Made in Hollywood
Vol 2 Chapter 917: The inherent contradiction of game adaptation movies
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"What do I think?"
Duke couldn’t help shrugging. This situation will inevitably happen in the future, but time is hard to tell. At this time, George Lucas seems to have something to say. He reminds Sophia Coppola, “Let’s listen to Lucas first. What did Uncle say."
"In the future, high-budget blockbusters will be shown on the big screen for longer, and the ticket prices will become extremely high."
Standing next to Steven Spielberg, George Lucas talked about his expectations for the Hollywood film industry among the group of directors. "After the film industry collapses, the number of movie theaters will decrease, and theaters The scale of the movie will become larger. The ticket price for watching movies will reach 50 dollars, 100 dollars or even 150 dollars, just like today's Broadway or football game ticket, it will become very expensive. Movies are shown in theaters Time will turn into a year, just like a Broadway show."
George Lucas further said, "Big production movies will be shown on the big screen, and the price is high; all other movies will be shown on the small screen. In fact, this is almost the case now. "Lincoln" and "Red Tail" barely made it to the cinema. You might say that Steven Spielberg and George Lucas couldn't get their movies into the theater."
Steven Spielberg and George Lucas are the most successful film directors and producers in history, and their prediction of the future of the film industry is indeed worrying.
Nearby directors such as Duncan Jones and Ron Howard are all posting their opinions. Although their opinions are different, today's occasion is not very suitable. Duke is not prepared to say anything, and he simply turned to leave the circle and head to the rest place on the other side. Go.
Sophia Coppola followed from behind, and the two of them found a quieter round table and sat down to continue the topic.
"Don't you think what Steven and George said makes sense?" Sophia Coppola leaned on the chair and said with a faint nasal voice, "This situation will definitely happen in the future."
"It is true. The film industry will inevitably undergo major changes in the future, and what George and Steven said is not without reason."
There is no one else here, only two of them, and Duke put his arms around his chest to express his opinion. "However, the time has not come to cry for Hollywood, because there are still many movies that sell well, and TV series for small displays are also selling well. In addition, Hollywood on-demand services are making these movies and TV series more than ever It’s easier to present to the audience at any time."
As Duke said in the past. In this era where you can see movies from multiple channels, why don't audiences choose a more comfortable home to watch the movie, but go to the movie theater to contribute to the box office?
In this era, large-scale commercial films have become the mainstream of Hollywood. It is an inevitable result that no one can change unless they don't care about profits, even if George Lucas and Steven Spielberg join forces.
“Consumers don’t have to worry about this.” Duke tilted his head and said, “The faster the traditional film industry collapses. The faster consumers will be able to see the movies they want to watch on the screens of their personal devices. , Instead of going to the movie theater to be crowded, paying a big price for movie tickets but having to look at the big screen from a seat on the side."
Sophia Coppola shrugged, knowing that there is a gap between the sky and the earth in their film concepts, and he didn't bother to continue the discussion.
With the sound of footsteps, Duke turned his head and took a look, Duncan Jones came over, "Hi, Duke."
"Hello, Duncan." Duke motioned to the empty chair next to him. Said, "Please sit down."
Duncan Jones was not welcome, and sat down, Sophia Coppola couldn't help but wonder. She is Duke's best friend in the circle. Knowing that Duncan Jones and Duke are far from familiar, the other party came directly, obviously something happened.
The British director looked at Duke and didn't go around. "My crew has encountered some difficulties in funding. Have you ever thought about investing, do you still have the willingness to do this now?"
Duke shook his head, "Unless you can convince Blizzard and Legendary Pictures."
As early as when digging Daniel Wu from the crew of "World of Warcraft", Duke asked people to try to talk to Blizzard, wanting to invest in this project, but Blizzard is not stupid and understands that as long as the production of the movie can be guaranteed to be at a qualified level In the above, the huge number of fans accumulated with the games of "World of Warcraft" and "Warcraft", profitability is almost inevitable, and they refused Duke without hesitation.
Just like Duke doesn't want others to intervene in their own profitable projects, Blizzard is not a fool, let alone a charity.
Duncan Jones complained a few more words about Duke poaching Daniel Wu, so that he had to look for an actor temporarily, and walked away with a little disappointment.
He is just the director of this project. In Hollywood, unless you are a director at the level of Duke and Spielberg, don't think about getting too much power.
"If Duncan Jones can convince Blizzard and Legendary Pictures, I don't mind investing a sum of money."
Looking at the back of the other person, Duke said to Sophia Coppola, "Although the risk of this project is a bit high."
Sophia Coppola immediately asked, "Are you not optimistic about Blizzard's adapted version?"
"The game "World of Warcraft" does have value worth changing, but compared to current mainstream sci-fi action movies, the risk is indeed higher." Duke later explained, "If you define a label for the world's game adaptation movies , The word failure may not be more appropriate."
Hearing this, Sophia Coppola nodded slightly, which is indeed the case.
Duke shook his head. Maybe "World of Warcraft" can change the sad situation of the game movie, but the reality is just like what he said, and the risk of failure is also quite high.
With the rise of mobile games in recent years and the popularity of IP concepts, the world has ushered in a new era of interactive movie games.
Movies and games rely on their respective influences to complement each other. Therefore, more and more successful cases of movie game interaction appear in front of the public. However, most of the success of movie game interaction can only be attributed to games adapted from movies and televisions. On the contrary, film and television works adapted from games have failed steadily and have been criticized by the world.
It has to be said that game adaptation movies are an unattainable industry in Hollywood, and it is hard to escape the doom of failure.
In 1993, a movie "Super Mario Bros." adapted from the popular game "Super Mario" turned out. It is precisely because of its appearance that it created a new type of movie-a game-adapted movie.
Recalling the performance of the big movie "Super Mario Bros." in the market at the time, although it has a strong IP advantage as a support that can bring many fans to it, it is still just a thunder, a little rain, and a defeat in the market. Not to mention how terrible the box office is, and even the capital has not been able to earn it back.
The main factor lies in the fact that the film adapted from the game needs to be greatly changed in its plot, and the final film quality is too poor. In the "Super Mario Bros." released in 1993, not only the character is restored. Not enough, and after the adaptation of the plot is too different from the game plot, players and viewers do not buy it, so it ends up in failure.
It was precisely because of the failure of this first case that the game-adapted movie gradually faded out of people's vision.
In the past ten years or so, there are still manufacturers trying to adapt movies again, but so far, there is still no truly successful case, including the famous games "Prince of Persia" and "Silent Hill". As well as the film and television masterpieces adapted from games such as "Tomb Raider", they also have strong IP as the support under the background of hot IP effects, but their income has always been only hovering within 200 million US dollars. It's just making money back.
In recent years, the enthusiasm for movie game interaction has intensified, and the enthusiasm for game adaptation movies seems to have been rekindled, and many game adaptation movies have once again swept.
Among them, the most watched are "World of Warcraft" and "Assassin's Creed". These are two national-level games, with countless fans and widely loved by gamers.
However, it is worth noting that in today's hot movie game interaction, masterpieces once again come together. Can a game-based movie finally escape the doom of failure?
Frankly speaking, the risk is considerable.
"Why does the movie game interactive film and television adaptation of the game score so good," Sophia Coppola has not studied, but is very curious, "and the game adaptation of the film has repeatedly failed?"
"In a sense, movie adaptations from games are inherently contradictory."
Unlike Sophia Coppola, Duke is a businessman besides being a director. He has naturally done research on the types of movies that he can invest in. "Game-adapted movies are different from movie-adapted games. In terms of user groups, they are both. There is a certain degree of differentiation.
Seeing Sophia Coppola still puzzled, Duke simply said in detail, “Although the game-adapted film itself has the same fan effect as the film and television, but in terms of the influence of the game IP, it faces such a huge global In the film and television market, games are as insignificant as ants and trees. Therefore, the number of film and television suitors in the world can completely cover gamers, but it is always impossible for gamers to cover film and television users."
No one can deny that the influence and spread of popular movies far exceeds that of popular games.
"What are you discussing?" Scarlett strode over, pulled a chair and sat beside Duke, "It seems very warm."
"About the game adaptation of the movie." Sophia Coppola briefly explained to Scarlett Johansson, then turned to Duke and asked, "Are there other reasons?"
"The audience is different on one side." Duke nodded. "There is another side." (To be continued.)
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