Kumo Desu ga, Nani ka?

122, fly, fly, fly.

Hehe.

Kuhhhhhhh.

Hehe hehe.

Uh, I can't stop Niyaniya.

I feel like I can fly in the sky now.

Physically.

What you're trying to say is that 3D manoeuvre evolved and newly acquired skills, space manoeuvre, were pretty high specs.

3D manoeuvres are spiders. I didn't have to rely on my skills, but I was able to run walls and jump, and it wasn't really helping, but space manoeuvres are different.

What a skill, a bunk jump in the air!

As a feeling, it feels like an invisible scaffold in the air appears temporarily.

By kicking this scaffold, I was able to move around freely, even in the air.

In the pre-evolutionary eel battle, he was dying dangerously because of insufficient manoeuvre in the ceiling.

It was better because it evolved afterwards and mostly grew in status, but what I recognised in Fire Dragon Warfare was that I still needed aerial motivation.

No matter how much yarn you say you can use to fight quite a bit in the air, you still don't leave that area.

That means you can't fight in the air with someone who can fly like a Fire Dragon.

That's why you even used illusion, which is one of the trump cards, in Fire Dragon Wars, to avoid air warfare.

But with this spatial manoeuvre, the problem is solved.

Rather than flying normally with wings or something, I can say that my aerial combat power has increased at once because I can take advantage of the speed that is my flavor.

Now I think I can even hang out with bees and stuff in the air.

That said, aerial manoeuvre is not universal either.

Some weaknesses or shortcomings.

First, it consumes red SP for activation.

Well, there's no choice in this.

You'd be a balance breaker if such handy skills could be activated without any consumption.

It can be the natural enemy of the flying one.

I would have preferred to spend extra MP instead of SP if I could, but I can't tell you the luxury.

That's why I can't keep flying indefinitely.

The degree of consumption seems to be proportional to the time it is forming the scaffold.

So I only build scaffolding for a moment and jumping is the least expensive and efficient.

Conversely, if you build a scaffold and stand there boggling in the air, the SP will disappear with tremendous momentum.

Poor enough, if you were vomiting, you could be starving to death.

Next, this scaffold is brittle for the price.

Probably because of the low skill level.

With my full speed now, I'm going through the scaffolding the moment I kick it.

If you kick with all your strength, instead of moving forward, on the contrary, you will have wings thrusting through the scaffolding and falling on the spot.

Of course, when you land on the scaffold with speed on, you'll still be pushing through.

So we have to slow down in the air.

I experimented with it several times and pushed it through, so I figured out to what extent it would not push me through if I slowed down.

It's good because we're experimenting, but if this was a real bump, he'd be defenseless the minute he pushed through.

Really, verification is important.

Speaking of which, I have no choice but to expect my skill level to increase and my scaffolding to be sturdy.

I think maybe if I get to the level, I will, and I want it to be enough to withstand my top speed sooner rather than later.

But I want to keep the SP as warm as possible, so it's hard not to earn proficiency from time to time.

Uh, if it was MP consumption, it would have been really good.

That and this is bad that the Miscellaneous Fish Demon is pulling into the magma.

Now, I can't eat, and I can't earn my experience.

You can evolve at one more level, but that one level is endlessly far away.

I think if you knock down the demons on land, one day they'll go up the level, but I don't know what experience you might have gained by knocking down the miscellaneous fish.

Thanks to Master Ji, I know the level of experience I need.

When you appraise a level, you'll see the numbers you need to level up next.

After I fought, I always checked, but the experience I could get seems proportionate to the strength of my opponent.

Pretty little if it's a tatsuno otoshigo.

Catfish is normal.

More eels.

Full of firedragons.

Fire Dragon is so full.

Like that.

It doesn't matter how strong I am, it sounds like my opponent's strength will give me fixed experience points.

Depending on the game, there are specifications that will reduce your experience of going in from miscellaneous fish when you get stronger.

So, from the data so far, the next experience I need to level up is for six eels.

Defeating the Fire Dragon is not enough yet.

The level at which the mood is extinguished when converted to miscellaneous fish.

If you can beat an eel or a fire dragon or something, it's quick, but I just saw one in that magma lake about a fire dragon, and the eel is a pretty rare thing.

You can't discover what it looks like even if you look for it in detection.

Besides, even if I did find it, I don't think you'd come out of the magma.

Eels, they're not as good as catfish, but they don't challenge opponents who don't have a winning eye.

On the contrary, a fire dragon could hit me.

Maybe that magma lake fire dragon was just that personality, but if the fire dragon is racially belligerent, you could be so kind as to delicious with all of its subordinates.

Well, if I were you, I'd tell you.

Fire Dragon?

He said he could fight such a monster and such a wheezer.

Even if you say you won, it's better than me.

It's like a miracle that I won last time, so I don't want to do it again.

Well, we'll have to hunt the groceries a little bit and go one step at a time.

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