All attributes increased by 100%!

Although the restrictions for this feat are not generally harsh, all attributes including will, charm, and luck, which cannot be added in conventional ways, must be consistent.

Even for Chaos Qualified Persons, due to their professional characteristics, every time they upgrade, all attributes will be improved, which will not destroy the attribute balance.

This also determines that weapons, equipment, and accessories that only improve some attributes, or rare items that can permanently improve one or more attributes after use, have nothing to do with Ember.

But ask him what he thinks about it...

In one word, cool!

You must know that the attribute benefits brought by most weapons, equipment, and accessories often have a threshold.

For example, an orange piece of equipment that can increase strength by 10 points seems very good at first glance. The benefit of a single attribute is equivalent to increasing several levels.

In fact, if you look further back, you will find that its effect will be followed by one or two restrictions such as "the power can only be increased to 50 points at most" and "it cannot take effect on gold and higher-level individuals."

This is because the correlation between various data on the professional panel is a straight line.

A martial artist with 50 points of strength can deal 500 points of damage with one punch. If his strength is increased to 51 points and other equipment, status, etc. remain the same, the damage from one punch will become 510 points.

But when it comes to reality, these values ​​increase exponentially.

A punch that can break bluestone into pieces at 50 points of strength may be broken into pieces after increasing to 51 points.

The stronger your base, the greater the benefits you can bring for every 1 point of attribute improvement.

It is no exaggeration to say that if two professionals who are very different in other aspects but only differ by 10 points in strength punch each other, the one with higher strength can directly "crush" the one with lower strength.

In addition to at least twice the crushing damage, negative statuses such as fractures and bleeding derived from fractures are often attached.

This is also the reason why Ember feels that her talent of "Absolutely Real Person", "Absolutely Real Damage" alone is comparable to another talent "Infinite Amplification".

Life value is a reflection of vitality, and the vitality of most creatures depends on the body's physique to a considerable extent.

This means that when the target is an enemy with 100,000 health points, your attack can cause 100 points of damage, but if the target has 200,000 health points, no additional damage reduction is needed, just A basic defense that cannot be broken by your attacks.

And what about Ember, who can deal absolutely real damage in every blow and ignore defensive damage?

It is said to be 100 points of damage. Even if you are an immortal who has reached the third level of life transformation, you will still lose that 100 points of life after being hit!

Let’s digress and get back to the topic.

In this mode of exponential data improvement, a piece of equipment with its own entry or external enchantment can increase the power of entry-level martial artists by 10 points. You ask it to provide the same to high-level martial artists who can explode stars with bare hands. 10 points of strength bonus...

Equipment: I'm afraid you are making things difficult for me.

As for [Balance], this specialty has the effect of increasing all attributes by 100%...

No, existence, any, restriction, restriction!

The basic attribute is 21 points, which is doubled to 42 points under the effect of [Balance]. If the basic attribute can have 2100 points, then after being increased by 100%, it will be directly 4200 points!

This thing is much better than weapons and equipment whose gain plummets after reaching the threshold.

Return to the main interface.

Ember took a look at the other gains that this job change brought to her, besides this expertise.

Career wise.

The basic growth of [Chaos Qualified Person·Fire] is that every time the career level increases by 1 level, the eight attributes of strength, agility, constitution, spirit, mystery, will, charm, and luck will all +1.

The additional growth is that for every 5 levels of professional level, all attributes +2.

Skill tree aspect.

Although the original element qualified person has become the current chaos qualified person, fire, the inheritance of the original elementalist system is still there, but the Tiandao system also has a note, indicating that part of the inheritance will be "chaotic" according to his actual situation. .

For example, the original specialty [Elemental Affinity] became [Chaos Affinity] after being transformed into chaos;

[Fire Element Control], which was originally chosen after flame, has now become [Chaos Fire].

【Chaos Affinity】

[Category: Expertise]

[Effect: Recover 0.1% of the maximum value of your health, energy, and energy per second]

[illustrate:

Everything starts from chaos and will eventually return to chaos.

This is a world view that many immortals and gods firmly believe in.

You have established a fundamental connection with Chaos. ]

[Fire of Chaos]

[Category: Expertise]

[Effect: Your source energy can take on the properties of "chaos fire"; when the nature of your source energy changes to chaotic flame, the base strength coefficient of your source energy is +1; when you are attacked by an attack containing "fire", You will be completely immune to the fire damage in this attack, and will recover health, energy, and energy according to the intensity of the fire damage]

[illustrate:

Legend has it that in ancient times, chaos was everything.

There is no light or darkness, no cold or heat, no life and no death.

After the first flame appeared, all the differences were born. ]

Compared with before Chaos, the effect of [Chaos Affinity] and [Chaos Fire] now displayed on the Ember panel has been greatly improved.

The maximum recovery rate of one thousandth per second means that even if his overall condition is severely disabled, he can recover the red, blue and green bars and regain his full combat power by finding a safe place for ten minutes.

When the nature of the Source Qi changes to Chaos Flame, the basic strength coefficient is +1, which means that even if it is only calculated based on the current 42-point full attribute panel, the damage caused by his unit will increase by 210 for every 1 point of Source Qi value...

Brackets - This is the improvement without amplification.

Stack up the increase, that’s 2100 points!

"Hmm... It's getting weird."

Looking at his current panel, Ember made a rough estimate and found that he was now stacking the maximum output according to the method of turning the source gas into clouds and then double increasing the amount of power. A tube of blue without any critical damage increase would be enough. You can clear your health bar thousands of times.

This is the result after calculating the 5,000-point blood limit, 100-point damage bonus, and 100-point damage absorption brought by the first pioneer state.

Without this BUFF, the ratio would be even more exaggerated.

"So, we really have to give priority to survival performance and output, but can we put it second?"

Switching to the storage space interface, Ember looked at the "Awakening Trial Optional Treasure Box·Excellence (★★★)" and thought.

In fact, seriously speaking, his survivability is by no means bad.

Not counting the upper limit of 5,000 health points brought by the first pioneer state, at this time, with the conversion of 42 points of strength, agility, and physique, his health points already reached 1,680 points.

I would like to ask, how many level 11 professionals who have just obtained their main profession can have this health bar?

The reason why the ratio of blood volume to output seems abstract is mainly because after the double increase, I was too good at output.

However, being aware of this fact does not prevent Ember from still prioritizing survival when making her own choices.

Don’t say anything else.

After excluding the mechanical system and other professions that are really not suitable for me and would only achieve twice the result with half the effort, I chose the caster route. Isn’t it because the caster can fight with enough mana and a healthy skill set? Avoid close contact with the enemy, unless you encounter an opponent who consciously cuts into the back row, is the overall risk relatively small?

"This set... comes with a shield? It's pretty good, but the shield value is a bit awkward. It's hard to get high or low. Let's look at the next one first.

"This set...increases the upper limit of health? Unfortunately, the other entries seem useless to me. God's physical attacks restore one's own health based on the damage caused.

"This set..."

Clicking on the selection interface of the treasure chest, browsing the optional equipment, Ember looked at the equipment that would help improve the wearer's survivability one by one, and from time to time jotted down a few options that looked good.

Suddenly.

A set of equipment with a slightly strange style attracted his attention.

"This...huh?"

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