750 grids of super large carry-on space.
100% effect of all-around blood-sucking, nearly one million large portable blood bottles, and can be replenished infinitely.
12 seconds cooldown, instantly full of blood.
With the source of blood, combined with various powerful defenses, it is almost immortal. .
Chapter 71 Must hit, true tear creation, explosion!
There is still a lot of experience points left, what should be strengthened next?
Skill?
The scavenger wolf will not be useful in the following battle, even if it is strengthened to a higher level.
Another dark trap with powerful lethality is AOE damage, and it works well with spell combos.
It is the only AOE damage in Zhou Zhuo's hands at present.
Unfortunately, it has little effect on the Dark Witch Deedila.
It is mostly used to clean up trash and to control the field.
Currently enough to use, no need to strengthen.
Wild Wanderer works pretty well, increasing movement speed and evasion.
Unfortunately, there is no improvement in his combat effectiveness.
With his own dark damage absorption, over 2 HP, and an oversized blood bag, it's hard to die.
The only downside is that the damage output is a bit weak.
It takes a lot of time and effort to kill a silver-level boss of level 30. In the face of an epic-level boss of at least level 50, wouldn't you have to exhaust yourself to death?
This time, give priority to increasing your lethality.
Only weapons and...
Zhou Zhuo turned his attention to the making of magic arrows.
Although the additional true damage of this skill is very low, it can deal decent damage with the Arrow of Wind Whisper.
If there is no magic arrow, Zhou Zhuo will have nothing to do with the soul ferryman who is immune to physical damage.
Hunters can't live without arrows. This is a skill that he will always accompany him in the future. He will never fall behind. Zhou Zhuo will make every effort to strengthen it to the extreme.
"Ding, do you spend 3200 experience points to strengthen the magic arrow making +5?"
"Ding, magic arrow production enhancement +8, you get two additional enhancement options."
"1 (rare): The magic arrow adds an additional 15 true damage."
"2 (rare): +10% true damage dealt by magic arrows."
"3 (rare): When the magic arrow damages the target, it will reduce the target's defense value by 20 for 60 seconds."
"4: [Must Hit]: When the magic arrow hits the target, the hit effect will be added (this effect has priority)."
This time, luck is overwhelming, and the worst of the four options is also a rare option.
All four options are good and dazzling.
There is no doubt that option 4 must be taken.
The hit effect is very powerful.
When Zhou Zhuo dealt with the wolf king before, he had dodged, which caused the subsequent trigger of the Wind Whisper Arrow to play a miss effect.
In the future, he will definitely encounter players or bosses with high evasion, and he will definitely not take this effect.
There is also an option that can only be selected from the remaining three options.
Defence reduction priority pass.
This effect is not as good as the real damage. The subsequent powerful bosses have a percentage damage reduction effect, and the defense reduction is not overbearing.
Choose 2!
Option 1 is stronger in the early stage, but not as good as option 2 in the later stage.
Zhou Zhuo's enemies in the future are gods, and he must have a long-term vision.
Increase the true damage of the percentage, and strengthen it to a very high level with the continuous magic arrow, and the effect of the increase is far better than 15 points of true damage.
"Continue to strengthen!"
"Ding, do you consume 409600 experience points to strengthen the magic arrow making +12?"
"Sure!"
"Ding, magic arrow production enhancement +12, you get three additional enhancement options."
"1 (rare): The magic arrow adds an additional 30 true damage."
"2: The true damage caused by the magic arrow +30%."
"3 (Peerless): [Real Tear Creation]: When the magic arrow deals damage to the target, there is a 30% chance that all subsequent normal attack damage received by the target will be converted into true damage for 10 seconds (this effect has priority) )."
"4: [Tetanus]: After the magic arrow hits the target, there is a 30% chance of adding a tetanus effect, taking 10 points of true damage per second for 30 seconds (up to 10 stacks) (this effect has priority)."
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