Play Game of Life
Chapter 53 All-encompassing game content
Each gameplay in the game corresponds to a different mini-game. Although the mechanism is simple, it is rich in details.
Take "moving bricks" as an example. All the player has to do is to clamp the bricks to the car with a specific tool, and then drag the special car to the designated floor to unload the bricks, and so on.
But in the process of moving bricks, there will be other skilled workers to teach players how to operate, and there will be an aunt to cheer and encourage players.
In the process of moving bricks, how to use tools to clamp bricks, how to tow the truck with the least effort, and how to unload the truck is the safest... These are the key details that affect the player's efficiency and safety.
After completing a mini-game, the game will record the degree of completion. For example, when the player moved 2,000 bricks a day and only earned 160 yuan because the workload was not fully completed, then the next time the player can directly skip the move. The steps of bricks are completed with a quota of 2000 bricks/160 yuan.
After the player improves his physical fitness and acquires new skills, he can also refresh the completion level until the level is full. For example, the upper limit of moving bricks is 1.5 times that of skilled workers in reality, that is, about 5,000 bricks per day, and the price can also reach 450 yuan a day.
At this time, the player will get a "Brick Moving Fairy" achievement.
"Hey, these little games are unexpectedly fun!"
Before Xu Jing heard that this game was a "worker simulator", she subconsciously thought that the main fun of this game was character development and survival simulation gameplay, and she should have briefly mentioned the specific details of part-time jobs.
This is also in line with the general routine of general games.
But this game did not do this. Instead, it showed a lot of details in the process of working. Even after playing this game, Xu Jing had an illusion that even if she really moved bricks and delivered food, she should be a good player.
Moreover, this game has achieved a good balance in terms of "realism" and "gameplay".
"Completion" is a good design: players have a clear goal drive when playing these small games, and they can easily skip after they get tired of playing.
Not only that, Xu Jing also noticed that the part-time job gameplay of this game not only achieves the unity of authenticity and gameplay, but also is full of details. Whether it's the little-known secrets of working as a worker, or the minutiae values, they are all done very well.
For example, before entering an electronics factory to work, players need to answer a set of test questions.
This set of questions is very simple and has a perfect score of 100.
The five multiple-choice questions are all about the four arithmetic operations of addition, subtraction, multiplication, and division, and the difficulty increases in order.
The four fill-in-the-blank questions test some very basic knowledge, such as geometric figures and the chicken-and-rabbit algorithm.
There is also a short-answer question, which requires writing 26 English letters in order.
Xu Jing answered 100 points in a dazed expression. She was very puzzled. Is it necessary for such a question that elementary school students know to be a recruitment test question?
The designer of this game, if you don't have a job, you can bite a lighter, don't force it.
However, seeing the small print on the back of the paper, she fell silent.
"This is a real job recruitment question for an electronics factory, and about 40% of the people failed."
The audience in the live broadcast room also expressed their emotions frequently: This game is too real! Full of details!
"I remembered the experience of delivering couriers before. On a rainy day, there were dozens of orders on my body alone, and there were everywhere. I was as desperate as the anchor!"
"The delivery company in reality is like this. They try every means to make you violate the rules. Newcomers who don't understand the rules are fined thousands of yuan. I didn't expect this game to do this? Awesome!"
"The psychological quality of being a worker is really strong. Under the real difficulty, the mental pressure has risen so much without taking a bath for three consecutive days?"
"This is the normal value. After all, I am a worker. I only have two days off in a month in high school, and I have no place to take a shower. I endure it in winter. In summer, I deal with it with the water pipe in the water room of the dormitory. I get used to it and endure it." gone."
"Yeah, that's how strong the tolerance of professional migrant workers is. Hey, the more I talk about it, the more sad it becomes..."
Xu Jing and the audience in the live broadcast room were confused: Who is the designer of this game?
Everyone knows that Studio 404 was established by four college students. How on earth do they know the details that these senior migrant workers know?
Could it be that they really worked for two years to make this game? Impossible!
From the time they entered school to the present, they have to complete their studies and rehearse for the orientation party. How can they find time to work? Are everyone masters of time management?
...
On the major live broadcast platforms, many anchors have started to broadcast "Ordinary Life".
And they play differently.
Some anchors incarnate as Tianxuan workers, directly take the extreme earning route, maintain the minimum consumption level for basic necessities, food, housing and transportation, move bricks every day, and quickly save the first pot of gold.
Some anchors turn into Sanhe masters, enjoy themselves in time, take a break for three days, go online and play various small games when they have money, save money for several days to buy scratch games, and then return to before liberation.
Some anchors want to take the route of being a master, studying hard every day in school, and frantically taking various professional skills tests.
Some anchors don’t play cards according to the routine, and specialize in the crooked ways in this game, such as how to trap the bald boss, when to go to the dark alley to meet a ragged lady, where to steal the battery is not easy to be caught ...
There are also anchors who started to borrow money frantically every time they made a friend, and deleted the friend when they borrowed money. As a result, when he was complacent, he was suddenly bumped into by this "friend" while walking at night one day, and then he was beaten up.
There is even an element of love development in this game. You can meet various targets in college and part-time job.
There are men and women who can be attacked. They have different personalities and hobbies, and they have different requirements for the other half. If the player's certain conditions are not up to standard, they simply ignore it.
Players can also establish intimate relationships with these attackable objects. Although they can only do actions such as holding hands, kissing, and eating together, they cannot go further to do things that cannot be broadcast, but this is enough to make players addicted.
However, these established intimate relationships may be broken at any time. For example, the player is bumped into by having too close contacts with other people, the assets have shrunk due to poor management, and the young lady who is in rags is arrested... All of these may lead to the breakdown of the intimate relationship .
Of course, players can also turn on the Neptune mode in the game, try to step on N boats, and try to avoid the Shura Field incident as much as possible. It will be very exciting to think about it.
Do you think this is all about "Ordinary Life"?
of course not!
Someone discovered that there is even a line for the welcome party in the game. As long as the preparation goes smoothly, you can become a student leader and complete the identity clearance.
The preparation of the welcome party is very difficult. Players need to screen the registered students, and at the same time determine the program to perform according to their characteristics (choose from several ready-made programs), and supervise their rehearsal.
Players not only need to make the character's skills up to standard, but also make the right choice by themselves.
There are some shows that the students can't perform well no matter how hard they try. At this time, they have to go outside the school to find foreign aid and find some suitable NPCs to help.
If the player makes most of the choices correctly, he can hold a perfect welcome party, and even his character can sing on stage in person. Of course, the premise is that the player's singing skills must pass the test, at least from the perspective of the AI, the singing is in tune, otherwise the performance will be ruined and all previous efforts will be wasted.
It can even be said that taking out the line of organizing the welcome party alone is enough to support the volume of a game.
The more players dig, the more they discover, this game is so much fun!
The gameplay based on reality not only did not make the game boring, but because the designer balanced the authenticity and gameplay, it showed a special chemical reaction.
Obviously, in reality, no one wants to move bricks and deliver food, but for some reason, it becomes addictive in the game.
Just like many people don't want to drive in reality, but they can drive a large truck for hours in a row in the game.
Most of the gameplay in "Ordinary Life" has such magic power.
It is even worthwhile for players to issue a guide for each gameplay and study it repeatedly.
Therefore, under the crazy recommendations and reposts of the players, all the heat accumulated before "Ordinary Life" exploded and soared at an extremely fast speed!
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