Special option?
One can accompany oneself to upgrade, and the potential is unlimited in the future.
The second is a certain fixed level. It is very strong in the early stage, but in the later stage, it may lose its potential because it cannot keep up with the level.
Zhou Zhuo wanted to choose 1, but he still had to press down.
The level of pets and summons cannot exceed the player's level, which means that after selecting 1, its level can only be lv1 in the future.
This guy doesn't have the amazing growth power of the Eclipse God Wolf, and it is even more impossible to summon a dragon tide with his own spell combos. The low level is far less practical than the Eclipse God Wolf.
What to choose speaks for itself.
"Choose the level to solidify lv100~~."
Solidifying to lv100 does not mean that there is no solution.
After all, reinforcement also creates infinite possibilities.
"Ding, because of the special effects you have created, you will give your creation a powerful innate ability. Please choose one of the following innate abilities."
"1: [Dragon King]: +100% damage to dragons, -100% damage to dragons, exert a coercive effect on all dragons whose rank is lower than your own, and force temporary control of the opponent (if the level does not exceed Down.)"
"2: [Dragon of Elements]: Obtain mastery of all elements, change into various element forms, and obtain brand-new element skills."
"3: [King of Destruction]: When attacking the target, make the damage judgment of this time -100%."
"4: [Chaos Breath]: Spit out a chaotic breath at the enemy target, causing 2000% magic damage to the target, and invalidating all buffs, talents, abilities, and special states of the target for 15 seconds (this effect has a domain priority) (this effect is only valid for mythical creatures and below), with a constant cooldown of 72 hours."
Four innate abilities?
All four are pretty good.
If you choose the Dragon King, you will definitely become the dragon nemesis, or even the dragon ruler.
Then infiltrating into the Dragon's Valley is absolutely easy.
If you are not obedient, a dragon clan will oppress it, and it will be absolutely strong.
The Dragon of Elements is also good, proficient in all elements?
Is it possible to transform into a wind dragon, thunder dragon, fire dragon...
No matter what monster you encounter, it can change into various forms to deal with, which is absolutely powerful.
The King of Destruction is good, this is an early damage judgment, which directly increases the damage by 100%.
The final Chaos Breath...
The damage is good. It is not too bright for those who have seen the forbidden spell, but the additional effects are very powerful. All buffs, talents, and abilities are invalid?
Does mythic creature's damage reduction count?
If it really works, it means that 80% of the damage reduction of the mythical-level boss will disappear directly as long as the Chaos Breath is taken.
Not only that, the power and health value of the mythical creatures +20000% and the attack power +5000% also temporarily disappear for 30 seconds?
If this is the case, the effect is perverted.
What is there to fear about mythical creatures?
A sip of salt soda knocks you out of your state.
Choose 4!
The first three are just to increase combat power, how can Chaos Breath be better?
"Ding, congratulations on your choice!"
"Please name the race you created, it's a whole new species."
"Dragon!"
"Ding, congratulations on your successful naming."
Zhou Zhuo couldn't wait to see the masterpiece he created.
[Shenlong (Mythic Grade)]
Race: Shenlong (special race, unique)
Level: lv100
Attack: 3.6e
Magic Attack: 3.6e
Health: 16000e/16000e
Defense: 1200w
Magic Defense: 1200w
Flight speed: 500
Talent Skill: [Chaos Breath]: Spit out a chaotic breath at the enemy target, causing 2000% magic damage to the target, and invalidating all buffs, talents, abilities, and special states of the target for 15 seconds (this effect has a domain priority) (this effect is only valid for mythical creatures and below), with a constant cooldown of 72 hours.
[Mythical Creature]: Health +20000%, ATK +5000%, Damage received from all sources -90% (excluding true damage), Control Time -90%, negative status less than 1 second will be immunity.
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