Life playing game
Chapter 278
Chapter 278 Weapon Type and Martial Arts
After briefly introduced the game “Sword Shadow”, Lu Zhixing talked carefully with Father Feng Qinghui and talked about various weapons in the game.
When I heard Lu Zhixing said that when the ancient common weapons were used in the game, and to make a new combat system, Feng Qinghui was also very happy. The characteristics and usage.
Of course, Mr. Feng’s most specialized is swordsmanship, but he is also involved in other weapons.
Lu Zhixing is now an infinite master of fighting. Many truths are common, and the understanding of cold weapons is quite fast.
After a while, Lu Zhixing returned to the company and continued to improve the battle details of “Sword and Shadow”.
Nympho
Since it is based on the theme of the Three Kingdoms, a large number of classic weapons will naturally appear in the game.
What such as Fang Tian painted halberds, Qinglong Yueyue Sword, Zhang Baba Spear, Double Swords, Ancient ingot Sword, Kirin Bow, Zhuge Lian Crossbow, etc., they must all appear.
Of course, this is all star weapons. In fact, there are a large number of civilian weapons in the game, and these weapons can be attributed to common weapons types in ancient times.
Simply put, it can be divided into two types of short weapons and long weapons.
The short weapons can be roughly divided into: straight knives, straight swords, machete, short halberds, etc.
Long weapons can be roughly divided into: closing knives, long guns, halberds, sticks, giant axes, sledgehammers, etc.
Of course, there are two long -range weapons of bow and crossbow in the game, but it is just a supplement to the combat system. It is generally difficult to use it as the main weapon.
Among these weapons, some famous weapons may have special effects. For example, the category of Guan Dao, Qinglong Yueyue Knife will definitely have a special appearance and effect as Guan Yu’s exclusive weapon, but players can also choose some basic model weapons to come. use.
These types of weapons are quite complicated for the combat system of “Sword Shadow”.
Because in the core combat system of “Sword and Shadow”, there are settings such as “perfect blocking” and “knowledge break”. This system is more difficult to integrate so many weapons.
In the past, two mainstream production methods were basically used.
The first is that there are no settings such as perfect blocking or solving, and only settings such as ordinary blocking and rolling. The difference between these weapons is mainly manifested in their exclusive martial arts.
The second is settings such as perfect blocking or solving, but in the game, players can only use a basic weapon. As for more tricks, it is mainly achieved through some other agencies.
This is because the various weapons of the cold weapon are very difficult to balance.
As we all know, in the ancient cold weapon war, long guns were absolute mainstream weapons.
Many netizens like to study what single -knife breaking guns, but if it is a real soldier enthusiast, they will know that the single -sword pair of long guns is basically beaten.
Long guns or spears are the strongest weapons in the cold weapon era, none of them. Not only is it low cost, but the threshold is low and the upper limit is high. Whether it is immediately or stepped down, whether it is heads -up or group fighting, it is the best weapon.
In real battles, if you don’t know what weapons to choose, then you must choose a long gun without a brain.
But in the game, these real data will greatly affect the balance of various weapons.
Especially after joining the operations such as “perfect blocking” and “knowing”, the balance between these weapons is more difficult to do.
For example, very common operations in cold weapon battles: fighting, or perfect blocking and partial rotation.
This operation is very simple. It is nothing more than the enemy’s weapon cut over, blocking it with a weapon, or dialing the enemy’s weapon.
But whether this operation can be completed in reality, it depends to a large extent on the weight of the weapon itself.
In some martial arts movies, there will be a small knife such as a dagger, and the shots of the silk are obviously ridiculous.
Because the weight comparison of the two weapons is too disparate, the opponent opened the big knife and cut it over. It is impossible to hold it with short weapons. Unless you are a superman, the power is several times higher than the other party.
If you really want to fight, the heavier and longer the weapon, the more you have an advantage.
In the game, if it is also designed strictly in accordance with this logic, then there is no balance between weapons. Weapons such as one -handed sword and one -handed knife can only be used as a sub -weapon. There are only a few weapons such as guns, big knives, and halberds.
Therefore, Lu Zhixing must make some balances on the combat mechanism, so that most of the weapons have opportunities to appear.
For example, the short weapons are more flexible, so it is easier to perfectly block or deflect long weapons, but it will lose more physical strength, and at the same time, there will be negative states such as imbalances and arms.
Of course, players can also choose to use their body to flash, and use the way to break or dodge to avoid the enemy’s attack.
When using long weapons, although it is more advantageous when fighting with short weapons, because the long weapon is inconvenient, the consumption is more physical, and it is even more bulky when it is blocked or deflected to attack the enemy.
In addition, Lu Zhixing is also preparing to design different martial arts techniques for these weapons for further balance.
The so -called martial arts, in fact, is the same as the previous move in “The Martial Arts”. As long as the player plays a specific move and combines the action correction system, it can play a good role.
However, there is a little difference between martial arts and moves: the moves are basically one and a half way, so there is no need to consider whether there is a problem of dominant bodies, and martial arts are often a set of continuous movements, so some martial arts need to have bullying, and another additional body, and another other, and another other, another martial arts skills, and other martial arts, and other martial arts, and other martial arts, and other martial arts, and other martial arts, and other martial arts need to have bullying, and otherwise Some can be interrupted.
In this way, players can use martial arts according to different situations. Do you use martial arts with bully to continue to suppress each other? Or use the martial arts without hegemony to steal damage in the aircraft that the opponent attacks?
This depends on the level of the player.
Various weapons have different martial arts. After that, the strength of these weapons can be fine -tuned by adjusting the strength of martial arts, and different weapons can have different gameplay.
At that time, the name “The First Sword of the Three Kingdoms” and the “First Knife of the Three Kingdoms” appear in the game, which will also be great encouragement for players.
Of course, if it is a horse war, long weapons will still have obvious advantages. In this regard, Lu Zhixing did not intend to make more balances.
After all, the so -called balance is not to reduce all weapons to the same horizontal line, but to make their own characteristics as much as possible under the premise of being used.
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