Log Horizon
058
Preparation for departure proceeded without problems.
Much of the "Adventurer" property is in his own room, guild hall, bank vault, or in his own luggage. It is common knowledge that veterans of this world, Adventurers, have some weight loss bags, or "magic bags". It is never uncommon to carry exactly the consumables and equipment you need for your adventure.
Not to mention "Silver Sword" is a raid guild specializing in large-scale combat. If you are an elite member of it, your daily routine will remain a battle. If William's orders had been given, we would have been perfectly prepared for that by dusk.
This world of Catastrophe seems to have twelve times as much physical time as it did when Elder Tail was a game. Plus, at a time when you can't freely use the Fairy Wheel, you need incredible time to travel long distances. If you look at it from Suskino, you have to cross the Strait of Lyport in order to get to the "Deep Place of Palm". Shiloe and direct line, Li-Gun flew across the strait in the Eagle Lion (Griffon), but it was thought that there was no way to do that when there were a total of twenty-four.
Many, but not all, members of the Silver Sword also possessed flying riding creatures as a corner of the Reid Guild, which was part of a hegemonic battle on Yamato Server. If he couldn't, he seemed to be able to align himself, but William decided lightly to go ashore. Siloe followed suit.
"Silver Sword" is William's guild, and it is fitting for him to take command.
Both Shiloe and his direct line came under William's command to understand the logic. It was more of a demikus and a Torah. I guess Demiquas would do the pride right, he seemed to have to complain, and he was having trouble with direct succession with Torah, "I want to be a flying idol," etc.
Shiloe thinks it's totally connected.
I guess a lot of spring is coming for the direct line as well.
When it comes to land, the route is limited to one. Go through the underground tunnel in the Lyport Strait. This underground tunnel (Z539) is also a dungeon without leaking into the example of Elder Tail, but it was not a threat at all to the 24-member, full-laden troops reaching central level 93. In the first place, there are forty levels, and it is a dungeon that can be passed by solo.
Reid troops led by William were proceeding through that dungeon through the strait basement.
The basic unit of mass combat in "Elder Tail" is the party, or six people. Twenty-four full raids, basically this party. It consists of combining four units of six, at which time each party is called by a first to fourth name.
Massive combat is a thousand different and the correct answer does not exist in organization. Generally speaking, however, the first party is well organized in defense, and the second party is often organized with an emphasis on balance in order to make a playful move. Thirdly and fourthly, members will be aligned with an emphasis on fire power in order to make the attack their main task.
This troop formation is arguably the first difficulty in engaging in large-scale combat.
The idea underlying the combination is the member's main position. For example, the First Party Warrior position, or First Defender, must always continue to take on the attacks of the strongest monsters alone throughout the large-scale battle. This requires the ability to gather Monster Enemies (Hate) together with the highest Defense and High HP levels and even the strongest Town Ability. There are no other Guardians in the main position to satisfy these demands. "Samurai" (Samurai) can also be given as a candidate, but given the availability of shield equipment, "Guardian Warrior" is better in terms of stability.
But this is just a general theory.
This does not apply if the participating "samurai" are of a higher level than the "guardian warrior", or if the equipment is of better quality. Furthermore, it is the character of the Adventurer who holds the primary defense role that has a greater impact than equipment and levels. Precisely at the heart of large-scale combat, the defensive role of continuing to take enemy attacks for a long time is a heavily loaded position. Techniques, of course, are required there for strength of spirit and bonding with fellow citizens. Even the same "Guardian Warrior" tends to be conscious of attacks, and some "Adventurers" do not like to direct or cover their entire peers. They are better suited to command and work in attack spots such as third and fourth.
In other words, the formation of troops to carry out large-scale combat is not just a profession or level, but a difficult puzzle to find the best combination without even thinking about the character of all participants. Weaknesses and actions vary depending on the opponent's monster, and when you think about what to do with them, the answer is a daunting question that has plagued the commander for twenty years.
I guess that's why William chose to go ashore, and Shiloe is putting on a hit. In other words, to understand the personalities and habits of the new members and to serve as a reference for the organization of the production.
(But this is totally helpful)
I think so. Siloe has been instructed to wrap up a second party.
The members are the "Granting Artist" (Enchanter) Siloe.
Direct successor to Guardian Warrior.
(Cleric) Torah.
Rugius of the Forest Curse (Druid).
Federico from Swordsman of Thieves (Swashbuckler).
It's Demiquas from Martial Arts.
Lugius and Federico were ancient ginseng of the "Silver Sword" and welcomed the siloe much more amicably than I thought.
The problem is, naturally, demikus, and whenever the fight starts, it pops up faster than anyone else in the party, it knocks down the monster as if it clears the puff. The average level of monsters ranges from 30 to 40. It is only natural that the Demiquas of Level 93 can be destroyed so that even the crippled paper can be torn apart. But then you don't see character or collaboration.
Shiloe spoke up several times to praise him, but he was in a situation where he was not in conversation with Demiquas' intimidating short response.
"I can't help but be in a hurry."
That's what Rugius, the nostalgic expression, calls me.
"I hope it ends within the year or so"
Lugius' idea was natural in a way.
In the first place, large-scale combat is not a challenge that can be broken overnight if only challenged. Even if you recall the "Elder Tail" era, there are countless regular (but raidrank) monsters and five to ten boss monsters in one large battle zone. Normally even monsters are annihilated if they are distracted. If you are also a boss monster, it is a massive battle to explore its abilities over and over a dozen total annihilations, find a breakthrough and win.
There is no such thing as traveling to the cathedral in Playtown after being wiped out in a large-scale battle zone. It is the resurrection at the entrance of the zone. The entrance to the zone, so to speak, serves as a revival area similar to the cathedral.
The number of attempts and errors would climb to a significant number, even if they were wiped out or thought they could be retried from the zone entrance. It was reasonable to assume that it would take about a month.
In support of what Lugius said, Siloe has also been buying in more than a month's worth of food and consumables at William's behest. Since careful siloes have never tired of it and packed as many different materials and tools as the Magic Bag allows, it would actually be possible to stay in the offensive zone for about two months.
That would be more convenient to escape surveillance. That's what Siloe thinks. Although Susquino is negligible on the border, it is one of the player towns. Likely to be noticed. It would still be safer if it could be held in an undiscovered zone. Shiloe thought he didn't know how far it was going to go...
Of course, though, I don't want to take the time.
The longer it is, the greater the risk of information leakage. If Siloe's predictions are correct in the first place, it's not a surveillance that can be switched around the zone. In the city of Akiba, Nyata and Akatsuki should be working on an alibi for me for Shiloe, but even that, I don't know how far it will work. So I want to settle this quickly, if possible.
Siroe finds herself in such a hurry that she finds herself mixed in love.
Strange, I snapped and scratched my cheek with my index finger.
I miss that guild home like it was wrapped in ancient trees, even though the time I spent was only six months. I want to hear everyone's bright voice in the wood-scented flooring dining that Michitaka made me. I want to sip broomstick tea while watching the sunset on a veranda with a breeze. To do so, we must succeed in this task. Shiloe regained her temper because she was the guild master now.
"Wow?
When Shiloe glanced at him oddly, Torah looked at him round his eyes.
"What the fuck?
"Mr. Siloe was laughing! I was laughing alone. I saw it."
"That's enough to make you laugh."
"Really!? I've never seen it before..."
Extremely rude interactions were between direct succession and Torah.
"Shiro, look, that's it. 'Cause it's obnoxious."
"Oh. Right. Ah... Poor Mr. Siloe. Pinch?"
"You shouldn't look at yourself as an idol."
"I won't show you. I just asked. It's a curious question. I'll pretend to be force majeure if I can show it to you. I'll call anyone who sees you."
"You're a really shitty idol."
"Oh no. Direct successor. Even if I fall back in love, I can't be alone."
Siloe, of course, doesn't put it on her expression in a combination that doesn't have any clearance to pinch her mouth, but it surprises me. "I'm not in love" in front of such a siloe. I had a straight drink of Torah, and with Torah Torah I climbed on to Torah and said, "I can't believe you're saying such a cold thing, Mr. Tundele, let's climb."
I guess it's really compatible.
Forget about the siloe you're watching, and how annoyed you were with the rude words, it makes me feel kind of fun. When I think about it, it's still the second day we meet. Naturally, we've never seen Siloe smile, and there's only so much we don't know about each other.
I said something and pissed off my direct line, and Torah escapes, and after it, my direct line rushes out. Nor does the siloe stop otherwise. Any monster in this dungeon would be able to defeat it without a problem if it were the two of them, and the nearby enemies are cleaned up by Demiquas in the first place.
Still, from behind the siloe, who once put his hands on him, "Be careful." I heard him say, "You guys really have room."
William, fully equipped with a huge bow and arrow on his back, lines up next to the siloe with a sharp look ahead.
"I mean, I can afford it. I just feel comfortable."
That's how Shiloe returns it.
William seemed to laugh bitterly at the words.
I've learned over the past few days that William's sharp, alarming look doesn't seem to represent its inner face. The look on his face is a normal one, and it doesn't mean he's not in a good mood. Even the ironic little laugh doesn't make any deep sense. That's William's normal driving.
A good Reid commander must have an idea of the direction and character the members want to go. Otherwise neither organization nor command can make it work.
On the other hand, the Reid participants also learn a little bit about the commander who leads them. It doesn't make sense just to follow the commander's instructions. For the first time, understanding its meaning and the will it contains, we can obtain the speed of reaction necessary for concerted action.
Shiloe, entrusted with the leader of the second party, was consciously trying to capture William's crowd, and that way it turned out that William was thinking more about his guild members and surroundings than he could imagine from that grumpy usual look.
It's also natural, because without that degree of ability, you can't lead a combat guild like the one that appears in the server rankings called "Silver Sword."
"He looks like that guy."
The meaning of that vague word was found by William's gaze toward the giant man destroying the monster. Indeed, in the collaboration of the second party, only Demiquas has emerged.
"That's where my anxiety is."
The colour had seeped into Siroe's words, which he felt guilty and sorry for. But William nodded small when he smiled invincibly.
William stroked with his left hand to pick that thin chin and praised his sharp eyes to smile bitterly.
"But even he'll need a chance. Try it, give it up. I'll know when Reid starts. Even Demi can tell. I don't know, it's really that far."
Siloe still could not understand the meaning of William's words, which were put on by various parts.
◆
And three weeks later, the line was in the middle of an attack.
When I looked at it in a month, my plans collapsed, and the ahead became more and more opaque. Three weeks have passed and there are still two bosses who have destroyed them. I haven't even grabbed the whole picture of the zone.
The atmosphere in a row was increasing in severity and tiredness.
"Damn it. Oh!
While poisoning Demiquas with a high bark in his heart, Rugius desperately casts a single pulse recovery Heartbeat Healing spell. This keeps Demiquas' HP recovering in constant amounts for about twenty seconds. The green and orange beat that surrounds the body of the Giant Han Warrior is the magical visual effect Effect.
Demiquas sticks a mid-section protrusion from his specialty into a loess viscous organism.
Lightning Straight. The blow of his body, which leans forward and releases in a thought-provoking position, easily swoops through his muddy enemies. But if that doesn't work, Lugius is going to scream.
Demiquas' attack pierced the body of the "Gluttonous Sludge" (Orxjerry), making a sticky sound and scattering it. Splashed around, they smell strange like poking their nose and start dissolving. Even Demiquas, the person who launched the attack, has white smoke. Melee attacks on "Greased-Eating Sludge" with a strong acidic body can also do significant damage to the attacker himself. At the end of the day, giant viscosities over five meters don't even seem to be itching.
"No, no, no, no!
Lugius rushes out towards Demiquas. The advance of the Brain Muscle Warrior exceeds twenty meters, the effective range of the healing spell. Demiquas' health continues to recover due to the Heartbeat Healing granted in advance, but that is not enough at all. Demiquas will collapse again if he doesn't maintain his HP by creeping up immediate and minor healing.
To Demiquas, which always disrupts cooperation in this way, Rugius was feeling frustrated.
It makes heavy noises from the left and right drains to reveal the novice "Gluttonous Sludge".
It is a mixed war.
This Reid force, led by William, which Lugius professes, consists of twenty-four or four parties, but only two have a constant or higher defensive capability. The first party specializes in defense and enemy fixation, so we have to take on a lot of 'greedy sludge' on the front lines.
The third and fourth parties are in charge of firepower, and their task is the annihilation of enemy existence. They specialize in defeating monsters, but their defense performance is not even high. It will be its role to quickly eliminate the monsters underwritten by the first party.
And, then, the role of the second party in which Rugius is participating is to play.
When more monsters appear than the first party can accept, distribute and accept them, or if you have numerous enemies who have accidentally struck the Reid troops, it is your task to escort soft parties such as the third and fourth from them.
Reid's Hua is still a first party that won't pull a single step relative to its biggest and strongest enemy, but the second party is also a tactically important position that requires ad hoc judgment and immediate response. Organic collaboration is difficult if all members do not understand the role required of their party.
Pursuit by monster ambush from left to right.
It is difficult to turn back because the first party stands out to the front line. Demiquas hastily attacked you in a difficult state of war. Enemy reinforcements at that time were dangerous. Reinforcements appeared on both sides of the Third Fourth Party, or guard units with no defensive capability. Especially the magic job that was carrying out long-range attacks is lightweight. If you get attacked, there won't be a single one.
(Not if you're talking about someone else!?
Lugius, we're running out to chase the protruding Demiquas.
Walls like translucent dirty mango jelly loom as you become aware of your own feet kicking on the ground too slowly.
I guess it sucks. On the right hand of Rugius, which was so funny, a silver mass penetrated.
"Anchor Howl!
The "Guardian Warrior" attracts the whole "Gluttonous Sludge" with a temper that makes the tympanic membrane tingle and numb. It's a direct line to the same second party. Rugius, who was famous but heard to be from a small guild, is impressed with not knowing how many times it will be. Quite a move to get used to large-scale combat.
The monster, shaking his ugly body, seems to have set a goal for direct succession. I guess you understand that a direct succession of shielded and defensive fights increases damage with acid counterattacks if you go from yourself to an aggressive offense. Successfully applied Taunt Stunts and Shields to reduce damage may technically be beyond the Dinkron of the dedicated Defenders of Lugius and the Guardian Warriors.
The "greedy sludge" on the left, approaching to pinch its direct line, stretches out like a swollen cake and stops moving as it is.
You don't have to hear a sharp spell chant (casting) called "Astral Hypno", it's a hypnotic spell of "Granting Artist" (Enchanter). The monster subject to this spell stops any action, albeit for about twenty seconds. To be "hypnotic," of course, if you do any damage at all, that state will be lifted and attacked, but it is nevertheless a tremendous boon to be able to reduce the number of enemies participating in the fight. Most of all, this zone is a massive combat zone, and all the monsters that appear are enhanced massive showdown ranks. The pause time due to hypnosis is reduced by approximately four seconds. However, with four seconds, there is no construction, such as rushing past the side of a stretched monster and reaching the front line.
"Enemy reinforcements, requesting backup! Eight o'clock in the direction of travel," Greasy Eating Sludge "!!
The voice of the siloe who set up the "Astral Hypno" echoes.
Following that voice, the third and fourth attacking party changed its objectives. It was Commander William's Rapid Shot that landed. An arrow of crystals twinkles like a shooting star and puts a fist penetration mark on the side of a giant (greedy sludge). And the magical attacks of flames, ice and lightning strikes swing uninterrupted.
Reid Monster has an enormous amount of HP without exception. Even with a dozen intensive attacks, it won't take long to stab the stomach. Naturally, the Greedy Sludge that Siloe was deterring action will also resume its activities, but in less than four seconds it will be possible for the Guardian Warrior to earn enough hostility (Hate).
Lugius saw the lightly dressed "Therapeutic Cleric" (Cleric) jump.
That healer (healer) named Tora is also stepping on more places than he looks. It's a foam guild like you've never heard of Light Indigo, but it seems to have adapted to Reid in a week. The equipment is lightweight and off the Theory of the Therapeutic Cleric, which can be equipped with full body armor. But I felt an extraordinary sense in understanding it and devising a standing around where my weaknesses would not be exposed.
The tortoise repeatedly enters and exits in small increments to scatter the reaction activation recovery (reactive heel). And the "Greedy Sludge" stole the motion (motion) to compress the body, hiding behind a direct line. It's a player technique to use the powerful Defense of the Guardian Warrior like a castle fortress to hide oneself from the powerful Range Attack of the Reid Monster.
"Are you okay, Direct Inheritance?
"This is a slime festival."
"Yay! Direct Inheritance is cool!
"You shielded me, didn't you!?
"I want you to recover, so it's my sacrifice again!
Rugius laughs at the two noisy people every time. Siloe and the two of them don't lose that toughness at all. I think it's a big deal.
Strange light falls from the high ceilings of this zone. I wonder if it's a magical light or a light-emitting mushroom. Though in the dungeon because of it, it's not hard to look around with a hint of light. When searching, some lighting is provided by "fluorescent lights" (bug lights).
But it's still a few hundred meters underground. At the lowest level of the Deep Place in Palm, and from there into the large-scale battle zone of Naruto (Abyssal Shaft), there will be hundreds of millions of tons of dirt and rock beds overhead, no matter how little you estimate. That's less pressure on the Adventurer, who was just an ordinary student or a member of society.
Not to mention that if you are also exploring in this way, complex structures and drains that do not know where to get accidental blows from add further compression. The offensive situation is not fragrant either. I'm not skipping anything else. The difficulty in this zone is more than Lugius assumed.
Spend eight to ten hours a day fighting monsters around ten times. That's all we can do. One battle at a time is tough and it also takes time to get back into shape. The range of exploration is not quite extended either.
Nonetheless, the temporary joined threesome did not seem to be snagging at all.
Even the most elite members of the Silver Sword, led by William, are under no stress. As long as they were common 'adventurers', these three had shown more activity than competence in a word. That seemed to derive more from character than from level, stunt, or equipment.
"Go. Yikes. If you fall in love with me, are you sorry?
"Come on, come on."
"Hehe. Okay, then. Answer everyone's request. - Listen to me! Aurora Heels!!
Seven colors of light disturb and restore injuries to a wide range of companions in the surrounding area. The Range Attack of "Greedy Sludge" involves not only the target defenseman, but all of the attacking positions in between melee attacks such as swords and axes. My colleague Federico's HP is down to about half. Of course, restoring them if you can afford them is also the role of the Rugius Recovery, but from the role, we really have to give priority to the Warrior position, where the monsters are singled out for direct attack.
Torah filled that hole with a long, chanting masterpiece to fill Lugius' hole, which he threw out to follow Demiquas.
"Yay. Aren't I smart, cute and perfect? Ah!
"Yes, yes, that's the attitude, but heels are appreciated! Do it!"
"Focus on the attack! Stay out of melee range attacks."
Siloe turns to Torah with a supporting spell. At the same time, the healed Federico seems to have returned to the front.
I hear only a pleasant voice behind my back, and Lugius also carries out a desperate healing spell.
Apparently, this "grubbing-up sludge" is a pretty incompatible opponent for a weapons offensive or warrior position. Whenever an attack is applied at close range, a splash occurs, causing damage like a counterattack. Stat anomalies and range attacks generated by highly acidic smoke are also a threat. If that's what it is, it's still bad at the end of the day because four or five bodies are attacking at the same time, as some battlefield positions do now.
"Demiquas, back off."
"Such a mess of fish."
Demiquas retreats in the Phantom Step, screaming. Irritating white smoke is about to rise from both of those arms. Damage to weapons shouldn't be silly either.
"Damn it, heal it quickly"
"You don't have to call me with a big voice to hear it."
Lugius begins the chant of "Heels". There is only a small amount of Demiquas HP left. Re-attack like this and you'll be out of combat in no time. I know you've come down because you know that, but I can't have an attitude of frustration and evil.
I guess Demiquas didn't like Lugius' response. "If you know what I mean, go ahead!" and spit it out.
Lugius sighs at the boy.
Certainly Demiquas is a troublemaker.
I want you to do something about it as the same party member.
If this is done alone, the recovery effort (heelwork) will collapse. We storm without thinking about the range of this spell, so the formation is dragged around to invite these pinches.
Of course, there are many deaths in person. If you reid in large numbers, you will be able to receive immediate resuscitation even if you die in battle because there are always restorative positions around you. Lucius and the rest of us, the "Adventurers" of the Reid Guild. That means you were passing out, but you still can't do anything while you're dead. From the perspective of power, dying is nothing more than an act of undermining the overall performance of Reid troops.
Exactly these days I've learned that and this is how I retreat before I die, but I can't hope to see this again in terms of efficiency. While awaiting recovery, the avant-garde is supported by a first party. Demiquas' retreating gap is complemented by the output of the first party.
In other words, Demiquas' selfish prominence is supported by good intentions and follow-ups around him. If that breaks off, it would be a stand-up that would involve and collapse the entire force.
(But hey)
Furthermore, overlapping the Healing Wind (Heartbeat Healing), Lugius thinks while paralleling Demiquas, who returns to the front line as if freed from the chain.
But still, if you look at it from a fair perspective, Demiquas is still good.
An exploratory row spanning three weeks while tugging deep underground. In the meantime, we have repeated harsh battles day after day. Although it has never been wiped out, participating members would have died more than ten times each.
It is natural when it comes to ordinary people placed in this situation saving stress and spreading it all around them. It is much more unusual that the Siloes of the Horizon of Records are keeping cheerful in such extreme circumstances.
Lugius thinks he's an elite when it comes to Reid for what he is.
That William is leading us. I have a sense that I'm an ancient parasol in hell.
That's what everyone in the Silver Sword thinks, not just Lugius. We pride ourselves on being the strongest on the server.
However, even the Silver Sword, the guild that specializes in large-scale combat, has depressed its core members to about 20% or forty before the catastrophe. Even with enrollment, some members have drawn their hand from a massive battle on the front lines.
Current large-scale battles, and the challenge to zones where "Adventurers" and levels are mutually reinforcing, are so harsh.
The "D.D.D." who lied about being number one on the server for that evidence is playing with the "Seven Falls Castle Fortress" (Goblin exorcism) at about the battle level of 50.
I can't help laughing if I try it on the Lugius guys. A zone with a 90-level combined geese neck and a 50-level would be to name a massive play guild, not a massive combat guild.
But you can't deny and cut Demiquas because you have such pride. This giant militant is retarded and doesn't understand collaboration. I don't have ears to listen to, so I annoy my surroundings. My attitude sucks too. It lacks most qualities in carrying out a joint task called Reid.
But I'm not timid.
In the midst of the ninety level raids (end content) that even "D.D." is solemnly proclaiming, in the chaos of death and violence, this petty "militant" will not stop just on his feet. I never hate contact with monsters. My gaze doesn't run away.
Lugius also knows that the reason for this is the end of our jealousy for Siloe and ourselves (the Silver Sword). But that shouldn't be the only fear we can overcome. How can you turn to a mass of mucus that reaches several times its height, or a warcraft that devours its own hands and feet in front of you, just by the will?
Rugius has no choice but to hang the guardian spell on himself and Demiquas.
The situation is bad.
Exploration has never progressed. Even the "Silver Sword" is probably the toughest battlefield on the server, as its mind twitches and rubs off. But there's no way we're going to let this rioter die. Now he just walks to play the part of a healer to prevent damage.
◆
But William, trusted by the Silver Sword, was in pain.
After a day of battle, in what is termed a makeshift camp, he stretches his spine by throwing out a bunch of paper that sums up the results of his exploration so far that the canvas chair is likely to flip over.
"It's not working."
"Right."
In attendance is the Siloe of the Horizon of Records. The young man with these glasses writes a beautiful map that William can't fathom. William sighs as he sloppily spreads his legs and rocks the chair in a big position. Enough to be aware that I have frown roots myself.
"How much later do you think?
"Right......"
Shiloe follows a large picture map at her fingertips.
"And three. No, four."
That's the number of boss enemies assumed in this zone.
There are many different types of large-scale combat, but this zone is a typical treading reid dungeon. The Reid Dungeon is content that looks like it was created for Reid by expanding and enhancing the general dungeon as it is.
Larger dungeon zones than those for parties have many passageways and small rooms, and in some cases traps and mysteries exist. There are impressive large halls and cavities in the main points of that labyrinth, and there is a mighty raid boss as if to protect those main impulses.
All Reid Enemy are subject to crusade in large units. Because this zone presupposes coordination between the twenty-four, even when challenged by a group of six (parties), they are only kicked away. The more guarded you are by the 24 (Full Raid), the more likely you are to defeat. However, if you are a regular Raid Monster, then Silver Sword can definitely proceed with exploration. We've been twitching to fill the map of this zone.
The problem is the reid bosses, and their crusades usually require a different tactic from the monsters.
A successful crusade in this zone was the Vandemier of the First Garden and the El Raida of the Fifth Garden. Neither was just powerful, they had special abilities and were forced to fight complex battles.
"Tough."
"The battle with the previous two was also quite acrobatic."
That's always the case with fighting the Reid boss.
Simply challenging a strong group of members makes it difficult to even establish a fight instead of winning.
It was not to be wiped out in either battle, but it meant that there were literally no moments when everyone died, and the retreat in the sense that several of the twenty-four survivors would escape and resurrect the rest of the members in the safety zone has been repeated more than twenty times. Members have been incapable of combat quite a few times, including resuscitation during combat.
Of course, some in return. Many high-end materials were only available in large-scale combat such as "Mud of the Origins" and "Mutant Leather" from "Greedy Sludge", "Muted Eagle Lion" (Mute Griff), "Multi-headed Flowers of Poison Roots" and "Venom Hydranzia" that emerged on the road. This is a drop that becomes a material when an "Adventurer" with artisanal abilities creates an item. It makes for a very high-performance item and is so valuable that you don't know how much it will cost.
In addition, seven powerful fantasy gear were obtained from Vandemier in the First Garden and El Raida in the Fifth Garden.
These kinds of gear have always been a huge motivation for major raid guilds fighting ahead of the servers. Especially since all the items I got this time are of a kind I've never seen before. In terms of performance, it is a well-deserved battle for the Silver Sword, although it is on the extension of past fantasy items.
Pour coffee where the siloe makes the hot air from a boneless kettle of about twenty centimeters.
With that in view, William calculated the remaining days.
"Ten days, you won't be able to"
……
It's only a matter of replenishment that bothers William.
The more battles you repeat, the more wear and tear your Adventurer's gear becomes. If he dies, he damages it more than normal, and that can't be recovered by resuscitation spells. Constant repairs are needed to keep the equipment in proper condition.
Of course, that was common sense in "Elder Tail," and William was in the calculations. It has been a concern since the Elder Tail era in these treading large-scale battles. Some of these Reid members include Blacksmiths, Armorers, Seamstresses, and Woodworkers. It's common sense for a major guild to make repairs between fights.
But it also has materials for repair. Under this circumstance, where there is no well-equipped workshop, the depletion of the components for repair is severe. And the equipment of members of leading combat guilds like Silver Sword, or materials for repairing fantasy items, uses fantasy materials in itself.
It's not just the repair of damaged equipment. The same goes for William's "God Crystal Sagittarius". Knocking out explosive damage, this arrow is a delicacy made by leading craftsmen using fantastic materials. It is a consumable but can therefore produce about 500 copies from the material item "Shenhong Crystal". But even the number of five hundred is just not enough to take in this streak. I have already used more than 2,000 copies of the Divine Crystal Sagittarius prepared by nearly 10,000 copies. It can be all consumable items like water pills, ointments, spirit marks, and scrolls.
In other words, large-scale combat forms a unique cycle of large-scale combat.
In order to maintain the equipment gained by large-scale combat, you need the materials gained by large-scale combat, thereby qualifying you for more challenging large-scale combat. Win more challenging challenges to get more high-performance gear. But in order to maintain it, you have to keep trying the more challenging battles.
Historical and stable Raid Alliances regularly engage in large-scale combat where materials with good difficulty can be sourced there in order to balance these circulations. To replenish. However, with the Fairy Wheel dysfunctional due to the Catastrophe, it is difficult to explore the raid zones scattered around the world. Even if that were possible, the Silver Sword is a militant guild in action. There was an aversion to the decision to compromise that it was for replenishment and go to a lukewarm zone.
Since the Catastrophe, William has been running away.
I have no regrets about that, but nevertheless it led to the result of spitting out a large number of material items and materials that I have so far accumulated. William is proud to say that we are the strongest battle group on this server if we are in the twenty-four (Full Raid) class. But the conundrum is scattered.
"Even I have materials prepared in Akiba."
"How long has it been?
"Still add ten days"
Siloe's response was also bitter. "The Horizon of Records," he said, is a weak guild of fewer than eight. Such zero detail provides for ten days of [Silver Sword] 's most elite troop replenishment, and that alone should be a terrible thing, but it still doesn't get to the opening. I destroyed two of my bosses in three weeks. It would be difficult to destroy twice or four of those bodies in twenty days. Usually, the boss decides to become stronger as he goes ahead.
Besides, there was another problem with William.
It stems from the youth of today.
Syroe, who leans down to hide that expression and shuts up, hides something much.
This zone is unnatural in the first place.
Vandemier in a Garden.
"El Raida in the Five Gardens".
I've never seen another boss, but even William can hit that name. "Mezzalakraw in Two Gardens", "Ibra Habla in Three Gardens", "Tartaulgar in Four Gardens". The bosses who defend this zone are proud to have the same name and appearance as the Nightmare Administrators. Of course, it's not exactly the same. In the massive combat content provided in the expansion pack "The Heart of Dreams," "Haylose's Nine Prisons," they were called "Vandemier in One Prison," and "El Raida in Five Prisons." He's a reid boss with a winged snake and a forgotten white horse figure. That they represent themselves again with a slight change of name or appearance. It becomes powerful as it should be, in the form of burial of past methods of attack.
Using character data around is not uncommon in games. So I guess this zone is only one of those numerous examples in that sense. There's got to be some kind of background there. If this world is a game.
I don't know what Siloe's hiding or can't tell you.
I'm not in the best position to say anything about other people.
That's William's honest feelings, too.
We don't think we're wrong. Leaving Akiba and repeating Reid again and again in the North. I don't think so, but [Silver Sword] has gone too far away from all sorts of voices. Humans can't move on just because they're not wrong. William didn't want to know that. I wanted to think that would be fine if we were screaming for the strongest. When my people got weak, I thought William could wipe away their anxiety if he shouted up at them.
But it came to its end, and I found that there were some realities that weren't enough.
In the end, William was probably wrong just because he didn't want to admit it.
I turned down Siloe's invitation that day and kicked the Roundtable Conference.
William wanted the story to be siloed.
But Siloe doesn't know what it is right now, but she's got a big secret and she looks in pain. William wasn't an adult enough to bow his head to such a siloe and hear his stray answer, and he didn't even want to be such an adult.
I also feel like I'm laughing at my own bruises when it's my child's pride. That's okay. Sometimes I feel like opening it up again if it's bad.
What can you say to your fellow Silver Swords who follow you in the midst of a gradually worsening stockpile situation, a massive battle deep underground and in a place where you can't escape, what can you call such a zilli poor situation? What can you say to yourself, a game-obsolete person, who was born with nothing but "Elder Tail"?
I don't think William has anything. All I have is unfounded strength.
I think I'm the one kid who wields a weapon and vanity with only one of those. But if there's only one weapon, it's also natural to use it. William, the gamer, knows that.
"How's Siloe doing anymore?
"What is it?
In that inquiry, William scratched his head with remorse.
I can't respond to being questioned.
I mean, William himself needs a chance. Try it, give it up.
To prove who I am and who I want to be. What difference does it make between Demiquas and Silver Sword, who get lost and sell fights to everything they see?
And the chance is in front of you, in battle. That's what William himself stipulated.
So we just have to keep doing it, even if it's painful.
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