Play Game of Life
Chapter 71 Game Name:
Chapter 71 Game Name: "Walk with Darkness" (110, ask for a monthly pass, ask for a subscription!)
There were many people sitting in the dark under the stage, including investors and other designers.
Li Rushan was sitting in the middle of the first row, looking at him expectantly.
Before Li Rushan also took a fancy to several very unreliable games, but they were all rejected by Zhang Qi, which hit him hard.
At this moment, all his hopes were pinned on Lu Zhixing.
If it was someone else, they would inevitably be a little nervous in the face of such a big scene, but Lu Zhixing's mentality was very relaxed.
He took the remote control pen of the PPT, came to the front of the stage, adjusted the microphone briefly, and then looked at the big screen.
"The game I designed is called Walking with Darkness.
"This is a horror game that combines parkour, fragmented plot, random map, puzzle solving, cat simulator and other elements in one."
As soon as this remark came out, it was like a blow to the head, which completely confused the investors in the audience.
What the hell?
Did we hear that right?
A fusion of parkour, fragmented story, random maps, puzzle solving and a cat simulator...horror game?
Many people call him a good guy.
Before Lu Zhixing, there were some designers who wanted to deceive Li Rushan to invest in some outrageous designs. For example, some wanted to make a "national war horror game", and some wanted to make a "horror game about love". , one more outrageous than the other.
In the end, Lu Zhixing was lucky, everyone sewed one, but he sewed several at once!
So many irrelevant elements are all stitched into horror games? So is this still a horror game?
Many investors in the audience were whispering.
"What's the situation? It's getting more and more outrageous. Is it because the theme this time is too difficult? These designers are trying to cheat the 10 million yuan, and they didn't design well at all?"
"This game sounds like the ultimate stitch monster..."
"But this Lu Zhixing, as I remember, is the chief designer of Studio 404, right? The one who made "You in Eyes" and "Ordinary Life"? Isn't he a very good designer? Why did he start thinking about this kind of silly game? ..."
"It's hard to say, but I don't know why. The first time I saw him, I thought he was definitely not good...Let's look again."
As for the other contestants in the audience, they all heaved a sigh of relief.
Judging from the attitude of the investors, this plan must be unreliable, very good, and another competitor has been ruled out.
As for whether this kind of moth game can win Li Rushan's favor and win the first place? Should be enough. First of all, there are a lot of Yao Mozi games, and there are even more weird ones if they are not kept in order. Secondly, there is Zhang Qi checking it out!
Lu Zhixing had expected this kind of reaction from the audience, and he didn't care. He just explained the detailed design of the game step by step.
"This game takes place in a near-future city. The background of the story is: a mysterious zombie plague suddenly broke out in this city, turning most of the people in the city into agile and tireless zombies.
"Different from the zombies in general horror games, these zombies are infected with a special plant spore virus, so not only will they not be unresponsive in the sun, but they can restore life and physical fitness through photosynthesis, running faster than the 100-meter champion Still fast.
"In order to prevent the crisis from spreading, the human society outside completely sealed off the city, and built a ring-shaped high wall around the city, and continued to create clouds and rain in the sky to block the sun.
"Then, the human society outside decided that there were no survivors among them. Due to various factors, they did not use powerful nuclear weapons, but instead sent a large number of mechanical creatures to search and kill all the zombies in the city.
"At the bottom of the city, the protagonist who lost his memory woke up. He couldn't remember what happened, but through observation of the surrounding environment, he quickly determined three points:
"First, the city has been blocked by high walls, and there are zombies and mechanical hunters wandering everywhere. He has to climb up the skyscrapers, look for other possible survivors on the upper floors, and escape. Opportunity.
"Secondly, the city is covered by clouds most of the time. As the clouds move, the light and shade change, and there are many dark corners in the building. These dark corners may hide danger, and there may be temporarily immobile zombies, but Sunny places are more dangerous, because zombies will quickly regenerate health and vitality in the sun.
"Therefore, players must use the night vision goggles and charging devices they found to overcome their natural fear of the dark as much as possible, and go into the dark to hide from the terrible monsters outside.
"Of course, before hiding, we must also confirm whether there are any enemies lurking in the dark.
"Third, whether it's powerful zombies or those mechanical creatures, they are absolutely beyond human power. The protagonist has no combat skills, and he can't find any weapons at all. All he can do is run.
"The only good news is that his physical fitness is better than ordinary people. Whether it is climbing, running, or parkour if he chooses the correct route, he is enough to get rid of the pursuit of zombies. Even if he falls from a high altitude, he can He will make appropriate evasive actions to prevent himself from being fatally injured.
"But this is not necessarily a good thing, because it means that if the player falls from the 100th floor to the 1st floor, he will have to climb back from the beginning.
"In this way, the protagonist climbed up all the way, constantly using parkour skills to rush into the dark to avoid zombies and mechanical hunters, and collect the necessary resources for survival.
"He will experience three big scenes: the bottom world composed of underground passages, slums and garbage mountains; the middle world with elevated tracks extending in all directions and various abandoned buildings like a labyrinth; and the heavily guarded and dangerous upper world.
"The higher you go, the more sunlight you get, and the stronger the monsters.
"In the bottom world, the protagonist will meet a cute black kitten, and through high-tech equipment, the protagonist can control this kitten to a certain extent.
"As the plot progresses, the protagonist can cooperate with the kitten to solve the level. In some specific areas, the cat must be controlled from a first-person perspective to solve puzzles.
"Of course, there will be all kinds of NPCs in the game, but they are all connected by fragmented plots.
"Some of these NPCs will help the protagonist, and some will intentionally harm the protagonist. They are scattered throughout the process, and the player's choice will determine their fate. They can also piece together the truth of the entire world through these side plots.
"This is the game content of the first week. After entering the second week, the game will introduce the classic elements of the meat pigeon game. Players will encounter random maps and random monsters during the entire parkour process, increasing the playability of multi-week games. sex."
The investors in the audience looked at each other in dismay.
Boy, what a mess!
In fact, these investors don’t really understand games. If it’s a general game with a ready-made model as a reference, it’s fine. Once they encounter this kind of game that has no prototype in reality, they will immediately be blinded.
Parkour? cat? Fragmented plot? Random map?
It sounds gimmicky, but the more you think about it, the more unreliable it becomes!
Their thoughts seemed to fly back to a year ago in an instant, to the day when they heard the design draft of "Mecha Legend".
At this moment, just like that moment...
The audience was silent, and no investor asked any questions.
At this moment, Li Rushan spoke happily, breaking the silence of the scene.
"Good! This design is very good, I like it!
"It not only retains the core of the horror game, but also makes enough gameplay innovations! It also added cats and cats to adjust the players' emotions, which is simply impeccable!"
The investors in the audience were all ashamed. It seems that you said the same thing when facing "Legend of Mecha" last year...
These investors all know Li Rushan's flamboyance, don't they just want to deliberately pick a cheating game to burn money?
Seeing through but not puncturing, they remained silent.
Li Rushan was about to make a decision immediately: "Okay, the first prize in the 'Building Dreams' game design competition this time, is none other than you..."
However, before he finished speaking, he was stopped by Zhang Qi beside him.
"Wait a minute, I have a few more questions."
Li Rushan's heart clicked: "Uncle Zhang, isn't this game pretty good, vote for it! There's no need to ask any more."
Zhang Qi glanced at him: "No, this is the duty assigned to me by President Li, and it is clearly written in the agreement."
Li Rushan was listless, so he could only look at the stage, blinked his eyes to send out a signal, and hoped that Lu Zhixing could fool Zhang Qi.
Zhang Qi asked: "Walking with Darkness, why did you choose such a game name?"
Lu Zhixing explained calmly: "The name has three meanings.
"The first meaning is that this cat is a black cat, the protagonist named it 'Darkness', and they escaped together, so they are walking with 'Darkness'.
"The second meaning is that according to the settings in the game, players must constantly hide in the dark to avoid those terrible monsters, and keep going up in the dark, which is also walking with the dark.
"The third meaning is that in the fragmented plot, whether it is the NPC or the world view pieced together by the player, some dark sides of human nature will be shown. The protagonist must always bear the threat of this darkness until the final use of the glory of humanity Dispel this darkness, so this is also walking with darkness."
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