I still want to talk about some minor issues in these two chapters. One of them, which I won’t mention but you may not be able to react to, is why I want to go over the process of Hamlet’s decline again. These have actually been mentioned before by Walter and others.

Because what I plan to do about the process of Hamlet's decline is to look at the issue from the perspectives of several different forces, to continuously improve it, to get closer to the truth step by step, and finally to piece together the complete process.

For example, Lance had previously learned about the courtyard and the Cataclysm from Walter or other people, but the details were unclear, and he was just relying on his understanding of the plot to fool around.

In Count Bastia's words, he once again perfected the details from the perspective of an experiencer, such as the fall of the ancestor, the perverted extravagance of the courtyard, the horror of the catastrophe... and so on.

Originally, I wanted to write in detail about the things I saw during my trip to the Earl's Courtyard, but I was banned twice recently, so I didn't dare to write more.

I’m not just referring to eroticism, that is the lowest level. The ancestor’s game is not that simple. Anyone who has played the game knows the twists and craziness inside.

But I'm afraid of being hit, so I can only do it next time.

Returning to the topic, the Count was one of the witnesses back then, but is what he saw from his perspective necessarily the truth?

The truth is still buried in the mists of history, waiting to be discovered...

At the same time, it introduces the history of Bastia's family and explains why the Count is so obsessed with Hamlet, paving the way for the Count to take action against Hamlet.

This also uses events to improve the character's personality and behavioral motivations.

Also, readers have always asked me if the protagonist has played a time travel game? Why don't you seem to understand anything? Don’t you know those heroes?

This is mainly because the plot of the original work itself is very random, and I need to fill in a lot of settings to make the plot connect smoothly.

So this naturally involves supplementing, modifying, and improving the hero's background story.

Like Marguerite, I would add that aristocratic talent explains her strength and dress, and her ability to play with a musket.

Just because the background of the hero is not exactly the same as in the original work, it would be meaningless if I directly reveal the background of the hero like other game-themed articles. A living person becomes a pile of data.

I still want to try my best to write each hero well, and finally reflect their experiences through a little bit of behavior.

The same is true for the copy. I have modified it a lot in order to be close to reality, so I cannot directly tell you about the original work. Instead, I can let you feel it directly by describing the copy itself.

To put it simply, for the sake of immersion, I regard it as a real world, not a game.

There are many clues from the original work included, so that you can understand the meaning after playing the game and smile knowingly while watching it.

Even those who have never played the game can enjoy the thrill of unraveling the mystery and have fun.

Of course this is an ideal state, but I also know that my level is not good, and I have a lot of theories. In fact, it is just a post, and what I write is all rubbish.

From a data perspective, I can no longer see the future of this book. It is the kind of book that will be dropped even if it is updated. But I still want to work hard to write it well and improve the world as much as possible. Thank you for your support.

Post a complaint and delete it in a few days...

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