Yan Qian did not give two people too much response time, continue to say.

"About this game, I only have three requirements."

"First, I hope this game can have a sufficient plot mode, don't simply do players, our game must have depth and connotation!"

"Second, we must maximize the feelings of novice players, so the more the game is, the better!"

"Third, we must do epic weapons, pricing of weapons ... 888 blocks permanent, limited time experience sold how much you look."

Everyone caught the population.

...

Make a game is so simple!

Making an FPS game, I think so early.

Let a team that don't have any experiences will make an FPS game at first, which is a Tiankeng.

Because the FPS game is different from other game types, the requirements for hand are too high!

This world has a mature FPS game, which is "anti-terrorism plan", almost some have a feeling of 10 points.

Even if there is a game of 99 points, it is still a street!

Because it is just a gap between 1 point, it will be unlimited in the feeling of FPS hard players!

There is a "counter-terrorism program", who is going to play a poor imitation product?

This and card mobile game, MMORPG is completely different, because these two are heavy-packled games, packaging, other big differences, even if there are some flaws, they can also be considered a new game.

FPS game, 1 point in hand is 1 point, it is difficult to make up!

To crash "anti-terrorism plan", this is a kind of death.

And Qian's three requirements, it is even more worry!

The sufficient plot mode seems to be very good, but it is actually exceeding the scope of this team.

The plot mode is a typical high input low output. The last result is very likely that the labor is not good, so that the project members have spend a lot of time and energy, and the players don't buy it at all!

The same research and development time, human hand, plot mode investment is more, and other ways of games will be affected.

Take care of the newbie experience, the more simple and better, the more it will cause the core players, and the FPS this is the type of game!

The most critical is the third point.

Golden weapon!

This is what I think of "ghost" before I have learned.

The "crossing the fire line" in the past, realized the curve overtaking in the case of the hand induction than the counter-terrorism.

And the world does not "through the fire line", and even similar games is not.

As for why?

Yu Qian feels that this is because this world's game environment, there is no living space similar to the game!

From the surface, Yu Qian is doing things and "crossing the fire" similar, all the golden gambles of the game, but the effect will be completely different, because the environment is completely different!

The 2009 Free Games in the past live, the golden games are here.

Now this world, mainstream is a buy-off payment and point card charges, like "Q Meng Three Kingdoms" such a 1000-piece golden ceiling, must be crazy by players.

When Qian was making a huge mistake when making "ghosts", it is to make the game too conscience, so that players have a strong sense of play, playing the word of mouth that is completely unexpected!

In a sense, Yu Qian also belongs to the "starter", selling the goods that can sell higher prices ...

Of course, what kind of chain reaction is produced this, there is no need to care for the time being, and he only needs to care about how to pay the next game.

It is a good way to make the golden gold very heavy and make the word of mouth, maybe it is a good way!

Imagine.

A FPS game that is not as a "anti-terrorist plan", the quality is general, spending a lot of resources, has made a plot mode, then the gun can not be used, one by one is selling well ...

There is no advantage at all.

I don't say it, I am absolutely cold!

Now, Yu Qian is to engage in a proposition composition, throwing three restrictions directly to Huang Sibo and Baoxu, let them go according to this standard.

Under the premise of meeting these three conditions, you will be tossing, love is made to make a spike, and you will absolutely!

This game can barely make the audit, don't make money, don't make money? Never possible!

Sure enough, I have heard the three requirements of Yu Qian, and both Huang Sibo and Baoxao have fallen into meditation.

Huang Sbo was shocked to freedom and difficulty.

I thought that I have a production person with rich experience, there will be no worse planning and guidance for game design, and the result is just a big direction, I have done a handkerchief!

A PFS game with a plurality of plot, a great PFS for novices, a golden ceiling ...

The difficulty is very difficult!

However, Huang Sibo can't say it directly. He just decided to be . .

The greater the difficulty, the more you want to work!

Otherwise how to get the general treatment and trust of the total?

As for Baoxu, it is no such psychological activity without Huang Sbo.

He is just a constantly recollection of those experiences when playing PFS games, considering how you should successfully complete the task of .

"Is there any problem?" Asked Qian.

Huang Sibo just wanted to talk, Yan Qian has nodded back: "Everyone has no opinion, very good."

Several people gave it back to the eyes of the eyes.

You haven't give us a chance to talk!

.

"So, give the design group for a week, the draft design. Baoxu, you are responsible for the grasp of creativity and big direction, Huang Sibo, you come to organize design group meet, refine the plan, allocate tasks."

"Ma Yang, you are now mainly learning more people, so you can help."

"What is wrong to inform me in time, especially the problem of money, must not be embarrassed."

"Receive!"

It will be opened, and Yan Qian is relaxed.

It turns out that this is the feeling of being a boss?

Throw it all out, give it to the people, don't worry, it is a kind of feeling?

Of course, even the general boss is doing a handkerchief, it will not ask the East asking, understand the progress.

But

Quality is good or bad, he doesn't care!

Of course, several key progress nodes are still slightly card.

For example, when is it designed, when is the first version of Demo, when is tried?

There is no relationship between the game, but must be able to verify, can't be busy, otherwise the system will determine the rules.

The goal of Yan Qian is that under the premise that the game can be successful, the group of people will be willing to toss, make the money!

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