Mob, if I were a high school student, could I be an adventurer, too, Leah?
TIPS Summary 3 Illustrated
[TIPS] Dungeon Tuber
The generic name of an adventurer diving into the labyrinth for the purpose of posting on the video posting site My Tube. The majority of them are one-star, like sparrow tears such as advertising revenue from video playback, but some of them earn more than professionals despite one star.
Many dungeon tubers do unscrupulous things or get tangled up by other adventurers for high video shooting, and they tend to be hated by legitimate adventurers.
[TIPS] Safety Zone and Metastatic Magic Card
In front of the gate of the labyrinth entrance, and in front of the stairs on each level, there is a safety zone where the monsters cannot enter. Even if a monster strikes you, if you escape into a safe zone, the pursuit from the monster will stop, but if you attack from a safe zone, the safety zone itself of all levels will be temporarily extinguished. Attacks from the Safe Zone are absolutely forbidden, as the extinguished Safe Zone will not be revived until it crusades the Lord.
The A-rank labyrinth, which has not once been defeated by the Lord, has unfortunately wiped out its safety zone in the meantime until this rule is discovered for the most part.
The metastatic magic props are basically non-usable outside the safety zone in front of the stairs. One of those few exceptions is the 'emergency evacuation' magic card, which makes this a magic card that can be transferred from anywhere in the hierarchy to a safety zone.
Prices are extremely high due to the fact that it serves as an amulet in times of absolute desperation and the low supply to demand. from a minimum of 100 million in the current market.
It should be noted that when the safety zone is extinguished, the transfer card will naturally not be used because it also loses its destination.
One of the factors that is boosting the difficulty of the A-rank labyrinth.
[TIPS] Local Skills
Special skills that are only expressed for monsters in specific regions. Besides Japanese ninja, there are Chinese fairy arts and Nordic rune magic.
In contrast, the normal skills that all cards, such as elementary to high attack magic, can acquire are called global skills.
Global skills are highly versatile and local skills tend to have high performance instead of less versatile.
Also, cards with local skills are called ninjas, kunoichis, immortals, etc., and are highly popular.
[TIPS] Family Summoning
Ability to call monsters lower than summoners. Often, monsters under one rank are called, but some cards can call monsters under the same rank.
There are two types of family summons: one that calls a minority infinitely every certain amount of time, and one that calls many monsters at once, although there is a limit to the number, and the other that calls the same rank is many.
The called family members are less combative than the original race, and do not possess any skills other than congenital skills, nor do they develop combat skills, etc.
[TIPS] Nephilim
Nephilim is a mixed giant between fallen angels and humans. The Star Mother's Society makes their Virgin a mix of use (= cards) and human beings sent by the Labyrinth.
However, so far no cases of having children between cards and humans have been confirmed.
Due to the nature of the card that it cannot defy the master in appearance, the master extends to sexual intercourse with the card indefinitely, but even now, nearly twenty years after the labyrinth has appeared, there are no examples of having children, and it is assumed that no child can be made between the card and it.
[TIPS] Riddle Skills
Skills that impose riddles and trials on opponents are called riddle skills. Skills are generally exercised in line with anecdotes and heritage, but if their answers and tactics are widely known to the public, the content of the issue also changes. This is supposedly because Riddle Skills is not about wanting knowledge, but about testing courage and wisdom.
Riddle skills have a powerful effect as long as activation is conditional.
Many Irregular Encounts have riddle skills, like 'Tongue Cutting Sparrow' and 'Golden Axe, Silver Axe'.
[TIPS] Income per rank of amateur adventurer
The average adventurer's earnings per rank will be as follows:
- One star: about hundreds of thousands to two million yen.
-Two stars: hundreds of thousands of yen - more than 10 million yen
Three stars: 20 to 40 million yen
The income of a single star becomes that of an Enjoy Power. The majority of them have a main business, such as college students and salariers, and adventurers are only a side job, a little exercise for the weekend. Anyone who wants to earn real money will just rank up to two stars.
From the two stars, the Enjoy forces, professionalism and professional aspirations become a jade stone mix. The specialties are those who break their hearts on two stars, but make about four to six million yen a year and live through a few labyrinths a month. The main battlefield is the F-rank labyrinth. While it is not uncommon for professional aspirants to earn more than 10 million a year, most of them have low incomes themselves because they are used to invest in getting up to the three stars. Unlike the specialty where the main battlefield becomes an F-rank labyrinth, it actively dives into the E-rank labyrinth, which also has a high D-rank card consumption rate, as well as an increased encounter rate with Irregular Encount, which results in a high mortality rate.
Three stars. Enjoy zero momentum. All professional or professional. I earn less than half of my student singing despite staying over and diving into the labyrinth like I do every day because I team up in multiple people and there is no protection from drop-rate increases by Lianhua.
[TIPS] Curse Card Rumors
- Excerpt from a certain occult sleigh
This is about my friend. I'm an adventurer. I was attacking the labyrinth one day when Soitz found one card dropping. Apparently other adventurers dropped that card, even though it was a C-rank card, but it wasn't even registered as an owner, and luckily for this, Soyts decided to cat it. That card looked a little different from the normal one and it was just a little creepy, but for Soze, who only had a D-rank card, that card dominated.
Some time after I started using that card, strange things started to happen around Soytz. Every few days or so, they started having days where they couldn't remember what they were doing. The next day after the day I don't remember, something decided and unpleasant happens. They found the body of a wildcat that was abused and killed in the neighborhood of the house, or something like that. Even when I got scared and went to the hospital, I had no physical problems. It turned out to be a spiritual thing.
While I was doing so, more and more days I didn't remember. More and more corpses of animals around their homes. In time, rumors began to rise that it seemed like it was Soytz who was killing animals in the neighborhood. I decided to take a video of myself, wondering what I was doing on a day I couldn't possibly do that.
A good morning on a day I don't remember, I looked at the video... and there was a picture of myself killing a wildcat and eating it raw. That's when I heard voices from the cards. "Have you noticed... but it's too late"...
I tried to dump it right away, but then I lost consciousness. I'm not as conscious as I've been for a month now. Hey, what the hell am I supposed to do...?
[TIPS] Bidder
Merchants who specialize in cards. At the beginning of the Labyrinth's appearance, in a time when cards had not yet been found out how to use them, the biller's business system follows that of the painter, as the cards were treated as a form of art.
Since it is a profession officially recognised by the State, cards bought from tenderers are properly recognised as expenses in year-end adjustments.
[TIPS] Bounty Hunter
Although not very familiar in Japan, it is the job of the adventurer, not the police officer, to capture sinful adventurers abroad. Unlike Japan, where gates are installed in all labyrinths, this is because there are many labyrinths where gates are not installed, especially in the United States and developing countries, where criminals often flee.
In Japan, the prize money is precisely about to be hung on the irregular count, and the amount is constant.
However, if Angola happens again, Japan will not be able to install gates in all the labyrinths, and we will have to introduce a bounty hunter system in Japan.
[TIPS] Secret Dungeon
The labyrinth is not all of which is public, and the labyrinth, where rare demonic items can easily be dropped, and the labyrinth where popular cards appear, is exclusive to the country from the point of view of national interests. Such army-controlled labyrinths are called secret dungeons.
The labyrinth, which is open to adventurers, is an unsavory labyrinth from the national point of view, and it is one of the aims of the adventurer system to concentrate the limited military power in a labyrinth with great returns by leaving those labyrinth measures to the adventurers.
Some of the secret dungeons are only available to professional adventurers, but they have become a variety of conditional things such as a ban on taking out drop items and high admission fees.
[TIPS] Secret Link
The technology called Link was a spill into the civilian population of things that were originally dealt with only in the military. As the link also spreads among adventurers, the state assumes that it is okay to teach about close people, such as families, on condition that they do not spread it without darkness, when it comes to technology that has already spilled over into the private sector.
However, it is thoroughly controlled in terms of further technology, and those links, supposedly only military experience can handle, are called secret links.
[TIPS] Wolves and Seven Son Goats Part 1
The strategy of the wolf and the seven son goats is divided into three stages.
In the first phase, the adventurers are isolated in the spiritual world and forced to choose whether to open the door or not.
This is a riddle skill by wolves and the right answer fluctuates depending on the knowledge of the adventurer. Adventurers must derive correct answers not from knowledge but by their own wisdom and intuition. The spiritual world is a separate thing for each adventurer, and all his companions and cards are fakes reproduced from his own memory. The chance to answer is given three times, and if this fails, you will remain trapped in the spiritual world until someone kills the wolf.
In the second phase, he is compelled to attack the immortal seven son goats.
Even while the Master is challenging Riddle Skills in the spiritual world, the flesh is being attacked by the Goats of the Seven Sons. The cards must protect the master from the immortal son goats with the link broken until the adventurer wakes up.
The awakened adventurer is now forced to choose between breaking the column clock or opening the door.
This choice determines whether the enemy in the third phase is the mother goat or the wolf.
Note that the cards are not given the right to answer this choice, and the column clock will never be destroyed and the door will not open until the master wakes up.
Only when all adventurers fail in their riddle skills as a remedy can both mother goats and wolves attack and move on to the third phase. Hell.
[TIPS] Wolves and Seven Son Goats Part 2
In the third phase, it will be a showdown with the enemies selected in the second phase.
If the door is opened, the wolf dies after the child goat is eaten by the wolf, as the fairy tale suggests, by the mother goat. At this stage, the spirit of the masters who were trapped in the wolf's belly awakens, but the mother goat and the seven immortal son goats strike. Long-term battles are a must because mother goats are extremely vital and sturdy and recover fully from eating child goats. The only salvation is that the eaten child goat will no longer be resurrected.
If the column clock is broken, the killing of the seventh son goat prevents the mother goat from knowing the coming of the wolf, and the sons goats will not come out resting in the wolf's belly. Adventurers will be the last battle against wolves. The wolf still recovers all for the amount of child goats eaten, but it is easy to fight for the lack of the seven child goats around him. Moreover, he has less vitality than his mother goat, and in the beginning his movements are dull due to the heavy weight of the child goats eaten. However, as I defeat them, they become lighter and lighter, which makes them gradually more difficult.
If all adventurers fail their riddle skills in the first phase, both of these enemies will attack. The mother goat takes the immortal son goat, and the wolf is light from the beginning. Hell.
It should be noted that in the same rank band, [Hermeln's whistleblower] is stronger than [the wolf and the seven son goats]. The strength of [Wolf and the Goat of the Seven Sons] as an Irregular Encount is moderate from the bottom inside to the inside.
[TIPS] Card protection
The card is hung with multiple protects to protect the master. Whether the card basically listens to the master's orders, whether the card gives top priority to the master's safety, whether the spirit of the master is not eroded by the link to the card, or whether the card cannot kill the master...... Everything is due to this protection.
Of these, the protection of the 'right of command over cards' is relatively loose, so depending on the defiance of the cards it is also possible to disarm - gain the skills of a rebel system, such as a closed mind - but the protection, such as not being able to hurt the master, is extremely strict and can never be removed by a normal card.
However, the curse card, which is a 'non-standard product', can do its own distortion to release these protects one by one.
The final protection is not something that any of us can de-curse, except with the help of the master himself.
All shackled cards can be embodied even outside the labyrinth, completely free from the master's control.
What the card that restores freedom will do to the master - until then the relationship will say things.
This is an illustration I received from "Still @ yamada_yamada44" on Twitter.
Thank you so much!
Yuki (werewolf ver)
This is a stand-alone version.
Star Mother's Party, Painting
Black Lagoat
Chapter Two Last's Lotus Hua scene. Kalang.
You'll Also Like
-
The villain of the end of the world, snatched the protagonist goddess at the beginning
Chapter 197 3 hours ago -
Devouring the Stars: The Master of Metaphysics
Chapter 620 4 hours ago -
Mobile phones connect the future, so bankruptcy is no problem
Chapter 1848 4 hours ago -
Becoming a winner in life starts with becoming a shadow
Chapter 310 5 hours ago -
Wizards are mighty
Chapter 230 5 hours ago -
From Wild Mage to Wizard King
Chapter 414 6 hours ago -
Global High Martial Arts: Copy SSS-level talents at the beginning
Chapter 764 6 hours ago -
People's Grand Voyage, I start a game with a ghost ship
Chapter 378 6 hours ago -
Three Kingdoms: I will return it ten thousand times, my lord, I will never keep it for myself
Chapter 280 16 hours ago -
Dark Survival: I can improve my proficiency
Chapter 328 16 hours ago