Losing Money to Be a Tycoon
Chapter 675: National Travel Disgrace: "Mission and Choice"
After setting the theme, the next step is the name of the game.
Pei Qian didn't think about it for too long, and soon thought about it.
"Mission and Choice"!
As for the specific reason why this name is called, there is actually a past.
Some time ago, Pei Qian has been learning the knowledge of games, and he has learned a lot about the past in the domestic game industry from He An and Qiu Hong.
In 1995, Dongmu Company of the United States released a series of games called "Command and Conquer". This is the best-selling real-time strategy game in history. "Architecture, created and defined the concept of" the fog of war ".
In short, it is popular all over the world. Like games such as "Xinghai" and "Fantasy War", they are regarded as the eternal classics of the world's RTS games.
In 1997, a game called "Mission and Choice" appeared in China.
When I first heard the name, Pei Qian thought it was "Freedom and Glory" in a parallel world. It had a good impression, but soon I found out that I was wrong.
This game is actually "Blood Lion" in a parallel world.
As Qiu Hong once said, the domestic game industry during this period was already in a fierce turmoil. Online games have risen rapidly, piracy has gradually spread, and domestic stand-alone games have been forced to fight the price war with piracy, but no matter how lower the price. Still does not help.
At this juncture, "Mission and Choice" appeared.
The major game media began to publish color-coded advertisements of "Mission and Choice" overwhelmingly. The cover is a Chinese soldier in a space combat suit. The background is a huge sand worm and a science and technology star warship. Sentences with inflammatory propaganda.
"Your hometown, Blue Star, has just suffered a devastating attack from the Zerg, and the interstellar fleet has suffered heavy losses. The blood stains the red sky, the flames tear the long night, and the swarms of the sky swamp the human fleet like a tide. Facing the swarm, I know your choice. Although it will be a bleak operation, we have no way out. "
"Work with your comrades to defeat the swarm and save Blue Star!"
"Millions of cost, great effort, great scene, domestic model!"
"High-level avant-garde rock musician music production, software creation group is strong, art creativity is everywhere, and everyone is looking forward to" Mission and Choice "coming out!"
Although these slogans seem inexplicable now, they were extremely exciting at that time.
As a result, the passion of all single-player game players has been instigated. Players automatically ignored the sense of ubiquity in the game of "Mission and Choice" from the name to the promotional image, and regarded it as a beyond The masterpiece of "Command and Conquer" is looking forward to its permanent circulation in the palace of RTS games.
But when the players got the game, the word "disappointment" could not describe their mood.
Rough and rough pictures, ubiquitous program bugs, incredible game mechanics ...
In short, it is unprecedentedly rotten.
Afterwards, the players only relived the game, this game is frantically!
The name is rubbing "Command and Conquer", the background of the story is rubbing "Xinghai", and then deliberately adding a fake and inferior patriotic feeling, in short, it is crazy to deceive the feelings of domestic players.
Many people regard this "Mission and Choice" as the shame of the domestic game and overwhelm the last straw of the domestic stand-alone game. Today, most players still only have two when they hear the name "Mission and Choice". Emotions: ridicule or anger.
Before, Pei Qian named his game "Fortress of the Sea" just to get a good sign, but the problem is that people in this world don't understand it!
Only Pei Qian knew the stalk of this name, so there was no resistance.
Similarly, if it is called "Blood Lion", people in this world still have no idea about it.
But it's called "Mission and Choice", and it will instantly anger all domestic players!
So Pei Qian decided immediately and called this!
Come on players, eat me with your anger!
Of course, there must be a little copyright issue with the same name, but it does n’t matter, the company that made this game has been bankrupt for several years. The copyright of "Mission and Choice" should belong to the creditors, but this stuff will not be asked. If you are on the official RSRO platform, you can even come directly.
Since the name is used, the story background is also used together.
At the same time, in order to ensure foolproof, Pei Qian simply thought of several ways to greatly increase the probability of failure, and prepared to explain to Hu Xianbin in a while.
After everything was considered, Pei Qian notified Hu Xianbin, Huang Sibo and Zhu Xiaoce to go to the meeting room for a small meeting.
As for why it is called Huang Sibo ...
Of course it is because of CG, it still has to be handed over to Feihuang Studio.
To others, Pei Qian is afraid that if the deadline is not met and the settlement will be delayed, it will be troublesome.
...
Soon, everyone came to the meeting room.
Hu Xianbin is very clear that after the success of "Struggle", Mr. Pei should soon develop the next game.
It's just that Hu Xianbin and Huang Sibo were a little puzzled after seeing each other in the conference room.
Why did President Pei call us together?
Is this a game or a movie?
Time is precious, so Pei Qian went straight to the door and began to arrange tasks.
"The next game requires the cooperation of your two departments."
"The development cycle is set to be around 9 months. We will spend 200 million yuan to make a science fiction RTS game, and then spend 300 million yuan to do a full set of CG. This task will be handed over to your two departments."
All three others were stunned.
200 million for games, 300 million for CG?
More money for CG than for games?
Huang Sibo's expression was instantly excited: "Mr. Pei is determined to make a boutique RTS game of the same level as" Xinghai 2 "? 300 million. If it is used to burn more than ten minutes of game CG, this quality is absolutely Do n’t lose to big foreign companies! "
Hu Xianbin hesitated: "Burn 300 million to do CG, can this recover the cost?"
Huang Sibo smiled: "Why can't it?" The development cost of "Xinghai 2" is less than 100 million knives, and each game is calculated at a price of 50 knives, and more than two million copies can be sold back to the original. It will be broken within two days of listing. With 1.5 million copies sold, it ’s easy to sell 4-5 million copies throughout the entire life cycle. Is it a good profit? "
"Even if we can't reach this number in this game, if we invest more than 60 million knives, even if we sell less than" Xinghai 2 ", we can still make money."
"Game CG is the business card of the game. As long as it is done well, it will surely be spread all over the network, and it can better open the overseas market. Invest 300 million to make game CG. This is for brand value, developing overseas markets, and standing big. The factory is set up! "
Pei Qian fell silent.
In theory, there is still such a big possibility of making money?
Thinking about it, it is really true that 300 million yuan do CG and spend all the money in just ten minutes. How good is the CG produced?
I'm afraid that if you just take out a paragraph, you will be able to catch the whole network.
Teacher He thinks he can't make money, it's because he doesn't understand how European Pei Qian is.
Pei Qian knew that this kind of thing that Huang Sibo said could happen!
Huang Sibo is a good brother.
Pei Qian coughed twice: "If you don't do it for ten minutes, you have to do it for more than an hour."
If the duration is extended to more than an hour, the quality of this CG will definitely not be so high, and it will not be too eye-catching?
Moreover, for such a long plot, most players should be very irritable, just press ESC to skip?
Huang Sibo froze for a moment, and then hesitated before saying, "Pr. Pei, no way!"
"If you do pure game CG for an hour and a half, the quality is the second. There is no way to guarantee the construction period. We will have a total of 9 months."
"Our first choice is definitely to find a foreign company to do it, but it also means that we have to communicate across borders, languages, and time zones. It's okay to do it for ten minutes or more than an hour. . "
"If you look for a domestic company, the reliable special effects team is almost always a movie. There are few special effects companies that do pure game CG, and the level is not very predictable."
Hu Xianbin thought for a while and asked, "Can that kind of transition in real-time calculation in the game work?"
Huang Sibo nodded: "It works, but the effect is certainly not much better, and it doesn't cost so much."
The movie-like game "Struggle" is equivalent to real-time calculus, and it doesn't cost 300 million to think about it.
Huang Sibo continued: "If it is to be completed within the construction period, I think ... we can do it by making a movie, live shooting."
"In this way, character movements, expressions, pores, hair and the like no longer need to spend energy to die, some props and scenes can also be shot, which can save a lot of time and ensure the quality while ensuring the quality. Duration. "
"The only problem is ... it seems that I have never heard of a game company doing this."
Pei Qian fell silent.
He didn't think about it so much, but listening to Huang Sibo's analysis, it seems that there is indeed a big problem!
There are three options now:
The first kind, like "Fantasy World", burns money to make short CG, and makes the character's action, expression, hair, etc. all highly realistic. But the effect of doing so will definitely be very sensational, "Xinghai 2" has proved that there is still room for profit.
If you want to make this extremely fine CG long, the construction period cannot be guaranteed.
The second way is to use pure game real-time calculations to do CG, but it certainly won't cost 300 million, not even 10 million.
If real-time calculations are mixed with CG, then there is no essential difference from the first, and it is still a relatively safe and not risky way.
The third is to do it by making a movie, so that you do n’t have to talk to the characters ’pores and hair during the production process ~ www.ltnovel.com ~ Many special effects can be replaced with props and scenery, so that the construction period can be basically guaranteed.
Pei Qian thought about it, let's do a short CG, what should I do to replicate the success of "Xinghai 2"? This possibility is not without.
To be a long pure game CG, the construction period can not guarantee everything, and delayed settlement is unacceptable.
So the third solution, real shooting + movie CG, seems to be a good way to not only spend more money, but also guarantee the construction period, and also lengthen the length of CG.
Then the question is coming:
What if Feihuang Studio took this film to the cinema and made another box office?
The game earns a stubborn money, and the movie earns a stubborn money, then Pei must not have myocardial infarction on the spot?
But Pei Qian turned to think about it, it seems that he has never heard of a game company doing this, indicating that this model has a big problem.
After all, movie and game CG are essentially not the same thing and cannot be confused.
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