Otoko Nara Ikkokuichijou no Aruji o Mezasa Nakya, ne?
Configuration Material 2
■ All views of the Continent of Orad
Japan, which is about the same scale, is listed in contrast.
It would be fine if you grabbed the general breadth, etc.
Note that not all countries are scheduled to appear in this edition of the novel. Because it's too big.
■ western Orad continent
Kingdom of Romberto and surrounding countries
It would be nice if you looked at the general positional relationship.
■ Kingdom of Romberto
The orange circle is the extent to which reincarnators have been reincarnated.
The black solid line indicates the border, but it is provisional and unclear.
The border line is around here, think.
In addition, the pink line is the border of aristocratic autonomy. Crossing this line can also subtly change the law. In the Kingdom of Lomberto the boundaries of the noble territories are composed in a straight line. Civil strife has arisen in the past between the nobles of the country over the boundaries of the territory, and in so doing it has been attributed to the setting of clear boundaries, which, in fact, was initiated by the first king, Lomberto I.
It should be noted that there are many small territories in the south and north, but this is due to the giving down of the King's direct jurisdiction by a little. The Dukes and Marquises, which have long been on boulders, often have large territories, but some of them are senior aristocrats with enclaves in this small territory. It is the higher nobility of the Viscount or above that can establish autonomy, and the lower nobility of the Baron or below will have a smaller autonomy within the territory of the higher nobility.
This is because subordinate nobles below the Baron are not allowed to have deputies. This means that subordinate nobles below the Baron can only occupy one city and its surrounding areas, even if they are large. As a result, it is difficult to form another settlement next to a city or village.
It is also quick to understand if you look at the northern border of the Kingdom of Lomberto, but it is also occasional to turn back to another country for each autonomy. There is a territory like one that is falling back from Lombert to its neighbor (it is a country called the Empire of Granan). Especially around there is the setting where it feels like I fell back from neighbouring countries to Lomberto in the first place, combined with my neighbor's little giver, but then I went back to neighboring countries even more. I don't care.
It also assumes a population but about 3 million people throughout the Kingdom of Romberto. There are no many cities with a population of more than 10,000. Also, Rombertia, the capital of the Kingdom of Romberto, is the only giant city with a population of more than 200,000, said to be on this map. Balduk is the mark of a city with a population of more than 10,000 people that is trying to stick to the lower right of the capital.
■ Topographic map of the Kingdom of Romberto
The white part is land. From 0 to 100 meters above sea level.
The brown is so high that the colour darkens in mountainous areas over 100 metres.
The yellow-green part is flat. The high and low differences within this range are within ten metres and are suitable for cultivation. In some cases, however, it may be necessary to open the forest. Sometimes the sea level will be highland or plateau because it is irrelevant. It should be noted that the plain, which stretches wide between the Kingdom of Lomberto and the Kingdom of Dabus at the bottom of the map, is a little over the size of the Shikoku, the Dart Plain.
It should be noted that the water source is set on a separate map, but if you feel like it, raise it.
■ Al's Gun Sword
Al's gunsword, but I don't have the first generation of gunsword wood guns on it that I created just out of real wood. The first generation does not have a magazine and grip on it, and it has the appearance of a wooden gun that is used for real swordwalks. If I looked it up, I could see the image, and I didn't draw it because it's boring. Wood as well as ebonite are used in the body from the initial type. The only second generation depicted at the bottom of the current use is the stock part, and the rest is manufactured with ebonite. Consider that the foregrip is also integrally molded with ebonite.
Note that at first I saved it with a bmp, but at some point it became jpg, so some of it is seeping, but please don't. I've never used a fancy graphics tool before, so I also draw all my illustrations and maps with Windows included paint. I also tried downloading free software, but gave up because it's going to take a shitty long time to read the manual.
■ Talent
I'll just give you a little commentary on the talent level that only briefly states that it's a setup material for chapter one.
· HP vitality. Physically it performs best when HP is full. Think of it as also decreasing the speed at which it runs, etc. When this reaches zero, you become unconscious and incapacitated. Negative values also exist, leading to death with a minus of endurance values. Note that HP can behave itself if it stays even at 1, but it is not where it behaves, depending on the type of injury or scratch. If you get your arm cut off, for example, or if you get a sword stuck in your torso, even if you still have more than half your HP, you're nowhere to go. Because you are often conscious, if you are the protagonist, you can exercise magic. Think about it. Learn more about recovery methods, capping laws, and more in Chapter IX Level Up 2.
-MP magic/mental power. This is also described to some extent in "Episode IX Level Up 2" in a chapter. You might call it willpower, but it's a little different. I'm pretty sure it involves willpower, though.
· Represents strength of muscle strength. It's somewhat close to instantaneous power. It also relates to the damage of a direct attack such as a sword, as well as the hit rate (meaning that you can target a weapon, not be dealt an effective hit). Note that although it is also common for the following talent values, I usually only use about a third to half of this number. It's like demonstrating the idiotic power of a fire place to use it all.
· Represents agility and physical fitness, such as exercising with the entire body of agility. In combat, corrections are often required and useful for avoidance related.
· It also represents the dexterity of the clever hand, but it is related to whether the tool can be used successfully or can operate accurately. In combat, the weapon hit rate (this one can be hit where it's aimed, etc. for example, aiming at the opponent's neck muscle with a sword, etc.).
· Endurance Represents the endurance/endurance of the flesh. It relates to how long you can perform tough exercises, how much you can endure without turning up a sound for something (such as pain), etc.
○ Differences in race, gender, etc.
The first chapter of the setup document describes the talent scale of a general male, assuming that he is in good nutritional condition and performs moderate exercise such as farming on a daily basis. If you are malnourished or have little exercise, even men of the same common race will not be able to reach that table with some abilities depending on their degree.
Also, if you routinely do a workout that goes beyond moderate exercise, like the protagonist, "only focuses on working out your body," think some people will go beyond that table. That's not a good person, though.
There are also several settings for each race. Muscle strength, agility and endurance are superior to the Pu if you are a lion (Lios) like Zulu for example, but dexterity is inferior.
Note that women are inferior in muscle strength than men in any race. Until about boyhood, even together, they leave it for men in adolescence and so on. It doesn't mean something is superior for that matter.
I've also thought about the setting that women are actually better at endurance, but I'm ommitting because it doesn't seem to matter much in battle. In broad durability, women seem to outnumber men in reality, such as being able to tolerate pain during childbirth or are less likely to die from physical consumption because they store fat easily, but I did not take it into account in my ability.
I thought this part was different from the talent.
Also, as some of you may have noticed already, it's hard to get twice as much muscle strength as a normal healthy adult. Building muscle strength (also using leveling, etc.) to double the damage cut with a long sword, for example, is not so easy to double. Even reincarnates need about 15-16 levels to double all their abilities, and people in this world will need a hell of a level of 30 +. Finally, I assume that the highest talent level is about 30 years old, but you will need a higher level to double it because no one is first on one level until that age.
Note that people who exceed 25 levels are legendary superheroes. Neither at this level nor twice as many people in general have talent. I would say something more about the actual experience gained in combat and elsewhere than simple physical strength, or the arms I worked out in archery. Especially though it is fully possible that the reincarnated have a physical that can be turned upside down, such as some experience, if they reach this level.
I'm sure you'll be somewhat convinced if you look around here at the Level Up Experience Scale (which can also be seen in the Appraisal Skills MAX) for a chapter of setup material. The highest-level character who is appearing at the moment (two chapters and twenty-seven stories) is Balduk's top adventurer and level 19, but doubling that person's previous earned experience doesn't make him level 25.
■ Inherent skills
Al's buddy (?) for the publication of unique skill settings.
There are also mostly unique skills for the characters in the Tabernacle and those who haven't yet, but they will be published as the story progresses. I don't consider inherent skills for unfortunate tabernacle people who have died unaware of their inherent skills. The additional ability of level 9 is a setting that cannot be evaluated until after the person has used it. Also, those with unique skills and passive use cannot be appraised out of level zero.
Note that while using unique skills, unlike special skills such as magic, effects below the current level cannot be used. Appraisal, for example, but currently the protagonist has a level of appraisal of 9 of MAX. However, it is not possible to use it as a level 2 equivalent appraisal. Instead, the MP used is fixed to 1 unless otherwise noted at all levels.
Genius (passive use)
Skill Level Available
Due to fractional truncation, the inherent skill is not activated unless at first more than 5 EXP points are obtained. If it rises to level 1, it activates at 2.5 +, and if it is level 2, it activates at 1.67 + EXP gain. In other words, it is not activated unless the experience gained by the Heavenly Talent is greater than or equal to 1. Therefore, if the highest level is 9, it is activated even when gaining 0.5 or more EXP. MP needs attention.
0 EXP gained 20% more
1 +40% EXP
2 Gain 60% more EXP
3 Gain 80% more EXP
4 Gain 100% more Experience
5 +120% EXP
6 Gain 140% more Experience
7 XP gained 160% more
8 Gain 180% more EXP
9 Increases EXP gained by 200% (Special Skills EXP also up - just magic?
Appraisal (active use)
Skill Level Available
1 Level up for more detail (open subwindows up to two tiers such as family name description for name, brief description for race)
0 Name
1 Gender/Race (Material/Composition if Biologically Innocent)
2 Conditions (such as illness or paralysis/poison)
Three years old (creation and processing date if biological)
4 levels (approximate value/market if non-living)
5 HP/MP (also maximum value) (endurance value if not biological)
6 Capability (performance if biological)
7 Skills (Effective if Biologically Free)
8 Experience
9 (required EXP up to the next level) (EXP table view in tabular format)
Seduction (active use)
Skill Level Available
Basically, I can get sexual favors.
0 Seduce heterosexuals of the same race for one day
1 Seduce heterosexuals of the same race for a day
2 Seduce heterosexuals of the same race for 4 days
3 Seducing heterosexuals of the same race for 9 days
4 Seducing heterosexuals of the same race for 16 days
5 Seducing heterosexuals of the same race for 25 days
6 Seducing heterosexuals of the same race for 36 days
7 Seducing heterosexuals of the same race for 49 days
8 Seduce heterosexuals of the same race for 64 days
9 Seduce the opposite sex for 81 days (you won't know unless you try it)
Resistance (Poison) (Active Use)
Skill Level Available
Resistance to self-perceived poisons
0 Reduce toxicity by 55%
1 Reduces toxicity by 60%
2 Reduces toxicity by 65%
3 Poison effect reduction 70%
4 Reduces toxicity by 75%
5 Reduces toxicity by 80%
6 Reduction of toxic effects 85%
7 Reduces toxicity by 90%
8 Reduces toxicity by 95%
9 100% reduction of toxic effects (passive use - but only those experienced before?
Spatial understanding (active use)
Skill Level Available
Accurate knowledge of intrusion detection and orientation within range, etc.
0 Spatial grasp circumference 5m
1 space grasp circumference 10 m
2 Spatial grasp circumference 15 m
3 Spatial grasp circumference 20m
4 Spatial grasp circumference 25 m
5 Spatial grasp circumference 30 m
6 Spatial grasp circumference 35 m
7 Spatial grasp circumference 40 m
8 Spatial grasp circumference 45 m
9 Spatial grasp circumference of 50m (all foreign body sensing/too much information, might hang on your head? Need training in choosing a trade-off?
Shooting sensation (active use)
Skill Level Available
Correction of user shooting capability
0 Increases shooting ability by 5%
Increases shooting power by 10%
2 Increases shooting ability by 15%
3 Increases shooting ability by 20%
4 Increases shooting ability by 25%
5 Increases shooting ability by 30%
6 Increases shooting ability by 35%
7 Increases shooting ability by 40%
8 Increases shooting ability by 45%
9 Increases shooting ability by 50% (consumes 1 extra MP for 100% more)
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