Losing Money to Be a Tycoon
Chapter 1303: Ordinary employee Li Yada
Yan Qi decided to start conceiving his next game.
Of course, as a mature game producer, doing things like games is not a trifling matter.
After all, game producers do not make games for themselves, but also for all the employees in the company, and also for the players.
If you start a project with a hot mind, and everyone is working hard and working overtime to make it, but in the end the game is violently killed, and you have lost everything. How can this be worthy of everyone's efforts?
If Yan Qi is very rich, he will give everyone all kinds of benefits, overtime pay and various bonuses. If the game fails, he will not be too guilty. After all, in the material aspect, he will compensate everyone. enough.
But the point is that Yan Qi doesn't have much money.
The money earned by the game "Blade of the Empire" is not small, but if you want to develop a new game, especially a stand-alone game, it is estimated that all this money will have to be poured in, and it may not be enough.
Under this circumstance, there is no need to think about the benefits, overtime pay and various bonuses.
Only when the next game is finished and sold can you count on it.
Therefore, you have to be careful and think carefully.
Yan Qi created a new document, first accumulated inspiration, smoothed his thoughts, and determined the basic form of the game.
At present, he actually has a relatively clear general direction: action single-player games.
3A quality may not be achieved, but it can be regarded as a hard-working goal.
Other than that, he had no clue.
When I did "Blade of the Empire" before, it was completely in accordance with the tastes of mobile game players, and the theme was Western Fantasy.
But stand-alone games are not the same thing at all.
On the one hand, the tastes of stand-alone game players are too different from those of mobile game players. On the other hand, the development difficulty of the two games is different.
To put it simply, the quality of the art materials required for mobile games is relatively low, the mobile phone screen is small, the details are a little bit close, the movements are a little bit stiff, and it is not visible on the small screen, and mobile game players are not picky.
But if you get it on the computer screen and let players who have played a lot of 3A action games and have discerning tastes to play, this is another matter.
Therefore, Yan Qi was a little bit blind.
"Don't worry, stroke it slowly."
"Action games can be said to be one of the most difficult game types to develop. Any shortcomings in any place may lead to the failure of the game."
"At present, any place can be reduced, but the combat system and basic picture quality cannot be reduced. Hand feel, blow feel, smoothness of action, special effects... If these are not done in place, the score will be greatly reduced. "
"Fortunately, the current level of technology is relatively high, and it is not completely impossible."
"The duration and content of the game can be slightly shortened, or filled with replayable content, as long as the price of the game is lowered accordingly."
"The key is to make the players' eyes shine so that they feel that this game is very special and irreplaceable."
"Speaking of which... Aren't "Looking Back at the Shore" and "Eternal Fallen Reincarnation" the perfect answer?"
"Sure enough, President Pei is still very good. He has seen all of this as early as the development of "Returning to the Shore", and researched out the only standard answer for domestic single-player action games, and it is still outdated until now."
"How novel is the combat system in "Eternal Fallen Reincarnation"! It would be great if I could come up with this kind of idea."
The more Yan Qi thought about it, the more he admired President Pei.
He himself is an avid fan of action games and a loyal player of "Returning to the Shore" and "Eternal Fallen Reincarnation".
After pondering for a long time, I discovered that the model of "Looking Back at the Shore" is simply the best solution for domestic companies, especially small companies like them, to do action games.
Because it is a small company, there is not much capital and the ability to bear risks is weak. Therefore, cutting some game duration and game capacity and filling it with replayable content is a good way to control costs and risks.
To stand out from a crowd of excellent action games, you must have two points: the first is that the game quality is excellent, the feel and the picture are up to the standard, the higher the better; the second is the unique memory points and characteristics.
The high difficulty of "Looking Back at the Shore" and the profound plot of "Break the Dimensional Wall", as well as the unique combat system of "Eternal Fallen Reincarnation", are all unique memory points and characteristics.
Only by accomplishing both points can we succeed.
Otherwise, the game quality is not up to standard, and the player will not buy it; and without the memory point, it will not be able to cooperate with the announcement to break the circle and explode. In the end, the cost will probably not be recovered.
"Why don't you say that Pei is always a genius game producer? I can't accept it."
"I still have to study hard."
Yan Qi's thoughts turned to "Looking Back to the Shore" unconsciously.
"It seems that President Pei does not plan to do action games for a long time. After all, he is a person who likes to challenge himself, likes to break through, and never indulges in past success."
"A combat system like "Eternal Fallen Reincarnation" can be used to make "Returning to the Shore 2" or another new action game, but President Pei only made a DLC, obviously he felt that the degree of innovation has not yet been done. The extent of a new game."
"This is good news for me, after all, this domestic market is relatively vacant."
"After "Returning to the Shore" and "Eternal Fallen Reincarnation", there have been no outstanding works."
"Although there are foreign action AAA masterpieces, domestic games are a natural bonus. After all, because of cultural barriers, sometimes only Chinese designers know Chinese players best."
"Like the cultural heritage of "Looking Back at the Shore", it should be difficult for foreign designers to make it."
"So, working hard in this direction should be a good choice."
"Make a game like "Looking Back and Back to the Shore"?"
"Well, "Returning to the Shore" has cultivated a group of diehard action game players. The label of high difficulty and suffering will no longer discourage players. Instead, it has gradually become a popular game type."
"In an action game, if the difficulty is not high enough, I am embarrassed to greet people."
"If I also make a more difficult action game, combined with a bit of Chinese traditional culture, and the quality is good, there should still be sales."
"So... what should I use for the background of the game?"
Yan Qi smoothed his thoughts while recording on the file.
Struggling and discovering that there are not many directions for him to choose. "Looking Back to the Shore" seems to be the most correct standard answer, and even makes him think that this game is good and can't change anything.
It seems the best thing is to keep the core of "Looking Back", change the packaging, and change the levels.
Although this is a bit uninspiring, he still shoulders the livelihood of all the employees in the entire studio. There is nothing wrong with being safe.
As long as the quality of the game is acceptable and you can make money, it is considered a success.
If you want to break through, you can come back to the next game.
The transformation is as stable as possible.
But when I wrote it, I felt that it was always clouded, and the thoughts in my mind were not thorough enough.
There is no such excitement that suddenly slaps the thigh and yells "This is absolutely fine".
This made Yan Qi feel very entangled. He stopped writing and writing documents, and subconsciously sighed.
"Why, is there any problem with the game?" someone asked.
Yan Qi has been immersed in his thoughts, and did not realize that there are people around him. Then he turned his head and found that it was a staff member of Chaolu Game Platform, Li Yada.
The reason why it is a staff member is because Yan Qi does not know what Li Yada's specific position is on the platform.
On the Chaolu game platform, including Director Tang, everyone's positions are relatively clear. Although Yan Qi doesn't know their specific job titles, after dealing with them, he can probably know what a certain department does.
Only Li Yada is special.
She is the leader of the communication group between Chaolu Game Platform and the producers, and she is directly responsible for the communication with these producers, and she seems to be involved in all aspects of the internal affairs of Chaolu Game Platform.
Moreover, both Director Tang and others respect her and attach great importance to her opinions.
The status is a bit like...consultant?
Yan Qi felt that this was definitely not an ordinary person.
Usually in the group, Li Yada also occasionally bubbled up to chat with the producers, and Yan Qi cooperated closely with Chaolu game platform, so the two of them are relatively familiar with each other.
"Oh, Sister Li, I'm worrying about the new game. It's really hard to make a game. I don't have a clue."
Yan Qi didn't know who he was older than Li Yada, but everyone on the Chaolu game platform told Li Yada to call Sister Li, and he just yelled like that. It was just a respect.
"Huh? Is it difficult to make games? I think it's actually okay."
"What do you plan to do with your new game? Action games?" Li Yada asked.
Yan Qi nodded: "Yes, I probably want to make an action game similar to "Looking Back".
"The documents are some of my thoughts, which are not very mature. If you are interested, you can check it out and give me suggestions."
Li Yada nodded slightly: "I know a little bit about action games, especially "Looking Back at the Shore"."
In fact, she doesn't know a little bit. "Looking Back is a Shore" was made by her. After Hu Xianbin was captured, she took over "Reincarnation forever" for a while before it was handed over to Yu Fei.
It happened that there was nothing wrong on the Chaolu game platform, and Li Yada had just wandered around and heard Yan Qi sighing, so he stopped by to take a look and chat casually.
Pulling a chair from the side and sitting down, UU Reading www.uukanshu.com Li Yada quickly glanced at the content written by Yan Qi.
"This is the "Looking Back to the Shore" with a different skin." Li Yada saw it at a glance.
Yan Qi was a little embarrassed: "Ahem, the first draft, the first draft, there is still a lot of room for change."
"The main reason is that I think "Looking Back at the Shore" is already the standard answer for domestic action games, and I really can't change it at all."
Li Yada shook his head slightly: "How can this work?"
"It's not about imitation. In fact, there are so many gameplays. It's normal to have similarities."
"The key is that there is no innovation, no breakthrough, no courage to change, even if you can't conquer yourself, how can you conquer the players?"
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