Life playing game
Chapter 138
Chapter 138 Cat addiction (one more)
After getting this new way of opening the game, Liu Liang began to add to playing cats and could not extricate himself.
After constantly unlocking new equipment, the interaction with cats has also increased.
Before, Liu Liang could only communicate with the cat’s eyes in the process. He couldn’t control the cat, and there was not much intimate movement.
However, after the key plot of the human cat rescue, one person and one cat obviously established a good emotional connection, and the distance between the two sides was quickly approached during the process of the cat for medical treatment.
When the cat was cured, it was already an excellent graduate for the Cat College who was given to the relatives.
However, the attributes of cheap hands and demolition are still retained.
Liu Liang can touch the cat’s head, touch the back, and play the game of cat paws on the same game as in reality. However, it is still not possible to touch the restricted area of the stomach. It is necessary to wait for the friendship with cats to further improve.
In addition, Liu Liang can also control the behavior of cats to a certain extent. For example, you can quickly recall the cats by gestures, or quickly assign cats to the specified position.
And the link to control cats is even more impossible.
Liu Liang controlled cats by controlling the controller in the laboratory.
The structure of this controller itself is not complicated, which is a bit similar to some drones or air model controllers. There are joystick controlling directions and perspectives, and some function keys.
In the game, the player is not the first -person first -person cat. The current fifth -generation VR game helmet has not even opened up another gender, and naturally it will not start the animal’s substitute function.
It may be opened in the future, but it is not for the game manufacturer. It depends on whether the official scientific scientific progress and the risk assessment of this function can be passed.
But this is not possible to go back to know and do it. Anyway, adding a controller in the VR game connected to consciousness!
Such a design is better than directly attached cats.
If you have seen the first perspective of cats, you will know that after a human cat, it may not be able to adapt. Regardless of the feeling of walking around or unique to cats, it is too difficult for players.
Players can even climb the wall to climb the wall, let alone climb the wall with a cat’s body?
But through the controller, players can smoothly control cats.
Regardless of whether it is jumping, attacking or using the special skills of mechanical legacy, because it is very similar to the handle operation, the player does not have much learning costs, and he can get started soon.
The equipment on the cat allows players to observe the cat’s vision through the night vision. In addition, in the subsequent process, players can also control the puzzle of cats through another perspective through the monitoring camera in the scene.
The former is the first -person perspective, while the latter is more like a fixed perspective of some ancient games.
The first -person perspective is more immersive, and various details are more clearly seen, but it is still the night vision screen. There is no color, and it is often difficult to view the overall situation;
The monitoring perspective can see the full picture of the scene more clearly, find the content that I didn’t find before, and it is a color picture, and the clarity is much higher.
But not every place has monitoring, and the operation of this fixed perspective needs to be adapted.
The two perspectives have their own advantages and disadvantages. Players can switch freely according to the characteristics of the puzzle scene according to their personal preferences.
In the process of controlling cats, Liu Liang also found a lot of interesting details.
For example, players have not fully obtained the control of the cat’s body. Many times, cats still rely on their own instincts to act.
The building preservation of the middle world is more intact than the bottom world, and the apartment housing conditions here are much better than the bottom. This means that there are many places similar to leather sofa.
At first, Liu Liang didn’t care about these places at all. After all, it was just an irreversible scene in the game.
But the cat he controlled obviously didn’t think so.
Even if Liu Liang pushed the joystick to let the cat go to solve the puzzle, the cat seemed to not receive the instructions at all. After running over and scratching it, Liu Liang’s instructions were executed.
Liu Liang is very angry.
“It is difficult to change the bad habits! It’s just a broken leather sofa. Is it interesting?”
But he couldn’t control the cat, but he could only let it scratch.
But with the advancement of the game process, Liu Liang gradually realized why cats could not control himself, because Liu Liang was also infected with cat disease and could not control himself!
Later, the cooperation of one person and one cat gradually became skilled. If Liu Liang controlled the cat forcibly to do the task, cats can also control the impulse to scratch the sofa.
But Liu Liang couldn’t control it.
Every time I see the leather sofa, fabric sofa, plush toys, or any places that can be scratched, there is no need for cats, and Liu Liang himself controlled the cat himself.
When you encounter some bottles and cans that are placed at a high place, you must all touch it.
“Scratching the skin sofa is so interesting! Amazing!”
Liu Liang completely forgot that he had talked about cats before, immersed in it, and could not extricate himself.
The barrage is also crazy.
“Good guy, the cat is sick, but people are crazy!”
“It turns out that the problem of scratching the leather sofa really has a great temptation for cats and cannot refuse at all!”
“I can understand why our cat is cheap, it turns out that if I am it, I am cheaper than it!”
“Don’t say that this kind of behavior is to cats, and you have a great temptation to people!”
“This game can control the cat to scratch the skin sofa, it’s worth it!”
In the live broadcast room of a horrible game, it was a little more warm because of cats, which also made many people unexpected.
However, this does not affect the horror atmosphere of this game.
Because the horror of the game itself is still enough, whether it is stealth, parkour, avoiding zombies and hunters, or some specific passing plots, it is very exciting.
And cats are more like the mercy of the producer, an emotional adjustment. Without cats, it is estimated that in the middle period, many people have to abandon the pit because of horror and aesthetic fatigue.
But with cats, there are more warmth in this horrible world, and players have the motivation to play.
Especially in individual scenes, there are no zombies around, and the clouds in the sky occasionally cracks and the sun is sprinkled in. One cat and one cat can enjoy the moment of sun and quiet, which makes this horrible game inexplicably quiet and peaceful.
With the advancement of the game process, players also encountered more and more NPCs, and gradually roughly restored the plot of the game from only words.
There are not many NPCs, there are only a dozen in total, and many of them quickly receive lunch. But their personality is very different, which is impressive.
In the underlying world, the NPCs encountered by players are basically most of the good people. They are very happy about the appearance of the protagonist, and they also imagine that they can return to the upper layer and escape the birthday, but these people basically hang up quickly.
In the middle world, players began to experience the danger of human feelings.
It may be that the NPCs that have been encountered before are all good people, letting players relax their vigilance. When they reach the middle world, they will meet a NPC to look down at the position with a smoke signal below.
Players come forward to talk, and he will say that the smoke signal is a supplier sent by the outside world with weapons against zombies, and letting mechanical hunters no longer attack their identity card. If the player is curious to look down, then this NPC will kick the player.
I will also ridicule the player: “Rest assured, those things that pick up from your body, I will sell it as much as possible!”
If the player climbs up again, he will find him in that place. He would be shocked and asked players for mercy. At this time, if the player chooses to spare him, he will give some unrelated but useful props. If the player twisted with him or kicked him down, he would struggle to escape, and then think about other methods to pit players.
The players had just started to feel itchy at him, but later found that in those malicious people, he was quite cute.
There are even worse people in the game. For example, those who want to knock the players to sell their waist, but they have sneaked other NPCs in the shelter. They deliberately attracted a large number of zombies and hunters to interfere with the players …
The player’s choice is quite free. You can choose to kick them down at the right time, or you can choose to ignore them and bury your head to climb the wall.
The player’s choice will determine the fate of these NPCs. They may follow the player to climb up a long distance, or they may throw it down directly without intersection with the player.
In the process of interacting with these NPCs, players can also use their words and some document information that they have collected, which roughly infer the plot of this game.
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