Losing Money to Be a Tycoon
Chapter 642: He An's 4 theories failed to match 1
He An, who spent more than five hours to clear the "Fight", was lost in confusion.
Is there something wrong with this game?
This is too depressed, too sad?
Or is it that my luck is too bad, and I chose every option carefully, and it just happened to have the most garbage ending?
He An reflected on himself subconsciously.
Well, it may be that I opened it the wrong way.
After all, games like this interactive movie will have many sideline options, as is the game "Struggle."
He An glanced at the plot line in the game, it was like a dense big net with many branches.
According to common sense, each version should have at least three or four endings to be worthy of the size of the game.
What's more, if the poor version and the rich version are bought together, there should be hidden endings and eggs?
So He An decided to wait for the rest of the spurs to run after the meal, and it should be able to make a good ending.
This kind of feeling is like a table with delicious and unpalatable food. If you have a bad food in the last bite, you must hurry and eat another delicious one, otherwise this kind of unpalatable taste Will be lingering.
"I have to say that Mr. Pei's skill is still very deep, no matter the direction is right or wrong, the foundation is there."
"I thought that realism would be boring to play, but the feeling of playing it is not like this. Although there are two bad endings, these contents are quite shocking."
"After waiting for all endings to come out, you can analyze what the private goods that Mr. Pei carried in this game are based on these endings."
He An found that he rarely had such excitement, expectation, and excitement because of a domestic stand-alone game. He could n’t wait to eat, and continued to play other endings of the game after dinner.
...
...
Sunday, September 4, at noon.
He An sat in front of the computer, lit a cigarette, and silently thought about life.
Last night and this morning, he was in various branches of the game "Struggle".
Give the rich protagonist the choice of different interests and hobbies at an early age, choose different girls to marry and choose different occupations in adulthood;
For the protagonist of the poor version, choose different courses in childhood, and try to save money and find a better job in adulthood.
However, no matter how hard he tried and how many branch plots he got through, there was no change in the last two endings!
No matter what the rich do, they will be killed at the signing event.
No matter what the poor do, they end up in a cycle of poverty.
Of course, there are some subtle differences between these two versions:
Regardless of whether the rich have made the right choice, it does not affect the progress of the game, because each time the failure is made, the funds will be quickly replenished, and choosing a different profession is only a change from one success to another;
As for the poor, whether the choice is correct or not has an impact. If you keep making the wrong choice, you will have an ending in more than an hour. If you keep making the right choice, you will be able to stick to it for three hours. Come to the end.
As for the so-called hidden ending? It can't be found at all!
There is no hidden ending, and there is no connection between the poor version and the rich version.
He An had subconsciously believed that most of the protagonists who killed the rich protagonists were the poor protagonists with broken dreams, or the poor sons, but he worked hard for a long time, but did not find any connection between the two.
There is no connection between the poor protagonist, the poor son and the rich protagonist.
In other words, whether to buy the poor version or not, it basically has no effect on the content of the rich version of the game.
This is ridiculous!
This seems to be saying: you better not buy both, if you have to, then buy the rich version.
This is very unreasonable!
He An couldn't help but apply his own game design theory to this game. He currently told President Ma four points:
Choose marketing methods for game content;
Choose a game type with a high market share;
Properly entrain private goods in the game;
Analyze and meet market demands.
From the current point of view, the game "Struggle" is really nothing! All wrong!
He An felt before that if one of these four mistakes was wrong, the game would not be complete; if two mistakes were made, the sales would be worrying; if three mistakes were made, it would definitely kill the street.
Four all wrong games? Unheard of!
At the very least, choosing the type of game and choosing the right marketing method are all sub-questions? Isn't this correct? Is it a bit too ridiculous?
As for the latter two points, the practice of "Struggle" also seems to be very problematic.
He An said that the entrainment of private goods must take into account the acceptance and affordability of the audience.
And what is the private goods carried in "Struggle"?
Stimulate hatred? Or is it useless?
Indeed, this game is really real enough as a realism theme, including the details of the lives of the poor and the rich, basically consistent with some statistics of the United States.
But this ending is too disgusting, right?
More importantly, advocating the uselessness of struggle is wrong in any context.
This kind of private goods, splitting the **** reality, does not seem to have much guiding significance, but only causes discomfort.
As the saying goes, "kneeling at the truth" means this.
Real life is already miserable enough, I also know that real life is miserable, and then you have to talk in front of me with a big speaker?
Isn't that disgusting?
Therefore, He An's first feeling is that this is not appropriate private goods, because such private goods have no guiding significance and are not well accepted by people.
As for analysis and meeting market demands, it is even more difficult.
Obviously, the current mainstream market still regards games as entertainment and leisure activities. You are so heavy that it obviously does not meet the needs of most players!
As for the highest level of creative needs ...
He An felt before that Mr. Pei was a master of demand creation.
But for "Struggle", creating such a level of demand, this difficulty is overwhelming!
What's more, there are a total of four questions in this paper. You have answered all three questions incorrectly, and the last question can be answered correctly?
If you can get it right, I will put this paper on the spot ...
Frame it!
He An originally wanted to set up, but then thought about it, you can't do this, you can't underestimate President Pei.
I can't think of any problems I can think of?
Absolutely thought of it.
And He An felt subconsciously that the game didn't actually make him so disgusted. If you dig deeper into your deep feelings about this game, there are still some special emotions in it.
After thinking about it, He An decided to temporarily forget the theory he had accumulated over the past few decades, re-examine the game from the perspective of an ordinary person, and analyze its deep meaning.
Maybe your theory is outdated?
...
At the same time, Pei Qian is also at home, using a laptop computer to check the first batch of players' evaluation of "Struggle".
The game flow of "Struggle" is not long. If you bought the game yesterday and you can get it through properly today, if you even get a little bit out of the game, you can clear the whole branch.
Pei Qian is very clear that the feedback and word of mouth of these players will directly determine whether the game of "Fighting" will lose money and succeed!
The best result, of course, is that the players scolded the game bloody, a group of players refunded, more players refused to buy, or even refused to pay attention.
Of course, Pei Qian himself felt that this idea seemed too optimistic.
The result is almost a few players blow up "Struggle", while most players do not buy.
This result was also very acceptable to Pei Qian, and it was the most likely result he felt.
Pei Qian began to check the players' comments.
"This game is falsely promoted! I thought it was a large-scale action game, but I found out that I was cheated after I came in!"
"However, the slogan is completely correct, and only marketing ghosts can be said ... This is deliberately misleading, although it is really uncomfortable. When did Tengda start to play this kind of cleverness? Are you afraid that the real publicity will not be bought?"
"But I think it's okay to promote this as an interactive movie game, we will still buy it for playing!"
"Do n’t stop me this time, I have to give a one-star bad review! I bought the game as soon as it was released, and then until this morning, I wanted to make a perfect ending. The result? Repeated nausea several times ! I have read three or four times for both endings! "
"I feel like my heart has been severely traumatized! The poor version gives me depression, and I am thinking about playing the rich version, but the results are very good. I never thought that I would finally get a gold leaf wrap!"
"Upstairs, you are fine, I played the rich version first, and the ending was fed with a mouthful of xiang, and then I was thinking whether the poor version will be different. As a result, this time from the beginning to the end, my whole person is not good Now! "
"Whichever is the same in the co-author, will you feel nauseous?"
"Is this a game? Why not make a documentary or a literary film for this theme?"
"The carrier of games is obviously more free than the expression of documentaries or art films. Think about the characters in it, think about the two versions separately, and have many interactive experiences. These are things that movies can't give."
"Anyway, I blow up the game! Especially the two endings, the‘ cheater ’in the rich version, and the monologue echoing from the end to the poor version, which is great!”
"Ok, those two paragraphs really feel okay, but don't you feel lame throughout the game? This seems to be a game made entirely for the purpose of recreating reality. What about the fun of the game? And the entrapment of private goods is too serious Now, is this advocating fatalism, or class theory, or useless struggle? "
"Indeed, I think this game may sell better in the West. After all, they like this kind of disease-free moaning. Most domestic players still recognize the struggle and the recognition of" the heaven is rewarded and diligent, and self-improvement. " The thinking of most people in the country is actually contradictory and will cause instinctive discomfort. "
"At this time I think I should call Qiao Laoshi!"
"Indeed, there may be some points that have not been noticed? If Qiao Laoshi can interpret it in detail, it may be more comprehensive."
Pei Qian browsed the comments of a large number of players and felt that the current situation is fairly optimistic, but worse than his own estimate.
A large number of players were stimulated by the cruel reality reflected in the game. UU reading www.uukanshu.com is in line with Pei Qian ’s expectations, but the problem is that Tengda ’s long-standing reputation has withstood the trend of public opinion collapse. !
If it is a other manufacturer, it is estimated that the current curse will occupy an absolute advantage.
However, there are too many **** fans of Tengda games, and everyone is making up their minds. When these people play Tengda games, they will naturally bring aura. Many of the ordinary advantages have become special advantages in the eyes of these players.
These **** fans are the first to start the game, they are more enthusiastic to participate in the discussion, and the voice is relatively loud, so the two voices on the Internet are still in a state of equal competition.
In addition, there is another important reason that the quality of the game itself is really good.
After all, the Tengda game team has rich development experience. Even if it is a realistic theme, it can be very good, especially the ending of the two versions, it is still quite bluffing.
Pei Qian thought about it, which may also be the reason for the subject matter.
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