Life playing game
Chapter 175
Chapter 175 The Difficult Setting of the Game (Three more, the vote of 7000 in 7000)
“Step Boolin” uses a fixed difficulty setting, which is well understood.
Dynamic is difficult, but it is not suitable for all games.
The reason why “Together with the Dark” can adopt dynamic difficulty because its game mechanism is strictly not biased towards confrontation, but is biased towards climbing, parkour, avoiding zombies, puzzles, and so on.
In these elements, the difference between players and players is very natural.
Needless to say that avoiding zombies and puzzles, talented players and unspeakable players are playing like two different games. Just like some players are naturally suitable for stealth gameplay, and some players’ stealth can only kill the enemy all.
On rock climbing and parkour, the talent gap between players is also very large.
Some people are inherently developed in sports cells, dare to run, and dare to jump, and they are very suitable for some difficult parkour routes; but some people are timid even in the virtual world and lack sports cells.
It is precisely because the game experience of different players may be very different, so it needs dynamic difficulty to adjust.
But “Lone Bobwin” is different, its game mechanism is pure confrontation.
The only thing the player has to do in the game is to defeat one opponent after another.
In the element of fighting, the difference between players and players is not large.
If it is a traditional host or PC game, the gap between players is very large. Those players with rich experience games, whether they are rolling and dodge or shield anti -block, are much more skilled than ordinary players and faster to get started.
But in the VR game, because it is a fighting method that is close to the reality, most players will stand on the same running line.
At this time, if you use dynamic difficulty, it is not conducive to the learning and progress of players.
After all, in “Together with the Dark”, even if the player’s parkour and climbing posture are not standard, it will not affect the gaming experience too much. However, if the player in “Duwu Wulin” will only play Wang Boxing, it can be said that he has not realized the essence of the game at all.
Therefore, it is necessary to use fixed difficulty. The vast majority of players must start from the difficulty of enthusiasts. Only a few players with a fighting foundation can open up wasteland from the difficulties.
Lu Zhixing continued to explain: “The difficulty of enthusiasts is to give players the basic fighting knowledge and practice their basic ways and reactions.
“Just like the basic actions of our practice of Sanda and boxing, we cultivate players’ sidelines, fist to protect the head and neck, call the leg strength and lumbar power for punch, and so on.
“Under this difficulty, the enemy’s moves are relatively single, and they will not support them when they fight. What the player must do is to continue to be familiar with the movement, making their punch moves more and more standard, lethal and stronger.
“When this difficulty clearance, players can basically reach the level of boxing or scattered enthusiasts in reality.
“When the difficulty of the master, the enemy will have some formulaable moves. At this time, the player will start learning some specific moves and do specific solutions.
“For example, when the enemy uses the lower leg of the lower section, players must quickly lift their legs and dodge; the enemy may have false actions, and players should pay attention to the attack in the two directions at the same time.
“Similarly, players can also learn and read some simple moves, such as sweeping legs or hugging, etc. Compared with enthusiasts, these moves will increase significantly. You can clear the difficulty.
“When it is difficult for martial artists, the enemy will have more specific moves, and they will combine various moves to attack players. Players must not only form muscle memory on the treatment of various attacks, but also let their attacks be allowed to attack their attacks. The rhythm becomes diverse, and the way to re -read the simple move to defeat the enemy is completely unreasonable.
“It can be said that at this stage, players are like ordinary martial arts movies. They must see the trick and use a specific attack method to disassemble the opponent’s defense and use a specific solution to handle the opponent’s attack.
“In the end, there is no limit to difficulty.
“Under this difficulty, the enemy will be the enemy of madness and not talking about Wude. As soon as you support it, you will also attack the players with a variety of yin -damaging moves.
“Similarly, players can also use the various resources in the scenes to make good use of it. Whether it is a bench, a wooden stick, or a beer bottle, they can be used as a weapon to attack the enemy; whether it is poke eye, lock throat or kick crotch, it strikes the enemy to attack the enemy. The correct way.
“Through this step -by -step difficult setting, players can start from the basic concept of fighting, gradually master the fixed routine, use the skills, and eventually grow into a generation of masters.”
Everyone listened seriously and nodded.
It feels like “Lone Wugin” is not just a game, but also a large -scale fighting course software!
It’s just that compared to general fighting courses, it is more vivid, the course settings are more reasonable, and there are real practicing links.
Especially this unlimited mode … sounds quite interesting.
Guo Yongqiang asked: “Then … President, if the player is not interested in the difficult part of the later improvement?
“If they have the difficulty of passing enthusiasts, they will no longer experience the contents of the following?”
Lu Zhixing smiled: “Of course it is also the freedom of players.
“Even if there are many action games on the computer, there are not many players who are stuck in the first BOSS. Have you ever played again?
“Even if the player only clearer the lovers, at least this game allows him to have basic fighting knowledge, to cultivate their reactions and the correct boxing posture, which is more cost -effective than the gym’s boxing lessons.
“If the player really wants to improve himself, after seeing the cool operation of the master, he will definitely suffer and improve.
“Of course, in order to allow players to better aware of their gaps and correct their actions, we will also develop a ‘action correction system’.”
Dong Yucheng carefully tastes the term: “Action correction system? How to correct it? Just like the master guidance at any time?”
Lu Zhixing nodded: “Yes, that’s what it means.
“Just like we need to practice boxing and dance in reality, we need Master’s guidance. With the guidance of Master, we can do more with less.
“Once we find out which posture is not standard and which moves are not in place, Master will point out as soon as possible and help us correct our movements.
“The same is true in the game. We will collect the moves of the master and compare with the moves of ordinary players.
“Take the basic boxing method in the Sanjia action as an example. Is the player’s hand being too high or too low? Is there a thumbnail to stand on the chest? Is the pace when it moves? Is the posture incorrect, so has it suffered greater damage?
“Players will have a slight correction effect during the game.
“When the player stands normally or does not put a specific posture, you can’t feel this correction effect. Once the player puts on a specific posture, for example, the basic action of scattered scattered, then the system will match this action and apply slight correction to slight correction Effect.
“If the player’s head is too high, or the leg muscles are not enough when the punches, then the corresponding part will feel a slightly strange feeling to help the player perform correction.
“Of course, if players don’t like this design, they can also choose to turn off and just hit their happy Wang Baquan.
“In addition, after each battle, players can also watch the video. The system will comprehensively analyze the errors in his actions to help players better check the leakage and make up.”
Dong Yucheng suddenly said: “So. In this way,” Lone Wugin “is not just a game, but also a large martial arts training system?”
Lu Zhixing nodded: “We really work hard in this direction.”
He paused a little, and said, “As for the fighting, it can be seen as a high -end teaching.
“In the game, the player must restore the whole picture of the whole fight through the inspection of the fighting scene, which is a bit like the official standard answer.
“Players have to reach a certain degree of recovery, so they can be considered customs clearance.
“Of course, the requirements for recovery under different difficulties will also be different.
“On the one hand, players can look forward to the upper limit of the fight in this game. On the other hand, they can also subtly affect their combat habits. It can be said that it is the official strategy.”
Nympho
Ps. The last monthly ticket of last month was 7700, and the additional 7,500 votes were owed. In the new month, I continue to work hard to update, ask for a monthly ticket!
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