Losing Money to Be a Tycoon
Chapter 457: The painstaking and proud of the producer
The first part of the video was stringed with other game materials and various sand sculpture expression packs. With the unique voice of Qiao Laoshi, the audience quickly entered the state.
此时 At this time, the material of the video has become the material of "BEQUIET". Qiao Laoshi will start to introduce the gameplay of this game!
"Given that many people have not experienced this game because of gambling or other reasons, I will introduce in detail the general gameplay and exciting features of this game."
"If some audience fathers already know this well, please skip to the final conclusion section."
"This is a horror game that needs to be connected and played by multiple people, so please throw away all the stereotypes of stand-alone horror games and let us embrace a brand new fear mode!"
"In the past, stand-alone horror games were nothing more than creating horror effects in these areas:"
"Scenes and models, unexpected plots, unexpected surprises."
"There are often a lot of horror scenes in these games, such as misty mysterious towns, cannibal villages full of crazy villagers, laboratories full of zombies, etc. , Giving people a visual and auditory impact. "
"At the same time, these stand-alone games use the plot to control the player's fear. For example, the NPC will bundle the protagonist, and then torture the protagonist, dig his tongue and cut his fingers, do everything to the extreme ... From the first perspective, you also get an extreme sense of horror. "
"In the end, there are some sudden scares, such as a door suddenly falling down and a corpse suddenly walking and being caught by the monster ..."
这些 "These are the horrors we can experience in a traditional stand-alone horror game."
当然 "Of course, these are very classic horror game bridges, but for now, I want to point out the two biggest shortcomings of this approach."
首先 "First, the stimulus is too straightforward."
"In order to increase the horror effect, many manufacturers just know that they add blood plasma to the game, make various disgusting monsters, and design various tortured horror scenarios ..."
"But this kind of stimulus is mainly a sensory stimulus, which may cause some physical discomfort. At the same time, too much sensory stimulus will make the game itself look too tasteful, giving people a feeling that it is difficult to be elegant. . "
"The real fear comes from the heart!"
"Second, the repeatability of the game is not high."
"When players first experience the process, they can indeed get the ultimate scary effect, but once the player passes the customs once, they will be dull when they play again."
"For ordinary players, the similar experience does not want to have a second time; and for the ashes players, later playing will completely become a parkour game, losing the meaning of the horror game itself."
"The emergence of the game" BEQUIET "is to find a new way to solve these two problems that horror games have never solved before, so that players can not see as many 'spicy eyes' scenes as possible, Create a horror effect from the heart, and at the same time let this horror game be played repeatedly unlimited times! "
Uh ...
Next, it is the introduction of the basic gameplay of the game, as well as the review of some game matches that Lao Qiaoshi has played himself.
Each round of the game randomly matches, randomly allocates maps based on the player's segment, and randomly refreshes the player with a certain birth point on the current map.
In the map, the purpose of each room and the props in it will be refreshed randomly, but relatively speaking, some larger rooms and more critical locations will refresh better props.
Eight players play the role of policeman, good man, mental patient, and ambitionist. Apart from the policeman, they cannot confirm the identity of each other, and each has different game goals.
For the police and good people, the way they win is relatively simple. The entire map is blocked. They have to search for decryption spells everywhere. When a certain number of spells are activated, a random exit appears on the map. , Everyone can escape at random.
Lu Qiao Lao wet divided the general process of the game into four stages.
The first is the free search phase. Since the players are relatively far away from each other at the beginning, they must search as much as possible for the open spaces and rooms around them, and try to get as many props as are useful for their identity. Action to take down.
The second is the initial contact stage. Generally speaking, a small number of mentally ill players will directly choose to become crazy at this time, but this may also be besieged by the police and a large number of good people with props; some mentally ill players will choose to disguise Become a good person.
In general, the police will voluntarily gather other players to find the decryption spell hidden in the map while collecting the items.
However, due to the setting of the san value in the game, the larger the number of people gathered in the area, the more likely it is to whisper. At the same time, the voice communication between players will also cause the san value to drop. Therefore, it is impossible for players to gather together for a long time. Must be dispersed in a certain way, each looking for decryption spells.
At this time, the game enters the third stage, which is the chaos phase.
At this stage, some mentally ill players will suddenly become crazy by attacking good people through various accumulated props, and good people can also run away or fight back. Of course, mental patients can also reduce the san value of good people to make him Become a lunatic, forcing him to take the madman's victory line ...
In short, the game during this time will be quite confusing, and players may cooperate with each other or calculate with each other.
The final stage is the closing stage. Generally speaking, at this stage, players have been eliminated to only two or three people. Most of the decryption spells on the map have been unlocked. Players will compete with the currently mastered props and obtain the final result. Victory.
After a while, Qiao Liang briefly introduced some of the more interesting matches he had encountered.
Of course, from the perspective of Pei Qian, these re-trials are not particularly exciting.
Even if similar games burn your brain no matter how much you need to have a degree, if it is too complicated, most people ca n’t understand it, it ’s very embarrassing.
But when you are in it, you can get the most exciting game experience!
For Pei Qian, he has not had a good in-depth experience of "BEQUIET" before, because this game is a networked game and he cannot play alone ...
After Qiao Laoshi was introduced, Pei Qian understood it instantly.
The game ’s initial search for props is a bit similar to eating chicken, and the identity setting is similar to a board game like Three Kingdoms Kill or Werewolf Kill. .
And the fun of the game itself mainly lies in three aspects:
The first is replayability and certain luck factors. Many people will pursue the Tianhu start in the game. For example, when a mental patient comes up, he will find a room with props that add san and health values, and directly madly kill the Quartet; there are also Some people get the ultimate victory by following the police or good operations when the initial props are not good;
Second is the fighting wisdom in the rules, using limited language to direct or mislead other players, guessing the identity of a player, similar to the identity field of a board game;
The last is to show the operation like Dawn Murder, use props and techniques to defeat more powerful enemies, and at the same time, as a good player, you will also experience a special sense of horror. Players are jealous of each other, and no one knows when they will be suddenly Attack, you can only go dark in the dark, be careful, and do not dare to make a sound ...
This horror comes from other players, from the player's heart, so it has more changes than the general stand-alone horror game.
For example, some lunatic players will deliberately hide in the room, wait for good people to search for decryption spells, and then suddenly jump out to launch an attack!
In short, no matter how good the video is, it is definitely impossible to tell the feeling of playing in person.
However, Qiao Liang analyzed the core points of this game one by one through his editing techniques and detailed analysis. Especially when talking about some interesting game mechanics, a barrage floated on the barrage. Everyone was sighing, this game can still be played like this?
Uh ...
Finally, the video has come to a close.
看到 "Seeing this, I believe that you already have a certain understanding of the gameplay of" BEQUIET "."
那么 "So back to the original topic, why did the production team go to great lengths to make ARG games and eye-catching games?"
"You know, they can do nothing at all, just let go of the purchase, and put the players in the game with all their brains."
"They did such a complicated puzzle-solving activity, added a threshold for buying this game, and even worked hard to form a game, which guaranteed a certain amount of entertainment and did not charge a penny."
"This move is officially designed to allow everyone who enters the game to be faster and better integrated into the game!"
"If this content is made in a game, then players who spend money on the game but find that they are not suitable for this game will have to refund it again, which is very troublesome. Therefore, the production team decided to do it outside the game for those who are not. Players suitable for this game have eliminated the tedious step of refunding. "
有人 "Someone must ask, is this game suitable for this game?"
"I want to say here, not necessarily, but the probability is yes."
"Let's think about it. What is the most important quality of the game" BEQUIET "?
"It is a certain game IQ, a good mentality to resist horror, and a serious attitude to study."
“When you talk about it here, you should find out that the pre-conditions for buying are exactly these three points!”
"The mystery of the ARG game is to exercise the game's IQ; the eye-catching game is to exercise the ability to resist horror; and the entire test itself is to check whether you have a patient and serious attitude to study."
"If you encounter a little difficulty and give up, you are not interested in a similar puzzle game, even if the decryption has been completed but you are too lazy to copy, or you can't persist in the eye catching game ..."
那么 "Then you definitely can't get any happiness in the game" BEQUIET ", but it will affect the game experience of other players!"
"This test can be said to take care of two players at the same time:"
"For players suitable for this game, guarantee their gaming experience;"
"For players who are not suitable for this game, save them time and keep their wallets."
"The only thing that has lost is the game company itself, which has lost revenue."
"However, the game company willingly gave up this part of the game for a longer life of the game and a better experience for the players. Even when it caused fierce arguments and was scolded by dogs, it did not explain it. It was all silently accepted. "
所以 "So, many people say that the game dealer is sick, and it's just good to open the purchase directly. Why do you have to do a precondition and not buy it if you don't pass it? Isn't this a disgusting person?"
"I want to say that it is true. In a sense, this is really dissuading the player."
"But please calm down and think about it, UU Kanshu www.uukanshu.com manufacturers have done so much, maybe not for themselves, but for all players to have a better gaming experience?"
所以 "So, the title of this issue is called 'The painstaking and pride of a top game producer'!"
"In order to allow players to have a better gaming experience, he took great pains to set up so many complicated pre-conditions before buying the game, and at the same time, he proudly did not explain to all players, but put on a calm Attitude: It does n’t matter if you know or do n’t understand, praise or scold me, the game is here. ”
"I think that having such a thoughtful, individual, and conscientious game producer is the blessing of all domestic players!"
"Too many game vendors are trying to kneel and lick players, kneel lick local tyrants, and you can be a grandfather when you charge, and kill the Quartet in the game ... They don't set any obstacles, they don't let you use your brain, they let you Just click a mouse and you can get some false experience and props ... "
"But are you really happy? Is your wallet getting thinner? Is your thinking getting rigid? How long have you not experienced the kind of solving a puzzle or discovering a kind in the game? After the new gameplay, the trembling from the soul? "
"If all the designers in China are doing such games, wouldn't it be a pity?"
所以 "So, I hope that students who are interested in this game, may as well calm down and appreciate the true meaning of the designer, patiently complete those pre-conditions, and personally experience this complex gameplay."
"I believe you will find another wonderful world!"
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