Play Game of Life
Chapter 175 Game Difficulty Settings
"Unique Martial Arts" adopts a fixed difficulty setting, which is easy to understand.
Dynamic difficulty is great, but it doesn't work for every game.
The reason why "Walk with Darkness" can adopt dynamic difficulty is that its game mechanism is not strictly biased towards confrontation, but rather towards rock climbing, parkour, avoiding zombies, solving puzzles, etc.
In these elements, the difference between players is inherently great.
Needless to say, avoiding zombies and solving puzzles, talented players and untalented players play like two different games. Just like some players are naturally suitable for stealth gameplay, while some players' stealth can only kill all the enemies.
In terms of rock climbing and parkour, the talent gap between players is also very large.
Some people are born with well-developed motor cells, dare to run and jump, and adapt quickly to some difficult parkour routes; but some people are timid even in the virtual world and lack motor cells.
It is precisely because the game experience of different players may be very different, so it is necessary to adjust the dynamic difficulty.
But "Dippo Wulin" is different. Its game mechanics are purely confrontational.
The only thing the player has to do in the game is to defeat one opponent after another.
In terms of the element of fighting, the difference between players is actually not that big.
If it is a traditional console or PC game, the gap between players is huge. Those players with rich experience in action games, whether it is rolling dodge or shield counter-blocking, are much more skilled than ordinary players, and they can get started faster.
But when it comes to VR games, most players will stand on the same starting line because it is a fighting method that is highly close to reality.
At this time, if dynamic difficulty is used, it will not be conducive to the player's learning and progress.
After all, in "Walking with Darkness", even if the player's parkour and rock climbing postures are not standard, it will not affect the game experience too much. However, if players in "Dubu Martial Arts" only know how to fight Wang Baquan, it can be said that they have completely missed the essence of the game.
So, use a fixed difficulty. The vast majority of players have to start from scratch on the difficulty level of amateurs, and only a very small number of players with basic fighting skills can open up wasteland on the difficulty level of masters.
Lu Zhixing continued to explain: "The difficulty of fans is mainly to popularize basic fighting knowledge for players, and to practice their basic ways of exerting force and reaction ability.
"Just like we practice the basic movements of Sanda and boxing, cultivate players' sideways combat power, clench fists to protect the head and neck, mobilize the strength of the legs and waist and hips to make punches, etc.
"Under this difficulty, the enemy's moves are relatively simple, and they will not rush up in groups. What players have to do is to constantly familiarize themselves with the movements, so that their punching movements will become more and more standard and more lethal.
"When this level of difficulty is cleared, players can basically reach the level of boxing or Sanda enthusiasts in reality.
"Wait until the master difficulty, the enemy will show some more formulaic moves, at this time the player will start to learn some specific moves and do specific solutions.
"For example, if the enemy uses the sweeping leg in the lower section, the player must quickly raise his leg to dodge; the enemy may have a fake move, and the player must pay attention to attacks from two directions at the same time.
"Similarly, players can also learn and repeat some simple moves, such as sweeping legs or hugging, etc. Compared with the difficulty of amateurs, these moves will greatly increase their skill and practicality. Players are proficient in several routines. You can pass this difficulty.
"When it comes to martial artist difficulty, the enemy will have more specific moves, and they will combine various moves to attack the player. Players not only need to form muscle memory for various attacks, but also make their own attacks The rhythm has become more diverse, and the previous method of repeating simple moves to defeat the enemy is completely unworkable.
"It can be said that at this stage, the player is like in a general martial arts movie. He has to see the moves, use specific attack methods to dismantle the opponent's defense, and use specific resolution methods to deal with the opponent's attack.
"The last is unlimited difficulty.
"Under this difficulty, the enemies will be crazy and do not talk about martial arts, they will swarm up, and they will attack the player with various insidious moves.
"Similarly, players can also make good use of various resources in the scene. Whether it is a bench, a wooden stick or a beer bottle, they can all be used as weapons to attack the enemy; the correct way.
"Through this step-by-step difficulty setting, players can learn from the basic concepts of fighting, gradually master fixed routines and practical skills, and finally grow into a generation of masters."
Everyone listened carefully and nodded.
I feel that "Dubu Wulin" is not only a game, but also a large-scale fighting course software!
It's just that compared to ordinary fighting courses, it is more visual, the course setting is more reasonable, and there are real sparring sessions.
Especially this unlimited mode... sounds like fun.
Guo Yongqiang asked: "Then... Mr. Lu, what if the players are not interested in the later parts that increase the difficulty?
"What if they don't experience the rest of the content after clearing the enthusiast difficulty level?"
Lu Zhixing smiled: "Of course it is also the player's freedom.
"Even in many action games on computers, don't many players get stuck in the first boss and never play it again?
"Even if the player only clears the fan difficulty, at least this game allows him to have basic fighting knowledge, and can cultivate their reaction and correct punching posture, which is much more cost-effective than boxing lessons in the gym.
"If a player really wants to improve himself, then he will definitely suffer and improve after seeing the cool operations played by the master.
"Of course, in order to allow players to better realize their gaps and correct their actions, we will also develop a 'action correction system'."
Dong Yucheng savored the term carefully: "Movement correction system? How to correct it? It's like the master is always around to guide you?"
Lu Zhixing nodded: "Yes, that's what it means.
"Just like when we practice boxing and dancing in reality, we also need the guidance of the master. With the guidance of the master, we can get twice the result with half the effort.
"Once we find out which of our postures is not standard or which movement is not in place, Master will point it out immediately and help us correct our movements.
"The same is true in the game, we will collect the moves of masters and compare them with the moves of ordinary players.
"Take the basic boxing techniques in Sanda as an example. Is the player's hand raised too high or too low? Does he stand sideways with his head in his chest? Incorrect posture so more damage?
"The player will have a slight correction effect during the game.
"When the player is standing normally or not in a specific posture, the correction effect will not be felt. Once the player assumes a specific posture, for example, the basic movement of Sanda, the system will match this movement and apply a slight correction Effect.
"If the player's head is raised too high, or the leg muscles are not strong enough when punching, then the corresponding part will feel a slight strange feeling to help the player correct the action.
"Of course, if players don't like this design, they can also choose to turn it off and only punch their own happy bastards.
"In addition, after each battle, the player can also look back at the video, and the system will comprehensively analyze the mistakes in his actions to help the player better check for omissions and fill in the gaps."
Dong Yucheng was stunned: "So that's the case. In this way, "Unique Martial Arts" is not only a game, but also a large-scale martial arts training system?"
Lu Zhixing nodded: "We are indeed working towards this direction."
He paused for a while, and then said: "As for everyone's fighting, it can be regarded as a kind of high-end teaching.
"In the game, players have to inspect the fight scene to restore the whole picture of the fight, which is a bit like the official standard answer.
"A player must reach a certain degree of recovery to pass the level.
"Of course, the recovery requirements under different difficulties will also be different.
"On the one hand, it can make players have expectations for the upper limit of fighting in this game, and on the other hand, it can subtly affect their fighting habits. It can be said to be an official strategy."
...
PS. Last month’s last monthly ticket was 7700, and 7500 monthly tickets are still owed. Currently, there are -3 chapters owed. In the new month, I will continue to work hard to update, and ask for a guaranteed monthly pass!
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