Kumo Desu ga, Nani ka?

113 Spider VS Fire Dragon ①

Hmm.

We finally made it through the lake zone of Magma to reach an area with proper land.

That's good, but I haven't hunted any demons since.

Thanks to you, the SP that was so full began to diminish.

Exactly. I won't be diminishing until I starve to death, but now I try not to use SP-related skills to save money.

Uh, what do we do?

I'm not gonna pull into the magma.

There's no way you can do that.

How cowardly of you to pull into your favorable field and run away and hide.

You can't compete squarely, you shameless bastards.

But I really got in trouble.

The middle-level demons can mostly escape into the magma.

If it's my speed, if I'm on land, I can pin it down before I run, but there's nothing I can do when I'm in the magma from the start.

If you're just going to eat up, it sounds good to tailor the demons that are on land, but that doesn't taste good in experience.

I'd like to earn skill points.

I can evolve at 20 levels, so I'll have one evil eye by then.

I've evolved, and I've been aiming around laziness with that bonus and leveling up after that, and this drives the plan crazy.

What should I do?

If you go to the upper level, there's no magma, so if you run away but catch up with something else, I don't have a problem with it.

Uh, I wonder if there's any demons that won't escape somewhere.

Nah, I thought, isn't this just awful?

"Fire Dragon Lend LV20

Status

HP: 3701/3701 (green) + 1200 (details)

MP: 3122/3122 (blue) + 1200 (details)

SP: 3698/3698 (yellow) (details)

: 3665/3665 (red) + 912 (details)

Average Attack Capacity: 3281 (Details)

Average Defense Ability: 3009 (Details)

Average Magic Ability: 2645 (Details)

Average resistance capacity: 2601 (details)

Average speed capability: 3175 (details)

Skills

"Fire Dragon LV1," "Reverse Scale LV8," "HP Fast Recovery LV3," "MP Recovery Speed LV6," "MP Consumption Mitigation LV6," "Magic Sensing LV5," "Magic Operation LV4," "Magic Strike LV4," "SP Fast Recovery LV1," "SP Consumption Mitigation LV1," "Flame Attack LV9," "Flame Enhancement LV7," "Destruction Enhancement LV6," "Slash Enhancement LV2," "Piercing Enhancement LV2," "Strike Big Enhanced LV2," "Cooperative LV10," "Command LV2," "3D Mobile LV4," "Hit LV10," "Avoid LV10," "Probability Large Correction LV5," "Signal Sensing LV10," "Hazard Sensing LV10," "Thermal Sensing LV3," "Flying LV7," "Fast Swimming LV10," "Saturated LV2," "Fire Magic LV4," "Slash Resistant LV1," "Piercing Resistant LV1," "Strike Large Resistant LV1" "Heat Disabled," "State Abnormal Resistance LV1," "Life LV5," "Demon Zone LV4," "Transient LV5," "Endurance LV5," "Rigid LV5," "Robust LV5," "Taoist LV4," "Talisman LV3," "Shrinking LV5,"

Skill Points: 30050

Title

"Demon Killer," "Demon Killer," "What Leads," "Dragon," "Champion,"

The beginning was abrupt.

You got into each other's danger sensing range, and it was at the exact same time that me and that guy got up.

That's Fire Dragon.

A dragon-like dragon with even more wings.

From the status, it seems almost equal to Diryu Kagna.

I was wondering if I could fight the Dragon Kagna with this arrowhead.

We're still at a distance from each other.

But apparently, he's motivated over there.

What are we gonna do?

One vote to get away.

{Likewise}

That's right.

So start walking as fast as you can!

Run away with a dash.

Can you handle a dragon?

And the Fire Dragon came after us!

You're lying!?

[That sucks. It's faster over there!

{They'll catch up!

Magic rep, let's get out of here with example magic!

{Copy that!}

A magician activates a certain magic.

Shadow Magic Level 7 magic, Shadow Shen.

This magic is the magic of sinking things into the shadows.

The size of what can sink depends on the MP I consume, but I can't sink anything beyond the size of a shadow.

I can change the size of the shadow, if combined with the big shadow of Shadow Magic Level 2, I can sink even the big ones though.

What's going on with this magic, the sinking tip, seems to be connected to a special space called Shadow Space.

So, that space, there's no air, I can't do much physical movement, and it can be a dangerous space where you just have to die when you get in.

If we sink our enemies here, we're going to have one shot out.

What, but I can't close the entrance while things are in there, so I can leave lightly for you.

Besides, if anything that sinks wants to resist, it's easy to get out.

I tried using it for pitfalls on demon opponents before, so it has been proven.

It seems like useless magic, but I came up with using this magic in combination with Shadow Magic Level 3, Shadow Table magic of generating shadows even in the light, as emergency escape magic.

It's my first try, but it's better than being caught up like this.

So Dobon in the shadows just before Fire Dragon caught up with him.

At the same time cut intimidation and so on and kill the signs.

I can't breathe because I don't have the air, but if I detect it, the Fire Dragon, whose prey has disappeared in front of me, is confused and looking around.

Don't notice me as I am. If you leave, the operation will be a success.

But will my breath last until then?

Oh, no. This.

Understand abruptly.

Fire Dragon began to look jiggly at his feet after a glimpse of him.

I lurk, at your feet.

Yes, it was.

I forgot that some of Fire Dragon's skills are troublesome.

Signal sensing LV10.

It was a shadow spider state, not a bag of rats.

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