Manuke FPS
50
My current location is the labyrinth of the tooth wolf, the fountain of purification on the eighth basement floor. The fact that the eighth basement floor is also an undead zone remains unchanged, but in this hierarchy emerged a mixture of sombie species, skeletons, rabbi rinse bats and the warcraft that had been killed at the upper levels.
Thanks to the trusted power of the portable radiator type 1-1 in both hands, both the zombie population and the army of skeletons had burned it all down and proceeded to the fountain of cleansing.
Take a longer break here, including dinner and a hypnotic sleep, and go further into the lower layers in the late night zone. Initially I wanted to get to the eighteenth basement, but at this pace I wouldn't be able to. In the morning after tomorrow, we must leave for the Wang Capital on a Merchant Guard assignment at the Marida Chamber of Commerce.
We reschedule to see the structure of the labyrinth on the eleventh basement floor change and return to the ground.
I activated the TSS (Tactical Support System) and subpoenaed the AEC armoured command vehicle, Dorchester, from the garage. Camping in a fountain of cleanliness is no different, but to get more physical and psychological rest, we had dinner sitting in a chair in the rear living space of Dorchester, and when we hypnotized, we threw our feet out at the desk and slept in the chair.
I really wanted to lie down, but the floor part of Dorchester is as hard as it is in the labyrinth. I'm going to have a futon or sleeping bag in the future or something to sleep in.
Wake up from about 4 hours of sleep and peek around with a peek window from inside Dorchester just in case. I'm the only one in the fountain of purification. It doesn't seem to have changed.
Return Dorchester to the garage and wash his face with the water of the fountain to fly the drowsiness he had left behind. Bearing a Type 1-1, he restarted for the basement ninth floor when he was equipped, including sub uniforms, magazines and Combat knives.
Crossing the fountain of purification should give rise to the superior species of warcraft and sub-races that emerge, or raise their stature. Be more vigilant and prepare for an ambush from the ceiling.
Is it the zombie moving noise you hear from the end of the moving underground? I hear three footsteps for you. Two of them would be Glass Wolf Zombies.
Stand on your hips so that you can pull the 1-1 trigger at any time and align your crosshairs with the way forward. You noticed me over there too, I can hear two of the three running out.
Stop moving on, wait for the other one to pop out, the moment you see it, it's a round roast!
"Uuuuuuuuuu"
With such a groan, two glass-wolf zombies jump out of the corner where they keep their crosshairs. At the moment of confirmation, a type 1-1 trigger was pulled and the flame-wrapped gelling oil was sprayed onto the glass wolf zombie.
The glass-wolf zombies rolling around with the smell of meat burning are desperately trying to extinguish the fire, but not with that. When he breaks down into Guzguz and confirms he's sinking into the labyrinth, he advances to confirm the one left that comes late.
Turning the corner and checking the solids ahead, I knew that was a zombie at first glance, but not a guy like the peasant I saw on the upper level. There is a dos black swollen tumor on his face, which makes his belly unusually swollen and seems to hold even some pathogen.
This guy is the top species of zombie, I only tried Warcraft Graphics... say Illness Zombie or something...
Without immediately attacking, observing the wind, the Ireness Zombie leans back on his chest...
"Vubeeeeeeeee"
I spit a dos black, cloudy green liquid out of my mouth and sprayed it this way.
"Hey there!
I accidentally went back to the corner and avoided the direct hit of it, but the attack (?) spitting something out of the Illness Zombie had reached near where I was, even though it was about 10m away.
That was about the same blast as my 1-1 flamethrowing. Is that black and green liquid sprinkled in the basement a venom? Anyway, bathing didn't look like a good thing.
Before they spray the next one, they pop out the corners so they don't step on the black and green liquid sprinkled in the basement and let it flame all at once.
He felt more endurance than a regular zombie, but burned his skin all over the fire and burned and collapsed as he sprayed up the black and green liquid in his body.
"We need to be careful with this..."
I squeal unexpectedly. Open the Warcraft Atlas from the TSS and find information on Illness Zombies. Again, this black and green liquid looks like venom. It dissolves the skin and causes rotten, burning pain when it's directly on the skin...... sulphuric acid?
How do you take down a guy like this, a normal adventurer? I thought so, but the Illness Zombie Demon Stone seems to be fixed to the head, and if you fly the neck, he can take it down. However, as the demon stone was separated and when the body collapsed it erupted venom in the body, it was dangerous not to take a distance as soon as it flew its head.
Even for me, be wary of the Illness Zombies with the means of attack to disable a distance of nearly 10 meters.
Illness zombies sank into the labyrinth, where demon stones remained... does the venom not disappear this...
The same goes for the first venom that has been sprayed, but the pond of venom that erupted when it was shot seemed to take a little while before it was absorbed into the labyrinth. I give up collecting the demon stones that fell in the venom and decide to move on.
Then we had a few fights, and as we proceeded to incinerate the dirt, we saw a space that looked like a big room. There are numerous light points inside.
I know it's skeleton from the sound I hear, but I feel a little weighted. A total of 12 skeletons could be confirmed as they peered inside through the entrance to the large room.
But not all 12 were solidified, divided and solidified in every six, and the sight was like an adventurer party resting in a fountain of cleanliness.
If you look closely at the composition of the two groups of skeletons, everything that is not normal is the superior species. There are two types wearing leather armor called Skeleton Fighter, one with a skeleton archer, two skeleton mages, and one with a large shield called Skeleton Guard are two sets.
What to do......
If this wasn't undead, I'd throw in the M84 flashvan and sequentially shoot it where it caused the state anomaly, but the skeleton has no vision or hearing. I recognize this one for something else.
Consider how to attack, but there are two general candidates. Attack from outside the big room to reduce the number. Or give it a first shot at TH3, then storm it and bring it into the mix-up.
I want to go through a lot and do both...
Start by targeting those close to the entrance where I am, and make the most of the 1-1 strengths with a range of 40m.
He pulls a crosshaired matching trigger toward Skeleton Archer's back, sitting in a circle as if he were surrounding the bonfire and resting. He sprayed his crosshair back and forth to the left and right of the circle, and the archer, two fighters, who were sitting on the front side, burned and collapsed.
I wanted to burn the three in the back as well, but the big shield of the guard is dampening the 1-1 type of injection. Is it made of steel? It was prevented without burning.
However, not all the body of the guard is hidden with a large shield, pointing the crosshair towards the foot sticking out of the shield and burning it near the ankle.
Guard, who was up once and protected two mages with a big shield, burned his ankle and collapsed, kneeling down to cling one knee again. Nor can the great shield stand upright, and the body of its bones becomes dew. The crosshair is immediately aligned to the chest and sprayed around the demon stone.
Two mages, temporarily protected by guards, seemed to be chanting magic in the rear. A black ball about 30 cm in diameter rises to the left and right of the guard that burns the chest and is ejected into this one.
Just slide jump outside the big room to avoid it. With the impact sound of black balls hitting the walls of my basement from the entrance to the big room, I slid jumped across the entrance to the big room again and sprayed another at the moment the entrance passed.
I burned the guard completely, but the moment I passed through the entrance, Archer's arrows were flying from the other group.
You guys are after two Maggies. Placing his back on the edge of the entrance to the large room, he pulls the trigger toward the two remaining mages and reaches fire at once, along with a peeking motion called Lean.
Maybe they were rolling out a magic barrier, but the 1-1 flames don't have magic or anything, there's no way they can be prevented by a magic barrier.
Burning down the first six, changing their goals to the next skeleton party, peeking in through the entrance to the big room, they are also formative in a battle posture.
Looks like they're arranging a guard in the center, a fighter on the left and right, and three rear guards.
Next up is a one-on-six mass match! Unpin the TH3 incendiary grenade and slide into the large room while throwing TH3 from the accelerator jump, moving straight to the strafe jump to avoid Archer's bow.
TH3 started spraying at the foot of the guard, and in an instant the guard was engulfed in flames with every big shield, a fighter that was left and right seems to have eaten a little too, but it's still moving.
Pull the 1-1 trigger in the air as you circle to the left of the skeleton party with a stray jump. Burning gelling oil injected from the air creates a pond of fire at the foot of the skeleton party as it swallows fighters on the left.
Once I landed and aligned my crosshair with the mage that was behind the fighter, but at that moment a wall of dirt approached me from the ground of the labyrinth to block my sight.
"Become!"
I guess he understood that the type 1-1 flame penetrated the magic barrier put up by the Mage of the first crushed party. As a shield physically blocking the flames, Maggie cast a defensive magic called Earthwall, though.
"Sweet wow!
My vision wasn't the only one blocked by Earthwall, are you seeing my movements? It's a basic move in FPS, such as hiding yourself in a non-permeable object such as a wall or box. And it's FPS that also has plenty of options for that movement.
I took TH3 again from my field jacket, pulled out the pin, crossed over the earthwall, and threw it in the mountain to fall near where Maggie was.
The moment I threw it, I saw Archer aim this way from the side of the wall. Slide the released arrow further to the left to avoid it and circle behind the earthwall.
Behind the earthwall, Maggie was just about swallowed up and collapsed by a blazing flame. Jump left continuously from the slide jump and completely behind them. Where I flew by, another majestic earthwall, misdirected, was pointlessly approaching.
Now there's Archer and Maggie lined up in front of me, and there's a fighter behind it. He crosshairs and sprays flames before Archer hangs an arrow on his bow. He shook his crosshair as it was, swallowed Maggie and ended up getting it to the fighter, burning down the remaining three at once.
"Phew."
Looking at the burnt large room floor, he retrieves the Demon Stone, a type 1-1 flame that could hide surprises in the intelligence of Skeleton's superior species in an attempt to prevent it with Earthwall just once seen.
While also replenishing the 1-1 type of fuel from the TSS and wary that smarter warcraft and sub-races would emerge in the future, he also felt a sense of accomplishment that had never been felt before, firmly refreshed even by a population of superior species.
If we go a little further, it should be the ninth basement floor, and given the time of our return, we can't even be intoxicated by this sense of achievement.
Tighten your mind and go further into the back.
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