Lords: From Civilization to the Stars
Chapter 49: Chivalrous Expedition Deployment Map
Leon's actions in the player world are not meaningless. And Leon never does anything meaningless. In addition to various group data about the old world, the most meaningful thing Leon got has been memorized in his mind.
That is all the information about the next major event.
The offensive plan deployment map of the Chivalrous Expedition.
Obviously, this is something that has been finalized.
Because according to the player's material mobilization and the changes in the magic wind observed by Leon, they have proved that they will definitely attack according to this route.
Now is the time when the arrow is on the string and has to be shot. There is no time for modification or rearrangement. Even the first batch has begun to receive training and is ready to board the ship, so the information in Leon's hands is very important.
The entire Chivalrous Expedition is divided into three offensive routes.
The duration of the overall campaign is set at about three months.
One is the main offensive route for players to attack the Broken Land through the port in the direction of Kislev along the Norsca Peninsula.
This route has the earliest attack time, and now there are player fleets setting off one after another. But it is obvious that they have never thought of landing in the Broken Land as the vanguard of the king. They are currently relying on the information given by Leon to provide intelligence personnel in Bretonnia with intelligence that has been completely tampered with by Leon.
The main demand of players on this route is not to reach the Broken Land and fight with Leon, but to set up trading stations along the Norscan Peninsula and gain the trust of local Norscans based on Leon's intelligence information.
This route basically does not need to be taken care of. Only some outposts arranged by Leon around the Chaos Sea can determine the direction.
One is the route of the Bretonnian knights from Goronni through the outside of Obi Island and then attack the North Chaos Sea. This is the main core attack point.
These people have learned from the failure of the last chivalrous expedition. They are all revenge knights who have psychological problems after the failure of the fight against the green tide, and are extremely eager for revenge and achievements. They will appear in the Broken Land as the main force and core attack point.
There is no need to think about how many can be recruited. They are all fanatics, and they can come back alive after the failure of the fight against the green tide. At the same time, they have not been punished, which also proves that their identities are definitely not ordinary people. Such a special identity destined them not to betray Bretonnia, and they vowed to bring back the Holy Grail.
But similarly, because of their beliefs and doctrines, they would not join other offensive routes, but would have different routes.
The last route also departed from the port of Cologne. They were a group of mysterious mercenaries, believers, and strange spellcasters.
Theoretically, these people had the highest combat effectiveness. But in the eyes of Bretonnia, these people were not honest enough or trustworthy enough. Although the responsible knight Joshua wanted to be together, the Bretonnian knights finally refused, leaving them as a separate offensive route.
And because the environment and manpower were not too stable, they planned to take the reef shortcut between Obi Island and the Norsca Strait, and start a joint offensive route after joining the main force of the players.
Even if the players did not arrive, they would make subsequent advances after receiving the signal from the Bretonnian forward outpost.
Depending on the different routes and choices, the first to arrive should be the knights of Bretonnia. They are expected to land on the north shore of the Broken Land, and build watchtowers and frontier positions on the spot, waiting for the follow-up troops to arrive.
Players will follow up with subsequent aid supplies in a piecemeal manner, and harass Leon's Broken Land on the coastline to interfere with Leon's strategic judgment.
Mercenary magicians interfere with the wind of magic, making it impossible for the magician to judge the surrounding environment, and Leon unable to accurately judge the attack location.
The plan was strictly sealed by the top leaders with a soul oath, and the bottom leaders would only execute it and not know the plan.
There are also two artifacts along the way to assist in interference.
One of them is the illusory mirror, which allows the wind of magic to continuously diffract within a range, and can make exploration magic useless in a large area.
The other is the figurehead of the goddess of the sea, which is arranged in the fleet of Bretonnian knights. Sacrificing an intelligent creature with blood every day can ensure that the route will never deviate and that the ocean waves will not submerge the ship.
The fastest speed of the combination of the two can even allow the Bretonnian fleet to circle the edge of the Broken Land from the farther and more windy Obi Island to the edge of the Broken Land in four days, and establish Bretonnian's forward position in the friendly survival zone forged by the Stonehenge.
How to say it, a very good offensive plan.
At least Leon really didn't have any problems at first glance.
The subsequent plans, as well as a series of adjustments and plans, are all at a very outstanding level.
Except for two points they got wrong.
First, the Stonehenge range is Leon's territory, and this environment is not naturally generated. His eyes have begun to focus on the entire Broken Land as the swamps and forests expand.
Secondly, they didn't realize that Leon was a player. Players can find these things. If this thing wasn't placed in front of Leon, they didn't know that Leon was also a player, just an ordinary resident of the other world, maybe they would really have a big fight.
But since they knew it, it would be impossible for such a thing to happen.
According to the data, the fleet of the Chivalrous Expedition will go around the cleansed sea area with good sight from the South Chaos Sea, find a beachhead from the cliff direction and start deploying the forward position.
This is no problem. Leon has already started to choose which cliff can be slightly destroyed and modified to give these knights a beachhead of their own choice. They are on a mission and it is impossible for them to attack along the coastline in a swaggering manner. It is enough to build a beachhead on the edge.
And what they have to do next is to keep sending signals and start to move forward along the route given by Leon.
There are a total of 45,000 soldiers in this Chivalrous Expedition. The subsequent baggage supply fleet provides not only some living and military food and grass, but also repairs with the military blacksmith shop and even some magic repair troops.
These are what Leon hopes to get. His territory has been barren for too long, and he longs for a whole army to fill it.
Of course, for safety reasons, Leon did not really ignore other coastlines and defense systems.
So Leon decided to build a super-large fortress on the edge of the Bretonnian Knights' beachhead that could monitor the Chaos Sea and Chaos Wasteland at the same time, as well as the Bretonnian Knights' positions.
And just in time, as the magic liquefaction began, a wonder came into Leon's sight.
'Are you building a fairy fortress (Alhambra Palace - magic)? '
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