Life playing game
Chapter 135
Chapter 135 This game also has a cat! (One more)
At the same time, other game anchors on each platform are also suffering.
Although their character is different, and the level of playing games is also very different, in front of “Together with the Dark”, there is a situation of “all beings”.
Those running anchors are often courageous and scared to play abnormalities;
Those brave anchors, the technology of Parkour is not good, always fails in the critical links, come again from scratch;
There are very few anchors who do not have shortcomings, run fast, and courageous, but also fold them under the first seeing killing and dynamic difficulty.
This is the charm of the mechanism of dynamic difficulty: it can ensure that all players get similar, difficult challenges. It will not let the rookie player Kataguan for too long, nor will the master players pass too easily.
Soon, the live broadcast rooms sounded all kinds of desperate screams.
“Damn, there is no way to this place at all? Can you really climb? Don’t lie to me!”
“Help! It moves !!!”
“Where should I go, hey, which road did I come from! Yellow paint! Save a rescue!”
“There is a dark corner in front, hiding quickly, it should be safe … Alas, the lack of virtue designers stuffed this zombie! Lack of virtue!”
“Dad, let me go! No-!”
“… I’m so special, I have returned to the garbage mountain again! Is the designer of this game attacked? Impressing that I am actually a garbage?”
After the initial experience of scaring urine+defense, the players quickly discovered that “Walk with Dark” is completely different from other horror games.
First of all, this stuff cannot be resisting, fighting, but not death. The main skill is to avoid and climb the wall.
At the beginning, many players still felt that it would not be a good thing to die, but soon they found out that they were wrong.
Some players want to try to drag the zombies forward, but soon find out that it is impossible.
Because the zombies will continue to attack the player, they will bite and hold. On the one hand, players must bear huge psychological pressure and the pain allowed in the game mechanism, and on the other hand, the body will be severely slowed.
The difficulty of this game is already high. Many places need parkour or rock climbing to pass. How can it be dragged on a zombie?
Whether it is physical or psychological, it cannot be done.
Players can only fight hard, such as opening the zombies, and then avoiding around the circle, and they can continue to perform the game process behind them.
And after canceling the death mechanism, players cannot be opened.
If there is a death mechanism, there will be an automatic archive mechanism.
Many players encounter zombies and directly give up their resistance, die at the speed of light, and then read the files. This is also a evasion mechanism.
However, “Walking with the Dark” neither death nor automatic archive. Players are useless when they encounter zombies. They can only try to overcome difficulties. This will help improve the horror experience to a certain extent.
The fear of high -altitude parkour, the fear of the invisible enemies, and the fear of rotten … These factors have increased each other, allowing this game to bring players a unprecedented horrible feeling!
In addition, because the ability of zombies and hunters is higher than the player, players must consider the route planning and properly use the obstacles in the scene to get rid of these enemies. This also puts forward higher requirements for players in terms of skills. Essence
Secondly, the night vision instrument and lighting system make the rules of the game completely opposite to ordinary people’s intuition.
Human nature is yearning for light and fear of darkness. Most of the previous horror games are also designed with this idea.
For example, put the entire game scene in the night or dim room, and lurk various monsters in the dark. These monsters will temporarily retreat in the sunny place, so that the player can get a moment of breathing …
Of course, this design itself is okay, but it is done too much, and there are some aesthetic fatigue.
And in order to maintain a sense of tension and horror, many games have almost no bright scenes in the game. The whole process is dark paint. The later the game process, the more serious the problem.
The lack of light and dark conversion can easily cause players to feel numb and fatigue. This is why many horror games experience decline in the later experience of horror games.
“Together with the Dark” is a setting that is completely contrary to human nature: the zombies are full of power in the sun, but their physical fitness will gradually lose in the dark.
Therefore, for players, we must forcibly correct their instincts. It is more likely to be dangerous in the sunny places. Instead, it is necessary to avoid it in the darkness of crisis.
At this time, if there is one or two zombies who have lost their strength in the dark at this time, they will be doubled to players.
The night vision is also a classic design in the prototype game “Escape”. Under this mechanism, it is even better to produce a chemical reaction.
Finally, the punishment mechanism of “Together with the Dark” is completely different from other horror games.
The punishment of other horrible games is blood deduction and death, and the punishment of “Together with the Dark” is a drop platform and losing a certain game progress.
This punishment mechanism is very similar to “Conquest with Cats”, which will bring great frustration to players.
But this frustration itself is also a characteristic of the game.
For players, in the falling falls, they repeatedly climbed the same route, getting more and more familiar with the route, even like going home, this is their strongest.
And this strong feeling will also bring great sense of accomplishment to players.
In addition, this mechanism also gives the game a strong program effect. The anchor breaks the defense and the audience is happy, which can also make it quickly spread.
Under the help of various factors, “Together with the Dark” can almost be said to be from the beginning of no one to the beginning, to the soaring popularity of the official strong drainage, and then to the virus transmission caused by its own characteristics, it has been swept in a very short time. The live room of major platforms!
This game cannot be taught how to write the word “dead” to the anchors, but it can make them know how many stars are on the garbage mountain.
Nympho
With the advancement of the game process, players were surprised to find that the first game experience was just appetizing.
The level behind, one more heavyweight!
After the player has the basic climbing skills, the level design has begun to become empty, and it is becoming increasingly not.
All kinds of long levels that require continuous parkour, climbing, choosing routes, and sneak, and start torture players.
However, these levels are very cleverly designed and will not bring too strong frustration to players.
For example, the system calculates the longest distance that the player can jump is more than three meters, so the jump distance at the end of a series of intense and exciting chase will be set to less than three meters. Essence
However, in the process of intense and exciting parkour, players will inevitably make mistakes. Once they do not jump, they will not feel that the game intentionally targets themselves. It will only feel that they will play abnormally, and there will be no problem again.
In addition, there are more and more venues in the game.
For example, the zombies here searches the cabinet, and will also open the cabinet door to force the player out;
The zombies will continue to linger in the place where the player disappears. Many players mistakenly think that the monster will go for a while, but after waiting for a long time, they will hit it directly.
In the early stage, players will encounter some more friendly NPCs at the bottom. They may help players in the mechanism, or encourage players in words. As a result, these people often receive the bento soon, and the old misery is;
In the game process, players will also be tortured by some perverted lunatics and unplugged nails.
Of course, the pain of the VR gaming cabin is strictly controlled. The pain itself does not matter, but this immersive feeling still allows players to break their defense.
Too scary!
And the players were very surprised to discover one thing.
This game seems to be “equal”, no matter what anchor is playing, it is difficult!
Obviously, this is a dynamic difficulty played. It not only eliminates the pretense of some master players, but also prevents some chicken players from being dismissed.
Everyone cannot extricate themselves in a horrible atmosphere.
Players have lamented, the first part of the game mechanism is so rich, will it be boring? Is there any new mechanism?
As a result, they were surprised to find that there was!
There are cats in this game!
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