Losing Money to Be a Tycoon
Chapter 1220: Fall off the altar?
September 10th, Monday.
Yan Qi sat down at his desk, still yawning.
This weekend, he spent some time and finally got through the updated content of "Forever Fallen Samsara".
According to the information currently available, the entire game process of "Eternal Fallen Reincarnation" is highly overlapped with "Returning to the Shore", and the big scenes are basically the same, except that the monster's appearance, skills, and the style and route of the scene have changed.
The whole scene process of "Looking Back at the Shore" can basically be divided into the initial village, ghost town, Guimenguan, Huangquan Road, Santuhe, Wangchuanhe (Naihe Bridge), Wangxiangtai (Sanshengshi), Yan Luo Zhengdian, Six Paths of Reincarnation, and Infinite Hell Etc., as well as a few scenes of the DLC update before "Forever Fallen Reincarnation".
"Forever Fallen Reincarnation" is a game that starts directly from Huangquan Road. The first part of the content is updated to Naihe Bridge.
The end of Naihe Bridge is still used as a BOSS battle scene, but after defeating Boss Meng Po, he cannot move on. Although the teleport point is activated, the white fog gate behind Meng Po does not open. Obviously, we have to wait until the next update. Up.
This new version of Meng Po made Yan Qi suffer a lot.
The changes in BOSS are similar to those of other mobs: Compared with the original version, the new version of Meng Po is no longer set to be in a crazy state, and the desire to attack has decreased. It maintains rationality according to the setting, but its AI seems to be increased. After a few, the threat of combo and instant throwing skills is even greater.
Yan Qi feels that the current combat experience of "Forever Fallen Samsara" is difficult, but the fun has not been improved, but has declined.
He also didn't know whether it was because the value was not done well this time, which caused the damage of the Valkyrie to be a little shame, or because he was actually tired of the fighting style of "Returning to the Shore", and this tiredness was completely in "Reincarnation forever" Broke out.
After all, "Forever Fallen Reincarnation" is all reusing the game scenes in "Returning to the Shore".
If you change to a new game scene and a new monster, you can still get a new combat experience even if you reuse the previous combat system.
But now it’s all these things going back and forth. Even if the monster’s appearance has changed, it still gives people a feeling of playing for two weeks, which is quite boring for many old players.
Yan Qi's idea is obviously not alone. This weekend, online players also started a fierce debate on "Eternal Fallen Reincarnation", and the quarrel was inexorable.
The contradiction between core players and ordinary players broke out in an instant.
In fact, this kind of contradiction had already begun when "Returning to the Shore" was first released.
The core players want to pursue more difficult challenges. They hope that their superb skills can be distinguished from ordinary players, so the harder the game, the better, and the fewer people who pass the level, the better. The more challenging, the more prominent their skills.
Ordinary players don't have that kind of patience. They just want to get a limited challenge while maintaining the gameplay. Once the challenge is too difficult, they will lose patience and become irritable.
Therefore, this situation often occurs: ordinary players feel that the difficulty is too high, and they complain on the Internet. The core players sarcastically said that the game was not originally played for the disabled, and the two sides started a dispute.
When "Looking Back at the Shore" was released, there was already a quarrel, but that dispute was resolved by Qiao's video.
"Players with handicapped hands can better understand the true meaning of the game, because they struggle and sink in the sea of suffering, and they can better integrate with the protagonist's feelings."
This sentence gives ordinary players a reason to continue playing, so "Looking Back at the Shore" can bridge the demands of the two players and become a classic.
But "Forever Fallen Samsara" seems to be unable to use this reason to prevaricate the past.
Because the numerical difficulty of "Eternal Fallen Reincarnation" has actually exceeded the tolerance threshold of ordinary players, they have no patience to experience the so-called true essence of the game.
Therefore, there was an argument between ordinary players who complained about the problem with the game's numerical design and those core players who wished the game to be harder the better.
Ordinary players believe that the game is for the public. If most people can't get fun from it, then this is undoubtedly a failed game. The success of "Looking Back at the Shore" was because it balanced the relationship between difficulty and fun, and "Reincarnation forever" did not do this well.
The core players believe that the "Returning to the Shore" series of games are originally highly difficult action games. Under the premise that the main body has taken care of ordinary players, it is understandable that DLC increases the difficulty and challenges the players. do not play.
These two kinds of players competed blushing.
In addition, there is another part of players studying that special block mechanism.
Many players have discovered that a special block mechanism is indeed triggered in the game. Only after holding a magic sword and frequently dying many times, will there be a very small probability of triggering.
After is triggered, there will be a certain damage reduction effect, but it is not completely immune to damage. Because the monsters in the game have extremely high damage, the significance of this damage reduction is really minimal.
However, this automatic block mechanism will change as the game progresses: the chance of block is more frequent, and the damage-free effect of block is gradually improved.
It’s just that because the entire process is not open at present, it is still unknown what it will be like at the highest stage.
So players have speculated whether this block mechanism is related to the new combat system?
Suddenly, the updated content of "Forever Fallen Reincarnation" caused a huge controversy and gained a high degree of discussion and attention on the Internet.
Yan Qi sat at the workstation, eating melons online, while checking the work reports and work plans submitted by various departments.
"Tengda is really a company with constant enthusiasm, and it is so thrilling to publish DLC, such a sure thing as possible."
"See you in a long time."
"Always be able to jump repeatedly on the edge of death, the key is that before the last second, you can never tell whether it is really killing or playing performance art for everyone."
"Forget it, eat melon wisely."
"It's just a DLC, and it won't make Tenda fall from the altar."
It stands to reason that in the case that the game itself has been successful, as long as the price of the DLC is not too outrageous and the work is not too bad, it will basically not be scolded.
But the current situation of "Forever Fallen Reincarnation" is obviously different from the general DLC.
Recently, there have been many comments on the Internet that "Tengda fell from the altar", which shows that the update of "Eternal Fallen Reincarnation" has not pleased enough "Returning to the Shore" players.
Some people here are rhythmic, and some people are really disappointed with this highly anticipated DLC.
But anyway, this is just a DLC with cabbage price after all. Yan Qi felt that it seemed a bit too early to say "falling off the altar".
Yan Qi, who has seen a lot of Tengda Sao operations, feels that after the entire DLC update is completed, careful analysis and analysis can be concluded.
At this time, Yan Qi saw a new announcement made on the Chaolu game platform.
"Huh? Game connoisseur?"
When he first saw this announcement, Yan Qi didn't think too much.
After all, the concept of "taste connoisseur" is present on many game platforms and even movie evaluation websites, and it is not uncommon.
The so-called "taste connoisseur" is nothing more than giving high-quality users certain rights, so that they can become opinion leaders, and to a certain extent affect other users' first impressions of a certain game or a certain movie.
The job of these tasters is to write reviews and enrich the content on the platform.
As a platform where players have a high degree of autonomy and can even remove games from the shelves, Chaolu Game Platform’s launch of this taster system is simply normal.
Yan Qi originally thought this was normal, but after carefully reading the contents of the announcement, he was shocked.
Because this connoisseur of Chaolu game platform is not the same thing as connoisseurs of other platforms!
……
The announcement clearly stated the detailed rules of the entire taster system.
First is the number of tasters: one ten thousandth of the number of monthly active players on the entire platform.
If you live 500,000 a month, then there are 50 connoisseurs; if you live 2 million a month, you have 200 connoisseurs.
Anyone who sees this message can get cash. Method: Follow the WeChat public account [Book Fan Base].
With the continuous expansion of Chaolu game platform in the future, the number of active people continues to grow, and the number of tasters will naturally continue to grow.
Different game categories will allocate different numbers of tasters according to the number of players.
There are more tasters for popular games and fewer tasters for niche games, but there will be no case where there are no tasters for a certain unpopular category.
Next is the selection method of the tasters: mainly three criteria, the length and quantity of the game, the number of trophies in the game, and the number of praises in the game evaluation.
In other words, the more games you play, the longer the time, the more achievements and trophies you get, and the more extensive the impact of the game evaluation written, the easier it is to win the contest of tasters.
It is important to note that when selecting appraisers, they pay attention to "specializing in the field" or "professional counterpart".
For example, a taster who is good at action games can only play a role in the field of action games ~www.ltnovel.com~ can't extend his hands to other unfamiliar areas.
Of course, it does not rule out that some players specialize in multiple fields at the same time, as long as his data in the corresponding field meets the standard, then there is no problem.
is once again the specific responsibility of the taster: writing game reviews and deciding where to recommend the game.
There is no need to say more about writing game reviews. In fact, there are no restrictions on this thing. Every player on the platform can write, but the reviews by tasters will be displayed first.
Moreover, Chaolu Game Platform will also take the initiative to ask these connoisseurs for drafts, so that they can play games that are not on the shelves in advance. If the game reviews written are enthusiastic, there will be certain cash rewards.
The more important thing is the recommendation position.
The tasters can determine the game recommendation position in their field of expertise. The specific mechanism is: the tasters will vote on the games in their field of expertise every week, and finally arrange the best according to the order of the number of votes obtained. Recommended positions at different levels, such as, sub-optimal, and ordinary.
If the number of votes is the same, the order will be determined according to the player recommendation rate of the game itself.
The vast majority of recommended positions on the entire platform will be allocated according to the votes of the tasters, and only a small part of the small recommended positions on the corners and corners will be allocated by the platform. This is mainly to allow some new games to have the lowest The limit of exposure.
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