My 1982
Chapter 2021 Network Games
Li Zhongxin is clear, and Communications has faithful anime base. This base not only produces cartoons, comic books, and some other things, but also launched computer games and some other game production under his guidance.
Because there is these things, Li Zhongxin has always lets the Jiujing scorpion collected some things about online games.
Li Zhongxin knows that the earliest time, computer hardware and software have no unified technical standards, so the platform of the first generation of online games, the operating system and language are different. Most of them are tested products, running on large hosts in higher colleges, such as the US MIT, Virginia University, and Essex University in the UK.
This game does not sustain, the information of the game after the machine will be lost, so it is unmovable of a sustainable world, and this online game can only be implemented inside the terminal system or the terminal system, cannot be cross-system run.
Such a first kind of online game with a true sense can be traced back to 1969. At that time, Rickbromi wrote a game called "Space Wars" for the system. The game was born in Madi eight years ago. The first computer game "Space Wars" of the Institute of Technology is blue. This game can support both remote connectivity.
Plato is the most famous remote teaching system in history, which was developed from Illinois University, Illinois, Illinos University in the end of the 1960s, and its main function is to provide high in students of different education. Quality of distance education, it has a huge course library that can be opened at the same time, which can record each student's learning progress.
Plato is still a first set of shared sharing systems, which runs on a large host rather than the microcomputer, so it has stronger processing capabilities and storage capabilities, which makes it impossible to support the number of online people. In 1972, Plato's online number has reached more than 1,000.
In those years, there have been a variety of different types of games on the Plato platform, one of which is a stand-alone game for students to entertain self-entertainment, and the most popular is online games that can be performed between multiple remote terminals. These online games are the prototype of online games.
Although the game is just the accessibility of Plato, sharing memory area, standardizing terminal, high-end image processing capability, and central processing power, fast response capability, etc., Plato can make PLATO to support online games, so in subsequent years, Plato It became the hotbed of early online games.
The most popular game on the Plato system is "Saints" and "Empire", the former is a online game set by Dragon and Dungeon, the latter is a web game with Star Trek as a background.
Most of these games are programmers to write with spare time and be released for free. They just want their games to get everyone's recognition. Of course, some developers have obtained income through their own games, but usually only a few cents per hour, and also have to be distributed between several authors.
Plato does not have its own honors and status in the game circle, but this does not murder its contribution to online games and the entire game industry.
Many games on Plato have been adapted to the game game and PC games. For example, the authors of "air hit" have developed "flight simulation" on the basis of the original game. In the early 1980s, this game was acquired and renamed. To "Microsoft Flight Simulation", becomes the best-selling series in flight simulation games.
The "Empire" launched in 1974 is the first game that allows 32 people to be online at the same time. This online game mode has become the standard model of modern instant strategy games. The "Obrit" released in 1975 is an authentic game, the famous role of the famous game "Witchcraft" series is here.
From 1978 until 1995, some professional game developers and publishers began to get involved in online games, such as Activision, Interplay, SIE.
A Online, Virgin Interactive, etc., started to enter this emerging industry, in cooperation with operators such as Prodigy, AOL and PUSERVE, launched the first batch of online games.
At this time, online games have a sustainable concept. The roles played by the players can continue to develop in the same world in adulthood, and they can only play a hurry like a game like Plato.
In addition, this time online game can be run across the system, as long as the player has a computer and modem, and the hardware is compatible, it can be connected to any online game at the time.
The rapid expansion of this online game stimulates the development of the network service industry. The online game begins to enter the tasting. Many consumers are willing to pay high costs to play online games.
From "Kasimao Island" every hour of 12 US dollars to Genie every hour of 6 US dollars, the mainstream billing method of the second generation online game is based on hours, although there are also special cases of monthly billing, but failed to form climate.
In 1978, the University of England, Roy Trobhards wrote the world's first MUD game - Mud1 in Dec-10, which is a multi-human world of pure text, with 20 interconnects Rooms and 10 instructions, users can communicate with other players through the database after logging in, or communicating with other players through the database.
After Trobxia left Essex University, Trusque's work was transferred to Richard Bartel, Battel using the MUD dedicated language developed by Trobham - "Muddl" continues to improve the game, he put the room The number is increased to 400, further improving the database and chat system, adding more tasks and making a scorer for each player.
After 1980, the University of Ensique was connected to Arpanet, players from abroad increased significantly, swallowed a large number of system resources, causing the school to limit the user's login time to reduce the load of DEC-10.
In the early 1980s, Bartl made a researcher with the source code and the researcher of MUD1 and other universities for the purpose of sharing and exchange, so this source code was circulated.
By the end of 1983, hundreds of illegal copies have appeared on the Arpanet, and Mud1 quickly circulates around the world, and there have been many new versions.
The oldest MUD system has been authorized to one of the largest online information service agencies in the United States. PPUServe, easy to name the Britio, is the longest MUD system for operation hours.
MUD can be said to be the first real-time multiplayer network game, which guarantees the sustainable development of the entire virtual world. Although this system will restart several times a day, the scenes in the game, monsters and puces remain unchanged, which makes the role played by the players to achieve sustainable development.
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