Manuke FPS
198
Prepared to leave in the underground warehouse of "The Great Black House," he left behind four remnants of the thief "Cat Willow (Cat Yanagi)" and ten fugitive slaves, and took Flick back between the labyrinth and gatekeepers of the pit.
The time is one o'clock at night. To help Cottie, we're going to attack the Drum Fortress, but there's a lot that needs to be done before that happens.
First, check the location of the meeches heading this way. Looks like he's still in the Devil's Mountains. Given the time, I guess he's camping and resting.
Given the position of the light point, it's impossible to get down to the 10th floor of the basement by the time this one finishes.
Summon the Gift BOX and lay the Transfer Magic Formation down from LVTP-5 between the gatekeepers. Now you can come and go between the underground warehouse and the gatekeeper of the "Big Black Shop," but the mock magic team recovered it and turned it into a gift BOX because of the difficulty of being bounced here again from the other side.
Again, it's inconvenient to have just two pairs of transfer and simulation magic formations. Another pair...... if you say greed, I want two pairs. I will always be the labyrinth of this pit...
"Yona - That dragon knight looks awake"
Hearing Flick's voice, he turns his gaze toward the corner between the gatekeepers - there was a dragon knight who was blindfolded and monkey-guffed, his body covered in dirt and unable to move.
One of the dragon knights who raided the home of the cat willow, he kept it to pass out to get information, but he wasn't going to invite me to my store until this guy.
Before we all moved, we had them magically stiffen up so that they couldn't escape when they woke up.
It's no longer a hassle to wake him up, and you want to talk to him?
I grabbed the dragon knight's blindfold and removed the monkey groove.
"Buuuuuuuuuuuuuuuu..."
"Omatase, did you, Na?
"Duh, what do you mean...? Why is the slave elf standing there flat when I'm in custody!
The dragon knight with the eye and mouth restraints untied seems more concerned with the flick standing beside him than with me in the undead standing in front of him.
Nevertheless, that gaze comes and goes between me and Flick... Although I understand which holds my destiny in the future, I can't help but wonder about Flick, who called me a slave elf. I guess that's the place.
"Sole is something Omae doesn't need to know da. Than Sole, Omae has something to ask Al"
Grab the Dragon Knight's head and fix your gaze on me. This guy has a lot to ask.
The size of a separate moving team that is consolidating the entrance and exit of the labyrinth.
Size and organization of the standing force of the Drum Fortress.
In which part of the fortress will you detain the cotty you took away?
Etc. At first he was a dragon knight with his mouth shut, but loaded on his spirit by the magic of the flick, causing his mouth to crack.
Flick, who was the executive unit of the thief "Cat Willow," specializes in the magic of psychic manipulation systems, and could only manipulate consciousness for a short period of time if it was a single subject.
Naturally, it doesn't work for me, which is' exorcism ', but it must have been a very effective magic system in running thieves.
I heard about the situation and structure of the Drum Fortress and heard many other interesting stories about the Kingdom of Drake itself. This would also be a negotiating material for the future.
But let's start with Cottie. I left the treatment of the Dragon Knight to Flick, and I moved out of the Transition Magic Formation to clean the entrance and exit of the labyrinth.
"There's a warcraft out there!
The next moment I metastasized, this is what I heard from behind.
In the event of a transfer from the inside to the outside of the labyrinth or an overflow of Warcraft/Subraces, their location springs up randomly within a certain range around the labyrinth. But not to the extent that they can't be monitored. Naturally, if it springs up, it will be found.
According to information received from the captive dragon knights, the formation of a force to consolidate the outside consists of six dragon knights with six al earths, plus six infantry, a total of twelve and six.
I've assumed this situation, too, as I've been waiting for my opponent to gush out a warcraft/subrace. The battle begins at the moment of transition.
"One undead shaped! Watch out, he's the one I've never seen!
"Wake up the Dragon Knights! Perimeter alert, there may be others coming!
Was it the infantry who were guarding the night?
While listening to the sounding voices around you, look at the map that instantly floats in your sight to grasp the position of the transfer - in front of the forest slightly off the front of the pit.
Eighteen light points floating at the same time - not the kind of situation where accidental strikes or pre-emptive attacks can be made.
But if you're disputed by the darkness of the late night, you can handle hitting it from the front with this difference in numbers.
Before being besieged - I jumped into the woods without seeing the infantry or the dragon knights.
"We're in the woods! Raise the Light Ball, there's not enough light!
Troops that were blocking the entrance to and exit from the pit made the area a camp. The number of bonfires being burned is also low.
I guess he also thought it would be unsavory to overbrighten it and make him think there was something around him because it was late-night security.
Proceed through the dark woods, concealing oneself in a low position - using a moving technique called coverings, checking the deployment and status of the troops and preparing them for this late night raid, turning new firearms from their backs.
H&K UMP 45. This is a SMG (sub-machine gun) developed by the German company H&K and developed at the request of the American Special Operations Army (SOCOM). The purpose of the development was to crave the large-calibre MP5 series, which was widely used at the time, in short, for even more aggressive power.
The ammunition used is .45 ACP ammunition and the magazine has twenty-five rounds loaded. Furthermore, a silencer, a silencer, has been fitted.
Firstly - change your vision from normal mode to NV (Night Vision) mode only with your will and peek in from the shade of the tree in Lean's position. It's the guy who chants the devil's words that I can't hear in "The Exorcism" -.
Four people are the first to see ahead of you peeking in. I can only tell that two of them are saying something. Crosshaired, downsighted and finger-cutting two shots in a row - the barrel is bouncing stronger instead of being more powerful than the MP5A4 and so on.
On the VMB's gaming system, the recoil, which can never be zero - flipping crosshairs and finger-cutting two shots in a row at another person while still minimally controlling the recoil.
Strong recoil UMP45 is not suitable for precision shooting. Still, if you crosshaired around the top of your chest, the recoil raised the muzzle, naturally near your chest - .45 ACP bullets flying from neck to head.
Did I just say that, mightily, between the 9x19mm parabellum bullet and the 7.62x51mm NATO bullet to see the infantrymen bursting their chest and spraying up blood?
He confirmed that he had shot and killed the infantry who was about to put out "Light Ball", moved the place before killing the two remaining men, and shot out the bonfire that was burning in front of the pit.
"We're aiming for the lights, pay attention!
"Let them look in Al Earth's Night's Eye. You guys stay back!
With the bonfire blowing up, the lights in front of the pit fall apart and the surroundings stain darker. However, Al Earth, a dragon rider, seems to have the skill of "Night's Eye" to see the dark.
But if we fire from the dark forest before the Night's Eve, this place will turn out to be natural. Just because you're wearing a silencer doesn't mean you have no idea where I am without The Night's Eye.
Firearms are always fired with a red muzzle flash - the combustion graphics of the firing powder are derived. Attachments to hold it down also exist, but cannot be used in conjunction with silencers.
The darker the surrounding area, the more noticeable the red flash will be. The Dragon Knight should identify my position by that. But let me take advantage of it the other way around.
Set aside the two C4 explosives I had in the shade of the tree I was in against the drum fortress, shooting Lean and the finger-cutting shooting and firing first at the infantry going down the back and shooting repeatedly at the Dragon Knight through which the rays were passing.
"It's that tree shadow, turn around!
Without being taken by the darkness, two lightly running al earths jump into the shadow of a tree trying to pinch it, but I'm already out of that position while covering.
Al Earth with The Night's Eye might have seen me go away or not be in the shadow of a tree, but it's not like I speak people's language.
If you can't tell that to the Riding Dragon Knight...
He pulled the lever on the detonator in his hand and blew it up collectively with two dragon knights and two al earth making matches in the shadow of a period in which no one was present.
It didn't take ten minutes for the fight to end. In front of the pit where the movers were gone, I was changing the UMP45 magazine while checking Al Earth's bullet status.
The outer skin of Al Earth is stiff. The UMP45 thought it would take a bullet count to kill it with a 9x19mm Parabellum bullet, but the .45 ACP bullet also smashes the outer skin and the damage is well done to the inside.
PhaseRifle, a laser weapon, showed enough power to penetrate Al Earth, but not so far with the UMP45. But I could see enough power to kill.
After deciding that it could be used in a fortress attack, he entered the labyrinth again and went back outside with Flick from the 10th basement floor/gatekeeper.
"So Yona. I told you to steal Master Cottie out, but what am I supposed to do?
"You're a sow, Ike with me until near the fortress first. After Sono, I infiltrated while I was rambling, stole it out and went outside, dero."
"Am I the only one with you, Mr. Cottie?
"You can follow me, but you're gonna talk until you're convinced I asked the undead for help in the holding cell, Ca?
Flick had an anxious look at infiltrating by himself, but this would be the only way in the current situation where he was taking on the undead.
If this is what the shaft looks like, a way was also conceived to rely on maps and sounds to infiltrate and secretly rescue it.
But my purpose isn't just to rescue Cotty. To focus on attacking labyrinth pits. And then we need to crush the drum fortress, thinking about the aftermath, and seal the mouth of the division chief Cassium, who knows about the existence of the labyrinth and Cottie, and the knights around it.
Besides - I know there were those guys in the southern waters of the Kurt Melga kingdom who were enslaved and leaping. I know a girl who was hugging herself and crying as she called her mother's name.
And - I know that there were those who were left in the harsh realities of this world, even as they went out of the country for a new heaven and earth.
I've never forgotten the discomfort I felt when I saw that kid.
We do not know how far the Kingdom of Drake is involved, but we also know that it is not irrelevant.
I didn't mean to hesitate to crush the Drum Fortress - to fight those who defend it.
"Sure... I'd rather be alone given the prompt rescue of Master Cottie... So, where do I go after that? Is it a labyrinth?
"Yes, escape to the labyrinth and transfer magic to your people, Tobe."
Flick, I'm also anxious to let you go alone, but information from the dragon knights I've kept in captivity predicts where Cottie is incarcerated.
The dungeon in the fortress - but its entrance is not in the fortress itself, but at the end of the basement staircase descending from the corner of the premises.
In other words, no matter how much you attack the fortress itself, it's unlikely to harm Cotty because of it.
What is more, the disturbance caused by the attack on the building would also serve as a restraint to the warden monitoring the underground staircase.
While convincing the flick, I was booting the TSS (Tactical Support System) to retrieve the gift BOX.
You can't let Camellias (Southern Ka) and Ophiglia see the bodies of dragon knights. Fighting with the Kingdom of Drake is only an undead. "Yona
“Just. I do not want the Kurt Melga kingdom to be involved yet.
While cleaning up the body, we simultaneously manipulate the TSS to summon a number of black replenishment BOXs.
To the brilliance of the particles of light that suddenly appeared in the dark night with only the stars, Flick's gaze wandered after each grain of it as if he had forgotten the words.
"Ko, this is..."
I shrugged when I saw the special grenades on the numerous high firepower weapons and spare magazines that Flick removes from the replenishment BOX, plus a bunch of special equipment.
But I'm not willing to carefully explain each and every weapon I have available, and there's no way I can understand it from what I've told you.
We're going to attack the Drum Fortress alone. The corresponding weapons and ammunition will naturally be needed. There are limits to the amount you can hold, but it's not convenient to take it out of a space where there's nothing.
If I could do that, the VMB balance would collapse and I'd be branded a shitty gay. In order to balance the game, the removal of weapons and ammunition will require constraints such as via the summons of the replenishment BOX.
Plus, I need to do some flashy manoeuvres so Flick can rescue Cottie as safely as possible.
The time is almost two o'clock at midnight. It's time for the undead to hit.
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