’s arrival did not cause any major reaction.
In a screening room, Eric and John La Sette and Pixar's other leaders watched the already-made "Toy Story" film. Although there is no sound, the finished footage is still very interesting. At least Joanna, who is sitting next to Eric, looks at it from beginning to end.
Compared with the original version in memory, this version of "Toy Story" has indeed greatly improved the details, the picture is more delicate and real, and the movement of the toy is more flexible.
After reading the already made film, Eric chatted with John La Sette for a while, after confirming the finished product, John La Sette finally asked: "Eric, I miss you today. Come over, not just to see how successful our production is?"
Eric smiled and pointed to the chief technology officer of Pixar, who was sitting next to John Lassett: "Of course, I came to Mr. Ed Carmel."
Ed Carmore’s original interest has not been too high. If it wasn’t the identity of Eric’s boss, Ed Carmore had already sneaked into his office to study technology. He still preferred work more than entertainment.
Seeing that Eric suddenly pointed to himself, Ed Carmel returned from a technical question: "Look for me?"
"Yes, let's talk to the conference room," Eric stood up and said.
The group moved to the conference room, Eric sat down at the top, and Allen took out a stack of documents from the official package and distributed it to Ed Carmoor and John Lasseter.
"The original Mr. Stan Winston should have come over too. But he was entangled in some things and couldn't get away, so I had to talk to the layman. Although I have read some information before, but if anything is unrealistic The place, you can ask at any time."
I heard what Eric said was serious. Ed Carmore and John Lassett all nodded solemnly.
Eric quickly said: "This is a plan that I made with the help of Stan in the process of filming "The Ghosts Are Not Ghosted". You can start with the software engineering solution for film and television special effects technology. Take a look, let's talk about it."
Ed Carmel and John Lasseter opened the documents that Allen had just given them. As the reading of the documents, John Lasseter is better, Ed Carmore is exposed. A shocked expression. He is a Ph.D. in computer technology, so Imagine a little deeper understanding of the sheer size of the plan proposed by Eric.
In the document, Eric proposed a solution that seemed unrealistic to Ed Carmore, who wanted to create a top-notch technical team to software-engineer the computer effects technology used in future movies.
Generally speaking, in a movie that uses computer effects, the film director encounters a problem. For example, he wants a living person in the lens to melt like a heated candle. Then, the engineers in the computer special effects department will develop the corresponding program code specifically to solve this problem. Under normal circumstances. After solving this problem, the code becomes useless data.
In Eric’s vision, it is indeed hoped that these useless data will be further processed into a fixed set of software. If you encounter the same type of special effects, you can use it directly.
Although many movies have begun to use computers to create special effects, in general, computer effects are still in the era of model effects.
Therefore, Eric proposed the plan. It seems that the insider's Ed Carmore is very unrealistic and extremely wasteful, after all. It has been quite time-consuming and labor-intensive to develop a corresponding code program to solve the special effects problem, if these are re-processed into software. It is even more wasteful of time and money, and whether the processed software will be available in the future is also a very big problem.
The two read Eric's plan in detail and then looked up.
Eric shrugged: "Well, if you have any questions, just come up, John, you will say first."
"Eric, I think, this is totally unnecessary, it is too wasteful." John Lassett said his opinion very straightforwardly.
"Ed, what about you?"
"My opinion is the same as that of John. This is a very wasteful thing." Ed Carmoor said: "With Toy Story, it is more realistic to solve the cowboy's facial expressions. The team spent a month writing the appropriate code to solve the problem. But if you want to make this set of code into software, it will take longer than the time to write the code, and after making the software, It is also necessary to upgrade and maintain the software with the upgrade of computer hardware, which is another consumption. And this software can be used again in the future but it is difficult to say clearly. Even if there is a sequel to "Toy Story", it can use up to three. Four times, or four or five times."
Eric nodded. "I understand what you mean, but for this, I have already given a solution in the program. We will set up a very professional assessment team to evaluate the usability of the special effects program. Solve the code program developed by the special effects problem, and then select the software that is most likely to be used in the future for software engineering."
John Lasseter still asks: "Eric, I want to know why you do this? There are very few movies that use computer effects, and model effects are much cheaper than computer effects, and many times To be realistic, I really can't think of any producers who would give up cheap and realistic computer effects, but instead use expensive computer effects that are not too good."
Eric said: "Because I have a hunch, computer effects will become the mainstream of future film and television effects. Now I can't prove my claim, but it won't take long, as long as James Cameron's "Terminator 2" and me The production of the Jurassic Park project is complete, you can definitely appreciate this." (To be continued)
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