Kojiin Tamer
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Well, for now, let's start solving what we can. First of all, most of the kids, they'll still be making dried fish. There are some things that even the little ones can do if they share in the work.
Next, I'll have the older kids, the older ones, go leveling up with Mr. Cruz, the Queen and Grandpa. I don't know how many monsters there are in this area or how strong they are, but I want them to try to get to level 10. If they do that, they will be able to do the heavy lifting and be able to manage the children's escort. Depending on the number of children, the adventurer's group may be asked to help as guards.
And I'll be building a house with my group of adventurers. We don't have the materials or the manpower to make a real one, but we do have the materials for a simple hut, and with the help of a group of adventurers, we should be able to make it.
In that case, let's go buy some land with the merchant group first.
What? It's been a long time since yesterday.
When I went to the commercial guild, I was approached by the person who seemed to be in charge of the merchant group the day before. If I've talked to him once, the conversation would go smoothly, so I take the matter to this person.
''So you're opening a branch in this town?''
Think of us as a base of operations rather than a branch office. We're peddlers who don't even have a shop to begin with.
It's a funny thing to call it peddling when you have land and buildings, but...
I told the people in the commercial guild that I wanted to build an orphanage and business association, but they seemed to be suspicious. Surely, if you have the money to prepare land and buildings, then opening a shop in a town somewhere would be normal. And moreover, monsters and bandits are common in this world, it's too dangerous to travel.
However, my goal is an orphanage, so I managed to ask for and buy some land. Moreover, thanks to the fishermen's help, I was able to get a small discount thanks to the fishermen's help. The land is a little away from the town, near the forest. I think it's a rather good location to hunt and be close to the fishermen's place.
''So, do you want those kids to register with the guild?''
It's the status that matters. Even in the orphanage, small children don't have ID cards. Once they become adults, they can pay taxes and get an ID card, but most of them here are underage. They wouldn't have any ID cards. No, if you can travel, do you have one? I don't have a parent, so it might be difficult to verify, but I'll have to check later.
On that note, a commercial guild will issue you an ID card, even if you're underage. As it turns out, we have one too. I'm planning to have some people from Sirius Orphanage come here, but it would be better to have a guild card for the older group.
''Yes, we don't know how many people we're going to sign up yet, but I'd appreciate it if you could help us out then.
The people in the guild were a little suspicious at first, but after buying salt and selling monster materials and potions, they got permission for a branch, or rather a base. For our part, we are grateful to have a connection with a commercial guild, so we will continue to do our best to sell potions in the future.
After completing the formalities, we returned to the beach. The children were hard at work drying up. The fishermen's wives were very supportive, teaching the kids how to fish. Apparently they were also concerned about the orphans and were willing to help us.
However, I was worried about the fact that the wives who were teaching us how to fish were not skilled in "cooking" but in "dismantling".
Next, I'll have the older kids, the older ones, go leveling up with Mr. Cruz, the Queen and Grandpa. I don't know how many monsters there are in this area or how strong they are, but I want them to try to get to level 10. If they do that, they will be able to do the heavy lifting and be able to manage the children's escort. Depending on the number of children, the adventurer's group may be asked to help as guards.
And I'll be building a house with my group of adventurers. We don't have the materials or the manpower to make a real one, but we do have the materials for a simple hut, and with the help of a group of adventurers, we should be able to make it.
In that case, let's go buy some land with the merchant group first.
What? It's been a long time since yesterday.
When I went to the commercial guild, I was approached by the person who seemed to be in charge of the merchant group the day before. If I've talked to him once, the conversation would go smoothly, so I take the matter to this person.
''So you're opening a branch in this town?''
Think of us as a base of operations rather than a branch office. We're peddlers who don't even have a shop to begin with.
It's a funny thing to call it peddling when you have land and buildings, but...
I told the people in the commercial guild that I wanted to build an orphanage and business association, but they seemed to be suspicious. Surely, if you have the money to prepare land and buildings, then opening a shop in a town somewhere would be normal. And moreover, monsters and bandits are common in this world, it's too dangerous to travel.
However, my goal is an orphanage, so I managed to ask for and buy some land. Moreover, thanks to the fishermen's help, I was able to get a small discount thanks to the fishermen's help. The land is a little away from the town, near the forest. I think it's a rather good location to hunt and be close to the fishermen's place.
''So, do you want those kids to register with the guild?''
It's the status that matters. Even in the orphanage, small children don't have ID cards. Once they become adults, they can pay taxes and get an ID card, but most of them here are underage. They wouldn't have any ID cards. No, if you can travel, do you have one? I don't have a parent, so it might be difficult to verify, but I'll have to check later.
On that note, a commercial guild will issue you an ID card, even if you're underage. As it turns out, we have one too. I'm planning to have some people from Sirius Orphanage come here, but it would be better to have a guild card for the older group.
''Yes, we don't know how many people we're going to sign up yet, but I'd appreciate it if you could help us out then.
The people in the guild were a little suspicious at first, but after buying salt and selling monster materials and potions, they got permission for a branch, or rather a base. For our part, we are grateful to have a connection with a commercial guild, so we will continue to do our best to sell potions in the future.
After completing the formalities, we returned to the beach. The children were hard at work drying up. The fishermen's wives were very supportive, teaching the kids how to fish. Apparently they were also concerned about the orphans and were willing to help us.
However, I was worried about the fact that the wives who were teaching us how to fish were not skilled in "cooking" but in "dismantling".
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