Lead the other world.
Introduction to Magic 1 (1st Half of Chapters 1 and 2)
An introduction to the magic that has come out so far. Learning difficulty is indicated by myth, SSS, SS, S, A, B, C, D and E. By and large, A-rank adventurers have a level of mastery such as A.
additive magic
Magic that grants attributes to weapons, protective equipment, etc. Naturally, the effect changes from attribute to attribute. Below is a description of the additive magic of the seven basic attributes.
Light… a subject bewitched has light attributes. It has the effect of mainly purifying and making harder to recognize objects that have been enchanted. Learning difficulty s.
Darkness... the subject of magic has dark attributes. It mainly has the effect of morphological change. Mastery difficulty A.
Fire… the subject being enchanted has a fire attribute. It has an impact on subjects touched by the Lord, increased power and fire attributes. Mastery difficulty E.
Wind… the object enchanted has the Wind attribute. It has the effect of broadening the attack range mainly. Acquisition difficulty C.
Thunder... Magic subjects have Thunder Attributes. Has the effect of attacking lightning attributes on subjects touched primarily. Acquisition difficulty C.
Water… the subject being enchanted has water attributes. It has mainly the effect of impact mitigation. Mastery difficulty E.
None... impact, increased power. Decreases the mass of a magically applied object. Learning difficulty s.
Other magic that came out in this part
Shadow by Rahl (used by Walnut in 1-1 story)
Attributes: Darkness
The magic of manipulating shadows like whips.
It can be used not only to attack an opponent, but also to restrain them.
The difficulty of mastering is B.
Ice-create (used by Takumi in 2-1 stories)
attribute: ice
The magic of making what you think of with ice. The magic Takumi used in this part for the first time.
The degree of reproduction varies greatly depending on the quality of the user's magic power.
The difficulty of mastering is D.
Frost (used by Takumi in 2-5 stories)
attribute: ice
The magic of flying small chunks of ice out of your hands or icing small objects.
Most people with ice attributes are the first to remember and become available.
The difficulty of mastering is E.
Flame Wall (used by 2 of 3 adventurers in 2-9 stories)
Attributes: fire
Magic to get the firewall out of the floor.
It prevents the enemy from approaching, blocks sight, etc. Power varies greatly depending on the amount and quality of the user's magic power.
The difficulty of mastering is D.
Icicle Rain (used by Takumi in 2-9 stories)
attribute: ice
The magic of forming a demonic cube over the sky and descending the hard.
It takes considerable skill and magic quantity and quality to scale up.
The degree of difficulty to acquire is C.
Wind Impact (used by one of the 3-person adventurers in 2-9 stories)
Attributes: Wind
Magic that gives off wind shockwaves.
It is user-friendly for adventurers with excellent magic and wind attributes who can simultaneously attack and defend.
The degree of difficulty to acquire is C.
Healing Sphere (used by Iris in 2-12 stories)
attribute: light
Looks like the magic of a transparent glowing sphere.
It can alleviate fatigue and treat simple injuries in subjects touching the sphere.
The degree of difficulty to acquire is C.
Icethorne (used by Takumi in 2-17 stories)
attribute: ice
The magic of growing ice thorns from the floor.
It is treasured by rushing adventurers who can be used to attack and restrain and use Ice Attributes.
The difficulty of mastering is D.
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