Losing Money to Be a Tycoon
Chapter 1259: The design is successfully completed!
After watching President Pei leave, Yu Fei silently clenched his fists and made a "YEAH" gesture.
Bao Xu, who had been pretending to play a game, immediately took off his headphones and came over: "How about? What did Pei say?"
Yu Fei was very excited: "President Pei said that there is no problem, so let me continue in the direction!"
Bao Xu was also happy from the bottom of his heart: "That's OK! It seems that there is no deviation in our understanding. Mr. Pei was originally designed like this."
"It's right for President Pei not to let me take over. If I were to design this game, the most exciting part of the plot, as well as the character skills, level design, and some special game mechanics derived from the plot, definitely It will be a lot worse."
Yu Fei hurriedly said: "But Brother Bao, you have a clear grasp of the general direction of the fighting game, especially the boundaries of the basic content. If it were not for you to control the direction, I might still be struggling with the basic combat system. In the short term, I never thought that the direction that President Pei had arranged for me was to dig out the plot."
After a meal of touting each other, the two of them are a little airy.
Bao Xu said with emotion: “Now I can finally determine what kind of game form Mr. Pei’s perfect "Ghost General 2" is. I have to say that every time I solve the puzzle, Mr. Pei will be intrigued. I want to be shocked."
Yu Fei nodded: "Yes, as a player who doesn't understand fighting games at all and is not very interested in it, I have also become interested in this game. I can't wait to play this game!"
Long before Mr. Pei came, Bao Xu and Yu Fei conducted a series of brainstorming, which roughly determined the embryonic form of this game.
But at that time, neither of them was particularly confident.
But now, Mr. Pei's affirmation made them firm up their ideas.
Of course, Yu Fei did not fully explain the ideas of the two people very clearly, mainly because he has not finished writing the design draft, and many ideas are piled up in a mess in his mind. A lot of content will inevitably be missed.
But since Pei is always the master of game design and the source of inspiration for "Ghost 2", he must have already had a very complete game prototype in his mind.
In that case, are you still worried that Mr. Pei understood it wrong?
Ignoring some details will not affect Mr. Pei’s understanding.
It's like a high school student asking a university professor for math problems. The high school student is rather vague and missed a few steps. Don't university professors understand it?
That is impossible.
As long as the problem is known, and then simply talk about his own problem-solving ideas, the professor will know whether the high school student's path is correct and whether he can solve the correct answer.
So now, the whole design plan of "Ghost 2" can finally be finalized!
Of course, we will continue to write design plans and develop step by step.
But in Tenda's game department, the design step is the most critical step.
Only when Mr. Pei’s true intentions are deduced, this game will not run off the track.
As long as the first step is completed, the game will be 90% successful!
The two people were very proud to review the whole process again, simply proud of themselves.
Bao Xu’s breakthrough lies in: Why does President Pei repeatedly emphasize that a fighting game must be done, and it is a traditional fighting game of rubbing tricks?
Fighting games have passed away, this is a fact that ordinary players can also see.
Except for those foreign fighting games that have accumulated rich accumulation and a large number of IP fans are still insisting on sequels of fighting games, other game companies will basically not touch this game type at all.
It is obviously a thankless behavior that Mr. Pei appoints his surname to play a fighting game. If he is not careful, he will lose money!
But will Bae always want to lose money?
Which game of Tenda is not a big profit!
Which game was not fully grasped at the beginning of the design?
Based on the existing conditions, Bao Xu speculated that President Pei’s behavior was mostly for two purposes.
One is to expand the boundaries for Tenda games.
As we all know, Pei is always a game designer who is keen to challenge himself. The game type that has been successful will not take time to do it, but will enter a new game type.
And finding a new way to save the endangered fighting game is a manifestation of Mr. Pei's self-challenge.
Second, it is also for players' consideration.
For those who believe in fighting games, they are too bitter. I have been playing all kinds of old fighting games for decades, and there will only be fewer and fewer new fighting games in the future.
At this time, if there is a well-made new fighting game, and it is a game developed by a domestic company, what an exciting thing!
For those players who have simply contacted fighting games before but have given up, as well as those players who have never been exposed to fighting games, this game can also allow them to experience the fun of fighting games.
It has always been the tenet of Tenda's game department to provide players with a new fun experience.
In this way, the mission of "Ghost 2" is ready.
In order to make the fun of fighting games popular among ordinary players!
In fact, this is not the first time Mr. Pei has done this.
Aren’t the previous games such as "Struggle" and "Mission and Choice" also a mode of niche games + big production?
The game theme is indeed niche, but as long as the design is smart enough, niche games can also break the circle.
Obviously, "Ghost 2" is such a game: it must retain the essence and core fun of fighting games, so that experienced fighting game players can also feel the fun, willing to spend thousands of hours to play repeatedly; It is also necessary to meet the needs of non-fighting players and let them have the willingness to play.
Although the former is somewhat difficult, it is relatively easy to handle.
After all, fighting games have been developed for so many years, and players have researched it extremely deeply, meeting the requirements of experienced players, even if the combat system of this game has passed.
The most difficult is the latter.
Now is not the era of arcades. Players have more and more fun game formats, and the appeal of fighting games is not as good as before.
How to grab players from other game types is a big problem.
It is definitely not feasible to continue the traditional fighting game mode, because it is difficult for ordinary players to get fun directly, quickly and efficiently from the core gameplay of fighting games, and they must study for a long time before they can get started.
Combined with the tips given by Mr. Pei, Yu Fei finally came up with two key solutions: excellent novice guidance, simple operation, and rich and unique PVE content!
In fact, this is also summed up from the experience of the game "Mission and Choice".
As a real-time strategy game genre that is also biased towards niches and is declining, "Mission and Choice" also relies on this method, coupled with sophisticated production, and appropriate publicity to stand out.
Set two different operation modes for novices and masters, so that novices can get in touch with such hard-core content as soon as they come up in the early stage, can reduce some of the difficulty of getting started, and slowly experience the fun of the game.
After the players' interest is initially cultivated, they will naturally delve into the more difficult game content and move towards the direction of **** players.
The rich and unique PVE content is also a necessary condition for the game to break the circle.
Although the upper limit of PVP gameplay is extremely high, the biggest problem is that the distinction of strength is very vague, and it is difficult for novice players to gradually increase the difficulty.
MOBA games can avoid this problem as much as possible through a large number of player groups and a complete matching mechanism. Players are not strong enough to choose heroes or teammates to carry.
However, the fighting game itself has fewer players and the game mechanism is too fair, and there are not so many variables. As a result, the players will either win boringly or be abused with no resistance.
Players who are dismissed because of this are definitely not a minority.
And excellent PVE content can solve this well.
Through the changes in levels, values, and the AI of the enemy generals, the difficulty is gradually improved for the players, so that the players can have a smooth learning curve, so that they will not be abused by the masters to doubt life.
This truth is actually the same as the players' suffering and promotion in "Returning to the Shore".
After the player gets through the plot mode, he can continue to challenge the more difficult plot mode.
At this time, go to the game against the players again, and if you match the players with similar progress, you will not be unilaterally abused because you are too bad.
Moreover, the PVE content designed in this way can also be played as the main content of the game.
Many players do not want to hone their fighting game skills at all, and they can simply regard "Ghost 2" as a stand-alone game with a plot.
Control your favorite generals to put a few big moves inside, mow the grass in the mobs, and simply experience the fun of fighting games. This game is worth the most basic price.
And this plot system obviously has to be designed by Yu Feilai to be the best, Bao Xu is not good.
And this is obviously the deep meaning of Mr. Pei who asked Yu Fei to lead the design!
Yu Fei quickly recorded in the document and said: "In this way, the previous two outstanding issues can be determined."
"The first is to deal with the small soldiers."
"General Pei has approved this way of dealing with lateral movement, which shows that our thinking is okay. The small soldier should be a very fragile existence. The general attack is with a fan-shaped chopping effect, and lateral movement will also occur. Po or collision, chopped up the little soldiers."
"In other words, it should be the effect of mowing when facing the creeps."
"After all, if the creeps come from the side, if the combat effectiveness of the creeps is very strong, it will be difficult for the player to deal with."
"According to the current design, the player's full attention is still on the enemy generals, and the generals of both sides will always be on the same plane."
"Those creeps will cause a very small amount of damage to the player, but the player can use the generals to mow the grass at will and sweep thousands of troops."
"After all, the name of the game is "Ghost General", and it is normal and reasonable for the generals to crush the soldiers with their combat power."
"In this way, it can better reflect the epic sense of the battlefield, and distinguish it from the monotonous scenes of other fighting games that are always one-to-one."
"The fighting method of the generals is certainly not all fists. Only a few generals are hand-to-hand combat, and the others are equipped with weapons. For example, Guan Yu’s weapon is the Azure Dragon Yanyue Sword. Moreover, each general’s attack range and attack movements will also be subtle different."
"Next is the simple combat system."
"President Pei has rejected my plan. He doesn't agree to use AI combos, but keeps the minimum hand rub."
"But the reason should be the same, it is to lower the threshold and attract ordinary players."
Bao Xu nodded: "In my opinion, this is inevitable, and Mr. Pei's plan is obviously more reasonable."
"Although the solution you give may give people more sensory stimulation on the screen, it is likely to cause players to lose fun."
"If you just keep pressing the A button to automatically send a move, the player is really cool at the beginning. Watching the generals gorgeously release various moves to mow the grass, but it will feel dull and boring after a long time."
"Because he has been only pressing AAAA, no improvement, no progress."
"Then the player's gaming experience will not change much."
"If he tries to rub his own strokes, he may be much weaker than the AI auto-playing skills, the screen is ugly, and the plot is difficult to move forward."
"In short, most players in this situation will choose to finish the story, it is difficult to appreciate the fun of fighting games."
"But the simplified move mode is different. Although the difficulty of the operation is reduced, the player still has to rub it. It is necessary to consider the sequence of combos by himself, and will have a sense of growth and accomplishment when defeating enemies of different difficulties."
"This has been guided so that he can experience the joy of rubbing moves in fighting games, and he will pursue higher challenges after clearing the plot mode and try the more cumbersome and powerful standard moves."
"Furthermore, according to your previous settings, the skills of the generals are unlocked according to the level. If it is in the AI move mode, what is the significance of this unlocking? It is nothing more than allowing you to press the A button without thinking. It’s just one action, it doesn’t make much difference or excitement for the player."
"In the simple move mode, players can still experience the joy of acquiring new skills, so that the fun of the game can be retained to the greatest extent."
Yu Fei nodded earnestly: "Um...yes, it's true that Pei always thinks more thoughtfully!"
After an analysis, Yu Fei and Bao Xu have only one feeling, that is, they are convinced!
Sure enough, President Pei is still that President Pei, or that treasure house of inexhaustible and inexhaustible good ideas!
Yu Fei suddenly felt that his whole body was full of motivation, and when he wrote the design draft, he also had the passion for novel codewords!
Of course, he is only passionate about the game "Ghost 2", and he doesn't really intend to continue working as the chief designer.
This game really meets my favorite, what about the next game?
But maybe. UU reading www. uukanshu.com
At that time, most of it will continue to suffer.
Fortunately, Hu Xianbin should be back next month.
Anyway, stand on the last post this month and complete the design content of "Ghost 2". After Hu Xianbin comes back, you can safely hand over these design plans to him.
Then you can go back and write novels without regrets!
When "Ghost 2" is officially released, Yu Fei can still brag among his readers: "Ghost 2" is fun, right? I designed it!
Of course, it was designed under the guidance of President Pei.
But so what? As an online novel author, he was able to participate in the design of Tenda game, and he still contributed decisive plans and ideas. It is a matter of a lifetime.
Yu Fei was happily satisfied with his short career as a substitute manager.
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