Losing Money to Be a Tycoon
Chapter 1257: Inspect the design of "Ghost II"
October 12th, Friday.
Early this morning, Xiao Sun had already sent Eric to the high-speed rail station according to Pei Qian's arrangement.
Pei Qian is also not sure whether he can actually dig Eric over. This matter may go well, but there may also be some variables.
Although the atmosphere is good when the two eat, Eric may also be just polite.
After all, he has been working in Dayak Group for such a long time. All kinds of interpersonal relationships and business accumulation are precious. However, moving to Tenda means a relatively unstable prospect, and individuals will be cautious.
But in any case, Pei Qian's attitude has been conveyed. As for whether Eric will return, it depends on God's will.
Although Pei Qian had long wanted to rectify the personnel on the GOG side and arrange for Min Jingchao, there was no need to rush for this matter. Waiting for the last month or six months would not be a problem at all.
So wait patiently.
After breakfast, Pei Qian decided to go to the game department of Tenda.
He wasn't very relieved of the situation on Fei's side.
I was worried that he suddenly came up with some whimsical ideas that would cause the game to catch fire, but also worried that his progress was too slow and the game could not be completed.
Although Pei Qian can't help much, he still has to take a look to rest assured.
When you come to the game department of Tenda, you can see the state of everyone from far away.
Min Jingchao is still doing her work step by step as before.
Bao Xu was playing the game happily. Obviously he remembered Pei Qian’s advice, and did not do everything hand-in-hand and did everything in detail. Instead, he was only responsible for the checkpoints, leaving most of the design work to Yu Fei.
Looking at Yu Fei again, he stared at the computer screen with serious expression, quickly tapping the keyboard with both hands, and was writing the design concept draft.
Sometimes I stop, frown and meditate for a while, then delete some of the content in large sections, and write again.
"Huh? It looks good, it's developing according to my expected script."
Pei Qian is still quite satisfied.
Bao Xu did not intervene too much, because Yu Fei was actively designing, and he seemed to have made some bad designs during the design process, which he deleted by himself.
At this time, some employees had seen Pei Qian and hurriedly said hello: "President Pei!"
Yu Fei, who had been unaware of it all the time, heard it too, turned around to see President Pei coming, and quickly stood up.
"Sit, keep busy with you, I just come to see the progress a little bit." Pei Qian smiled and sat beside him.
Yu Fei felt quite warm.
Obviously, Pei was always worried that he would not be able to understand the design intent well, so he came to see the progress and ensure that the project can be completed without fail.
"How is the concept of the new game? Briefly." Pei Qian said with a smile.
Yu Fei hurriedly pulled the design document to the forefront and explained: "Brother Bao briefly explained to me some professional knowledge of fighting games, which made me deeply aware of the previous mistakes."
"Fighting games must retain the essence of the content in order to meet your needs, Mr. Pei. Therefore, some red lines that cannot be touched have been roughly determined."
"As for the other parts, I currently have some fragmented, incomplete ideas, and I am currently trying to string them together."
"However, the overall progress is still relatively optimistic. I think a big framework should be produced by tomorrow at the latest, and then it can be handed over to other designers to write specific design drafts for each module under this big framework, and it will be improved in a week. The design plan is almost ready to begin development."
"In terms of construction period, there should be no big problem."
Pei Qian nodded in satisfaction again.
Yes, it is still fully in line with expectations!
Pei Qian was most worried about two things. One was Yu Fei's release of himself, which caused the game to succeed because of a mistaken hit and collision; the other was that the progress was too slow and the development of the game could not be completed, which affected the settlement.
Now Yu Fei's progress is relatively fast, so the development cycle shouldn't be worried.
Yu Fei strictly retained the essence of the fighting game, which made the first requirement more than half completed.
Then, Yu Fei began to talk about these "untouchable red line content", mainly to retain the basic gameplay of fighting games.
To put it bluntly, it is the set of traditional fighting games. The attack, defense, nirvana and other settings of the upper and lower sections are basically preserved, and we strive to be authentic.
Pei Qian nodded frequently.
Yes, yes, this is what I want!
He also worried that Yu Fei would really make "Ghost 2" an action game with a third-person perspective. Wouldn't it make money like "Forever Fallen Samsara"?
Now it seems that I have been worrying too much. As long as Yu Fei honestly follows the basics of fighting games to make this game, it will definitely be a niche game and will not have much sales.
After all, the threshold and fun of fighting games naturally dissuade many ordinary players.
"Very good, so what about the other parts?" Pei Qian felt that there was nothing wrong with the content of this section, and it could be passed.
Hearing President Pei's approval, Yu Fei couldn't help but gain a lot of confidence.
Sure enough, Brother Bao made the right analysis!
Since President Pei nodded, it means that I am on the right path.
Yu Fei continued: "The rest of the content is mainly designed for your previous requirements, Mr. Pei."
"First of all, in terms of perspective, Mr. Pei, you said that the minions must come from all directions, so I adopted Bao Ge’s proposal and used some fighting game processing methods, and double-clicked the up arrow key and the down arrow key respectively. Flashing in and out of the screen gives the player an extra dimension."
"After adjusting the perspective, you can naturally fight other creeps."
"In addition, I also considered changing all the characters' attacks to fan-shaped AOE attacks, and adding attack ranges to the skills that were originally on the plane."
"At the moment of dashing and sprinting, while the hero moves to the inside and outside of the screen, it will also release a fan-shaped attack skill at the same time, so that it can hit the creeps on the side."
This description of Yu Fei made Pei Qian feel a little hazy.
It seems that I have indeed heard of this flashing setting in some fighting games.
To dodge actually means to move quickly to the left or right, which can avoid the opponent's attack and at the same time cause the angle of the connection between the two characters to be deflected.
In traditional fighting games, the connection between two characters is cut vertically, and the cut section is the picture seen by the players in the fighting game.
The character on the left moves into the screen, which causes the cross section to rotate clockwise. Although the player sees that the relative position of the two characters on the screen has not changed, the position in the scene has changed.
In other words, the character actually moves according to a fan-shaped trajectory.
In this way, it can be regarded as solving the 3D movement problem, and it can also hit the minions in all directions.
So, is there any harm in this change? Will it lead to money?
Pei Qian thought for a while, it shouldn't do much harm.
Because there are indeed other games that have done this, there is a setting of side dodge, but it has not become the mainstream setting of fighting games, which shows that it is not that important.
Yu Fei continued: "Then there are two ideas I put forward in the meeting. One is to increase the PVE gameplay, consider adding a large number of minions to the battle, expand the battle scene, and strengthen the attributes of the BOSS; the other is to introduce simplified operations. mechanism."
"This is actually very easy to understand. It is to arrange a large number of levels to allow players to control the generals to pass the levels. During the process, they will encounter enemy generals with enhanced attributes. The difficulty of the level is continuously increased by adding attributes."
"It's a bit similar to the level design of general action games."
Pei Qian nodded, and Yu Fei indeed proposed these two items.
For these two points, UU Read www.uukahnshu.com Pei Qian very much agrees, because this design is inherently incompatible with fighting games.
Although many fighting games have PVE gameplay, it is often used as the guiding content of the plot process, and it does not account for much in the fun of fighting games.
What's more, the PVE gameplay of these fighting games is nothing more than computer AI-controlled characters fighting against players. Without creeps, the attributes and size of the BOSS will generally not change, and there is no level setting.
In the final analysis, it's not because the players of fighting games don't care about this.
That’s why Pei Qian asked that "Ghost 2" must do these things, in order to spend more time and money in these unimportant places, so that the really important places are not so perfect.
Pei Qian nodded and motioned to Yu Fei to continue talking.
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